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Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
10
4
7.7k
Jan ’22
App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
12
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32k
Feb ’22
Symbolicating Crash Reports for Mac Catalyst App
I'm trying to debug a couple of crash reports for a Mac Catalyst app and seem to be unable to symbolicate my crash reports. In the Xcode Organizer, I see unsymbolicated lines for my app, despite having the original archive for the build in question. A search for the relevant dSYM (using the process from https://developer.apple.com/documentation/xcode/adding-identifiable-symbol-names-to-a-crash-report#Locate-a-dSYM-Using-Spotlight) yields no results. Unlike iOS builds, the "Download dSYMs" button isn't present in the organizer, nor is the option to download dSYMs from App Store Connect. I assume this is because macOS apps don't use bitcode. The app's Debug Information Format is set to DWARF with dSYM File. Has anyone else run into this issue? Any ideas about how I can symbolicate the crash logs?
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2.1k
Apr ’22
On-demand resources suddenly stopped working?
So yesterday I noticed that some of images in my app stopped appearing. All of them were placed in the on-demand resources, that is I've assigned tags to them. Up until yesterday they were working correctly but since then whenever I try to load the assets I get the error message saying: Error Domain=NSCocoaErrorDomain Code=4099 "Connection invalidated to streaming unzip service." My code for loading the asset is pretty straightforward and it was working perfectly fine before: let resourceRequest = NSBundleResourceRequest(tags: ["vinyl"]) defer { resourceRequest.endAccessingResources() } do { if await !resourceRequest.conditionallyBeginAccessingResources() { try await resourceRequest.beginAccessingResources() } } catch { assertionFailure("Vinyl image was not available, error: \(error)") } I'm obviously using it in asynchronous context, but the old method which used completion handler gives me the same error. Has anyone encountered this issue as well? I just updated my devices to iOS 15.5, maybe that update broke on-demand resources? Tested on Xcode 13.4, iOS 15.5
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3.6k
Jun ’22
Scipy problems with OpenBLAS and Accelerate
I'm using M1pro and have successfully installed Numpy with Accelerate following, and it really speedup my programs. I also ran np.test() to check the correctness and every test passed. However, I can't install Scipy with Accelerate, since the official document said Accelerate has a LAPACK of too old version. I can't even find a scipy that can pass scipy.test(). I tried the codes below: conda install numpy 'libblas=*=*accelerate' conda install scipy np.test() as fails, sp.test() can't even finish conda install numpy 'libblas=*=*openblas' conda install scipy Both np.test() and sp.test() can finish, but with many failures. I believe the bugs are due to Conda. pip install --no-binary :all: --no-use-pep517 numpy pip install scipy np.test() has no failure and went fast, sp.test() uses OpenBLAS and has 3 failures. This is the best version I have found. So my question is: can we find a reliable version of scipy on M1? Considering the popularity of scipy, I think it's not a high-living expectation. And a question for Apple: is there really a plan to upgrade the LAPACK in Accelerate?
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2.7k
Jun ’22
NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
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1.4k
Jun ’22
One embedded framework takes forever to sign when uploading
Hello, I have an iOS app with a lot of embedded frameworks. It works well when I start it from Xcode, it works well once it is on the AppStore or in TestFlight. My only problem is when uploading it using Xcode 13. At the "Processing symbols for ....framework" stage, when reaching a specific framework, it keeps going forever (I've tried letting it run for a night, and it did not move). I can upload with Xcode 12 without problems, but not with any version of Xcode 13 or 14. Since it keeps going forever, I do not have an error message that could help me in identifying the issue. The issue seems to be with a specific framework, but I cannot identify anything that this framework has that is different from the other frameworks (they've all been compiled from C code, using a Makefile and the same CFLAGS and LDFLAGS options). I couldn't find any similar issues on the forum. Do any of you guys have a suggestion on how to fix the issue?
2
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1.3k
Jul ’22
Location of MacOS app when run from Xcode
I have written a small iOS app that I run as a MacOS app using the build target "My Mac (Designed for iPad)". It runs fine, however I cannot find where the app itself is installed on my system. When running the app multiple times I see that a number is appended to the title of my app is incremented indicating that old versions of the app are still installed somewhere. Where are they located on my system? Many thanks for the help!
