Posts under App & System Services topic

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Does BGAppRefreshTask Run After a User Force-Quits the App? Seeking Official Clarification
I’m looking for an authoritative answer on how BGAppRefreshTask behaves after a user force-quits an app (swipes it away in the App Switcher). My app relies on early-morning background refresh to prepare and schedule notifications based on user-defined thresholds and weather forecasts. Behavior across devices seems inconsistent, however: sometimes a scheduled background refresh still runs, and other times it appears completely blocked. Apple’s documentation doesn’t clearly state what should happen, and developer discussions conflict. Could someone from Apple please clarify: Will a previously scheduled BGAppRefreshTask run after the user force-quits the app? If not, is there a recommended alternative for time-sensitive updates that must schedule user alerts? What is the expected system behavior regarding the predictability of background refresh after a force-quit? A definitive answer would help ensure the app aligns with intended system behavior. Thanks!
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Dec ’25
macOS Tahoe: IPMonitor incorrectly re-ranks interfaces causing VPN DNS leaks
Description Enterprise users are experiencing VPN resource access failures after upgrading to macOS Tahoe. Investigation indicates that configd (specifically IPMonitor) is incorrectly re-ranking network interfaces after a connectivity failure with probe server. This results in DNS queries routing through the physical network adapter (en0) instead of the VPN virtual adapter, even while the tunnel is active. This behaviour is not seen in previous macOS versions. Steps to Reproduce: Connect to an enterprise VPN (e.g., Ivanti Secure Access). Trigger a transient network condition where the Apple probe server is unreachable. For example make the DNS server down for 30 sec. Observe the system routing DNS queries for internal resources to the physical adapter. Expected Results The: VPN virtual interface should maintain its primary rank for enterprise DNS queries regardless of the physical adapter's probe status. Actual Results: IPMonitor detects an UplinkIssue, deprioritizes the VPN interface, and elevates the physical adapter to a higher priority rank. Technical Root Cause & Logs: The system logs show IPMonitor identifying an issue and modifying the interface priority at 16:03:54: IPMonitor Detection: The process identifies an inability to reach the Apple probe server and marks en0 with an advisory: Log snippet 2026-01-06 16:03:53.956399+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] configd[594] SetInterfaceAdvisory(en0) = UplinkIssue (2) reason='unable to reach probe server' Interface Re-ranking: Immediately following, IPMonitor recalculates the rank, placing the physical service ID at a higher priority (lower numerical rank) than the VPN service ID (net.pulsesecure...): Log snippet 2026-01-06 16:03:53.967935+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 0. en0 serviceID=50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 addr=192.168.0.128 rank=0x200000d 2026-01-06 16:03:53.967947+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 1. en0 serviceID=net.pulsesecure.pulse.nc.main addr=192.168.0.128 rank=0x2ffffff 3.Physical adapter Is selected as Primary Interface: 2026-01-06 16:03:53.968145+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary IPv4 configd[594]: 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary DNS Packet Trace Evidence Wireshark confirms that DNS queries for enterprise-specific DNS servers are being originated from the physical IP (192.168.0.128) instead of the virtual adapter: Time: 16:03:54.084 Source: 192.168.0.128 (Physical Adapter) Destination: 172.29.155.115 (Internal VPN DNS Server) Result: Connectivity Failure (Queries sent outside the tunnel)
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Jan ’26
Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum Deployment Target iOS 15.0 Framework Flutter Flutter SDK Version ^3.7.2 Technical Environment Flutter Dependencies (Background Task Related) Package Version Purpose workmanager ^0.9.0+3 Main background task scheduler (uses BGTaskScheduler on iOS 13+) flutter_background_service ^5.0.5 Background service management flutter_background_service_android ^6.2.4 Android-specific background service flutter_local_notifications ^19.4.2 Local notifications for background alerts timezone ^0.10.0 Timezone support for scheduling Other Relevant Flutter Dependencies Package Version firebase_core 4.0.0 firebase_messaging (via native Podfile) sfmc (Salesforce Marketing Cloud) ^9.0.0 geolocator ^14.0.0 permission_handler ^12.0.0+1 Info.plist Configuration We have added the following configurations to Info.plist: UIBackgroundModes <key>UIBackgroundModes</key> <array> <string>location</string> <string>remote-notification</string> <string>processing</string> </array> ### BGTaskSchedulerPermittedIdentifiers ```xml <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>br.com.unidas.apprac.ios.workmanager.carrinho_api_task</string> <string>br.com.unidas.apprac.ios.workmanager</string> <string>be.tramckrijter.workmanager.BackgroundTask</string> </array> **Note:** We included multiple identifier formats as recommended by the `workmanager` Flutter plugin documentation: 1. `{bundleId}.ios.workmanager.