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iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
Device Info: Device: iPad Pro 2022 (M2) OS: iPadOS 26.4 Network: 5GHz Wi-Fi Accessory: Apple Pencil (2nd Generation) Issue Description: Since updating to iPadOS 26, I experience periodic ping spikes during online gaming whenever Bluetooth is enabled. Since I use an Apple Pencil which requires Bluetooth, the issue affects me constantly during gaming sessions. Simply turning off Bluetooth in Settings does not fix the problem — the only way to temporarily restore normal ping is to turn off Bluetooth and then fully reboot the device. My Wi-Fi connection itself is fine, and other devices on the same 5GHz network have no issues. What I've Already Tried: Confirmed Wi-Fi is on 5GHz band (not 2.4GHz) Turning off Bluetooth + rebooting the device (temporary fix only, not a permanent solution) Reset network settings Updated to the latest iPadOS version (26.4) Important Background: When iPadOS 26 first launched, Apple Support provided a Configuration Profile that resolved the issue upon installation. However, the profile expired after approximately one week, and the problem has persisted ever since — never fixed by any subsequent update. I am currently on iPadOS 26.4 and the issue remains. My Questions: Has anyone else experienced this? Are there any known workarounds? Has Apple released an updated Configuration Profile or announced a fix for this specific issue?
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NSURL - is it intended behavior for -URLByAppendingPathComponent: to allow appending multiple path components in one call?
The documentation for NSURL -URLByAppendingPathComponent: states: "Returns a new URL by appending a path component to the original URL." Path component is singular. But this "works" : NSURL *testURL = [applicationsDirectory URLByAppendingPathComponent:@"Evil/../../" isDirectory:YES]; So my questions are: One) Was it always this way? I can't recall if it was like this before the Foundation rewrite and I just never stumbled across? and Two) Is it intended behavior? The API seems to suggest that you append one path component on the url with this method. But I guess you can append as many as you want?
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Updating widgets using using Tunnel.appEx
Hi, i searched some information about how widgetKit updates widgets using "reloadAllTimelines/reloadAllControls" and i know about daily limit for apps to update their widgets. I only care about how to notify user instantly about vpn status change even if app is terminated and user launch vpn connection from ControlCenter(system widget) or SysSettings, is there a way to update my app's contolCenter widgets from Tunnel if widget and tunnel extensions already have same appGroup defaults?
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Transaction.currentEntitlements sometimes does not emit a result until device is reboot
I have the typical StoreKit 2 manager class, where I check currentEntitlements for subscription. I have filed a feedback (FB22349195), I hope someone can take a look at it. func updateCustomerProductStatus() async { var activeSubscription: String? = nil // BUG: In some cases the currentEntitlements does not emit a transaction until the device is reboot for await result in Transaction.currentEntitlements { print("Found transaction: \(result)") // This print does not appear until a restart! do { let transaction = try checkVerified(result) // Skip revoked transactions if transaction.revocationDate != nil { print("Skipping revoked transaction for \(transaction.productID)") continue } // Skip expired subscriptions if let expirationDate = transaction.expirationDate, expirationDate < Date() { print("Skipping expired subscription for \(transaction.productID)") continue } // Check product type switch transaction.productType { case .autoRenewable: activeSubscription = transaction.productID default: break } } catch { print("Unable to verify transaction: \(error)") } } // Update state once after processing all entitlements self.activeSubscription = activeSubscription print("updateCustomerProductStatus() activeSubscription: \(activeSubscription ?? "nil")") } There is some unexpected behavior where the currentEntitlements does not emit a result until the iPhone device is reboot. This bug appeared in iOS 26.4 (and in the betas).
