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Enrollment stuck for weeks despite payment — Case 102924068161, Enrollment ID C4F9MQY752
My priority is activation, not the refund. I understand a refund for an earlier duplicate charge is also in progress, but that is not urgent for me — what I need most is for my membership to be activated so I can access App Store Connect and TestFlight. My app is fully built and ready; this enrollment delay is the only thing blocking me from launching. If anyone from the Apple Developer Support or Enrollment team could look into this case and help move it forward, I would be extremely grateful. I’m also glad to provide any additional documentation needed to complete the review. Thank you very much for your time.
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Enrollment not processing
I already enrolled and paid for the developer program but on the main developer page it still says "Join the Apple Developer Program" with a button to "Enroll Today" but when I click on it, it redirects me to a page that says "Sorry, you can’t enroll at this time. Your Apple Account is already associated with the Account Holder of a membership." I tried to speak to apple support about it at least a dozen times and they give me no reasonings or anything as to what the issue is and why I'm not able to get past this error. Every time I ask them for any update or an estimate on when I will even get an update, they just say they can't provide any information.
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CoreSimulator runtime registry becomes inconsistent after upgrading to macOS 27 beta 2: simctl list runtimes reports an old runtime that cannot be deleted
Environment • macOS 27 beta 2 • Xcode 27 beta • Apple Silicon Mac Summary After upgrading to macOS 27 beta 2 and Xcode 27 beta, an old iOS 18.5 simulator runtime remains registered internally but cannot be removed. There appears to be an inconsistency between different CoreSimulator commands. Observed Behavior xcrun simctl runtime list only reports the current runtime: == Disk Images == -- iOS -- iOS 26.1 (23B86) - 0753590B-CF3F-4944-899E-4F70698DB87C (Ready) Total Disk Images: 1 (7.8G) However, xcrun simctl list runtimes -j still reports an additional runtime: identifier: com.apple.CoreSimulator.SimRuntime.iOS-18-5 SimulatorVersion: 18.5 Build: 22F77 bundlePath: /Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime runtimeRoot: /Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot The runtime is reported as: "isAvailable": true The runtime no longer appears anywhere in Xcode. Attempting to remove it using the documented command fails: xcrun simctl runtime delete 22F77 Output: No runtime disk images or bundles found matching '22F77'. No matching images found to delete Using the runtime identifier also fails. The corresponding MobileAsset still exists: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/ It contains: c0d3fd05106683ba0b3680d4d1afec65f098d700.asset Its Info.plist contains: SimulatorVersion = 18.5 Build = 22F77 Another asset exists for the current runtime: SimulatorVersion = 26.1 Build = 23B86 The directory /Library/Developer/CoreSimulator/Volumes/iOS_22F77 exists as an empty directory. It appears to become active only when CoreSimulator queries the runtime. The runtime asset is no longer referenced by /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/com_apple_MobileAsset_iOSSimulatorRuntime.xml Expected Result After upgrading Xcode/macOS: • old runtimes should either be removable through xcrun simctl runtime delete or • they should no longer remain registered if Xcode has already removed them. Actual Result Different CoreSimulator commands report different runtime states. simctl runtime list only reports iOS 26.1. simctl list runtimes -j still reports iOS 18.5 as available. The old runtime cannot be deleted using the official command. The MobileAsset remains on disk and occupies storage, but there appears to be no supported method to remove it. Notes This looks like CoreSimulator's runtime registry and the runtime deletion mechanism have become inconsistent after upgrading to macOS 27 beta 2 and Xcode 27 beta.
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Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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Renew Membership Button Missing on Website and Apple Developer App
I recently received a notification that my Apple Developer Program membership will expire on July 24, 2026. I want to renew my membership before it expires, but I cannot find the renewal option anywhere. The “Renew Membership” button does not appear on the Apple Developer website. It also does not appear in the Apple Developer app. I then remembered that the membership was originally purchased through the Apple Developer app on another iPhone using a different Apple Account for Media & Purchases. The Apple Developer Program subscription is still visible under Subscriptions on that Apple Account. However, even when the Apple Developer app is opened on that device and I sign in with my Developer Account Holder account, there is still no Renew button or renewal option. My main concern is renewing the existing Developer Program membership before it expires, without creating a new membership or a new development team. Has anyone experienced this issue? How can I renew the existing membership before the expiration date when the renewal option is not available on either the website or the Apple Developer app? After the membership is renewed, I would also like to know whether it is possible to change the Apple Account used for future membership payments to my own Apple Account. Thank you.