{taskName}` - Custom task identifier 2. `{bundleId}.ios.workmanager` - Default workmanager identifier 3. `be.tramckrijter.workmanager.BackgroundTask` - Plugin's default identifier (as per plugin documentation) ## AppDelegate.swift Configuration We have configured the `AppDelegate.swift` with the following background processing setup: ```swift // In application(_:didFinishLaunchingWithOptions:) // Configuration to enable background processing via WorkManager // The "processing" mode in UIBackgroundModes allows WorkManager to use BGTaskScheduler (iOS 13+) // This is required to execute scheduled tasks in background (e.g., API calls) // Note: User still needs to have Background App Refresh enabled in iOS settings if UIApplication.shared.backgroundRefreshStatus == .available { // Allows iOS system to schedule background tasks with minimum interval UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplication.backgroundFetchIntervalMinimum) } ## WorkManager Implementation (Dart/Flutter) ### Initialization ```dart /// Initializes WorkManager static Future<void> initialize() async { await Workmanager().initialize(callbackDispatcher, isInDebugMode: false); print('WorkManagerService: WorkManager initialized'); } ### Task Registration /// Schedules API execution after a specific delay ## Observed Behavior ### Works (Debug/USB Connection) - When running the app via Xcode/USB debugging - Background tasks are scheduled and executed as expected - API calls are made successfully when the app is backgrounded ### Does NOT Work (TestFlight) - When the app is distributed via TestFlight - Background tasks appear to be scheduled (no errors in code) - Tasks are **never executed** when the app is in background - We have tested with: - Background App Refresh enabled in iOS Settings - App used frequently - Device connected to WiFi and charging - Waited for extended periods (hours) ## Possible heart points 1. **Are there any additional configurations required for `BGTaskScheduler` to work in TestFlight/Production builds that are not required for debug builds?** 2. **Is the identifier format correct?** We are using: `br.com.unidas.apprac.ios.workmanager.carrinho_api_task` - Should it match exactly with the task name registered in code? 3. **Are there any known issues with Flutter's `workmanager` plugin and iOS BGTaskScheduler in production environments?** 4. **Is there any way to verify through logs or system diagnostics if the background tasks are being rejected by the system?** 5. **Could there be any conflict between our other background modes (`location`, `remote-notification`) and `processing`?** 6. **Does the Salesforce Marketing Cloud SDK (SFMC) interfere with BGTaskScheduler operations?** ## Additional Context - We have verified that `Background App Refresh` is enabled for our app in iOS Settings - The app has proper entitlements for push notifications and location services - Firebase, SFMC (Salesforce Marketing Cloud), and other SDKs are properly configured - The issue is **only** present in TestFlight builds, not in debug/USB-connected builds ## References - [Apple Documentation - BGTaskScheduler](https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler) - [Apple Documentation - Choosing Background Strategies](https://developer.apple.com/documentation/backgroundtasks/choosing_background_strategies_for_your_app) Thank you
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Dec ’25
CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
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Dec ’25
Testing Age Assurance in Sandbox Failed
According to Apple's documentation at https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox?language=objc, the testing steps and expected responses are outlined as follows: ​Test app consent revocation​ To test the notification when a parent or guardian revokes access to your app on behalf of their child, follow these steps: Start with a Sandbox account. From the Age Assurance settings, tap ​Revoke App Consent. Enter your app’s Bundle ID (for example, com.example.bundle). Tap ​Revoke Consent​ to simulate the revocation. Confirm that the system displays ​​“Notification Triggered”​​ with the message ​​“A notification will be sent to the developer server soon.”​ I followed the steps exactly as described above, but during the fifth step, instead of seeing the prompt ​​"A notification will be sent to the developer server soon,"​​ a pop-up dialog with only a confirmation button appeared. After clicking it, there was no further response, and our server did not receive any notification (neither from the Sandbox nor the Production environment).
