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Eligibility question regarding part-time employment as a developer during the school year
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026. The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule. Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time. My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?
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Swift Playgrounds iOS 26 support
My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.” Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission? Thank you!
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Feb ’26
iOS 26 Beta Bug
Updated iPhone to 26 beta 2, everything is ok but battery, battery is changed, not original. My phone can't charge higher than 1% and turns off every 5 minutes, even connecting to wireless charger and cable at the same time don't work, restored iPhone thru iTunes.I hope I will be able to install new beta without any problems because loving the new design,hoping for the best. Thanks.
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Jun ’25
iOS 26: iPhone will not power on stuck on battery screen
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work. For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right. Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes) Press and quickly release volume up Press and quickly release volume down Press and hold right side button When the battery disappears and screen goes black, hold volume down and continue holding side button After a couple seconds release the side button and continue holding volume down A prompt to allow connecting to the iPhone should appear after a couple seconds, click Allow, and it’ll say the iPhone entered DFU mode - proceed to restore the firmware
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Jun ’25
What would you say to someone who is new to iOS?
Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
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Dec ’25
macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2. Permissions / Disk Access • Granted Terminal Full Disk Access. • SIP remains enabled. • Some system-protected locations still return “Operation not permitted”. 3. Cache / State Cleanup Attempts • Removed /Library/Updates/*. • Cleared temporary softwareupdate folders under /private/var/tmp. • Attempted MobileAsset cache cleanup where permitted. • Killed softwareupdated and mobileassetd processes (auto-restarted by launchd). 4. Beta Channel Reset • Turned Beta Updates OFF in System Settings. • Rebooted. • Re-enabled Beta Updates. • Forced catalog refresh via softwareupdate -l. 5. Snapshot Check • tmutil listlocalsnapshots / shows only 4 snapshots (normal range). 6. Full Installer Workaround softwareupdate --list-full-installers shows: • macOS Tahoe Beta 26.4 (25E5207k) • Tahoe 26.3 / 26.2 / 26.1 • Sequoia / Sonoma / Ventura / Monterey installers Downloaded installer via: softwareupdate –fetch-full-installer –full-installer-version 26.4 Installer downloaded correctly: /Applications/Install macOS Tahoe Beta.app 7. startosinstall Method (Apple Silicon optimized) Attempted install with: sudo “/Applications/Install macOS Tahoe Beta.app/Contents/Resources/startosinstall” –user –agreetolicense –nointeraction –forcequitapps –rebootdelay 30 –passprompt Authorization succeeds, installer begins preparing, but installation still ultimately fails. Additional Notes: • CPU usage remains low during failure. • No excessive snapshot count. • Error messaging consistently references download/network even though download completes. • Issue appears to occur during cryptex/asset preparation phase rather than initial download. Question for Apple / other developers: Has anyone else seen Tahoe 26.4 beta fail specifically during the Preparing phase on Apple Silicon (especially Ultra-class chips)? Looking for confirmation whether this is a known MobileAsset or cryptex staging issue, or if logs indicate a deeper APFS / volume-owner authorization problem.
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When will ONE_TIME_CHARGE notify type be available in a production environment?
https://developer.apple.com/documentation/appstoreservernotifications/app-store-server-notifications-changelog#June-10-2024 ONE_TIME_CHARGE notify type running in a sandbox environment for almost a year, the feature is not yet available for production environment. The notification is already available in Google subscriptions. Our services often miss orders because of the absence of this notification. Can you give us an approximate time range?
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May ’25
Can I withdraw my submission and resubmit an updated playground?
Hello everyone, I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix. Is it possible to withdraw my current submission and then immediately resubmit an updated version? Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful. Thank you!
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2w
Apple Developer Program Enrollment PROBLEM
Hello, I'm having a serious problem registering for the Apple Developer Program, and I can't resolve it. I applied over two weeks ago, but I still haven't received an activation email. I've also tried using different credit cards, suspecting there might be a problem with my payment method. The main issues are as follows: My order/registration remains in the "processing" status, I haven't received an activation email, Apple Developer Program support isn't responding. I've already sent over seven emails to support, but haven't received any response or updates. Has anyone else encountered a similar situation?
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Ios 26 public beta 2 CarPlay glitch
Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
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Aug ’25
Universal Link works directly but not via redirect on iOS 18 and above
Hi everyone, We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link. ✅ Working Link (direct): When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/ ❌ Not Working (redirected link): This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=... The same redirect link works fine on iOS 17 and below — it opens the app.
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Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
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Oct ’25
Urgent: Locked Account Holder – Need Help Accessing Developer Account
Hello Apple Developer Community, I'm hoping someone can advise me on a serious issue. Our organization's Apple Developer Program account has been effectively locked because our Account Holder's Apple ID is inaccessible. I need to unlock that Apple ID so we can manage our apps. I've already reached out to Apple Developer Support, but so far, I haven't received a response. This situation is critical because our clients rely on us to maintain and update our apps. Key details (some info is masked for privacy): • We're enrolled as an Organization/Company. • The current Account Holder's Apple ID is locked and cannot perform any actions. • No other accounts have admin access. If anyone has encountered a similar issue or knows a more efficient route to escalate, I'd be extremely grateful for your insights. Thanks in advance for any advice you can share. This is critical to our organization, and we'd appreciate any pointers on how to navigate or expedite the support process.
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Apr ’25
There was an error processing your request. Please try again later
Hello everyone, on August 31st, all the apps in my personal developer account were suddenly expired and deleted, I have not received any response from Apple. My apps are in compliance with Apple's policies. I then uploaded a new version and sent it to the review team, but I received the following error "There was an error processing your request. Please try again later." I have contacted Apple via Email and Phone but no one cares about my problem. Has anyone had the same situation as me, I am really worried.
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Sep ’25
Warning "Public import of 'CoreData' was not used in public declarations or inlinable code"
Hello, In my App.xcdatamodeld I have an entity called File. When I am building the project with Xcode, file FileEntity+CoreDataProperties.swift is generated. After upgrading Xcode to version 26.0 (17A324), I am getting the warning: Public import of 'CoreData' was not used in public declarations or inlinable code Any idea how to get rid of this warning since it's a generated file and I can't see any option to change it?
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Sep ’25