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StoreKit2: Testing AppTransaction Receipt Verification?
I just boxed up AppTransaction API. In the debug environment it appears to always return a VerificationResult that is .verified Unlike Storekit1 calling AppTransaction.shared does not seem to cause a sandbox receipt to actually get written on the app bundle in Derived data. I was trying to purposefully mess with the receipt in order to get AppTransaction to fail so I can test how my app behaves when errors occur but there is no receipt to mess with. I tried using the old exit(173) API and it does cause a receipt to be fetched but that seems to be completely ignored by AppTransaction, it validates even if you trash or tamper with the receipt given by exit(173). Is there a good way to test receipt validation failure using the high level Storekit2 API?
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iOS 26 tabViewBottomAccessory doesn't work with tabViewSidebarBottomBar
The code is shown as follows. Once the tabViewBottomAccessory is enabled, the tabViewSidebarBottomBar disappears. TabView { Text("tab a") .tabItem { Image(systemName: "a.square") Text("Tab A") } .ignoresSafeArea(edges: [.all]) Text("tab b") .tabItem { Image(systemName: "b.square") Text("Tab B") } .ignoresSafeArea(edges: [.all]) } //.tabViewBottomAccessory { // Text("tabViewBottomAccessory") //} .tabBarMinimizeBehavior(.onScrollDown) .tabViewStyle(.sidebarAdaptable) .tabViewSidebarBottomBar { Text("tabViewSidebarBottomBar") }
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Xcode 26 on Tahoe crashing
I've instilled Tahoe and Xcode 26(17A324) and the combination is virtually unusable, particularly the latter I'm no longer able to build projects reliably. My workflow is completely disrupted by a spinning beach ball so just a warning that you might want to delay until taking the plunge as I should have done. Fortunately, I have a back sequoia machine I can use instead.
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Provisioning problem
Totally noob programmer here, forgive me if this is a basic user error. But there seems to be a mismatch between my apple id identifier and my team identifier. It has been automatically configured, and worked until today, but while trying to run a new app on my iphone i all of a sudden got "Failed to install embedded profile for com.kylland.formattingtest : 0xe800801a (This provisioning profile does not have a valid signature (or it has a valid, but untrusted signature).)". Now it does not work on any apps. Went through what chatgpt had to give me, trying to log in and out, made sure automatic signing is enabled and tried to delete the key from keychain. Still comes up with two different keys.
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Xcode 26 RC unable to compile asset catalogs on CI
This started with Xcode 26 beta 7, however it has continued to occur with the release candidate. Whenever I try to compile our asset catalog + icon composer icon for our AppKit/SwiftUI-based macOS app, actool fails with the following exception: *** Terminating app due to uncaught exception 'IBPlatformToolFailureException', reason: 'The tool closed the connection (AssetCatalogAgent-AssetRuntime) Last command: _ON_QUEUE_sendMessage:toChannelReturningError:during: Backtrace of last command: 0 -[IBAbstractPlatformToolProxy _ON_QUEUE_sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 1 __74-[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:]_block_invoke (in IDEInterfaceBuilderKit) 2 _dispatch_client_callout (in libdispatch.dylib) 3 _dispatch_lane_barrier_sync_invoke_and_complete (in libdispatch.dylib) 4 DVTDispatchSync (in DVTFoundation) 5 -[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 6 -[AssetCatalogRemoteAgentProxy compileItemsWithCatalogRelativeIdentifierPaths:tagSolutionSpace:andStickerPacksWithCatalogRelativeIdentifierPaths:options:] (in IDEInterfaceBuilderCocoaTouchIntegration) 7 -[IBICLARToolCARCompiler compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogCocoaTouchKit) 8 -[IBICAbstractPlatformAdapter compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogFoundation) 9 __84-[IBICAbstractPlatformAdapter compileSelectedItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 10 __93-[IBICAbstractPlatformAdapter compileStandaloneCatalogItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 11 __DVT_CALLING_CLIENT_BLOCK__ (in DVTFoundation) 12 __DVTDispatchAsync_block_invoke (in DVTFoundation) 13 _dispatch_call_block_and_release (in libdispatch.dylib) 14 _dispatch_client_callout (in libdispatch.dylib) 15 _dispatch_main_queue_drain.cold.5 (in libdispatch.dylib) 16 _dispatch_main_queue_drain (in libdispatch.dylib) 17 _dispatch_main_queue_callback_4CF (in libdispatch.dylib) 18 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation) 19 __CFRunLoopRun (in CoreFoundation) 20 CFRunLoopRunSpecific (in CoreFoundation) 