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Dec ’25
HKObserverQuery stops delivering updates in background on watchOS 26
Hello, I’m building a health-related app for both watchOS and iOS, which needs to monitor certain health data (e.g., heart rate, active energy). Before updating to watchOS 26, the queries worked reliably without any issues. However, after adapting to watchOS 26, some users have reported that health data updates stop being delivered. What I’ve observed: HKObserverQuery with enableBackgroundDelivery is set up normally. On WatchOS 26, the query sometimes stops delivering updates entirely after a certain point, and once an update is missed, it may stop delivering further updates completely. Restarting the Apple Watch temporarily restores delivery, but the problem reoccurs after some time. This makes background health data monitoring unreliable for my app. Here’s a simplified version of the code we are using: guard let heartType = HKObjectType.quantityType(forIdentifier: .heartRate) else { return } let query = HKObserverQuery(sampleType: heartType, predicate: nil) { query, completionHandler, error in if let error = error { logEvent("Observer error: \(error.localizedDescription)") return } logEvent("Heart rate changed") MyNotificationManager.shared.sendNotification() // Send a local notification completionHandler() } healthStore.execute(query) healthStore.enableBackgroundDelivery(for: heartType, frequency: .hourly) { success, error in if success { logEvent("Background heart rate delivery enabled") } else { logEvent("Failed to enable background heart rate delivery: \(error?.localizedDescription ?? "Unknown error")") } } Could you please clarify: Is this a known issue with HKObserverQuery and enableBackgroundDelivery on watchOS 26? Are there any recommended workarounds or best practices to ensure continuous background delivery of health data? Thank you in advance for your help.
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Oct ’25
Issue with DeviceActivityMonitor - eventDidReachThreshold Callback Not Triggering Properly
Hello, I'm currently experiencing an issue with the DeviceActivityMonitor extension in my code, specifically with the eventDidReachThreshold callback. I'm hoping to get some insights into why this problem occurs and how to resolve it. Problem: Issue 1: The eventDidReachThreshold callback is not triggering as expected. It appears that the callback is not being invoked when the threshold is reached. Issue 2: After a few seconds, the eventDidReachThreshold callback starts to trigger multiple times. This unexpected behavior is causing problems in my code, as it results in incorrect actions being taken. iOS version: iOS16.7.2 and iOS17.1 Xcode version: 15.0.1 Swift version: 5.9 Here is my code to start the monitoring: func startMonitoring() { var startTime : DateComponents = DateComponents(hour: 0, minute: 0) let endTime : DateComponents = DateComponents(hour: 23, minute: 59) /// Creates the schedule for the activity, specifying the start and end times, and setting it to repeat. let schedule = DeviceActivitySchedule(intervalStart: startTime, intervalEnd: endTime, repeats: true, warningTime: nil) /// Defines the event that should trigger the encouragement. let event = DeviceActivityEvent(applications: socialActivitySelection.applicationTokens, categories: socialActivitySelection.categoryTokens, webDomains: socialActivitySelection.webDomainTokens, threshold: DateComponents(minute: 2)) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [.socialScreenTimeEvent : event] do { activityCenter.stopMonitoring([.socialScreenTime]) /// Tries to start monitoring the activity using the specified schedule and events. try activityCenter.startMonitoring(.socialScreenTime, during: schedule, events: events) } catch { /// Prints an error message if the activity could not be started. print("Could not start monitoring: \(error)") } } If there are any known workarounds or potential solutions, please share them. Thank you for your help in resolving this problem.
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1.1k
Nov ’25
iOS 26 iPhone won't charge and keeps restarting.
I have an iPhone 14 Pro. I downloaded the iOS 26 beta and had a SERIOUS error, rendering the phone unusable. I charged it to 60% and kept it plugged in while updating. While updating, I restarted several times at the Apple logo, then at the Welcome screen, and it had quite a few bugs with low battery warnings. When I turned it on, I noticed I had 1% (I thought it was strange). When it was plugged in, it wouldn't charge; it only had 1% left, and it also restarted every 2 minutes. Off-plugged, it did exactly the same thing. In the end, I had to go back to iOS 18.5; I had no problems with this version.