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LLMs within Xcode - Why can't the model within an agent be selected but can within chat?
If I use the Claude Code agent within Xcode 27 beta 2, it defaults to Opus 4.8, but that burns through tokens too quickly so I'd like to switch it to Opus 4.7 or Sonnet, but there's no way to change that anywhere in Xcode that I can see? Also, if I use Chat, rather than the agent, then Xcode lets you select models, however for Claude it only offers Sonnet 4.5. Why? Why not 4.6 at least? Where are these limitations coming from? It's not from Claude so it must be Xcode Why are these limitations present?
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Organization enrollment stuck in a loop - please withdraw my pending enrollment so I can re-submit
Two weeks in a loop and hoping a staff member can step in. I'm enrolling my company, Zawaya GCC Advertising & Marketing (Kuwait), as an organization. My D‑U‑N‑S Number is active and correct, and the legal entity details match. The problem: when I first submitted, the applicant name and verification contact on the enrollment form were entered incorrectly. Both are locked on the submitted application.. there's no field for me to edit them, and my Apple Account name itself is already correct, so this isn't something I can fix on my side. Instead I'm stuck in an automated loop: I get an email asking me to upload documents, I upload them, and the response comes back that the applicant name and verification contact are wrong and must be changed.. the exact thing I can't change. Upload → rejected for the locked fields → asked to upload again. Two weeks, no progress. What I've already tried: Requested the correction through support multiple times (no action taken) Re-uploaded the requested documents several times Requested a phone callback three times.. held 2+ hours each with no answer My ask is a single, simple one: please withdraw/cancel this pending enrollment so I can start a fresh one with the correct applicant name and verification contact. I'm the company owner and haven't been charged, so re-submitting is no problem on my end. Case Number: 102912899650 Enrollment ID: PXJF4634XK I'll update this thread the moment anything moves. Thank you to anyone at Apple who can take a look.
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Having issues authorizing payment for Apple Developer Program
Hey guysI’ve been trying to pay for Apple Developer Program enrollment for about a week and still no luck. As well as I got from a small talk with the customer support – Apple never got my money. So it seems like my payment authorization fails all the time. But I don’t know what’s really going on.Have any of you ever had issues like that?Or maybe you just know what’s going on and how to fix it?
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Unable to Purchase Apple Developer Program Membership - India Region
Hello, I am trying to enroll in the Apple Developer Program as an Individual developer from India. My enrollment status shows: OM (Pending) When I try to complete the membership purchase, I receive the following errors: "Your Purchase Could Not Be Completed" "Unable to Purchase. This item is currently not available in your country/region." Details: Country/Region: India The payment is not being charged, and the enrollment remains in Pending status. Has anyone experienced this issue recently, and what steps were required to resolve it? Thank you.
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Unable to pay apple developer fees
I am trying to enroll in the Apple Developer Program as an Individual developer from India. My enrollment status shows: "Your Purchase Could Not Be Completed" "Unable to Purchase. This item is currently not available in your country/region." Has anyone experienced this issue recently, and what steps were required to resolve it? Thank you.
