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PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
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99
Apr ’25
Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
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184
Dec ’25
Flutter App not Building for iOS
Hey, Since I set up push notifications for my Flutter app following this tutorial https://documentation.onesignal.com/docs/flutter-sdk-setup, my Flutter app no ​​longer builds for iOS in the CD pipeline. I get the following error: [17:24:47]: ▸ ProcessException: Process exited abnormally with exit code -6: [17:24:47]: ▸ Command line invocation: [17:24:47]: ▸ /Applications/Xcode_15.4.app/Contents/Developer/usr/bin/xcodebuild -list [17:24:47]: ▸ User defaults from command line: [17:24:47]: ▸ IDEPackageSupportUseBuiltinSCM = YES [17:24:47]: ▸ 2025-03-10 17:24:46.855 xcodebuild[13337:34491] [MT] DVTAssertions: ASSERTION FAILURE in DevToolsCore/Xcode3Core/LegacyProjects/Frameworks/DevToolsCore/DevToolsCore/ProjectModel/DataModel/References/SynchronizedGroups/PBXFileSystemSynchronizedAbstractGroup.m:28 [17:24:47]: ▸ Details: Assertion failed: IDEFileSystemSynchronizedGroupsAreEnabled() [17:24:47]: ▸ Object: <PBXFileSystemSynchronizedRootGroup> [17:24:47]: ▸ Method: +allocWithZone: [17:24:47]: ▸ Thread: <_NSMainThread: 0x60000026c200>{number = 1, name = main} [17:24:47]: ▸ Hints: [17:24:47]: ▸ Backtrace: [17:24:47]: ▸ 0 -[DVTAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in DVTFoundation) [17:24:47]: ▸ 1 _DVTAssertionHandler (in DVTFoundation) [17:24:47]: ▸ 2 _DVTAssertionFailureHandler (in DVTFoundation) [17:24:47]: ▸ 3 _DVTAssertionWarningHandler (in DVTFoundation) My pipeline looks like this: name: iOS Build and Deploy to App Store with Custom Version on: workflow_dispatch: inputs: version: description: 'Version number' required: true default: '1.0.0' env: FLUTTER_CHANNEL: "stable" RUBY_VERSION: "3.2.2" jobs: build_ios: name: Build iOS runs-on: macos-latest timeout-minutes: 20 steps: - name: Checkout uses: actions/checkout@v4 - name: Set up Ruby uses: ruby/setup-ruby@v1 with: ruby-version: ${{ env.RUBY_VERSION }} bundler-cache: true working-directory: 'daytistics/ios' - name: Clean up vendor working-directory: 'daytistics/ios' run: rm -rf vendor - name: Install Bundler Gems working-directory: 'daytistics/ios' run: bundle install - name: Run Flutter tasks and get pub packages uses: subosito/flutter-action@v2.16.0 with: flutter-version-file: 'daytistics/pubspec.yaml' channel: ${{ env.FLUTTER_CHANNEL }} cache: true - name: Get Flutter Packages working-directory: ./daytistics run: flutter pub get - name: Install Bundler Gems working-directory: 'daytistics/ios' run: | bundle install bundle exec pod repo update # Add this line # Remove the "Reinstall CocoaPods" step entirely - name: Pod Install working-directory: 'daytistics/ios' run: bundle exec pod install - name: Clean Flutter build working-directory: ./daytistics run: flutter clean - name: Create .env file working-directory: ./daytistics run: touch .env - uses: maierj/fastlane-action@v3.1.0 with: lane: 'release_app_store' subdirectory: daytistics/ios options: '{ "version_number": "${{ github.event.inputs.version }}", "env_vars": ["SUPABASE_URL", "SUPABASE_ANON_KEY", "POSTHOG_API_KEY", "SUPABASE_AUTH_EXTERNAL_GOOGLE_CLIENT_ID", "SENTRY_DSN"] }' env: ASC_KEY_ID: ${{ secrets.ASC_KEY_ID }} ASC_ISSUER_ID: ${{ secrets.ASC_ISSUER_ID }} ASC_KEY_P8_BASE64: ${{ secrets.ASC_KEY_P8_BASE64 }} MATCH_PASSWORD: ${{ secrets.MATCH_PASSWORD }} MATCH_GIT_BASIC_AUTHORIZATION: ${{ secrets.MATCH_GIT_BASIC_AUTHORIZATION }} APP_BUNDLE_ID: ${{ secrets.APP_BUNDLE_ID }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} SUPABASE_URL: ${{ secrets.SUPABASE_URL }} SUPABASE_ANON_KEY: ${{ secrets.SUPABASE_ANON_KEY }} POSTHOG_API_KEY: ${{ secrets.POSTHOG_API_KEY }} SUPABASE_AUTH_EXTERNAL_GOOGLE_CLIENT_ID: ${{ secrets.SUPABASE_AUTH_EXTERNAL_GOOGLE_CLIENT_ID }} SENTRY_DSN: ${{ secrets.SENTRY_DSN }} Everything works as expected in the simulator. However, I think that the problem isn't related to the pipeline. Instead I think it is related to the "Signing Capabilities" in X-Code: https://i.sstatic.net/E0tSetZP.png https://i.sstatic.net/oC1xG0A4.png Thanks for your help!