21 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) 22 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileQueue:executesAsynchronously:] (in DVTFoundation) 23 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileBlockExecutesConcurrently:] (in DVTFoundation) 24 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:waitingForSemaphore:] (in DVTFoundation) 25 -[IBCLIImageCatalogToolPersona compileCatalogCollection:withPlatformAdapter:arguments:outputDictionary:] (in ibtoold) 26 -[IBCLIImageCatalogToolPersona invokeArguments:outputDictionary:] (in ibtoold) 27 -[IBCLIImageCatalogToolPersona runSingleInvocation:outputtingToFileHandle:andVerifyingEnvironment:] (in ibtoold) 28 IBCLIServerRunSingleInvocation (in ibtoold) 29 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke_2 (in ibtoold) 30 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke (in ibtoold) 31 -[IBCLIErrorForwarder forwardErrorOutputToDescriptor:whileInvokingBlock:] (in ibtoold) 32 IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess (in ibtoold) 33 main (in ibtoold) 34 start (in dyld) I can't seem to get it to compile consistently — it works fine locally. I would ❤️ a workaround, otherwise I'm not sure that we'll be able to ship an update to our app for macOS 26. FB20183399
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Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = "Critical" content.body = "Example" content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
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editing Makefile in Xcode editor
I want to edit a Makefile using the Xcode editor (part of my project). I can create and edit the file, but Xcode seems to assume it’s a Swift file — it applies Swift syntax highlighting, and I get incorrect suggestions while editing. I tried changing the “Open As” option from “Source Code,” but there’s no “Plain Text” option available. I’m using Xcode 16.4. I’ve seen suggestions like: • Using an external editor (which works, but feels clunky), • Renaming the file to something like Makefile.txt (but that breaks standard CLI use, e.g. make expects Makefile). Not too happy with either workaround — did I overlook a proper way to just edit a Makefile in Xcode without confusion? Any suggestions appreciated! Thanks, Lourens
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Unable to install “My App” after installing iOS 26, macOS 26, Xcode 26.
Error: Unable to install “My App” Failed to install embedded profile for com.apple.myapp : 0xe800801a (This provisioning profile does not have a valid signature (or it has a valid, but untrusted signature).) I've tried almost everything, but I keep getting the same message on a Mac Mini M1 and several physical iPhones (11 and 16, both Pro). On a MacBook Air (Sequoia 15.7) with the same account, the same profiles work without any problems; and on simulators with iOS 26, it also works without any problems. This clearly tells us that the provisioning profile is not the problem, which is what the message mentions. It obviously has to do with the 26 update. P.S All of this worked fine before installing iOS, macOS, and Xcode 26.
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About APNs
有効期限が2026年10月10日のApple Push Servicesに記載されている証明書について、その内容を確認すると、以下の出力が表示されます。 notBefore=2022 年 7 月 14 日 10:XX:XX GMT notAfter=2023 年 8 月 13 日 10:XX:XX GMT このため、Firebase は証明書の有効期限が切れていると認識し、アップロードを許可しません。 この問題の既知のバグや回避策があれば教えていただけますか?
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Unable to find a team with the given Content Provider ID With xcodebuild -authenticationKeyIssuerID command
Hi Developers, I use xcodebuild command with "-authenticationKeyIssuerID" params, but I got some error message. I'm sure my settings is right, so is there any advise. Unable to find a team with the given Content Provider ID '52f5e342-ae11-4fbb-b765-f19ae4bf80c7' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support
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Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example: https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547 Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions? Some background info: Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling "Include all app icon assets" under target settings ensured that older macOS versions would use the old app icons while Tahoe the new Icon Composer glass one. Since Xcode beta 4 this technique no longer works. Xcode instead insists on populating Assets.car with Icon Composer generated variants, disregarding the App Icon provided in Assets. Although the App Icon in Assets makes its way to a .incs file in the app bundle's Contents/Resources folder, but that is not used by macOS anymore and is there for some compatibility purposes. The Assets.car file (which matters) only contains the variants generated by Icon Composer and does not contain the png icons provided in the Assets.