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iOS Ionic App Not Connecting to API (ERR_CONNECTION_REFUSED on iPhone)
Hello, I have a mobile app that works on Android. I want to make it work on iOS too. I already have experience with Android development, but not with iOS. On my Mac I installed: Node.js, VS Code, Xcode, Ionic. I successfully started my project in VS Code using npm start. Then I added the iOS platform using: ionic capacitor add ios After that I ran these commands in order: ionic build, ionic capacitor sync ios, ionic capacitor open ios. This opened Xcode. In Xcode, under Signing & Capabilities, I selected my team. On my iPhone, I enabled Developer Mode and restarted the phone. Then I connected my iPhone to my Mac via USB, selected it in Xcode, and clicked Run. After a few minutes, the build succeeded and the app appeared on my iPhone. My problem is that none of the APIs work on the iPhone. For example, the login API does not work, and I cannot log in. In the console I see this error: ERR_CONNECTION_REFUSED. In the Network tab I can see that the correct API endpoint is being called and the correct data is being sent. What is the problem? How can I make my app work on iOS, so I can test it?
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Unable to access Certificates Identifiers & Profiles as an Admin in Apple Organization Developer Program Account
Hi all, I’m an Admin user in an Apple Developer Program (Organization) team, but I’m unable to access Certificates, Identifiers & Profiles (CIP) on developer.apple.com. I’d like to understand what permission is missing and where it should be enabled. Context Program type: Apple Developer Program (Organization) My role in App Store Connect: Admin I can access App Store Connect normally, but CIP resources on developer.apple.com are blocked. The Account Holder can access CIP normally. What I see (Problem) In the Apple Developer portal → Certificates, Identifiers & Profiles, I get: “Access Unavailable — You currently don't have access to this membership resource. Contact your team's Account Holder or an Admin.” In Xcode → Settings → Accounts → Team, the “Certificates, Identifiers, & Profiles” section shows a red error indicator and doesn’t load. Only my account is affected; the Account Holder is not. What we’ve tried / confirmed Membership is active (renewal date is valid) Signed out/in of Xcode and re-added my Apple ID Confirmed selecting the correct Organization team in Xcode / Developer portal Account Holder confirmed they can access CIP Questions For an Organization team, what exact permission(s) are required for a member to access Certificates, Identifiers & Profiles? Where is this access controlled — App Store Connect → Users and Access vs developer.apple.com → People? If Admin in App Store Connect is not sufficient, what additional role/setting is needed to grant CIP access?
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Developer Program enrollment still pending after payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. Thanks in advance for your help and feedback! — Martin
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Developer account issue
Dear Apple Developer Support, I am writing to request your urgent assistance regarding my Apple Developer account. On June 5, 2026, I received an email requesting additional verification documents, specifically: A valid government-issued photo ID At least two proofs of address I uploaded all the requested documents on the same day. However, since June 19, 2026, I have lost access to my account resources and have been unable to submit or release app updates. I have been an active member of the Apple Developer Program since 2015, and this situation is significantly affecting my ability to maintain my apps. I have already contacted Apple several times by both phone and email, but unfortunately I have not received any response or update regarding the status of my verification. Could you please review my case, confirm that my documents have been received, and let me know if any additional information is required? I would greatly appreciate any assistance in resolving this matter as soon as possible. Thank you for your time and support. I look forward to your response. Kind regards,
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Kernal Panics while building in Xcode
I have had two kernel panics while building in Xcode, or running extremely simple interactions with a single Swift Double in playgrounds in Xcode. Has any one else seen this while building in Xcode? For whatever it is worth, Gemini states it is not a hardware problem, but something to do with "aggressive memory security protocols to support modern unified architectures and stricter platform boundaries", and that this is a an assertion error in Darwin. Given that this happened twice over the last three days, I'm a little concerned. Thanks in advance Hardware: M5 Max with 129 GB, and ~720 GB of storage First incident configuration (while building in Xcode): Xcode: 26.5 MacOS: 26.5.1 Second incident configuration (while running a playground in Xcode): Xcode: Version 26.6 (17F113) MacOS: 26.5.2 Second incident (looks like an underflow in Core 0): "bug_type":"210", ..., "os_version":"macOS 26.5.2 (25F84)", "roots_installed":0, ... "product" : "Mac17,6", "kernel" : "Darwin Kernel Version 25.5.0: ... "socRevision" : "11", "panicString" : "panic(cpu 0 caller 0xfffffe0051dde6fc): vm_object_activity_end(0xf3fffe14df4d2e00): underflow ... @vm_object_internal.h:700 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 25F84 Kernel version: Darwin Kernel Version 25.5.0: ... Exclaves boot status: BOOTED_EXCLAVEKIT Fileset Kernelcache UUID: 5311854233360499876BA3DD5FD3C710 Kernel UUID: BEA0911B-FF13-3AE9-816D-8DEF9DD951DF ... roots installed: 0 Paniclog version: 15 CORE 0 is the one that panicked. Check the full backtrace for details. CORE 1: PC=0xfffffe0051d5e7e0, LR=0xfffffe0051e5dc3c, FP=0xfffffecffaf33af0 CORE 2: PC=0xfffffe0051d14b6c, LR=0xfffffe0051d14b6c, FP=0xfffffec34a8f7ee0 ...