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Jun ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
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Nov ’25
Unfinished transactions prevent the confirmation sheet
We feel like we're at the end of the long and treacherous process of migrating to StoreKit2. But we've hit a small snag. When testing in the sandbox environment, we've found that if we don't finish a transactions, no subsequent purchase (invoked via call to purchase or the other purchase) will produce the confirmation sheet. Is this the expected behavior? The behavior is observed on iOS26 and 18. Our app will only attempt to finish the transaction if it successfully uploads the receipt to our API. If it fails to do so for whatever reason, the transaction is left unfinished. Whilst the user is informed about this, users will commonly try again. Our concern is that since the confirmation sheet will not be shown again, users will not know they are actually paying again - most certainly not the UX we want to have. We'd much rather have our users be fully aware when they're paying us money. The reason we're choosing not to finish the transaction until our backend has received it and confirmed the receipt to be valid is that the only way the user can get their product is if the server side is aware of this and add more time to the users account. When finishing the transaction via finish immediately after the purchase() call, the confirmation sheet is shown every time after subsequent calls to purchase(). Again, is this the expected behavior both in the sandbox and the production environments? Are we doing something wrong or misusing the product API? We are somewhat stumped because technically, we could get the first confirmation for a product purchase, and then finish it only after an arbitrary amount of calls to purchase() have been made - the user will believe they will have paid only once, but we will receive however much money we can drain from their account - most certainly not the kind of app we want to develop. Please advise and best regards, Emīls
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Nov ’25
Unable to upload an app with ExtensionFoundation
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with: Validation failed Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb) The Info.plist in my Extension is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>EXAppExtensionAttributes</key> <dict> <key>EXExtensionPointIdentifier</key> <string>com.example.example-extension</string> </dict> </dict> </plist> so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says: { "BuildMachineOSBuild" => "25A354" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "localWebServerExtension" "CFBundleExecutable" => "localWebServer" "CFBundleIdentifier" => "AsheKube.app.a-Shell.localWebServerExtension" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "localWebServer" "CFBundlePackageType" => "XPC!" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneOS" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23A339" "DTPlatformName" => "iphoneos" "DTPlatformVersion" => "26.0" "DTSDKBuild" => "23A339" "DTSDKName" => "iphoneos26.0" "DTXcode" => "2601" "DTXcodeBuild" => "17A400" "EXAppExtensionAttributes" => { "EXExtensionPointIdentifier" => "AsheKube.app.a-Shell.localWebServer" } "MinimumOSVersion" => "26.0" "NSHumanReadableCopyright" => "Copyright © 2025 AsheKube. All rights reserved." "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UIRequiredDeviceCapabilities" => [ 0 => "arm64" ] } What should I do to be able to upload on the AppStore?
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Nov ’25
Xcode 16.4 and above build error with Network Extension and WireGuard library
I have added a Network Extension to my iOS project to use the WireGuard library. Everything was working fine up to Xcode 16, but after updating, I’m facing a build issue. The build fails with the following error: No such file or directory: '@rpath/WireGuardNetworkExtensioniOS.debug.dylib' I haven’t explicitly added any .dylib to my project. The Network Extension target builds and runs fine on Xcode 16.
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Sep ’25
What does VZError code=12 mean when restoring VM state?
Hi, I'm trying save and restore features of VZ Framework with saveMachineStateTo and restoreMachineStateFrom(vzvmsaveFilePath) with completionHandler. Saving feature works well without any errors, .vzvmsave file created on my local mac, but the problem occurs on restore. After creating VM with the same volume mounts I used to make .vzvmsave, restoreMachineStateFrom method sends error. Failed to load VM from .vzvmsave file with Error Domain=VZErrorDomain Code=12 UserInfo={NSLocalizedFailure=<private>, NSLocalizedFailureReason=<private>} Because Localized Failure and its reason are both 'private', I cannot get what exactly happened to this VM app. Only thing I know here is the Code of VZError but nobody summarized what exactly the error code means. Could anyone give me the list of VZError code list please?
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Apr ’25
SwiftData crash on fetch
I have a strange crash which I have problems understanding. It only happens on a few devices, after a ModelContainer migration, and it doesn't seem to crash on the migration itself. The fetch is done in onAppear, and shouldn't necessarily result in a crash, as it is an optional try: let request = FetchDescriptor<Rifle>() let data = try? modelContext.fetch(request) if let data, !data.isEmpty { rifle = data.first(where: { $0.uuid.uuidString == settings.selectedRifleId }) ?? data.first! } When I get logs from users, there seems to be an error in encoding? Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000018e8bfd78 Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [71687] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libswiftCore.dylib 0x18e8bfd78 _assertionFailure(_:_:file:line:flags:) + 264 1 SwiftData 0x24e18b480 0x24e14c000 + 259200 2 SwiftData 0x24e193968 0x24e14c000 + 293224 3 SwiftData 0x24e195a78 0x24e14c000 + 301688 4 libswiftCore.dylib 0x18e8e4084 _KeyedEncodingContainerBox.encodeNil<A>(forKey:) + 352 5 libswiftCore.dylib 0x18e8d79f0 KeyedEncodingContainer.encodeNil(forKey:) + 64 6 SwiftData 0x24e19f09c 0x24e14c000 + 340124 7 SwiftData 0x24e1a3dec 0x24e14c000 + 359916 8 libswiftCore.dylib 0x18ec10be8 dispatch thunk of Encodable.encode(to:) + 32 9 SwiftData 0x24e1cd500 0x24e14c000 + 529664 10 SwiftData 0x24e1cd0c8 0x24e14c000 + 528584 11 SwiftData 0x24e1da960 0x24e14c000 + 584032 12 SwiftData 0x24e1ee2ec 0x24e14c000 + 664300 13 SwiftData 0x24e1d97d8 0x24e14c000 + 579544 14 SwiftData 0x24e1eada0 0x24e14c000 + 650656 15 SwiftData 0x24e1d989c 0x24e14c000 + 579740 16 SwiftData 0x24e1eee78 0x24e14c000 + 667256 17 Impact 0x1027403bc 0x10268c000 + 738236
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Jun ’25
Question about testing the Declared Age Range feature
I’m integrating the Declared Age Range feature to tailor our app’s experience based on a user’s age range. I’m currently in the testing phase and would like to repeatedly test the consent flow and different outcomes from AgeRangeService.shared.requestAgeRange(...). However, once I go through the consent flow and choose to share, the age-range sharing sheet no longer appears on subsequent attempts—so it’s hard to validate edge cases (e.g., changed gates, declined flow, re-prompt behavior). Could you advise on the recommended way to reset or re-prompt during development? In particular: Is there a supported way to clear per-app consent so the system prompts again? Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Any other guidance for validating different requestAgeRange results (e.g., declined/not available) would be appreciated.
