Hi, I wonder if there's something that can be configured to force Xcode (and preferably MVD too) to use Ethernet connection between Mac Mini and Apple Vision Pro (over a USB hub, not a direct USB connection)?
If I connect AVP to Mac directly via USB, the bridge gets created and both MVD and Xcode default to it, which is great because of higher speed and lower latency.
My problem is that I work with external camera, so I can have either the camera, or the Mac connection, but not both. I tried to solve that by plugging in a small active USB hub, so the strap and camera are connected to it, plus it has Ethernet adapter, which is plugged into Mac port. I tried with internet sharing on Mac - AVP has internet access, I can ping AVP from Mac, but Xcode and MVD still use wifi. I tried to manually configure bridge without internet sharing - same effect. I tried to make the bridge highest priority connection - nothing changed. I tried to force routing to AVP IP over the bridge - nothing (and it seems that my routing entry went missing after some time and was replaced by "use wifi interface").
So - is there something more I can do to make at least Xcode go over the cable? Debugging over wifi often takes forever.
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I had a free developer account and now have a paid account.
I can now install unlimited number of apps on my personal devices.
I want to install more than 3 apps on a device of a family member. The device of this member has been registered under Certificates, Identifiers & Profiles.
When I try to install apps with xCode on this family device I still get the message that I reached the limit of 3 apps (free account).
By signing & capabilities I use the paid account as team.
I have deleted all the apps on that device where installed with the free account, restarted the device and restarted xcode but the problem still exists.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi everyone,
I’m developing a cross-platform mobile app (React Native) but I don’t currently own a Mac.
What is the most reliable and professional way to:
Build the iOS version
Test it properly (real device / TestFlight)
Upload it to the App Store
Are cloud Mac services (like MacinCloud, AWS Mac, etc.) considered stable for production release workflows?
Is there any fully supported workflow without direct access to a physical Mac?
Would appreciate real-world experience from developers who faced the same situation.
Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Instruments
› It is reasonable to assume Xcode AI integration means AI being able to change the build target...
“Why can Xcode Intelligence see source files but not .xcodeproj/project.pbxproj for direct edit?”
“Is this a known limitation/bug in Xcode 26.3 RC Project Context or MCP Xcode Tools?”
“Any required entitlement/setting beyond Intelligence > Xcode Tools for build-setting edits?”
Currently, I have purchased the Apple Developer Program for 4 days. However, I can not access or hear any news from Apple team that where I was wrong or do my account have any problems.
I have been trying to enroll in the Apple Developer Program for the past two weeks, but I keep encountering different errors. Most of the time, I receive a 404 error page saying, “Something went wrong. Try again.”
Three days ago, $100 was deducted from my bank account by Apple, but my developer account status still shows “Pending.”
Apple states that “Your purchase may take up to 48 hours to process,” but it has now been more than 48 hours and there has been no update.
I have already:
Sent an email to devpayment @apple.com
with screenshots and full details (no response).
Opened a case through Apple Developer Program Support and only received an automated reply saying, “Thank you for contacting us.”
At this point, it feels like there is no real support available to resolve this issue.
Has anyone experienced something similar? How did you resolve it?
Thank you.
I add the following info in the build settings of my app.
Then I also add the icon to my asset.
I build the app, it works normally, but I notice that when I changed the icon to 'AppIcon-Defaults', The icon change alert didn't appear. but it succeeds
.
I uploaded the archive to App Store I got:
ITMS-90895: Missing Icon - The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “AppIcon-Defaults” that references asset “AppIcon-Defaults.” No such asset is present in the asset catalog.
Then I use xcrun --sdk iphoneos assetutil --info Assets.car to check the assets inside the archieved app, It have the asset.
Hello,
We have applied for the Apple Developer Program under a government organization account. After submitting the enrollment, we received a confirmation email stating that the request was received and that we would be contacted after verification of authorization to bind the organization to the Apple Developer Program legal agreements.
However, it has been quite some time, and we have not received any further updates regarding the verification process.
We would like to understand:
What is the usual verification timeline for government organizations?
Is extended verification common for government entities?
Is there anything additional we should do from our side to help move the process forward?
If anyone has experienced a similar situation or can share guidance, it would be greatly appreciated.
Thank you.
Hi!
I have a Catalyst app that embeds command line utility. So the project has two targets:
Catalyst target, this target depends on #2 and embeds it into its bundle.
macOS target, the command line tool.
Both targets have package dependency to the same package.
I used this to embed the CMD tool.
Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error:
error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o'
note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o'
note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o'
What I have tried to fix archiving:
Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist.
Adding an aux framework that act as container for the package. Doesn't work.
Splitting targets into different projects, making workspace and cross-project reference. Doesn't work.
My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets.
How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories.
Simple building and running the project works, why archiving doesn't want to?
I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3.
Thank you!
Hello,
I am having a recurring issue using Swift Playgrounds version 4.6.4 on macOS 26.1.
Upon opening a file and every other time I start typing in the code section I get a prompt, the image below, two or three times. It doesn't matter if I accept or decline all or some of the prompts, as soon as I start typing on another line I get prompted another two or three times for permission.
It appears to me that prompt generates every time the preview pane tries to update. Declining the prompt breaks the preview but accepting the prompt only gets you through a single line of code before it appears again.
I believe this issue started after I updated to macOS26.1 as I had not encountered it before. I've also opened other files with Swift Playgrounds and encounter the same problem.
It could also be unrelated to the update and could be an issue with some permission setting somewhere, however, I have been unable to find what or where it could be.
