I am not able to load my Apple Developer account details in Xcode in my new MacBook. After going to preferences in Xcode and signing in with Apple ID, after few seconds, it prompts the following error “Unexpected nil property at path: 'Actor/relationships/providerid’”. How can I fix this.
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Hi,
When launching my app on the iOS 18 simulator using Xcode 26 beta, the app crashes immediately with a missing symbol error:
dyld[23801]: Symbol not found: _NSUserActivityTypeBrowsingWeb
Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib
Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices
Symbol not found: _NSUserActivityTypeBrowsingWeb
Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib
Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices
dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-18-0.22A3351/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/
Notes:
I have only tested on the iOS 18 simulator so far.
I have not yet tested on earlier iOS versions or physical devices.
The app runs fine on iOS 26 simulator using Xcode 26, so the crash seems specific to the iOS 18 simulator.
This looks like a system symbol that may not be linked properly in the iOS 18 simruntime.
Is this a known issue with the iOS 18 SDK or simulator runtime in Xcode 26 beta?
Thanks!
I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.
Error message:
Previous preparation error: The developer disk image could not be mounted on this device.; Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
I had no issues previously with my iPhone 13 Pro running iOS 18 and my XCode 15. Now, after switching to the iPhone 16 Pro, it won't work.
I've tried restarting my phone several times, quitting XCode, removing and readding developer mode—nothing quite works.
Hi,
i have met error below when i tried to po one attributes of an instance in my Xcode lldb:
error: type for self cannot be reconstructed: type for typename "$xxxxx" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
Is there anybody met the same error before? I urgently want to know why this happen and how to fix this issue.
My macOS Version is Sequoia v15.0.1, Xcode16.0. This problem showed after i upgraded my macOS and Xcode version.
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
WKWebView based apps crash in today's Xcode 16.4 iOS 18.5 simulator with messages including:
"Library not loaded: /usr/lib/swift/libswiftWebKit.dylib"
and of the form
"/Users/yyy/Library/Developer/Xcode/DerivedData/zzz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file)"
I updated Xcode and MacOS recently and haven't been able to compile my Flutter app on iOS devices/simulators since then. The error keeps changing every time I run it but here's one of the output in the terminal after running flutter run:
Uncategorized (Xcode): Command SwiftGeneratePch emitted errors but did not return a nonzero exit code to
indicate failure
Error (Xcode): no such file or directory:
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation'
Error (Xcode): stat cache file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphonesimulator18.0-22A3362-
db63dc9361471f152f572502bdbfe70a.sdkstatcache' not found
Error (Xcode): unable to rename temporary
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC-56601391.pcm.tmp' to output file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC.pcm': 'No such file or directory'
Error (Xcode): could not build module 'UIKit'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/build/ios/Debug-iphonesimulator/Flutter.framewo
rk/Headers/FlutterAppDelegate.h:7:8
Error (Xcode): could not build module 'Flutter'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/GeneratedPluginRegistrant.h:9:8
Error (Xcode): failed to emit precompiled header
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/Runner-eifcguceazlwumgsyzegclqdrbqt/Build/Intermed
iates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_PB6A5GFLTNPC-clang_3F9VRK3CXAUUD.pch' for
bridging header
'/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/Runner-Bridging-Header.h'
Uncategorized (Xcode): Command PrecompileSwiftBridgingHeader emitted errors but did not return a nonzero exit
code to indicate failure
Uncategorized (Xcode): Command SwiftEmitModule failed with a nonzero exit code
Uncategorized (Xcode): Command SwiftCompile failed with a nonzero exit code
Could not build the application for the simulator.
Error launching application on iPhone 16 Pro.
What I have tried so far:
Deleting iOS SDK and simulators
Cleaning Xcode build cache using cmd+shift+k
Creating a new Flutter project and trying to compile it (it failed so that reduces the chances of it being a Flutter issue)
Clearing the DerivedData folder
Clearing settings and cache of simulators
Restarting laptop
Versions:
Xcode: 16.0
iOS: 18.0
MacOS: 15.1 (didn't work with 15.0 either)
Flutter: 3.24
Topic:
Developer Tools & Services
SubTopic:
Xcode
Xcode 16.2 runs well, but encountered the problem in Xcode 16.3.
Topic:
Developer Tools & Services
SubTopic:
Xcode
XCode 13 is super slow, build time is 10~20 times longer than Xcode 12。The worst release ever.
I have installed Sequoia and Xcode 16 and now I can't add packages to my (or any project). I just get a message saying the package can't be resolved. Basically I can't carry on developing.
SORT THIS OUT APPLE
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies.
In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error:
"[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'"
Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly.
Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes.
Has anyone else experienced this issue or found a workaround?
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following:
> xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/
Beginning asset download...
2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17A5295f;
})
From Console.app:
DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain))
Note that I am online. I've tried restarting my computer and Xcode and using a different network.
I'm not able to download my Private key since Yesterday and I get the following error message when I click on "Download"
Auth Key can only be downloaded once. This auth key has already been downloaded.
I revoked all my existing keys and created new ones and I get the same error message. I tried all the mentioned solutions on this forum and StackOverflow like using Safari,turning off VPNs,removing spaces from Key name, using my iPhone, using a Mac, incognito/private mode on Windows Microsoft Edge, clicking done then pressing download after, right clicking on download Linked File as...nothing seems to work
Hi there,
I uploaded an update bundle for the posted app, but I got a rejection message.
ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about.
Does anybody know what could cause this issue?
Any help would be appreciated.
Thanks.
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file.
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="text/dssfilelist">
<comment>DeepSkyStacker file-list file</comment>
<glob pattern="*.dssfilelist" />
</mime-type>
</mime-info>
I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated.
So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
I have a MacMini M2 machine running Sequoia 15.1 OS. On this machine, I am running a Virtual Machine, utilizing the Virtualization.Framework, with the same OS version, 15.1.
Logging into my account in the System Settings is successful. Next, I need to add my account in Xcode 16.1. While the initial login is successful, Xcode immediately displays the following error:
Decoding Error.
There was a failure decoding response: (HTTP 401, 60 bytes) The data couldn’t be read because it isn’t in the correct format.
As a result, I cannot see any account information, teams, etc.
A very similar bug has been reported at this issue - https://developer.apple.com/forums/thread/759877, but there has been no progress or updates there.
Is there any chance to fix this and get it working?
The Foundation Models Framework stopped working after Xcode failed to download the "Predictive Code Completion Model".
What happened was on macOS Tahoe 26.0:
Downloaded and installed Xcode 26 Beta (17A5241e)
Worked with Foundation Models framework. Everything worked fine. ✅
Opened Xcode 16.4
This triggers the downloading of Predictive Code Completion Model which then fails.
Go back into Xcode 26 Beta, Foundation Models framework no longer works. ❌ Error: "Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset"
What I've tried or checked:
Reinstalling Xcode 26 Beta
Uninstalling both Xcodes and only installing Xcode 26 Beta
Checked available space on drive (over 300 GB free)
Restarted Mac
Restarted Xcode 26
Changed wifi networks
Turned on VPN
Deleted the Library > Developer > Xcode folder and reinstalled Xcode 26
Feedback Report
FB18208139: Can't download Predictive Code Completion Model - Xcode 26
Screenshots
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am experiencing an issue where my Mac's speakers will crackle and pop when running an app on the Simulator or even when previewing SwiftUI with Live Preview.
I am using a 16" MacBook Pro (i9) and I'm running Xcode 12.2 on Big Sur (11.0.1).
Killing coreaudiod temporarily fixes the problem however this is not much of a solution.
Is anyone else having this problem?