Hey Apple Team!
We recently updated to Xcode 16 and saw a massive memory spike, which caused "Out of memory" Mac warnings in the final stages of our app's build process.
We noticed that the process responsible for this is "EmbeddedBinaryValidationUtility" (see screenshot).
Is there a workaround to limit its memory usage? This is causing significant anguish for our developers.
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Hi everyone, (you can answer in french)
I’m french-rookie in xcode, and I have a problem:
I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works.
I have my « Font provided by application » line in my Info.plist, with the name of my font in [0]
(See images below)
When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear.
I already tried to install the font in my mac, but still stucked, nothing change 😭
Could you help me please?
Thanks a lot
(I specify that I scrupulously followed the way of doing explained on the Apple official page:
Adding a Custom Font to Your App )
Hello everyone,
I'm a developer who has been facing a significant issue with my Apple Developer account and the app submission process. I hope to get some guidance or assistance from the community or Apple support.
Timeline of Events
Four months ago: I prepared an app and submitted it to TestFlight for review.
Initial rejection: The app was rejected due to technical issues such as screenshots, app description, and insufficient permission explanations for features like location, camera, and microphone.
Resubmission after fixes: I carefully addressed all the issues mentioned by the Apple review team and resubmitted the app.
Second rejection: This time, the app was rejected citing general policy violations related to copyright issues. The rejection was vague, and I couldn’t understand the exact problem.
Further attempts: To resolve the issue, I removed all video, photo, and media content from the app and resubmitted it. However, it was still rejected for the same reason. I went through this process about 7-8 times, each time getting rejected without clarity on the root cause.
Account deletion notice: Eventually, I received an email stating that my account was set to be deleted in 30 days. This was alarming because I had been diligently trying to comply with Apple’s policies for months.
Deleting the app: To prevent any harm to my account, I decided to delete the app from my account within the 30-day period, effectively abandoning the project.
Account still deleted: Despite deleting the app, my account was still deleted after 30 days.
Discovery of similar app name: Later, I noticed that there was another app on the App Store with a name very similar to mine. For example, my app was named "ABcdefgh," and the existing app was "AB.cdefgh," with the only difference being the "." I believe this name similarity might have been the cause of the copyright issue, but it was too late as my account had already been deleted.
Contact with Apple Turkey: I reached out to Apple Turkey, and they were very attentive, spending about 40 minutes trying to help me. However, they ultimately informed me that they couldn’t intervene and that the issue could only be resolved through Apple America.
Attempts to contact Apple America: I tried filling out forms multiple times to contact Apple, but since I had deleted the app, I couldn’t see the responses from the team.
Impact of the Issue
This situation has been very distressing as I’ve lost my developer account and the ability to publish apps. My users are constantly inquiring about the iOS versions of my apps, and I’m unable to provide them due to this issue.
Request for Assistance
I’m seeking advice on how to resolve this issue. Specifically:
Has anyone else experienced a similar issue with app name similarity leading to account deletion?
Are there any specific steps I can take to appeal the account deletion?
Is there a direct way to contact Apple America for developer account issues?
Any guidance would be greatly appreciated.
Thank you for taking the time to read my post. I appreciate any help or suggestions you can provide.
Best regards.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
App Review
TestFlight
Developer Program
I downloaded the new Xcode 16 Beta and AVP OS 2.0, But I saw that in Windows --> Devices + Simulators, my Mac was not recognizing that I had updated the Vision Pro's OS. So, I disconnected the AVP and tried connecting it again, but the device is not showing up.
I've tried going into Remote Devices within the headset, disabling/enabling Developer Mode, turning off/on Wifi, restarting both devices.
Is this an issue with XCode 16 Beta and/or Vision OS 2.0?
Hello!
When launching/debugging on my iPad and iPhone I keep getting the following error:
“Previous preparation error: Failed to find a DDI … Run ‘devicectl list preferredDDI’ …”
I believe this was caused by a previously interrupted Xcode update around June due to low disk space, which may have left DeviceSupport/DDI/CoreDevice files incomplete. Even after finishing the update later, the error persists. I now use a new Mac with 4 TB of storage, but the issue still occurs.