1
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533
Aug ’22
Xcode freezes/ hangs on startup and does not load any application
I recently updated my M1 mac to Monterey 12.5.1 and since my xcode fail to load my project. Xcode opens and hangs as seen in the picture. I have to force quit to close. The installed version of xcode is Version 13.4.1 Things I have tired: Completely removing and reinstalling xcode from the dev site Restarting device Suggestion from here https://stackoverflow.com/questions/11247008/xcode-freezes-on-startup-while-loading-project Even if I fully create a new project from the start screen, it still freezes on load Nothing seems to be working. Wondering if anyone can help Thanks
7
2
6.5k
Aug ’22
CMTimeMultiplyByRatio in iOS 16
let videoURL = URL(fileURLWithPath: path ?? "") let asset = AVURLAsset(url: videoURL, options: nil) let imageGenerator = AVAssetImageGenerator(asset: asset) imageGenerator.appliesPreferredTrackTransform = true let time = CMTimeMultiplyByRatio(asset.duration, multiplier: 1, divisor: 2) // THIS LINE GIVES ISSUE: "'duration' was deprecated in iOS 16.0: Use load(.duration) instead". I CANNOT FIGURE OUT THE CORRECT SYNTAX FOR CHANGING asset.duration TO REPLACE WITH load(.duration). HELP WITH THE CORRECT SYNTAX WOULD BE HELPFUL.
1
0
1.1k
Sep ’22
Provisioning profile doesn't match the entitlements file's values for the com.apple.developer.team-identifier and application-identifier entitlements.
Hi all. I have encountered an issue in which I failed to build the app on Xcode. It says "Provisioning profile doesn't match the entitlements file's values for the com.apple.developer.team-identifier and application-identifier entitlements". But I have checked these two values, they are exactly the same as expected.
1
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1.5k
Sep ’22
Warning: Error creating LLDB target at path. the specified architecture 'arm64-*-*' is not compatible with 'x86_64-apple-ios13.2.0-simulator'
Every time my app runs in the simulator I see this error: Warning: Error creating LLDB target at path '/Users/aaronsmith/Library/Developer/Xcode/DerivedData/Babylist-ahvzjxxrpawwqhecszqeyvjstfca/Build/Products/Debug-iphonesimulator/Babylist.app'- using an empty LLDB target which can cause slow memory reads from remote devices: the specified architecture 'arm64--' is not compatible with 'x86_64-apple-ios13.2.0-simulator' in '/Users/aaronsmith/Library/Developer/Xcode/DerivedData/Babylist-ahvzjxxrpawwqhecszqeyvjstfca/Build/Products/Debug-iphonesimulator/Babylist.app/Babylist' What is this? I'm on an M1, no build issues. It makes me think the simulator is running under rosetta with x68_64. But I didn't choose to do that. Mac OS Ventura. Xcode 14 RC.
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6.1k
Sep ’22
Xcode 14 "Fix All Issues" not possible?
Im using Version 14.0 (14A309) In Xcode 13 i used the keybinding Control ⌃ + Option ⌥ + Command ⌘ + F to fix all errors in scope, for example an enum with missing cases. It is not possible in Xcode 14 since the "Fix All Issues" button is disabled all the time. You can navigate to "Fix All Issues" from: Editor -> "Fix All Issues" but its not possible to tap the button.
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3
2.4k
Sep ’22
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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1
2.2k
Oct ’22
VPN causes developer cert in keychain to become untrusted
After not happening to me for a few months, this issue has started hitting me again with currently %100 reproducability. If turn on VPN on my Mac then instantly the developer certificates within the keychain become untrusted. But that's not all, if VPN is then turned off the certificates do not revert to their trusted status but remain untrusted. The consequence of this is that if VPN is turned on and then a build is perform, it fails, and the only way to fix things is to delete the cert(s) from they keychain and re-install them. As a remote worker, having this happen several or even dozens of times a day is incredibly annoying and frustrating. This issue has been occurring for literally years, sometimes it occurs very often, others while its quiet for a while, and has spanned multiple versions of Xcode and Mac OS. So whatever the cause is its endemic. It doesn't just affect myself, but all the members in my development team. I'm currently using Xcode 14.1 RC 2 and Monterey but I've seen this issue occur with many versions of Xcode and Mac. (I'm using Cisco AnyConnect Secure Mobility Client). If the VPN is somehow interfering/affecting the connectivity aspect when an attempt is made by Xcode to validate the certificate, then why does it not rectify itself after turning off VPN? This is so so so so annoying. Can somebody please comment on why this happens and if there's a way to prevent it.
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1
3.3k
Nov ’22
Updateign provisioning taking forever
Hello, in the past couple of weeks I've been experience some problems with xcode regarding the signing & capabilities. I work in a company that makes customized apps for every of our clients and beacause of that we have about 200 targets in our project. In the past couple of weeks, I have been hanving trouble with the signing & capabilities in xcode. Some times is taking too long to load the poart where i select the team were the app will be upload and when it does it got stuck with the massege updating provisioning . There is anything that could have been done to not take too much time to the target get ready to be publiched? Thanks in advanced for any help.
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1.2k
Nov ’22
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
10
4
3.6k
Nov ’22