I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.
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Error message:
Previous preparation error: The developer disk image could not be mounted on this device.; Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
I had no issues previously with my iPhone 13 Pro running iOS 18 and my XCode 15. Now, after switching to the iPhone 16 Pro, it won't work.
I've tried restarting my phone several times, quitting XCode, removing and readding developer mode—nothing quite works.
Hi,
i have met error below when i tried to po one attributes of an instance in my Xcode lldb:
error: type for self cannot be reconstructed: type for typename "$xxxxx" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
Is there anybody met the same error before? I urgently want to know why this happen and how to fix this issue.
My macOS Version is Sequoia v15.0.1, Xcode16.0. This problem showed after i upgraded my macOS and Xcode version.
I updated Xcode and MacOS recently and haven't been able to compile my Flutter app on iOS devices/simulators since then. The error keeps changing every time I run it but here's one of the output in the terminal after running flutter run:
Uncategorized (Xcode): Command SwiftGeneratePch emitted errors but did not return a nonzero exit code to
indicate failure
Error (Xcode): no such file or directory:
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation'
Error (Xcode): stat cache file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphonesimulator18.0-22A3362-
db63dc9361471f152f572502bdbfe70a.sdkstatcache' not found
Error (Xcode): unable to rename temporary
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC-56601391.pcm.tmp' to output file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC.pcm': 'No such file or directory'
Error (Xcode): could not build module 'UIKit'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/build/ios/Debug-iphonesimulator/Flutter.framewo
rk/Headers/FlutterAppDelegate.h:7:8
Error (Xcode): could not build module 'Flutter'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/GeneratedPluginRegistrant.h:9:8
Error (Xcode): failed to emit precompiled header
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/Runner-eifcguceazlwumgsyzegclqdrbqt/Build/Intermed
iates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_PB6A5GFLTNPC-clang_3F9VRK3CXAUUD.pch' for
bridging header
'/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/Runner-Bridging-Header.h'
Uncategorized (Xcode): Command PrecompileSwiftBridgingHeader emitted errors but did not return a nonzero exit
code to indicate failure
Uncategorized (Xcode): Command SwiftEmitModule failed with a nonzero exit code
Uncategorized (Xcode): Command SwiftCompile failed with a nonzero exit code
Could not build the application for the simulator.
Error launching application on iPhone 16 Pro.
What I have tried so far:
Deleting iOS SDK and simulators
Cleaning Xcode build cache using cmd+shift+k
Creating a new Flutter project and trying to compile it (it failed so that reduces the chances of it being a Flutter issue)
Clearing the DerivedData folder
Clearing settings and cache of simulators
Restarting laptop
Versions:
Xcode: 16.0
iOS: 18.0
MacOS: 15.1 (didn't work with 15.0 either)
Flutter: 3.24
Topic:
Developer Tools & Services
SubTopic:
Xcode
WKWebView based apps crash in today's Xcode 16.4 iOS 18.5 simulator with messages including:
"Library not loaded: /usr/lib/swift/libswiftWebKit.dylib"
and of the form
"/Users/yyy/Library/Developer/Xcode/DerivedData/zzz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file)"
Xcode Cloud builds are hanging forever at the final step, Prepare Build for App Store Connect. This is a common issue that requires some fix in Cupertino.
Reporting this in the afternoon of Jan 13, Pacific Time.
I have installed Sequoia and Xcode 16 and now I can't add packages to my (or any project). I just get a message saying the package can't be resolved. Basically I can't carry on developing.
SORT THIS OUT APPLE
Xcode 16.2 runs well, but encountered the problem in Xcode 16.3.
Topic:
Developer Tools & Services
SubTopic:
Xcode
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work...
I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
I have had this notice for a while: Registration is being processed for these devices. They may become available for development and ad hoc distribution in 24 to 72 hours. Changes to device availability will appear in the Status column.
The status for my new iPhone has been stuck in this "Processing" state. See image:
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies.
In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error:
"[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'"
Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly.
Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes.
Has anyone else experienced this issue or found a workaround?
After updated to Tahoe 26.2 and Xcode 26.2 it seems to have forgotten the Model Provider I had configured. I create a new Model Provider and it works fine, until I exit Xcode. When I open Xcode again my Model Provider is gone.
It all worked fine before I did the updates of MacOS and Xcode.
I'm not able to download my Private key since Yesterday and I get the following error message when I click on "Download"
Auth Key can only be downloaded once. This auth key has already been downloaded.
I revoked all my existing keys and created new ones and I get the same error message. I tried all the mentioned solutions on this forum and StackOverflow like using Safari,turning off VPNs,removing spaces from Key name, using my iPhone, using a Mac, incognito/private mode on Windows Microsoft Edge, clicking done then pressing download after, right clicking on download Linked File as...nothing seems to work
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following:
> xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/
Beginning asset download...
2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17A5295f;
})
From Console.app:
DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain))
Note that I am online. I've tried restarting my computer and Xcode and using a different network.
Здравствуйте.
Подскажите пожалуйста, кто решил данную проблему?
Спасибо.
I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes.
Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running.
ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
Hi there,
I uploaded an update bundle for the posted app, but I got a rejection message.
ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about.
Does anybody know what could cause this issue?
Any help would be appreciated.
Thanks.
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file.
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="text/dssfilelist">
<comment>DeepSkyStacker file-list file</comment>
<glob pattern="*.dssfilelist" />
</mime-type>
</mime-info>
I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated.
So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
I'm trying to run my app on my iPhone and XCode is unable to detect it.
Versions (as of time of writing, these are all the latest versions)
XCode: 15.0.1
iOS: 17.1.2
macOS: Sonoma 14.1.2
What I've tried
Updating all hardware to the latest versions.
Restarting all hardware.
Clearing cache/derived data.
Using different USBC ports/cables.
Using the XCode 15.1-Beta 3 (the latest beta)
Clearing trusted computers and re-trusting
Disabling Multipath Networking (solution for someone else on the dev forums)
Creating a brand new xcode project.
Disabling all wifi/bluetooth and reconnecting
Using different wifi networks
Calling mac support (they directed me back here)
Scouring forums
What happens
I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process.
iPhone CAN be detected on my other laptop
When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop.
(using the same cable/wifi network/etc)
XCode 15.0.1
macOS: Ventura 13.6.1
iPhone 17.1.2 (I'm using the same iPhone)
The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma.
Please for the love of god, halp!!!