Hi, I have logged into an iCloud account on an iOS device simulator on my Mac to sync photos in order to test my app. The photos app is telling me syncing is paused as the device is in low power mode, but as this is a simulator, there's no network seatings to change this and I can't find out why it's in this mode or how to get it out. I've done exactly the same thing for years with no issues, but for some reason it's happening now. Has anyone else experienced the same?
The simulator device is an iPhone 13 Pro Max running 15.5 however I've tested on other device and experienced the same issue.
Many thanks,
Dan
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Hello everyone,
I’m experiencing an issue with the Android Emulator in Android Studio (version Ladybug) on my Mac running macOS Monterey (12.7). The emulator frequently displays the message “System UI isn’t responding” and then crashes.
I've tried a few troubleshooting steps, including:
Restarting Android Studio and the emulator.
wipe data on AVD.
tried to change the emulator performance from automatic to hardware but this option isn't available to me.
Despite these efforts, the problem persists. Has anyone else encountered this issue? Any suggestions or solutions would be greatly appreciated!
How I can I have both versions of the app installed on the same phone? 1 for testing and 1 that’s live to see current version users are using?
I had this setup before but now TestFlight installs replace the live version instead of the test version.
Hello,
Our watchOS App users on Apple Watch3 are experiencing crashes.
PROBLEM
only happens in production/testflight apps.
app crashes immediately on launch
if I build the app in Apple Watch3 device from a local machine, the app runs fine.
app runs fine on an Apple Watch3 simulator
What could possibly cause crashes only on Production/TestFlight while working fine on local builds?
Any advice about what I could do to narrow down the cause would be greatly appreciated.
THINGS I'VE TRIED
Tried disabling Dead Code Stripping option in the Build Settings without any success.
ENVIRONMENT
Apple Watch 3, most of them on watchOS 8.8.1(19U512)
our App is in SwiftUI
our App's minimum supported OS version is watchOS 8.0
Thank you.
I am a developer on a project at work. I recently got a new laptop; however, since then I have been unable to build/deploy our application. I received a copy of the Developer ID Application certificate and Developer ID Installer certificate from a fellow developer. Note, everything works on their machine with these certificates.
I have gone through the steps documented here https://developer.apple.com/forums/thread/712005
When I run security find-identity -p codesigning, I have two certificates that show up. one for my User and one for the Developer ID Application that my colleague gave me. Both show up as matching and valid identities.
When I try to codesign "MyTrue", as documented in the link above, using "Apple Development" works; however, the "Developer ID Application" identity does not. I get a errSecInternalComponent error.
ahenderson@ahendersonmacbook [17:29:23] [~/Downloads]
-> % codesign -s "Apple Development" -f MyTrue -vvv
MyTrue: replacing existing signature
MyTrue: signed Mach-O universal (x86_64 arm64e) [MyTrue]
ahenderson@ahendersonmacbook [17:30:48] [~/Downloads]
-> % codesign -s "Developer ID Application" -f MyTrue -vvv
MyTrue: replacing existing signature
Warning: unable to build chain to self-signed root for signer "Developer ID Application: SRS Pharmacy Systems, Inc. ([REDACTED])"
MyTrue: errSecInternalComponent
I have downloaded all of the intermediate certificates from the apple PKI and have them installed under my keychain in login.
Having spent days on this, I am at the end of my rope.
Laptop Specs:
M3 Pro
36GB Ram
MacOS Sequoia 15.1
It is worth noting that my colleagues laptop is not running Sequoia. Not sure if that makes any difference or not.
It is also worth noting, that I can run the codesign manually with the Developer ID Application using sudo (I know I shouldn't do this, but I just wanted to see if that made any difference).
Hello everyone,
I've recently added a push notification extension to my React Native app to track specific notification events. The extension itself is quite lightweight, with minimal code – just enough to handle and log some event data. However, I've noticed that the overall app size has increased by around 30MB since adding this extension, which seems unusually high given the simplicity of the code.