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Family controls distribution request (timeline info)
Hello, I submitted a request for the Family Controls (Distribution) entitlement, but haven't received status update regarding approval/rejection etc. I submitted a previous contact support ticket as well. I'm wondering the timeline and also if my request went through - currently it says 'submitted' but it's remained this way for a while... I've had other developers in communities saying they were approved earlier, so curious if it's an app issue. Thank you
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Allow to open parent app from ShieldActionDelegate: `ShieldActionResponse.openParentApp`
Hello, I am the developer of an app called one sec which helps users to spend less time on social media: https://one-sec.app Therefore, we make heavy use of the Screen Time API, and thus ManagedSettings and ShieldActionDelegate. One feature of one sec is the so-called “Doom Scroll Emergency Brake”. This blocks a target app after a certain usage threshold (e.g. 5 minutes) and requires going through an intervention (e.g. breathing exercise) to unlock more time. That added friction makes it very effective in reducing time spent on apps. One thing that is confusing for our users is the way they are prompted to unlock more time, if they want to. They have to: Have Push Notifications enabled for one sec Exempt one sec’s notifications from being delayed by AI prioritization (otherwise they are delayed by ca. 10s) Ensure that push notifications can be delivered during foci. Understand that they have to tap on the notification, which is not very straight-forward because it does not make sense from the user’s UX perspective. This is an artificial limitation of Apple’s screen time framework which has no reason (no security / privacy implications here…). Screenshots of the current flow attached. If would be much more reasonable if there was a new ShieldActionResponse.openParentApp value that can be returned from the completion handler of the ShieldActionDelegate.handle(…) callback. We have seen different apps use private API to achieve this, but we are afraid to do the same to avoid getting banned from the App Store. It would be fair if Apple would level the playground for all apps and offer such an API officially. – Frederik PS: Tracked under FB22347946, FB18846650, FB15500681, FB15079668, FB10393561 (all without responses so far…)
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FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
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Core Data Migration Strategy: store relocation, schema changes and CloudKit adoption in a single release?
I am planning a Core Data migration for a macOS app targeting macOS 12 and later and I would appreciate guidance on structuring the rollout to minimise risk. Context The app currently uses a SQLite store located at: ~/Library/Containers/com.company.AppName/Data/Library/Application Support/AppName I want to: Relocate the persistent store to an app group container: ~/Library/Group Containers/group.com.company.AppName Perform schema migration, including: Renaming attributes Deleting attributes Using a custom NSEntityMigrationPolicy subclass Adopt iCloud sync using NSPersistentCloudKitContainer Potentially leverage staged migration (macOS 14+) Additionally, I intend to port the app to iOS, so the end state needs to support an app group container and CloudKit with the latest schema from the outset. Questions Store relocation vs schema migration Is it advisable to perform store relocation and schema migration in a single step, or should these be separate releases? If combined, are there pitfalls when moving the SQLite file and running a migration in the same launch cycle? Custom migration policy Any best practices for structuring NSEntityMigrationPolicy when also relocating the store? Should migration policies assume the store has already been moved, or handle both concerns? Staged migration (macOS 14+) Is staged migration worth adopting when still supporting macOS 12–13? Would you gate it conditionally, or avoid it entirely for consistency? CloudKit adoption Is introducing NSPersistentCloudKitContainer in the same release as the above migrations too risky? Are there known issues when enabling CloudKit immediately after a migration? Release strategy Would you recommend: A single release handling everything Two phases: (1) store & schema migration, (2) CloudKit Or three phases: store relocation → schema migration → CloudKit Goal I want a smooth, reliable transition without data loss or duplication, particularly for existing users with non-trivial datasets. Any insights, practical experience, or recommended sequencing strategies would be very helpful.
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NEAppProxyUDPFlow.writeDatagrams fails with "The datagram was too large" on macOS 15.x, macOS 26.x
I'm implementing a NEDNSProxyProvider on macOS 15.x and macOS 26.x. The flow works correctly up to the last step — returning the DNS response to the client via writeDatagrams. Environment: macOS 15.x, 26.x Xcode 26.x NEDNSProxyProvider with NEAppProxyUDPFlow What I'm doing: override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } udpFlow.readDatagrams { datagrams, endpoints, error in // 1. Read DNS request from client // 2. Forward to upstream DNS server via TCP // 3. Receive response from upstream // 4. Try to return response to client: udpFlow.writeDatagrams([responseData], sentBy: [endpoints.first!]) { error in // Always fails: "The datagram was too large" // responseData is 50-200 bytes — well within UDP limits } } return true } Investigation: I added logging to check the type of endpoints.first : // On macOS 15.0 and 26.3.1: // type(of: endpoints.first) → NWAddressEndpoint // Not NWHostEndpoint as expected On both macOS 15.4 and 26.3.1, readDatagrams returns [NWEndpoint] where each endpoint appears to be NWAddressEndpoint — a type that is not publicly documented. When I try to create NWHostEndpoint manually from hostname and port, and pass it to writeDatagrams, the error "The datagram was too large" still occurs in some cases. Questions: What is the correct endpoint type to pass to writeDatagrams on macOS 15.x, 26.x? Should we pass the exact same NWEndpoint objects returned by readDatagrams, or create new ones? NWEndpoint, NWHostEndpoint, and writeDatagrams are all deprecated in macOS 15. Is there a replacement API for NEAppProxyUDPFlow that works with nw_endpoint_t from the Network framework? Is the error "The datagram was too large" actually about the endpoint type rather than the data size? Any guidance would be appreciated. :-))