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Nov ’25
Issues with Family Control API: App Blocking & Screen Time for Multiple Children
We are developing a parental control application in SwiftUI with features like app blocking and screen time management. We are using the Family Control API along with Apple Family Sharing, allowing parents to add multiple children to the family group. We have followed the apple documentation still we are facing following issues: App Blocking Issue: The family picker does not display each child's name separately or their apps individually. Instead, it shows all children's apps together, making it difficult to block apps for a specific child. Screen Time Data Issue: We receive the total screen time usage for all children combined rather than separate screen time data for each child. Syncing Delay: When a new child is added to the Family Sharing group, we are unsure how long it takes for their apps to sync and appear on the parent’s device.
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Sep ’25
How to mount custom FSKit-based file system in Finder?
Hi, I'm working with the new FSKit framework and have successfully implemented a custom file system using FSUnaryFileSystem. Mounting the file system via Terminal works perfectly — I can create, delete, and browse files and directories as expected. Since /Volumes is protected on modern macOS systems, I cannot mount my file system there directly. Instead, I mount it into a different writable directory (e.g., /tmp/MyFS) and then create a symbolic link to it in a user-visible location such as ~/Downloads/MyFS. Finder does see the symlink and displays it with a "Volume" icon, but clicking it results in an error — it cannot be opened. It seems like Finder does not treat the symlinked mount as a fully functional volume. Is there a proper way to register or announce a FSKit-mounted file system so that Finder lists it as a real volume and allows access to it? Are there additional steps (APIs, notifications, entitlements, or Info.plist keys) required to integrate with Finder? Any insight would be greatly appreciated. Thanks!
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Jun ’25
Does BGAppRefreshTask Run After a User Force-Quits the App? Seeking Official Clarification
I’m looking for an authoritative answer on how BGAppRefreshTask behaves after a user force-quits an app (swipes it away in the App Switcher). My app relies on early-morning background refresh to prepare and schedule notifications based on user-defined thresholds and weather forecasts. Behavior across devices seems inconsistent, however: sometimes a scheduled background refresh still runs, and other times it appears completely blocked. Apple’s documentation doesn’t clearly state what should happen, and developer discussions conflict. Could someone from Apple please clarify: Will a previously scheduled BGAppRefreshTask run after the user force-quits the app? If not, is there a recommended alternative for time-sensitive updates that must schedule user alerts? What is the expected system behavior regarding the predictability of background refresh after a force-quit? A definitive answer would help ensure the app aligns with intended system behavior. Thanks!