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Xcode 27 and build SDKs
Please help me understand how build SDKs work in Xcode 27. Let's say I have an older app that uses UIDesignRequiresCompatibility. When I a) select an iOS 26 Simulator in Xcode 27 and press "play" (build an run), the app shows up in design compatibility mode. b) select an iOS 27 Simulator in Xcode 27 and press "play" (build an run), the app shows up ignoring design compatibility mode. My questions: Does that mean a) is using iOS 26 as build SDK and b) is using iOS 27 as build SDK? What would happen if running an app built using iOS 26 build SDK on iOS 27? What would happen if running an app built using iOS 27 build SDK on iOS 26? How can 2. and 3. be done with the simulator? When I submit to App Store Connect, which build SDK is used?
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Enrollment stuck for weeks despite payment — Case 102924068161, Enrollment ID C4F9MQY752
My priority is activation, not the refund. I understand a refund for an earlier duplicate charge is also in progress, but that is not urgent for me — what I need most is for my membership to be activated so I can access App Store Connect and TestFlight. My app is fully built and ready; this enrollment delay is the only thing blocking me from launching. If anyone from the Apple Developer Support or Enrollment team could look into this case and help move it forward, I would be extremely grateful. I’m also glad to provide any additional documentation needed to complete the review. Thank you very much for your time.
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iOS 26.5 simulator failed process in-app purchases from Storekit configuration
When using iOS 26.5 simulator to test my in-app purchase module, the products were loaded from my configuration file correctly, but calling purchase on the product would always return userCancellled outcome. Changing to iPhone15 + iOS 18 simulator resolved this issue.
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Show backlinks on forums
It would be helpful if the Apple Developer Forums showed backlinks for each post similar to Discourse. On Discourse there is a section at the bottom of each post showing all of the other posts on the forum that link to it. FB23566821 https://github.com/feedback-assistant/reports/issues/809
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Enrollment not processing
I already enrolled and paid for the developer program but on the main developer page it still says "Join the Apple Developer Program" with a button to "Enroll Today" but when I click on it, it redirects me to a page that says "Sorry, you can’t enroll at this time. Your Apple Account is already associated with the Account Holder of a membership." I tried to speak to apple support about it at least a dozen times and they give me no reasonings or anything as to what the issue is and why I'm not able to get past this error. Every time I ask them for any update or an estimate on when I will even get an update, they just say they can't provide any information.