I inspected the extension's executable file, and it's showing up as 29MB, which doesn’t align with the amount of code I added. I’m wondering if this is expected behavior or if there’s something I can do to reduce the extension's size.
Has anyone else encountered a similar issue or found ways to optimize extension sizes? Any guidance on reducing the size of my app post-extension would be greatly appreciated!
Thank you in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
General
Is there an web API I can use to get updates information, e.g. version, release date, platform?
Topic:
Developer Tools & Services
SubTopic:
General
Hi!
My simulator will not build because there is essentially a package conflict. I am adding Firebase to a Flutter application. Simulator built before trying to add firebase but now I'm getting errors telling me a package can't be found even though it's installed
Output
Package Loading (Xcode): Missing package product 'FirebaseCore'
.../ios/Runner.xcodeproj
I added
target 'Runner' do
use_frameworks!
use_modular_headers!
pod 'FirebaseDatabase'
pod 'FirebaseAnalytics'
pod 'FirebaseMessaging'
pod 'FirebaseCore'
pod 'FirebaseFunctions'
pod 'FirebaseAppCheck'
pod 'FirebaseFirestore'
pod 'FirebaseStorage'
pod 'FirebaseDynamicLinks'
pod 'FirebaseAuth'
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
and ran pod install with no errors.
Opening the runnner.xcworkspace shows all of the named packages under "Frameworks, Libraries, and Embedded Content'
I've tried manually adding through Xcode those packages but then get a conflict error, so I am out of ideas as to how to fix this. It appears to be something new with the latest MacOS update as I've seen another person with the same problem that started after he updated...
I've also cleaned, re-installed, re-booted a few times because
My Android emulator builds fine
Any help would be appreciated! Thanks!
Sometime since July 2024 the list of devices in our Enterprise Account is showing the same device and UDID 6 times.
Looking at the DATE REGISTERED field it is apparent that each instance of the device represents the 'old' device that should have been 'deleted' when the annual device reset was actioned. The date registered field shows dates with 2019, 2020, 2021, and so till 2024 (most recent).
I have 'disabled' two of the entries to see what happens, and those instances were disabled as expected without impacting the other instances. However, when attempting a re-enable of them, an error throws saying that they cant be enabled because that UDID already exists - obviously the other instances.
For now, I have left 4 active duplicates in place, and the 2 disabled ones as they are, and plan to deal with this again - if it re-occurs in 2025.
It does not seem to have impacted provisioing profiles - so will leave well enough alone. I am sure if I disable all of them, I will not be able to re-enabled any of them.
Is this a know issue? Is this the best strategy? - ie, wait till device reset next year and hope issue is resolved.
This post had similar issue, in 2023, but no response
Forum Post 733264
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Enterprise
Provisioning Profiles
Device Management
Developer Program
After clicking the button I get an error message "An error occurred during generation. Reload this page to try again.", I tryed several times with same result. I saw in network tab the the request got 403 with error:
{ "errors" : [ { "id" : "a838db66-5e18-4dc8-8bb2-fc5903b41912", "status" : "403", "code" : "FORBIDDEN_ERROR.PLA_NOT_VALID", "title" : "Operation is forbidden because of PLA status.", "detail" : "" } ] }
Anyone can tell me what is PLA status?
Thank you
We are currently building an app in Swift, reusing an internal C++ backend used in other platforms ( Linux/Windows/Mac ).
Current state of the project:
App W - ( Swift App )
Package X - Swift Package
Y.xcframework - Binary Target (ios-arm64 and ios-arm64-simulator)
Z.framework
Z - (C++ Backend as a library) Dynamic Library
Headers - Library header files
Frameworks (Folder) - Required .dylib’s for Z (
libA.dylib (Dependency of Z) [ 58 of them ]
libB.dylib (Runtime dependency of python) [ 123 of them ]
data - Supporting binary files for Z
conf - Supporting configuration files, both text and binary. for Z
python - Supporting .py scripts
C.py
D.py
Z.framework ( C++ ) contains 182 Dynamic Libraries.