Replies
7
Boosts
0
Views
454
Activity
Dec ’25
macOS Tahoe: IPMonitor incorrectly re-ranks interfaces causing VPN DNS leaks
Description Enterprise users are experiencing VPN resource access failures after upgrading to macOS Tahoe. Investigation indicates that configd (specifically IPMonitor) is incorrectly re-ranking network interfaces after a connectivity failure with probe server. This results in DNS queries routing through the physical network adapter (en0) instead of the VPN virtual adapter, even while the tunnel is active. This behaviour is not seen in previous macOS versions. Steps to Reproduce: Connect to an enterprise VPN (e.g., Ivanti Secure Access). Trigger a transient network condition where the Apple probe server is unreachable. For example make the DNS server down for 30 sec. Observe the system routing DNS queries for internal resources to the physical adapter. Expected Results The: VPN virtual interface should maintain its primary rank for enterprise DNS queries regardless of the physical adapter's probe status. Actual Results: IPMonitor detects an UplinkIssue, deprioritizes the VPN interface, and elevates the physical adapter to a higher priority rank. Technical Root Cause & Logs: The system logs show IPMonitor identifying an issue and modifying the interface priority at 16:03:54: IPMonitor Detection: The process identifies an inability to reach the Apple probe server and marks en0 with an advisory: Log snippet 2026-01-06 16:03:53.956399+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] configd[594] SetInterfaceAdvisory(en0) = UplinkIssue (2) reason='unable to reach probe server' Interface Re-ranking: Immediately following, IPMonitor recalculates the rank, placing the physical service ID at a higher priority (lower numerical rank) than the VPN service ID (net.pulsesecure...): Log snippet 2026-01-06 16:03:53.967935+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 0. en0 serviceID=50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 addr=192.168.0.128 rank=0x200000d 2026-01-06 16:03:53.967947+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 1. en0 serviceID=net.pulsesecure.pulse.nc.main addr=192.168.0.128 rank=0x2ffffff 3.Physical adapter Is selected as Primary Interface: 2026-01-06 16:03:53.968145+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary IPv4 configd[594]: 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary DNS Packet Trace Evidence Wireshark confirms that DNS queries for enterprise-specific DNS servers are being originated from the physical IP (192.168.0.128) instead of the virtual adapter: Time: 16:03:54.084 Source: 192.168.0.128 (Physical Adapter) Destination: 172.29.155.115 (Internal VPN DNS Server) Result: Connectivity Failure (Queries sent outside the tunnel)
Replies
7
Boosts
3
Views
430
Activity
Jan ’26
Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum Deployment Target iOS 15.0 Framework Flutter Flutter SDK Version ^3.7.2 Technical Environment Flutter Dependencies (Background Task Related) Package Version Purpose workmanager ^0.9.0+3 Main background task scheduler (uses BGTaskScheduler on iOS 13+) flutter_background_service ^5.0.5 Background service management flutter_background_service_android ^6.2.4 Android-specific background service flutter_local_notifications ^19.4.2 Local notifications for background alerts timezone ^0.10.0 Timezone support for scheduling Other Relevant Flutter Dependencies Package Version firebase_core 4.0.0 firebase_messaging (via native Podfile) sfmc (Salesforce Marketing Cloud) ^9.0.0 geolocator ^14.0.0 permission_handler ^12.0.0+1 Info.plist Configuration We have added the following configurations to Info.plist: UIBackgroundModes <key>UIBackgroundModes</key> <array> <string>location</string> <string>remote-notification</string> <string>processing</string> </array> ### BGTaskSchedulerPermittedIdentifiers ```xml <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>br.com.unidas.apprac.ios.workmanager.carrinho_api_task</string> <string>br.com.unidas.apprac.ios.workmanager</string> <string>be.tramckrijter.workmanager.BackgroundTask</string> </array> **Note:** We included multiple identifier formats as recommended by the `workmanager` Flutter plugin documentation: 1. `{bundleId}.ios.workmanager.{taskName}` - Custom task identifier 2. `{bundleId}.ios.workmanager` - Default workmanager identifier 3. `be.tramckrijter.workmanager.BackgroundTask` - Plugin's default identifier (as per plugin documentation) ## AppDelegate.swift Configuration We have configured the `AppDelegate.swift` with the following background processing setup: ```swift // In application(_:didFinishLaunchingWithOptions:) // Configuration to enable background processing via WorkManager // The "processing" mode in UIBackgroundModes allows WorkManager to use BGTaskScheduler (iOS 13+) // This is required to execute scheduled tasks in background (e.g., API calls) // Note: User still needs to have Background App Refresh enabled in iOS settings if UIApplication.shared.backgroundRefreshStatus == .available { // Allows iOS system to schedule background tasks with minimum interval UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplication.backgroundFetchIntervalMinimum) } ## WorkManager Implementation (Dart/Flutter) ### Initialization ```dart /// Initializes WorkManager static Future<void> initialize() async { await Workmanager().initialize(callbackDispatcher, isInDebugMode: false); print('WorkManagerService: WorkManager initialized'); } ### Task Registration /// Schedules API execution after a specific delay ## Observed Behavior ### Works (Debug/USB Connection) - When running the app via Xcode/USB debugging - Background tasks are scheduled and executed as expected - API calls are made successfully when the app is backgrounded ### Does NOT Work (TestFlight) - When the app is distributed via TestFlight - Background tasks appear to be scheduled (no errors in code) - Tasks are **never executed** when the app is in background - We have tested with: - Background App Refresh enabled in iOS Settings - App used frequently - Device connected to WiFi and charging - Waited for extended periods (hours) ## Possible heart points 1. **Are there any additional configurations required for `BGTaskScheduler` to work in TestFlight/Production builds that are not required for debug builds?** 2. **Is the identifier format correct?** We are using: `br.com.unidas.apprac.ios.workmanager.carrinho_api_task` - Should it match exactly with the task name registered in code? 3. **Are there any known issues with Flutter's `workmanager` plugin and iOS BGTaskScheduler in production environments?