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CoreSimulator runtime registry becomes inconsistent after upgrading to macOS 27 beta 2: simctl list runtimes reports an old runtime that cannot be deleted
Environment • macOS 27 beta 2 • Xcode 27 beta • Apple Silicon Mac Summary After upgrading to macOS 27 beta 2 and Xcode 27 beta, an old iOS 18.5 simulator runtime remains registered internally but cannot be removed. There appears to be an inconsistency between different CoreSimulator commands. Observed Behavior xcrun simctl runtime list only reports the current runtime: == Disk Images == -- iOS -- iOS 26.1 (23B86) - 0753590B-CF3F-4944-899E-4F70698DB87C (Ready) Total Disk Images: 1 (7.8G) However, xcrun simctl list runtimes -j still reports an additional runtime: identifier: com.apple.CoreSimulator.SimRuntime.iOS-18-5 SimulatorVersion: 18.5 Build: 22F77 bundlePath: /Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime runtimeRoot: /Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot The runtime is reported as: "isAvailable": true The runtime no longer appears anywhere in Xcode. Attempting to remove it using the documented command fails: xcrun simctl runtime delete 22F77 Output: No runtime disk images or bundles found matching '22F77'. No matching images found to delete Using the runtime identifier also fails. The corresponding MobileAsset still exists: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/ It contains: c0d3fd05106683ba0b3680d4d1afec65f098d700.asset Its Info.plist contains: SimulatorVersion = 18.5 Build = 22F77 Another asset exists for the current runtime: SimulatorVersion = 26.1 Build = 23B86 The directory /Library/Developer/CoreSimulator/Volumes/iOS_22F77 exists as an empty directory. It appears to become active only when CoreSimulator queries the runtime. The runtime asset is no longer referenced by /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/com_apple_MobileAsset_iOSSimulatorRuntime.xml Expected Result After upgrading Xcode/macOS: • old runtimes should either be removable through xcrun simctl runtime delete or • they should no longer remain registered if Xcode has already removed them. Actual Result Different CoreSimulator commands report different runtime states. simctl runtime list only reports iOS 26.1. simctl list runtimes -j still reports iOS 18.5 as available. The old runtime cannot be deleted using the official command. The MobileAsset remains on disk and occupies storage, but there appears to be no supported method to remove it. Notes This looks like CoreSimulator's runtime registry and the runtime deletion mechanism have become inconsistent after upgrading to macOS 27 beta 2 and Xcode 27 beta.
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Enrollment ID and OTP fields not registering correct numbers of digits
Hi, I'm filling out the Legal Binding Authority confirmation form, and I've entered the 10 digit enrollment ID and the 6 digit OTP sent via email, but both fields are giving me errors saying that they're not the correct numbers of digits. This seems like a bug and it's blocking distribution.
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Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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Renew Membership Button Missing on Website and Apple Developer App
I recently received a notification that my Apple Developer Program membership will expire on July 24, 2026. I want to renew my membership before it expires, but I cannot find the renewal option anywhere. The “Renew Membership” button does not appear on the Apple Developer website. It also does not appear in the Apple Developer app. I then remembered that the membership was originally purchased through the Apple Developer app on another iPhone using a different Apple Account for Media & Purchases. The Apple Developer Program subscription is still visible under Subscriptions on that Apple Account. However, even when the Apple Developer app is opened on that device and I sign in with my Developer Account Holder account, there is still no Renew button or renewal option. My main concern is renewing the existing Developer Program membership before it expires, without creating a new membership or a new development team. Has anyone experienced this issue? How can I renew the existing membership before the expiration date when the renewal option is not available on either the website or the Apple Developer app? After the membership is renewed, I would also like to know whether it is possible to change the Apple Account used for future membership payments to my own Apple Account. Thank you.
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LLMs within Xcode - Why can't the model within an agent be selected but can within chat?
If I use the Claude Code agent within Xcode 27 beta 2, it defaults to Opus 4.8, but that burns through tokens too quickly so I'd like to switch it to Opus 4.7 or Sonnet, but there's no way to change that anywhere in Xcode that I can see? Also, if I use Chat, rather than the agent, then Xcode lets you select models, however for Claude it only offers Sonnet 4.5. Why? Why not 4.6 at least? Where are these limitations coming from? It's not from Claude so it must be Xcode Why are these limitations present?