Goal:
Validate the app for distribution with the Apple Store validation tool.
Learning when trying to solve the problem:
A framework can contain only one dynamic library (e.g. .dylib )
A framework cannot have nested frameworks within a Frameworks folder
Certain file types within a framework are not treated as resource files (e.g. .py files)
Possible solutions
Allow to have nested Frameworks in Z.framework.
It’s currently not allowed
Link 182 dynamic libraries into the project via SPM
Problem: Some of the libraries need to dynamically loaded at runtime (related to the python runtime)
Making the libraries static adds significantly technical challenges to the Z.framework.
Other questions:
What’s the best way to achieve this
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Swift Packages
Frameworks
Xcode
App Submission
Hi Guys,
i have problem I cannot op a p12 file on my Mac. When I try to open the file it closes immediality like something is blocking it. I am now on Mac OS 15.1
It's for a certificate that I have to install.
Topic:
Developer Tools & Services
SubTopic:
General
Can someone please tell me if it possible to create and publish an ios app onto the app store from a windows device? If it possible then how do i do it?
Topic:
Developer Tools & Services
SubTopic:
General
It uses the SwiftJWT library. When decoding JWT, I get the error "JWT verifier failed to verify the JWT String signature".
This occurs when building Release with Xcode16.
It does not occur on Debug builds or Xcode15.
Please tell me how to solve it
Topic:
Developer Tools & Services
SubTopic:
General
I'm tying to build and run a Maui project on Mac and keep getting the following error:
I'm using JetBrains Rider and even though I have it set not to build for iOS I can't get past this error.
Other possibly useful infos:
OpenGL
Silk.NET
running on Apple Silicon
cross platform project, builds and runs fine on Windows
Hi
I'm building native app for SearchAds.
Is it possible to use app specific password with SearchAds API or get a token using app specific password?
I know its possible using JWT:
https://developer.apple.com/documentation/apple_search_ads/implementing_oauth_for_the_apple_search_ads_api
But using that in the app is not very user friendly even if the app will generate public and private keys.
I'm trying to build and run a Maui project but keep getting the following error:
I'm using JetBrains Rider and I have it set not to build for iOS but I can't seem to get past this message. I'm using an Apple Silicon Mac, the project is cross platform, builds and runs fine on Windows. The problem seems to be with libSDL2.a.
Has anyone encountered this error before? If so any suggestions on what to do about it?
Is there any way to manually adding UIDeviceFamily key inside info.plist and it updates the values inside xcode > Supported destinations section??
Hi,
I need to pass the launch arguments through xcodebuild command. Is there a way to do it?
I know we can edit scheme and add launch argument but it needs to be added to through command line.
P.S: I'm using azure devops @Xcode5 to build and sign the .ipa
xcodebuild -sdk iphoneos -configuration Debug -workspace my.xcworkspace -scheme myScheme clean CODE_SIGNING_ALLOWED=NO -launchArgument "MyLaunchArguments"
Hello all!
Writing own example of using Swift/CPP interoperability. Got stacked with this error when building it:
[1/2 3.8/sec] Building CXX object CMakeFiles/UsingSwiftCPPInterop_v1.dir/main.cpp.o
[2/2 3.0/sec] Linking Swift executable UsingSwiftCPPInterop_v1
FAILED: UsingSwiftCPPInterop_v1 CMakeFiles/UsingSwiftCPPInterop_v1.dir/Swift/atestmodule.swift.o
duplicate symbol '_main' in:
../CMakeFiles/UsingSwiftCPPInterop_v1.dir/main.cpp.o
../CMakeFiles/UsingSwiftCPPInterop_v1.dir/Swift/atestmodule.swift.o
ld: 1 duplicate symbols
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
What is missing by me? The code of CMake project published here
My build envieionment:
CMake 3.29.3
MacOS 14.7.1
In this project Swift files linked directly to project/target. Should it be separated to library target o there must be some parameters that is telling clang to compile it without main?
Topic:
Developer Tools & Services
SubTopic:
General