** 4. **Is there any way to verify through logs or system diagnostics if the background tasks are being rejected by the system?** 5. **Could there be any conflict between our other background modes (`location`, `remote-notification`) and `processing`?** 6. **Does the Salesforce Marketing Cloud SDK (SFMC) interfere with BGTaskScheduler operations?** ## Additional Context - We have verified that `Background App Refresh` is enabled for our app in iOS Settings - The app has proper entitlements for push notifications and location services - Firebase, SFMC (Salesforce Marketing Cloud), and other SDKs are properly configured - The issue is **only** present in TestFlight builds, not in debug/USB-connected builds ## References - [Apple Documentation - BGTaskScheduler](https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler) - [Apple Documentation - Choosing Background Strategies](https://developer.apple.com/documentation/backgroundtasks/choosing_background_strategies_for_your_app) Thank you
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CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
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Dec ’25
Testing Age Assurance in Sandbox Failed
According to Apple's documentation at https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox?language=objc, the testing steps and expected responses are outlined as follows: ​Test app consent revocation​ To test the notification when a parent or guardian revokes access to your app on behalf of their child, follow these steps: Start with a Sandbox account. From the Age Assurance settings, tap ​Revoke App Consent. Enter your app’s Bundle ID (for example, com.example.bundle). Tap ​Revoke Consent​ to simulate the revocation. Confirm that the system displays ​​“Notification Triggered”​​ with the message ​​“A notification will be sent to the developer server soon.”​ I followed the steps exactly as described above, but during the fifth step, instead of seeing the prompt ​​"A notification will be sent to the developer server soon,"​​ a pop-up dialog with only a confirmation button appeared. After clicking it, there was no further response, and our server did not receive any notification (neither from the Sandbox nor the Production environment).
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Dec ’25
HKObserverQuery stops delivering updates in background on watchOS 26
Hello, I’m building a health-related app for both watchOS and iOS, which needs to monitor certain health data (e.g., heart rate, active energy). Before updating to watchOS 26, the queries worked reliably without any issues. However, after adapting to watchOS 26, some users have reported that health data updates stop being delivered. What I’ve observed: HKObserverQuery with enableBackgroundDelivery is set up normally. On WatchOS 26, the query sometimes stops delivering updates entirely after a certain point, and once an update is missed, it may stop delivering further updates completely. Restarting the Apple Watch temporarily restores delivery, but the problem reoccurs after some time. This makes background health data monitoring unreliable for my app. Here’s a simplified version of the code we are using: guard let heartType = HKObjectType.quantityType(forIdentifier: .heartRate) else { return } let query = HKObserverQuery(sampleType: heartType, predicate: nil) { query, completionHandler, error in if let error = error { logEvent("Observer error: \(error.localizedDescription)") return } logEvent("Heart rate changed") MyNotificationManager.shared.sendNotification() // Send a local notification completionHandler() } healthStore.execute(query) healthStore.enableBackgroundDelivery(for: heartType, frequency: .hourly) { success, error in if success { logEvent("Background heart rate delivery enabled") } else { logEvent("Failed to enable background heart rate delivery: \(error?.localizedDescription ?? "Unknown error")") } } Could you please clarify: Is this a known issue with HKObserverQuery and enableBackgroundDelivery on watchOS 26? Are there any recommended workarounds or best practices to ensure continuous background delivery of health data? Thank you in advance for your help.
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I can’t log out of the beta test iOS26
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Issue with DeviceActivityMonitor - eventDidReachThreshold Callback Not Triggering Properly
Hello, I'm currently experiencing an issue with the DeviceActivityMonitor extension in my code, specifically with the eventDidReachThreshold callback. I'm hoping to get some insights into why this problem occurs and how to resolve it. Problem: Issue 1: The eventDidReachThreshold callback is not triggering as expected. It appears that the callback is not being invoked when the threshold is reached. Issue 2: After a few seconds, the eventDidReachThreshold callback starts to trigger multiple times. This unexpected behavior is causing problems in my code, as it results in incorrect actions being taken. iOS version: iOS16.7.2 and iOS17.1 Xcode version: 15.0.1 Swift version: 5.9 Here is my code to start the monitoring: func startMonitoring() { var startTime : DateComponents = DateComponents(hour: 0, minute: 0) let endTime : DateComponents = DateComponents(hour: 23, minute: 59) /// Creates the schedule for the activity, specifying the start and end times, and setting it to repeat. let schedule = DeviceActivitySchedule(intervalStart: startTime, intervalEnd: endTime, repeats: true, warningTime: nil) /// Defines the event that should trigger the encouragement. let event = DeviceActivityEvent(applications: socialActivitySelection.applicationTokens, categories: socialActivitySelection.categoryTokens, webDomains: socialActivitySelection.webDomainTokens, threshold: DateComponents(minute: 2)) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [.socialScreenTimeEvent : event] do { activityCenter.stopMonitoring([.socialScreenTime]) /// Tries to start monitoring the activity using the specified schedule and events. try activityCenter.startMonitoring(.socialScreenTime, during: schedule, events: events) } catch { /// Prints an error message if the activity could not be started. print("Could not start monitoring: \(error)") } } If there are any known workarounds or potential solutions, please share them. Thank you for your help in resolving this problem.