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Organization enrollment stuck in a loop - please withdraw my pending enrollment so I can re-submit
Two weeks in a loop and hoping a staff member can step in. I'm enrolling my company, Zawaya GCC Advertising & Marketing (Kuwait), as an organization. My D‑U‑N‑S Number is active and correct, and the legal entity details match. The problem: when I first submitted, the applicant name and verification contact on the enrollment form were entered incorrectly. Both are locked on the submitted application.. there's no field for me to edit them, and my Apple Account name itself is already correct, so this isn't something I can fix on my side. Instead I'm stuck in an automated loop: I get an email asking me to upload documents, I upload them, and the response comes back that the applicant name and verification contact are wrong and must be changed.. the exact thing I can't change. Upload → rejected for the locked fields → asked to upload again. Two weeks, no progress. What I've already tried: Requested the correction through support multiple times (no action taken) Re-uploaded the requested documents several times Requested a phone callback three times.. held 2+ hours each with no answer My ask is a single, simple one: please withdraw/cancel this pending enrollment so I can start a fresh one with the correct applicant name and verification contact. I'm the company owner and haven't been charged, so re-submitting is no problem on my end. Case Number: 102912899650 Enrollment ID: PXJF4634XK I'll update this thread the moment anything moves. Thank you to anyone at Apple who can take a look.
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Having issues authorizing payment for Apple Developer Program
Hey guysI’ve been trying to pay for Apple Developer Program enrollment for about a week and still no luck. As well as I got from a small talk with the customer support – Apple never got my money. So it seems like my payment authorization fails all the time. But I don’t know what’s really going on.Have any of you ever had issues like that?Or maybe you just know what’s going on and how to fix it?
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Unable to Purchase Apple Developer Program Membership - India Region
Hello, I am trying to enroll in the Apple Developer Program as an Individual developer from India. My enrollment status shows: OM (Pending) When I try to complete the membership purchase, I receive the following errors: "Your Purchase Could Not Be Completed" "Unable to Purchase. This item is currently not available in your country/region." Details: Country/Region: India The payment is not being charged, and the enrollment remains in Pending status. Has anyone experienced this issue recently, and what steps were required to resolve it? Thank you.
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Unable to pay apple developer fees
I am trying to enroll in the Apple Developer Program as an Individual developer from India. My enrollment status shows: "Your Purchase Could Not Be Completed" "Unable to Purchase. This item is currently not available in your country/region." Has anyone experienced this issue recently, and what steps were required to resolve it? Thank you.
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iOS Ionic App Not Connecting to API (ERR_CONNECTION_REFUSED on iPhone)
Hello, I have a mobile app that works on Android. I want to make it work on iOS too. I already have experience with Android development, but not with iOS. On my Mac I installed: Node.js, VS Code, Xcode, Ionic. I successfully started my project in VS Code using npm start. Then I added the iOS platform using: ionic capacitor add ios After that I ran these commands in order: ionic build, ionic capacitor sync ios, ionic capacitor open ios. This opened Xcode. In Xcode, under Signing & Capabilities, I selected my team. On my iPhone, I enabled Developer Mode and restarted the phone. Then I connected my iPhone to my Mac via USB, selected it in Xcode, and clicked Run. After a few minutes, the build succeeded and the app appeared on my iPhone. My problem is that none of the APIs work on the iPhone. For example, the login API does not work, and I cannot log in. In the console I see this error: ERR_CONNECTION_REFUSED. In the Network tab I can see that the correct API endpoint is being called and the correct data is being sent. What is the problem? How can I make my app work on iOS, so I can test it?
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Unable to access Certificates Identifiers & Profiles as an Admin in Apple Organization Developer Program Account
Hi all, I’m an Admin user in an Apple Developer Program (Organization) team, but I’m unable to access Certificates, Identifiers & Profiles (CIP) on developer.apple.com. I’d like to understand what permission is missing and where it should be enabled. Context Program type: Apple Developer Program (Organization) My role in App Store Connect: Admin I can access App Store Connect normally, but CIP resources on developer.apple.com are blocked. The Account Holder can access CIP normally. What I see (Problem) In the Apple Developer portal → Certificates, Identifiers & Profiles, I get: “Access Unavailable — You currently don't have access to this membership resource. Contact your team's Account Holder or an Admin.” In Xcode → Settings → Accounts → Team, the “Certificates, Identifiers, & Profiles” section shows a red error indicator and doesn’t load. Only my account is affected; the Account Holder is not. What we’ve tried / confirmed Membership is active (renewal date is valid) Signed out/in of Xcode and re-added my Apple ID Confirmed selecting the correct Organization team in Xcode / Developer portal Account Holder confirmed they can access CIP Questions For an Organization team, what exact permission(s) are required for a member to access Certificates, Identifiers & Profiles? Where is this access controlled — App Store Connect → Users and Access vs developer.apple.com → People? If Admin in App Store Connect is not sufficient, what additional role/setting is needed to grant CIP access?