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MDM Vendor CSR Signing Certificate (Server-based MDM Solution)
After contacting Apple Support regarding MDM support for my Apple Developer Account, I received a link for my MDM request. The form in the link however requests for my Apple ID which seems to only be possible if I have an App on the AppStore. Considering I am only building an MDM Server I can not provide an Apple ID for this purpose. I have tried explaining this to the AppleSupport contact but I'm not getting any real result. I would appreciate any suggestions or support from this forum. I specifically require access to the MDM Vendor CSR Signing Certificate so that I can generate the APNs MDM Push Certificate needed for our MDM server to communicate with Apple devices.
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Xcode Cloud timeouts
Hey, We're crunching to get our products ready for the announcements next week but are being slowed down by Xcode Cloud. Builds are failing and are extremely slow. We're using the latest Xcode beta and latest macOS release so we can upload our builds continuously to TestFlight. We're seeing builds taking up to almost an hour, even though takes around 10-15 minutes when it doesn't fail. The errors we're seeing seem to be timeout, for example: Showing All Errors Only The step invocation hit a user timeout. The xcodebuild build invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes. Here are links to some builds which have been restarted multiple times but keep failing for reasons out of our control. Please advice on how to get unblocked. https://appstoreconnect.apple.com/teams/69a6de80-3540-47e3-e053-5b8c7c11a4d1/apps/1102236212/ci/groups/8da12ae3-b454-4810-abe8-829f1af56a54 https://appstoreconnect.apple.com/teams/69a6de80-3540-47e3-e053-5b8c7c11a4d1/apps/1102236212/ci/groups/ee7b1fae-1363-4265-9d64-692434b7ebf2 https://appstoreconnect.apple.com/teams/69a6de80-3540-47e3-e053-5b8c7c11a4d1/apps/1102236212/ci/groups/fd915140-db2c-4b3b-bff4-16939c22665a
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Delay beyond 75 days - Apple Developer Program Enrolment for non-profit
Applied to the developer program with the waiver for a non-profit that I'm associated with. Application process was initiated on July 4th 2025 and have followed up multiple times since to get an update or clarity on timelines. We have a DUNS number. We are a registered NON PROFIT in INDIA and have the relevant documentation as required by them. We have submitted all of these documents at least twice for review but there's no update from Apple's end. Anyone have any recourse for escalation?
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Full Xcode on iPad Pro with M-series processors
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode. Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility. The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins. There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices. The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
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Passkey fails only on developer.apple.com
I've got a weird issue where Passkey fails, but only on developer.apple.com. Here's how it manifests: On portal, select "Sign In With Passkey" Get prompted with TouchId (on my MacBook) Portal says "can't verify your account" However: Sign in with Password works fine Sign in with Passkey on any other website works fine Not sure if it's related, but this appears to have happened around the time I had my logic board replaced. I did have weird issues with my iCloud account where I had to sign out of all devices, then sign back in. I assume this has to do with the hardware having the same serial number, but somehow appeared like a different computer in other ways. Things I've tried: In Passwords app, searching for "apple.com", I only see passwords, no passkeys. However, Safari password auto-fill always suggests the passkey entry first. developer.apple.com does not appear to have any way of managing sign-in credentials accounts.apple.com does not appear to be any way to manage passkeys. Sign in with Passkey on iPhone also results in "can't verify your account". Called AppleCare support, they were unable to help. Since Passkeys work for other websites, they believe this is a problem specifically with developer.apple.com. They suggested calling Developer support. Called Developer support, they were unable to help. They said AppleCare Support is best suited. Filled out Feedback (FB18185623) System: macOS 15.6 Safari 18.6 Has anyone else encountered anything weird like this? Is there any way to fix this? It would be nice if I could just delete the old passkey and create a new one. But I can't find any tool that will let me do that.
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