My application targets iOS 15+. Attempting to build and run it on my iPhone SE (orphaned at iOS 15.6) results in "Failed to prepare the device for development."
I'm building with Xcode 15.2.
What is the expected procedure here?
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Versions
XCode version: 16.2
iOS version: 17.0
Background
I am trying to generate a QR code inside the ActivityReportExtention which encoded the FamilyActivitySelection information. The code is roughly:
Question
Can I create Image inside the ActivityReportExtension? I cannot even render a simple image (not QR code) inside the extension.
How can I debug inside the extension? Logs of the extension are not shown in the console.
Code
A function to generate QR Code
import CoreImage
import UIKit
func generateQRCode(from string: String) -> UIImage? {
let data = string.data(using: .ascii)
guard let filter = CIFilter(name: "CIQRCodeGenerator") else { return nil }
filter.setValue(data, forKey: "inputMessage")
filter.setValue("Q", forKey: "inputCorrectionLevel") // Q for medium quality
guard let outputImage = filter.outputImage else { return nil }
// Scale the QR code image so it looks clear on screen
let transform = CGAffineTransform(scaleX: 10, y: 10)
let scaledImage = outputImage.transformed(by: transform)
// Create a CIContext and generate a CGImage from the CIImage
let context = CIContext()
if let cgImage = context.createCGImage(scaledImage, from: scaledImage.extent) {
return UIImage(cgImage: cgImage)
} else {
return nil
}
}
Inside ActivityReportExtension sandbox:
struct LineChartView: View {
var body: some View {
VStack {
if let qrImage = generateQRCode2(from: "this is a test") {
Image(uiImage: qrImage)
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
} else {
Text("QR Code generation failed")
}
}
}
}
I work at a well-established university with a business journal that is over 25 years old. We have been waiting now for almost four months to have our Apple News account reviewed. In what world is this OK? No ability to communicate with anyone or have any updates except to log in once a month to see the 'under review' message still there. Seriously?
Unfortunately, for the past two months I've been trying to migrate to a company account.
The banking updates are stuck processing with this error message:
Apple Developer support tossed me around between 6 or 7 different representatives, each restarting the process of trying to figure out the problem, contacting the engineering team back and forth, and even remote controlling my screen to try and solve it, to no avail.
None of them know what is the issue. What do I do?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
你好,我在尝试从开发环境同步到生产环境时遇到了内部错误
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello
I ordered Apple Developer Program on Feb 22. I got the confirmation email stating it will be processed within 2 business days, which has passed.
Please help me to activate my account
Thanks
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator.
Issue:
Xcode Version: 15.x
macOS Version: 14.x (Sonoma)
Simulator: iPhone 16 Pro
Error Message: Command ClangStatCache failed with a nonzero exit code
Steps Taken:
Cleaned build folder (Shift + Cmd + K)
Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData)
Updated Xcode and checked iOS SDK updates
Disabled Clang Static Analyzer Cache
None of these steps resolved the issue. Any help would be appreciated!
Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode Static Analyzer
Simulator
Command Line Tools
Xcode renders a beautiful bubble with PR comments inline with my code. However, I'd like to edit my code without that comment in the way. How do I turn / toggle that feature off?
I've looked through Settings for editing and source control, menus for the editor and view, as well as the drop down menus and diff toggles for the specific editor box.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Swift Package:
I have an old objc library, that is added as XCFramework to swift package as a binary target.
targets: [
.target(
name: "CoreServices",
dependencies: ["OldContainer"],
path: "CoreServices"
),
.binaryTarget(
name: "OldContainer",
path: "Frameworks/OldContainer.xcframework"
),
]
This serves the purpose, it builds fine and able to run on simulator. However this framework is breaking the Xcode previews.
Error:
== PREVIEW UPDATE ERROR:
[Remote] JITError: Runtime linking failure
Additional Link Time Errors:
Symbols not found: [ _OBJC_CLASS_$_SCSecureServicesFactory ]
==================================
| [Remote] LLVMError
|
| LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-Login, { __replacement_tag$1015 }) }")
== VERSION INFO:
Tools: 16C5032a
OS: 23G93
PID: 38675
Model: MacBook Pro
Arch: arm64e
== ENVIRONMENT:
openFiles = [
/Users/../Documents/GitHub/Packages/Login/Sources/Login/LoginView.swift
]
wantsNewBuildSystem = true
newBuildSystemAvailable = true
activeScheme = Launch
activeRunDestination = iPhone 16 Pro Max variant iphonesimulator arm64
workspaceArena = [x]
buildArena = [x]
buildableEntries = [
Login
Login
]
runMode = JIT Executor
== SELECTED RUN DESTINATION:
Simulator - iOS 18.2 | iphonesimulator | arm64 | iPhone 16 Pro Max | no proxy
== EXECUTION MODE OVERRIDES:
Workspace JIT mode user setting: true
Falling back to Dynamic Replacement: false
Based on the error, SCSecureServicesFactory is an objc file inside the XCFramework. Since this is a binary target, I could not add a swift setting module map flag to the XCFramework.
