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Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
1
0
197
Feb ’26
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
1
0
258
Apr ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
1
0
198
Jul ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test \ -scheme "Scheme" \ -workspace Workspace.xcworkspace \ -destination "platform=iOS Simulator,name=iPhone 16,OS=18.2" The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite <redacted> started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost. Things I'm wondering: What is this startup penalty? Why don't I encounter it locally? Why is it attributed to the first test? (this seems like a bug) My wild guesses around 1 so far have been… maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there. maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost Thoughts on 2… maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image Guidance welcome! x-posted: FB17102970 (Unexpected performance penalty attributed to first Swift Testing test) https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
1
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185
Apr ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
1
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99
Jul ’25
RECOLLECTING CODE FROM UPLOAD????
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
1
0
108
Aug ’25
Apple SDKs should provide libunwind_ext.h on macOS
(Copy pasted from FB17261080 that I submitted) Hi: Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h We need such headers to write Exception-Enabled JIT Framework for macOS
1
0
245
May ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
1
0
372
May ’25
Apple Support for Xcode error
Hello, We tried calling Apple support who suggested they cannot help and work thru emails and discussion forums to resolve the technical issue we are facing to post our first App in App Store. I have given admin level credential to my son (minor) allowing him to incorporate his Xcode to App Store with his credentials. Apparently, he keeps getting error he does not have enough credentials to do so and we are unable to proceed further. I acknowledge I am not a developer & Apple support team was unable to help, I wonder if there is specific support channel I need to follow to resolve the issue. His App is going to help is Robotics team in upcoming event and we appreciate if someone can kindly point me to right direction to resolve the matter at earliest.
1
0
62
Nov ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
1
0
164
Aug ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
1
0
147
Aug ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
1
0
110
Jun ’25
Localizing your apps
TL;DR version: AkVox - “Your App in Your User’s Language” Quickly and easily localize your app into as few or as many languages as you want with AkVox. Longer version: AkVox can localize any Xcode project. Simply drag your Exported Localizations folder into AkVox, click translate, then export, and you’re ready to import the translated localizations catalogs back into Xcode. Alas, you cannot import the whole localizations folder as one, you must import each catalog individually, a process that takes around 10 seconds per language. AkVox can also assist you when you’re ready to publish your app on App Store Connect. You can create a list of texts you will enter to promote your app and AkVox will translate them. Again, you can’t apply all your translations to the App Store in ne go, you have to apply each language individually. To make this task less painful, AkVox has a convenient set of buttons to make the copy and paste process as quick and simple as possible. The same arrangement is available when you come to add “mini texts” during setting monetization subscriptions. AkVox employs Google Cloud Translate which means you will need an API Key to be able to run full translations. However, Google offers a generous monthly allowance of 500,000 characters to be translated for free each month. This may well mean that you don’t ever pay for the translation process, just the very low price to use AkVox. The free version of AkVox simulates translating by substituting jumbled versions of Hamlet’s “To be or not to be” speech – this is instead of utilising what would normally be used in this case, the tediously dull Lorem Ipsum text. To see AkVox explained in detail, go to the website: https://akvox.com/
1
0
113
Aug ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
1
0
204
Aug ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
1
0
330
Aug ’25
Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
1
0
114
Dec ’25
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
Replies
1
Boosts
0
Views
197
Activity
Feb ’26
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
Replies
1
Boosts
0
Views
258
Activity
Apr ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
Replies
1
Boosts
0
Views
198
Activity
Jul ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test \ -scheme "Scheme" \ -workspace Workspace.xcworkspace \ -destination "platform=iOS Simulator,name=iPhone 16,OS=18.2" The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite <redacted> started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost. Things I'm wondering: What is this startup penalty? Why don't I encounter it locally? Why is it attributed to the first test? (this seems like a bug) My wild guesses around 1 so far have been… maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there. maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost Thoughts on 2… maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image Guidance welcome! x-posted: FB17102970 (Unexpected performance penalty attributed to first Swift Testing test) https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
Replies
1
Boosts
0
Views
185
Activity
Apr ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
Replies
1
Boosts
0
Views
99
Activity
Jul ’25
Has anyone turned macOS into a globally accessible multiuser dev server?