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Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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Start app if connected to CarPlay
Is there a way to trigger the start of my app (just for a short time) when the iPhone is connected to CarPlay (and/or to a car via bluetooth). I could not find anything. I don´t want to apply for CarPlay as I have no intention to show something on the cars screen. Any even small tipp is welcome
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CoreData + CloudKit -- Many-to-Many Relationship not Syncing
In an iOS App that uses CKShare I have a many-to-many relationship that does not consistently sync between the share's N participants. The relationship is between Group and Player as group.players and player.groups. As an example, given 3 group each with 4 players (aka 4:4:4), some devices show CoreData (it is NOT a UI issue) with 4:2:3 or 3:4:4. (A deletion of CoreData from a device, forcing a full re-sync from CloudKit, seems to populate the group:player relationships consistently; but obviously that is impractical to resolving the issue). How do I avoid these sync-from-CloudKit inconsistencies? Note: AI agents generally suggest adding a CoreData 'join' entity - such as 'GroupPlayer'. Is that THE fix?
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how to disable streamline purchasing
how to disable streamline purchasing, when I click turn off, it show error Streamlined purchasing cannot be turned off because your latest approved binary doesn’t include the required StoreKit APIs My app has subscribe button to click before start to use though not need to login, chatgpt had done the store kit and subscription part, do not understand why it can not turn off streamlined purchasing
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Xcode 26.4 breaks compilation: Sending 'activity' risks causing data races
After updating Xcode and SDK to 26.4, I'm now getting an concurrency error when trying to update or end live activities with the following code that built successfully before: // Get list of active activities let allActivities = Activity<ArbeitszeitWidgetAttributes>.activities // Cancel all active activities Task { for activity in allActivities { await activity.end(nil, dismissalPolicy: .immediate) } } Sending 'activity' risks causing data races. Sending main actor-isolated 'activity' to @concurrent instance method 'update' risks causing data races between @concurrent and main actor-isolated uses I'm currently using nonisolated(unsafe) let activity = activity await activity.end(nil, dismissalPolicy: .immediate) to get it to compile again. What's the best approach here?
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Transaction.currentEntitlements returning all transactions
[EDIT: Please ignore. Will delete in a second] Transaction.currentEntitlements is returning the complete history of transactions on a subscription product. I have a program with an In-App Purchase for a monthly subscription. I am testing with a local StoreKit file in Xcode. I configured the StoreKit test file to update every minute. When the program starts, I retrieve the current transactions from StoreKit to see if there is an active subscription. for await verificationResult in Transaction.currentEntitlements { guard case .verified(let transaction) = verificationResult else { continue } // update status for subscriptions This morning's testing is showing transactions for all transactions, both current and past. The current subscription renewal is sent plus all the past renewals that have expired. I thought in my previous testing that only one transaction (i.e., the latest/current) was sent per Product ID. Is this (all subscription transactions) the expected behavior, or should I file a bug report? Example debug output from Transaction.currentEntitlements loop (top transaction is the current one, but past expired ones are provided too; "DEBUG CURRENT ----" separates individual transactions): DEBUG CURRENT: getCurrentEntitlements BEGIN DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Purchases: is good DEBUG CURRENT: signed date: 2026-03-26 17:37:12 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:36:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US)) DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Expired 2026-03-26 17:36:24 +0000 DEBUG CURRENT: signed date: 2026-03-26 17:35:25 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:35:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US)) DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Expired 2026-03-26 17:35:24 +0000 DEBUG CURRENT: signed date: 2026-03-26 17:34:25 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:34:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US))
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Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE remains unaffected) Has anyone else observed similar behavior on iPadOS 26.4, particularly on managed devices or eSIM configurations?