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Developer Program enrollment still pending after payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. Thanks in advance for your help and feedback! — Martin
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Developer account issue
Dear Apple Developer Support, I am writing to request your urgent assistance regarding my Apple Developer account. On June 5, 2026, I received an email requesting additional verification documents, specifically: A valid government-issued photo ID At least two proofs of address I uploaded all the requested documents on the same day. However, since June 19, 2026, I have lost access to my account resources and have been unable to submit or release app updates. I have been an active member of the Apple Developer Program since 2015, and this situation is significantly affecting my ability to maintain my apps. I have already contacted Apple several times by both phone and email, but unfortunately I have not received any response or update regarding the status of my verification. Could you please review my case, confirm that my documents have been received, and let me know if any additional information is required? I would greatly appreciate any assistance in resolving this matter as soon as possible. Thank you for your time and support. I look forward to your response. Kind regards,
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App Startup with Debugger in Xcode 26 is slow
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work... I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
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26
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Kernal Panics while building in Xcode
I have had two kernel panics while building in Xcode, or running extremely simple interactions with a single Swift Double in playgrounds in Xcode. Has any one else seen this while building in Xcode? For whatever it is worth, Gemini states it is not a hardware problem, but something to do with "aggressive memory security protocols to support modern unified architectures and stricter platform boundaries", and that this is a an assertion error in Darwin. Given that this happened twice over the last three days, I'm a little concerned. Thanks in advance Hardware: M5 Max with 129 GB, and ~720 GB of storage First incident configuration (while building in Xcode): Xcode: 26.5 MacOS: 26.5.1 Second incident configuration (while running a playground in Xcode): Xcode: Version 26.6 (17F113) MacOS: 26.5.2 Second incident (looks like an underflow in Core 0): "bug_type":"210", ..., "os_version":"macOS 26.5.2 (25F84)", "roots_installed":0, ... "product" : "Mac17,6", "kernel" : "Darwin Kernel Version 25.5.0: ... "socRevision" : "11", "panicString" : "panic(cpu 0 caller 0xfffffe0051dde6fc): vm_object_activity_end(0xf3fffe14df4d2e00): underflow ... @vm_object_internal.h:700 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 25F84 Kernel version: Darwin Kernel Version 25.5.0: ... Exclaves boot status: BOOTED_EXCLAVEKIT Fileset Kernelcache UUID: 5311854233360499876BA3DD5FD3C710 Kernel UUID: BEA0911B-FF13-3AE9-816D-8DEF9DD951DF ... roots installed: 0 Paniclog version: 15 CORE 0 is the one that panicked. Check the full backtrace for details. CORE 1: PC=0xfffffe0051d5e7e0, LR=0xfffffe0051e5dc3c, FP=0xfffffecffaf33af0 CORE 2: PC=0xfffffe0051d14b6c, LR=0xfffffe0051d14b6c, FP=0xfffffec34a8f7ee0 ...
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Xcode 27 and build SDKs
Please help me understand how build SDKs work in Xcode 27. Let's say I have an older app that uses UIDesignRequiresCompatibility. When I a) select an iOS 26 Simulator in Xcode 27 and press "play" (build an run), the app shows up in design compatibility mode. b) select an iOS 27 Simulator in Xcode 27 and press "play" (build an run), the app shows up ignoring design compatibility mode. My questions: Does that mean a) is using iOS 26 as build SDK and b) is using iOS 27 as build SDK? What would happen if running an app built using iOS 26 build SDK on iOS 27? What would happen if running an app built using iOS 27 build SDK on iOS 26? How can 2. and 3. be done with the simulator? When I submit to App Store Connect, which build SDK is used?
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