Is anyone else experiencing this?
Thank you for your time :)
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity.
There is a red bar reading "rdar" and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that.
I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating.
Please fix this.
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3.
I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to).
Are there any options that I'm missing here?
Hello Apple Developer Support Team,
I am looking for guidance regarding a prolonged Apple Developer Program enrollment issue and would appreciate any advice from the community or Apple Developer Support team.
I created an Individual Apple Developer account on 10 January 2026 and completed the payment successfully on 11 January 2026. Since then, the enrollment status has remained pending, and I am still unable to access App Store Connect, create certificates, or manage identifiers.
Here is what I have already completed from my side:
• Verified my Apple ID with Two-Factor Authentication enabled
• Submitted all required information and provided proper documents during enrollment
• Checked for any pending agreements or additional actions in the developer portal
• Opened an official support case via Apple Developer Contact Support
• Followed up multiple times on the same case
Unfortunately, it has now been more than one month, and there has been no response or update from the Apple Developer Support team, while the account remains in pending status.
I kindly request guidance from the community and, if possible, visibility from Apple Developer Support regarding the following:
• Is there any direct escalation process for enrollment issues?
• Are there alternative ways to contact Apple when a support case remains unanswered?
• Could there be any additional verification steps that are not visible in the portal?
Any professional advice or shared experience would be greatly appreciated.
Thank you in advance.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
I purchased the "Apple Developer Program - Membership for one year" since a week ago, and my status is still pending.
I haven't received any update since the purchase... What should I do? Who can I contact?
i payment on 6th SEP,its still pending ,cant finish the purchase
I've added NSAlarmKitUsageDescription to Info.plist and InfoPlist.xcstrings.
The localized string is being used when I run the app, but Xcode is marking the string as "stale" in InfoPlist.xcstrings.
This doesn't occur for any of the other UsageDescription strings in our app, such as NSPhotoLibraryUsageDescription and NSSiriUsageDescription.
This occurs in both Xcode 26.2 and Xcode 26.3 RC.
Is this a known issue? Should I just mark the string as being managed "Manually" instead of "Automatically" to make the warning go away?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi Apple Team,
My enrollment ID is 78BT4GJN7C, enrolled at 5th Jan, till today is still "IN PROGRESS".
Could you please give me some feedback when the enrollment would be completed?? Or, what should I do to accelerating the progress?
Sincerely, Jim
I'm importing SwiftUI, Foundation and Charts into an iOS app I'm writing in Swift in Xcode Playgrounds and am getting this error:
error: Couldn't look up symbols:
protocol witness table for Foundation.Date : Charts.Plottable in Charts
the code looks like this in just two example files:
file 1, the view
import Foundation
import SwiftUI
import Charts
import PlaygroundSupport
struct FirstChart_WithDates: View {
private let data = ChartDateAndDoubleModel.mockData(months: 3)
var body: some View {
Chart(data) { item in
BarMark(
x: .value("Label", item.date, unit: .month),
y: .value("Value", item.value)
)
}
.padding()
.aspectRatio(1, contentMode: .fit)
.dynamicTypeSize(.accessibility1)
ChartDateAndDoubleModelView(data: data)
}
}
struct ChartDateAndDoubleModelView: View {
var data: [ChartDateAndDoubleModel]
var body: some View {
VStack {
HeaderRowView(texts: ["date", "value"])
ForEach(data) { datum in
HStack {
Text(datum.date.formatted(date: .abbreviated, time: .omitted))
.frame(maxWidth: .infinity)
// TODO: Format for 2 decimal places.
Text(datum.value, format: .number.precision(.fractionLength(2)))
.frame(maxWidth: .infinity)
}
}
}
.padding(.bottom, 8)
.overlay(.quaternary, in: .rect(cornerRadius: 8).stroke())
.padding()
}
}
struct HeaderRowView: View {
var texts: [String]
var body: some View {
HStack(spacing: 2.0) {
ForEach(texts, id: \.self) { text in
Text(text)
.padding(4)
.frame(maxWidth: .infinity)
.background(.quaternary)
}
}
.font(.headline)
.mask(UnevenRoundedRectangle(topLeadingRadius: 8, topTrailingRadius: 8))
}
}
and file 2, the model:
import Foundation
import SwiftUI
import Charts
// ChartDateAndDoubleModel.swift
//
//
// Created by Michael Isbell on 2/10/26.
//
public struct ChartDateAndDoubleModel: Identifiable {
public let id = UUID()
public let date: Date
public let value: Double
}
public extension ChartDateAndDoubleModel {
static func mockData(months: Int = 5) -> [ChartDateAndDoubleModel] {
var data: [ChartDateAndDoubleModel] = []
let calendar = Calendar(identifier: .gregorian)
let currentDate = Date()
for month in 0..<months {
//add month to current date and append to data
data.append(
ChartDateAndDoubleModel(
date: calendar.date(byAdding: .month, value: month, to: currentDate)!,
value: Double.random(in: 0...1000)
)
)
}
return data
}
}
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Foundation
Swift Playground
Playground Support
Swift Charts
I am writing to request a status update on my organization’s enrollment in the Apple Developer Program. Our application has been in "Pending" status for 10 days, and we have not received any requests for further documentation, 0 answer from my support request.
Please help to solve my issue
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am writing to request a status update on my organization’s enrollment in the Apple Developer Program. Our application has been in "Pending" status for 10 days, and we have not received any requests for further documentation.
Please help to solve my issue
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program