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iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
Device Info: Device: iPad Pro 2022 (M2) OS: iPadOS 26.4 Network: 5GHz Wi-Fi Accessory: Apple Pencil (2nd Generation) Issue Description: Since updating to iPadOS 26, I experience periodic ping spikes during online gaming whenever Bluetooth is enabled. Since I use an Apple Pencil which requires Bluetooth, the issue affects me constantly during gaming sessions. Simply turning off Bluetooth in Settings does not fix the problem — the only way to temporarily restore normal ping is to turn off Bluetooth and then fully reboot the device. My Wi-Fi connection itself is fine, and other devices on the same 5GHz network have no issues. What I've Already Tried: Confirmed Wi-Fi is on 5GHz band (not 2.4GHz) Turning off Bluetooth + rebooting the device (temporary fix only, not a permanent solution) Reset network settings Updated to the latest iPadOS version (26.4) Important Background: When iPadOS 26 first launched, Apple Support provided a Configuration Profile that resolved the issue upon installation. However, the profile expired after approximately one week, and the problem has persisted ever since — never fixed by any subsequent update. I am currently on iPadOS 26.4 and the issue remains. My Questions: Has anyone else experienced this? Are there any known workarounds? Has Apple released an updated Configuration Profile or announced a fix for this specific issue?
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NSURL - is it intended behavior for -URLByAppendingPathComponent: to allow appending multiple path components in one call?
The documentation for NSURL -URLByAppendingPathComponent: states: "Returns a new URL by appending a path component to the original URL." Path component is singular. But this "works" : NSURL *testURL = [applicationsDirectory URLByAppendingPathComponent:@"Evil/../../" isDirectory:YES]; So my questions are: One) Was it always this way? I can't recall if it was like this before the Foundation rewrite and I just never stumbled across? and Two) Is it intended behavior? The API seems to suggest that you append one path component on the url with this method. But I guess you can append as many as you want?
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Updating widgets using using Tunnel.appEx
Hi, i searched some information about how widgetKit updates widgets using "reloadAllTimelines/reloadAllControls" and i know about daily limit for apps to update their widgets. I only care about how to notify user instantly about vpn status change even if app is terminated and user launch vpn connection from ControlCenter(system widget) or SysSettings, is there a way to update my app's contolCenter widgets from Tunnel if widget and tunnel extensions already have same appGroup defaults?
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Transaction.currentEntitlements sometimes does not emit a result until device is reboot
I have the typical StoreKit 2 manager class, where I check currentEntitlements for subscription. I have filed a feedback (FB22349195), I hope someone can take a look at it. func updateCustomerProductStatus() async { var activeSubscription: String? = nil // BUG: In some cases the currentEntitlements does not emit a transaction until the device is reboot for await result in Transaction.currentEntitlements { print("Found transaction: \(result)") // This print does not appear until a restart! do { let transaction = try checkVerified(result) // Skip revoked transactions if transaction.revocationDate != nil { print("Skipping revoked transaction for \(transaction.productID)") continue } // Skip expired subscriptions if let expirationDate = transaction.expirationDate, expirationDate < Date() { print("Skipping expired subscription for \(transaction.productID)") continue } // Check product type switch transaction.productType { case .autoRenewable: activeSubscription = transaction.productID default: break } } catch { print("Unable to verify transaction: \(error)") } } // Update state once after processing all entitlements self.activeSubscription = activeSubscription print("updateCustomerProductStatus() activeSubscription: \(activeSubscription ?? "nil")") } There is some unexpected behavior where the currentEntitlements does not emit a result until the iPhone device is reboot. This bug appeared in iOS 26.4 (and in the betas).
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Family controls distribution request (timeline info)
Hello, I submitted a request for the Family Controls (Distribution) entitlement, but haven't received status update regarding approval/rejection etc. I submitted a previous contact support ticket as well. I'm wondering the timeline and also if my request went through - currently it says 'submitted' but it's remained this way for a while... I've had other developers in communities saying they were approved earlier, so curious if it's an app issue. Thank you
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Allow to open parent app from ShieldActionDelegate: `ShieldActionResponse.openParentApp`
Hello, I am the developer of an app called one sec which helps users to spend less time on social media: https://one-sec.app Therefore, we make heavy use of the Screen Time API, and thus ManagedSettings and ShieldActionDelegate. One feature of one sec is the so-called “Doom Scroll Emergency Brake”. This blocks a target app after a certain usage threshold (e.g. 5 minutes) and requires going through an intervention (e.g. breathing exercise) to unlock more time. That added friction makes it very effective in reducing time spent on apps. One thing that is confusing for our users is the way they are prompted to unlock more time, if they want to. They have to: Have Push Notifications enabled for one sec Exempt one sec’s notifications from being delayed by AI prioritization (otherwise they are delayed by ca. 10s) Ensure that push notifications can be delivered during foci. Understand that they have to tap on the notification, which is not very straight-forward because it does not make sense from the user’s UX perspective. This is an artificial limitation of Apple’s screen time framework which has no reason (no security / privacy implications here…). Screenshots of the current flow attached. If would be much more reasonable if there was a new ShieldActionResponse.openParentApp value that can be returned from the completion handler of the ShieldActionDelegate.handle(…) callback. We have seen different apps use private API to achieve this, but we are afraid to do the same to avoid getting banned from the App Store. It would be fair if Apple would level the playground for all apps and offer such an API officially. – Frederik PS: Tracked under FB22347946, FB18846650, FB15500681, FB15079668, FB10393561 (all without responses so far…)
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FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
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Core Data Migration Strategy: store relocation, schema changes and CloudKit adoption in a single release?