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647
Mar ’25
Apple ID dissapears from Xcode and build is failing
I'm calling this command to export archive: xcodebuild -exportArchive -archivePath .build/XYZ.xcarchive -exportPath .build/XYZ.ipa -exportOptionsPlist Authenticator/ExportOptions.plist -quiet -allowProvisioningUpdates Here is my exportOptions file content &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;method&lt;/key&gt; &lt;string&gt;app-store-connect&lt;/string&gt; &lt;key&gt;signingStyle&lt;/key&gt; &lt;string&gt;automatic&lt;/string&gt; &lt;key&gt;teamID&lt;/key&gt; &lt;string&gt;ABCD&lt;/string&gt; &lt;/dict&gt; &lt;/plist&gt; Most of the time this command fail with this error: error: exportArchive No Accounts error: exportArchive No signing certificate "iOS Distribution" found What we found is that our Apple ID just disappear from Xcode and we need to add it again manually. So there are two questions here: Why Apple ID account dissapears and how I can fix this? Is there an option to not use Apple ID account in Xcode and for example to use -authenticationKeyID flags of xcodebuild? Just to mention this happens only on our CI machine and not locally.
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592
Mar ’25
My Apple developer certificates expire soon. Is it necessary to create new certificates?
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing. Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
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133
Oct ’25
"A software update is required" message is shown when running beta software
I'm running the latest iOS 26 beta 5 on my iPad and iPhone. Whenever I run these betas, I always get the message below telling me an update is available (whenever I plug in my devices). I'm assuming this is because the update check is detecting that I have something other than the latest production release. Obviously, it makes no sense to ask me to update to a prod build when I'm running the dev beta. Is there a way to turn this message off? Or maybe Apple could handle this situation better? Or maybe it's just a bug and I'm the only one getting this message?
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73
Aug ’25
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
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401
Jun ’25
SwiftTesting
I am using Swift Testing for TDD my project. I have a struct that contains an array of 65536 UInt8's along with other properties. I am testing methods that modify the properties of the struct including the contents of the array. In just one of my test files, any test fails (there are several in the file), the entire contents of the struct, including the array, are printed to the console. In another test file they are not. I'm don't think there are any differences to the test setup in the two files. Any idea what's going on? I'm able get the program to skip the dump to the console by copying the properties I want to test to local let constants and testing those. Thanks
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350
Feb ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
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244
May ’25
IOS dylib to vision pro (Unity)
Hi, I am trying to bring an existing Unity app to vision pro, and am trying to make all of the librairies compatible (the project loads native libs at runtime). For some of them, there is an arm64 IOS .framework file that seems to build and be found easily in the device, but for one of them I only got a .dylib. When building on xcode, it tells me it can't find it. So I added it to the lib search path in build settings, and it built. But on the device, it still can't seem to find the .dylib : Library not loaded: ./libpdfium.dylib Referenced from: <59B1ACCC-FFFD-3448-B03D-69AE95604C77> /private/var/containers/Bundle/Application/0606D884-CB09-44CA-8E4F-4A309D2E7053/[...].app/Frameworks/UnityFramework.framework/UnityFramework Reason: tried: '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), './libpdfium.dylib' (no such file), '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), '//libpdfium.dylib' (no such file) I am not used to Apple environment, is there a way to correctly reference this .dylib (not talking about compatibility here, just the first "lib found" step) ? Thanks.
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506
Feb ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
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105
Jun ’25
Unable to start podman, the error is: NSLocalizedFailure = "Internal Virtualization error."
This morning I installed podman on my new Apple laptop. It can be inited successfully but failed to start. The error is: Error: Error Domain=VZErrorDomain Code=1 Description="Internal Virtualization error. The virtual machine failed to start." UserInfo={ NSLocalizedFailure = "Internal Virtualization error."; NSLocalizedFailureReason = "The virtual machine failed to start."; My new Mac laptop with the latest OS version: 15.3.1 and it is Apple M4 chip. I verified that my Virtualization.framework is good by ls -l /System/Library/Frameworks/Virtualization.framework also my MacOS support virtualization because sysctl kern.hv_support returns kern.hv_support: 1. I tried to install it on my old Apple laptop which is intel core, same OS version - everything is good. How to fix this issue?
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483
Mar ’25
UI Test Cases Failing with Custom Accessibility Labels in SwiftUI
Hello Apple Developer Support, I am writing to seek assistance with an issue we are experiencing in our SwiftUI application concerning UI test cases. Our application uses accessibility labels that differ slightly from the display content to enhance VoiceOver support. However, we have encountered a problem where our UI test cases fail when the accessibility label does not match the actual display content. Currently, we are using accessibility identifiers in our tests, but they only retrieve the accessibility label, leaving us without a method to access the actual display content. This discrepancy is causing our automated tests to fail, as they cannot verify the visual content of the UI elements. We would greatly appreciate any guidance or solutions you could provide to address this issue. Specifically, we are looking for a way to ensure our UI tests can access both the accessibility label and the actual display content for verification purposes. For ex: Problem scenario - setting accessibilityLabel masks access to any displayed content If an accessibilityLabel is set on a UI element, then it seems to be no-longer possible to check/access the displayed content of that element: var body: some View { Text("AAA") .accessibilityIdentifier("textThing") .accessibilityLabel("ZZZ") // Different label from the text which is displayed in UI } // in test... func test_ThingExists() { XCTAssert(app.staticTexts["AAA"].exists) // Fails, cannot find the element XCTAssertEqual(app.staticTexts["ZZZ"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["ZZZ"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content XCTAssert(app.staticTexts["textThing"].exists) // Passes, but does not check the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content } element.label still only checks the accessibilityLabel. There is not, it seems, an way back to being able to check the content of the Text element directly. Thank you for your attention and support. We look forward to your valuable insights.
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160
Mar ’25