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iOS 26 iPhone won't charge and keeps restarting.
I have an iPhone 14 Pro. I downloaded the iOS 26 beta and had a SERIOUS error, rendering the phone unusable. I charged it to 60% and kept it plugged in while updating. While updating, I restarted several times at the Apple logo, then at the Welcome screen, and it had quite a few bugs with low battery warnings. When I turned it on, I noticed I had 1% (I thought it was strange). When it was plugged in, it wouldn't charge; it only had 1% left, and it also restarted every 2 minutes. Off-plugged, it did exactly the same thing. In the end, I had to go back to iOS 18.5; I had no problems with this version.
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iOS 26 - Widget not updated with respect to main app's system preferred language
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Unfinished transactions prevent the confirmation sheet
We feel like we're at the end of the long and treacherous process of migrating to StoreKit2. But we've hit a small snag. When testing in the sandbox environment, we've found that if we don't finish a transactions, no subsequent purchase (invoked via call to purchase or the other purchase) will produce the confirmation sheet. Is this the expected behavior? The behavior is observed on iOS26 and 18. Our app will only attempt to finish the transaction if it successfully uploads the receipt to our API. If it fails to do so for whatever reason, the transaction is left unfinished. Whilst the user is informed about this, users will commonly try again. Our concern is that since the confirmation sheet will not be shown again, users will not know they are actually paying again - most certainly not the UX we want to have. We'd much rather have our users be fully aware when they're paying us money. The reason we're choosing not to finish the transaction until our backend has received it and confirmed the receipt to be valid is that the only way the user can get their product is if the server side is aware of this and add more time to the users account. When finishing the transaction via finish immediately after the purchase() call, the confirmation sheet is shown every time after subsequent calls to purchase(). Again, is this the expected behavior both in the sandbox and the production environments? Are we doing something wrong or misusing the product API? We are somewhat stumped because technically, we could get the first confirmation for a product purchase, and then finish it only after an arbitrary amount of calls to purchase() have been made - the user will believe they will have paid only once, but we will receive however much money we can drain from their account - most certainly not the kind of app we want to develop. Please advise and best regards, Emīls
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Nov ’25
Unable to upload an app with ExtensionFoundation
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Xcode 16.4 and above build error with Network Extension and WireGuard library
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What does VZError code=12 mean when restoring VM state?
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Jun ’25
Question about testing the Declared Age Range feature
I’m integrating the Declared Age Range feature to tailor our app’s experience based on a user’s age range. I’m currently in the testing phase and would like to repeatedly test the consent flow and different outcomes from AgeRangeService.shared.requestAgeRange(...). However, once I go through the consent flow and choose to share, the age-range sharing sheet no longer appears on subsequent attempts—so it’s hard to validate edge cases (e.g., changed gates, declined flow, re-prompt behavior). Could you advise on the recommended way to reset or re-prompt during development? In particular: Is there a supported way to clear per-app consent so the system prompts again? Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Any other guidance for validating different requestAgeRange results (e.g., declined/not available) would be appreciated.
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3
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457
Activity
Nov ’25
Issues with Family Control API: App Blocking & Screen Time for Multiple Children
We are developing a parental control application in SwiftUI with features like app blocking and screen time management. We are using the Family Control API along with Apple Family Sharing, allowing parents to add multiple children to the family group. We have followed the apple documentation still we are facing following issues: App Blocking Issue: The family picker does not display each child's name separately or their apps individually. Instead, it shows all children's apps together, making it difficult to block apps for a specific child. Screen Time Data Issue: We receive the total screen time usage for all children combined rather than separate screen time data for each child. Syncing Delay: When a new child is added to the Family Sharing group, we are unsure how long it takes for their apps to sync and appear on the parent’s device.
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Sep ’25
How to mount custom FSKit-based file system in Finder?
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Jun ’25