I am planning a Core Data migration for a macOS app targeting macOS 12 and later and I would appreciate guidance on structuring the rollout to minimise risk. Context The app currently uses a SQLite store located at: ~/Library/Containers/com.company.AppName/Data/Library/Application Support/AppName I want to: Relocate the persistent store to an app group container: ~/Library/Group Containers/group.com.company.AppName Perform schema migration, including: Renaming attributes Deleting attributes Using a custom NSEntityMigrationPolicy subclass Adopt iCloud sync using NSPersistentCloudKitContainer Potentially leverage staged migration (macOS 14+) Additionally, I intend to port the app to iOS, so the end state needs to support an app group container and CloudKit with the latest schema from the outset. Questions Store relocation vs schema migration Is it advisable to perform store relocation and schema migration in a single step, or should these be separate releases? If combined, are there pitfalls when moving the SQLite file and running a migration in the same launch cycle? Custom migration policy Any best practices for structuring NSEntityMigrationPolicy when also relocating the store? Should migration policies assume the store has already been moved, or handle both concerns? Staged migration (macOS 14+) Is staged migration worth adopting when still supporting macOS 12–13? Would you gate it conditionally, or avoid it entirely for consistency? CloudKit adoption Is introducing NSPersistentCloudKitContainer in the same release as the above migrations too risky? Are there known issues when enabling CloudKit immediately after a migration? Release strategy Would you recommend: A single release handling everything Two phases: (1) store & schema migration, (2) CloudKit Or three phases: store relocation → schema migration → CloudKit Goal I want a smooth, reliable transition without data loss or duplication, particularly for existing users with non-trivial datasets. Any insights, practical experience, or recommended sequencing strategies would be very helpful.
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NEAppProxyUDPFlow.writeDatagrams fails with "The datagram was too large" on macOS 15.x, macOS 26.x
I'm implementing a NEDNSProxyProvider on macOS 15.x and macOS 26.x. The flow works correctly up to the last step — returning the DNS response to the client via writeDatagrams. Environment: macOS 15.x, 26.x Xcode 26.x NEDNSProxyProvider with NEAppProxyUDPFlow What I'm doing: override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } udpFlow.readDatagrams { datagrams, endpoints, error in // 1. Read DNS request from client // 2. Forward to upstream DNS server via TCP // 3. Receive response from upstream // 4. Try to return response to client: udpFlow.writeDatagrams([responseData], sentBy: [endpoints.first!]) { error in // Always fails: "The datagram was too large" // responseData is 50-200 bytes — well within UDP limits } } return true } Investigation: I added logging to check the type of endpoints.first : // On macOS 15.0 and 26.3.1: // type(of: endpoints.first) → NWAddressEndpoint // Not NWHostEndpoint as expected On both macOS 15.4 and 26.3.1, readDatagrams returns [NWEndpoint] where each endpoint appears to be NWAddressEndpoint — a type that is not publicly documented. When I try to create NWHostEndpoint manually from hostname and port, and pass it to writeDatagrams, the error "The datagram was too large" still occurs in some cases. Questions: What is the correct endpoint type to pass to writeDatagrams on macOS 15.x, 26.x? Should we pass the exact same NWEndpoint objects returned by readDatagrams, or create new ones? NWEndpoint, NWHostEndpoint, and writeDatagrams are all deprecated in macOS 15. Is there a replacement API for NEAppProxyUDPFlow that works with nw_endpoint_t from the Network framework? Is the error "The datagram was too large" actually about the endpoint type rather than the data size? Any guidance would be appreciated. :-))
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Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate.