Has anyone here successfully set up macOS as a globally accessible, multiuser development server using native remote login (SSH) and VS Code Remote?
Replies
1
Boosts
0
Views
104
Activity
May ’25
RECOLLECTING CODE FROM UPLOAD????
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
Replies
1
Boosts
0
Views
108
Activity
Aug ’25
Apple SDKs should provide libunwind_ext.h on macOS
(Copy pasted from FB17261080 that I submitted) Hi: Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h We need such headers to write Exception-Enabled JIT Framework for macOS
Replies
1
Boosts
0
Views
245
Activity
May ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
Replies
1
Boosts
0
Views
372
Activity
May ’25
Should I disable 'Charge Limit' for iOS development?
Is it recommended to turn off 'Charge Limit' if I leave my iPhone plugged into my Mac all day for development? I want to minimize battery degradation. Thanks
Replies
1
Boosts
0
Views
127
Activity
Nov ’25
Uploading your App logo without Xcode
I want to upload my App logo. I am using Expo and I am not sure how to get my logo up? Please help.
Replies
1
Boosts
0
Views
76
Activity
Oct ’25
Apple Support for Xcode error
Hello, We tried calling Apple support who suggested they cannot help and work thru emails and discussion forums to resolve the technical issue we are facing to post our first App in App Store. I have given admin level credential to my son (minor) allowing him to incorporate his Xcode to App Store with his credentials. Apparently, he keeps getting error he does not have enough credentials to do so and we are unable to proceed further. I acknowledge I am not a developer & Apple support team was unable to help, I wonder if there is specific support channel I need to follow to resolve the issue. His App is going to help is Robotics team in upcoming event and we appreciate if someone can kindly point me to right direction to resolve the matter at earliest.
Replies
1
Boosts
0
Views
62
Activity
Nov ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
Replies
1
Boosts
0
Views
164
Activity
Aug ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
Replies
1
Boosts
0
Views
147
Activity
Aug ’25
In my new phone 16 Pro there isn't voice "Developer Mode"
Hi everyone! I change my iPhone but I don't find the voice to activate "Developer Mode". I remember that I activated this feature with my old Xs in few minutes. I don't understand.... I must add the 16 Pro and the new Watch 10 for testing in Xcode. How? Thanks!
Replies
1
Boosts
0
Views
114
Activity
Aug ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
Replies
1
Boosts
0
Views
110
Activity
Jun ’25
Localizing your apps
TL;DR version: AkVox - “Your App in Your User’s Language” Quickly and easily localize your app into as few or as many languages as you want with AkVox. Longer version: AkVox can localize any Xcode project. Simply drag your Exported Localizations folder into AkVox, click translate, then export, and you’re ready to import the translated localizations catalogs back into Xcode. Alas, you cannot import the whole localizations folder as one, you must import each catalog individually, a process that takes around 10 seconds per language. AkVox can also assist you when you’re ready to publish your app on App Store Connect. You can create a list of texts you will enter to promote your app and AkVox will translate them. Again, you can’t apply all your translations to the App Store in ne go, you have to apply each language individually. To make this task less painful, AkVox has a convenient set of buttons to make the copy and paste process as quick and simple as possible. The same arrangement is available when you come to add “mini texts” during setting monetization subscriptions. AkVox employs Google Cloud Translate which means you will need an API Key to be able to run full translations. However, Google offers a generous monthly allowance of 500,000 characters to be translated for free each month. This may well mean that you don’t ever pay for the translation process, just the very low price to use AkVox. The free version of AkVox simulates translating by substituting jumbled versions of Hamlet’s “To be or not to be” speech – this is instead of utilising what would normally be used in this case, the tediously dull Lorem Ipsum text. To see AkVox explained in detail, go to the website: https://akvox.com/
Replies
1
Boosts
0
Views
113
Activity
Aug ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
Replies
1
Boosts
0
Views
204
Activity
Aug ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
Replies
1
Boosts
0
Views
330
Activity
Aug ’25
Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
Replies
1
Boosts
0
Views
114
Activity
Dec ’25