Is there any workaround to get the previews working ? Or Am I blocked until the library is converted into swift ?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Packages
Developer Tools
Xcode Previews
My project uses a local swift package of my own, which uses SwiftGenPlugin to generate image resources. I can archive the project locally, but Xcode Cloud doesn't work and reports an error: "SwiftGenPlugin" is disabled.
When Xcode 16.2 connects iPad to real machine debugging using the view in the picture box, the mac will be stuck directly, the computer cursor will disappear, and the computer cannot do any operation
Topic:
Developer Tools & Services
SubTopic:
Xcode
How do you save data from a Swift Playgrounds App on the Mac? I get an error 'playgroundSharedDataDirectory is not supported in Swift Playgrounds'
I think it's doable, some of the Swift Playgrounds tutorials remember the pages I've completed.
This is with Playgrounds 4.5.1 on a Mac mini M2 Pro running OSX 14.7 (Sonoma)
Ideally, I'd like to save multiple 'documents' and allow the user to select which one they want to work with. The documents don't need to be visible to other Apps.
Thanks in advance
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
I've been using XCode for development in C++ for several years. Suddenly, today it started having the following problem: Any time I try to compile my code, (even if I just finished successfully compiling it), it spends several minutes running CLangStatCache. This is according to the result of "Perform Action... Build with Timing Summary". Furthermore, if I first delete the ".../DerivedData/SDKStatCaches.noindex" folder, the problem goes away and it compiles immediately. However, it creates a new folder with a 32 Mb file in it, and then has the same problem the next time unless I delete that folder again. I do not want to have to delete this file every time I compile my code. Is there some way to turn this off? What happened that is different today from any other day in the last several years? I did just download and install the latest System software update, including XCode... Did that break something?
Since iOS 18.2 the simulators have been missing the content under Apps menu for Settings. We are on to iOS 18.3 and still no Apps settings.
@dts
I am now on Day 5 of waiting for our Apple Developer Program approval, and despite multiple attempts to get an update, I have received no meaningful response from Apple.
I have:
✅ Successfully paid membership fee and received invoice for same
✅ Reached out via support tickets, but got 0 replies.
This delay is unreasonable and impacting my work. I am prepared to launch a critical app that aligns with Apple’s ecosystem and guidelines, but Apple’s lack of communication is preventing me from moving forward. After lot of hard work and resources I have completed app development and set up other processes for marketing.
I demand a real update from an Apple Developer Program representative today.
• Not silence.
• A direct response with a timeline for approval.
Apple claims to support developers, but these excessive delays and lack of transparency tell a different story. If there is a legitimate issue, I expect clear communication. If there isn’t, we expect this approval to be completed immediately.
Apple, please address this case today. I cannot afford further inaction.
Order ID: MNTHQYXGLN
When I try to build my project in Xcode (from Unity AR) project, it throws me these errors:
I feel like I've tried everything to make the LaunchScreen work. I downloaded xcode the night I tried running this build, so the whole deleting and redownloading and restarting everything didn't work. I've tried making sure my macbook and terminal are fully up to date. I literally can't find a solution! Please help!!
I will also say, I'm fairly new to App building, Xcode, and Unity. But this does seem like a barrier that is stopping me from testing my project.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm trying to add an Enterprise Apple account with the username and password of my developer account, which has worked once before. Now its giving me the following error:
"There was an error while trying to log in: No trusted devices or trusted phone numbers are configured for this account."
which doesn't make sense because the 2-Factor Auth works when I login to the website.
What am I missing? I think the only thing different is I'm using a different Macbook, but should that make a difference?
Has anyone else had this error from Visual Studio?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Developer Tools
I wanted to see if anyone else is having this issue. We are trying to update our app, but on XCode, there is this error message showing:
Team: Unknown Name (Code).
There is a check in "Automatically Manage Signing".
Normally, Apple provides this information to XCode automatically but this time it seems like it's either not sending it or not receiving it.
If anyone knows what is happening here, any suggestion/advice would be greatly appreciated!
Thank you!
use https://api.development.push.apple.com/3/device/98bf6345fc85248dd74eb8a1ac2d18150b5e4299efe5229dd52de7f1c154a33d Push notification was successful, but the phone did not receive the message. What is the reason?
Hello,
I'm doing an update to my app already IN the app store.
The app is built using .Net Maui targeting iOS, Windows and Android.
All works fine in debug and in release on Android and Windows.
However, the app launches on my iOS devices and crashes immediately.
I really have no idea what the crash report on the device is telling me.
Attached is the .ips file if anyone can at least point me in the right direction...
Thanks
MyApp-2025-03-01-202630.ips