The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate. The M1 and M2 Pro worked, but only the M5 Pro MacBook Pro did not work. If you deactivate NetworkExtension, it connects to the AP, and afterwards, it works even if you activate NetworkExtension.
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Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
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118
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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Start app if connected to CarPlay
Is there a way to trigger the start of my app (just for a short time) when the iPhone is connected to CarPlay (and/or to a car via bluetooth). I could not find anything. I don´t want to apply for CarPlay as I have no intention to show something on the cars screen. Any even small tipp is welcome
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CoreData + CloudKit -- Many-to-Many Relationship not Syncing
In an iOS App that uses CKShare I have a many-to-many relationship that does not consistently sync between the share's N participants. The relationship is between Group and Player as group.players and player.groups. As an example, given 3 group each with 4 players (aka 4:4:4), some devices show CoreData (it is NOT a UI issue) with 4:2:3 or 3:4:4. (A deletion of CoreData from a device, forcing a full re-sync from CloudKit, seems to populate the group:player relationships consistently; but obviously that is impractical to resolving the issue). How do I avoid these sync-from-CloudKit inconsistencies? Note: AI agents generally suggest adding a CoreData 'join' entity - such as 'GroupPlayer'. Is that THE fix?
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how to disable streamline purchasing
how to disable streamline purchasing, when I click turn off, it show error Streamlined purchasing cannot be turned off because your latest approved binary doesn’t include the required StoreKit APIs My app has subscribe button to click before start to use though not need to login, chatgpt had done the store kit and subscription part, do not understand why it can not turn off streamlined purchasing
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Xcode 26.4 breaks compilation: Sending 'activity' risks causing data races
After updating Xcode and SDK to 26.4, I'm now getting an concurrency error when trying to update or end live activities with the following code that built successfully before: // Get list of active activities let allActivities = Activity<ArbeitszeitWidgetAttributes>.activities // Cancel all active activities Task { for activity in allActivities { await activity.end(nil, dismissalPolicy: .immediate) } } Sending 'activity' risks causing data races. Sending main actor-isolated 'activity' to @concurrent instance method 'update' risks causing data races between @concurrent and main actor-isolated uses I'm currently using nonisolated(unsafe) let activity = activity await activity.end(nil, dismissalPolicy: .immediate) to get it to compile again. What's the best approach here?
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Transaction.currentEntitlements returning all transactions
[EDIT: Please ignore. Will delete in a second] Transaction.currentEntitlements is returning the complete history of transactions on a subscription product. I have a program with an In-App Purchase for a monthly subscription. I am testing with a local StoreKit file in Xcode. I configured the StoreKit test file to update every minute. When the program starts, I retrieve the current transactions from StoreKit to see if there is an active subscription. for await verificationResult in Transaction.currentEntitlements { guard case .verified(let transaction) = verificationResult else { continue } // update status for subscriptions This morning's testing is showing transactions for all transactions, both current and past. The current subscription renewal is sent plus all the past renewals that have expired. I thought in my previous testing that only one transaction (i.e., the latest/current) was sent per Product ID. Is this (all subscription transactions) the expected behavior, or should I file a bug report? Example debug output from Transaction.currentEntitlements loop (top transaction is the current one, but past expired ones are provided too; "DEBUG CURRENT ----" separates individual transactions): DEBUG CURRENT: getCurrentEntitlements BEGIN DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Purchases: is good DEBUG CURRENT: signed date: 2026-03-26 17:37:12 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:36:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US)) DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Expired 2026-03-26 17:36:24 +0000 DEBUG CURRENT: signed date: 2026-03-26 17:35:25 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:35:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US)) DEBUG CURRENT ---- DEBUG CURRENT: for product pro.monthly DEBUG CURRENT: Verified Reason: Renewal DEBUG CURRENT: Ownership: Purchased DEBUG CURRENT: Expired 2026-03-26 17:35:24 +0000 DEBUG CURRENT: signed date: 2026-03-26 17:34:25 +0000 DEBUG CURRENT: purchase date: 2026-03-26 17:34:24 +0000 DEBUG CURRENT: environment: Environment(rawValue: "Xcode") DEBUG CURRENT: store front: Storefront(countryCode: "USA", id: "143441", localeStorage: en_US (fixed en_US))
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Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE remains unaffected) Has anyone else observed similar behavior on iPadOS 26.4, particularly on managed devices or eSIM configurations?
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