Since then I have unfortunately been blocked from testing or presenting my app on devices. It seems that only a new, fully completed Xcode update might resolve the problem.
Tried so far:
– Cleared caches (CoreDevice/Devices)
– Reset trust on device and re-paired
– Checked devicectl list preferredDDI
I would really appreciate guidance, as at the moment I cannot present my app due to this blocking issue.
Thank you very much for your support!
Topic:
Developer Tools & Services
SubTopic:
Xcode
I downloaded the latest version of Xcode 26 (beta). I'm running Max OS 15.5. How can I use Claude 4 Opus? I can't wait to try this out. Thanks in advance!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Summary :
I tried everything from uninstalling completely XCODE to upgrading the macOS without any success.
Cleanup Xcode & Upgrade macOS to 15.3.1
This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest !
VERSION="" # "-16.2.0"
## Xcode Deep Clean
# 1. Delete Xcode Itself
sudo rm -rf /Applications/"Xcode${VERSION}".app
# 2. Remove Xcode Cache and Derived Data
sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode
sudo rm -rf ~/Library/Developer/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
sudo rm -rf ~/Library/Developer/CoreSimulator
sudo rm -rf ~/Library/Developer/Shared
# 3. Remove Command Line Tools (CLT)
sudo rm -rf /Library/Developer/CommandLineTools
# 4. Remove Xcode Preferences and Supporting Files
sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist
sudo rm -rf ~/Library/Logs/CoreSimulator
sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
# 5. Remove Simulator Data
sudo rm -rf ~/Library/Developer/CoreSimulator
# 6. Remove Swift & Code Completion Models
sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
Problem :
When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues :
For Predictive Code Completion Model :
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000";
}
--
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:36:06+01:00
For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator)
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22D8075;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:24:03+01:00
More Details :
By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
Topic:
Developer Tools & Services
SubTopic:
Xcode
I’m unable to install iOS 18.1 on my device , the update not show up on the developer beta update, how can I fix .
i already installed ios 18, I have over 200 GB of space and I have an iPhone 15 pro max .
Hi!
In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result.
Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device.
Is this a known issue or am I missing something?
I recently compiled my macOS App with Swift 6 in Xcode 16 (was using Swift 5 previously) and noticed that AppKit Integration doesn't appear to be working as before. All my instances of NSHostingView which allow me to add a SwiftUI View to an AppKit NSWindow view controller no longer respond to mouse input anymore. All my NSHostingView instances display but refuse to accept any user interaction. Has anyone else noticed this and is there a workaround to get NSHostingView to once again be able to accept user/mouse events with Swift 6?
Hi there,
How long does it take to make a switch from Apple individual to organization membership? I initiated the process a 2 weeks ago, and I am get to receive another notification from Apple. Keeps showing We’re processing your membership migration from an individual to an organization. And I am unable to submit an application that requires Organization account.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
It's not possible to merge a framework with resource into an iOS app target because the resource are not included in the app bundle.
Steps to reproduce:
Create an Xcode Project with iOS App Template
Add a Framework Target (make sure to "Embed in Application")
Add an Asset Catalog to Framework Target
Add an Color Resource (or Image Set, or any other Resource)
Reference the Resource in App Target (I have used a SwiftUI View)
Run on Device (!) to make sure everything works as expected
Change "Create Merged Binary (MERGED_BINARY_TYPE)" build setting of app target to "Automatic (automatic)"
Change app target settings to link, but not embed framework target (e.g. change from "Embed and Sign" to "Do Not Embed" in "Frameworks, Libraries and Embedded Content" section in "General" tab)
Run again (on Device!) and observe how the resources framework resource cannot be found anymore (using SwiftUI you will see a "No image/color named '...' in asset catalog for ..." error message in console logs)
Note:
Everything works fine in Simulator
Same behavior for Release and Debug configuration
Same behavior for manual and automatic merging
Same behavior for resources which are not bundled in Asset Catalog
When archiving the app, an "Assets.car" file is never present (even when creating archiving for Simulator target, when "Allow archiving for Simulator" is enabled)
Reported as FB13716505
Test Project: https://github.com/iteracticman/MergeableResources/
Whan using a tabview set with a tabviewstyle of sidebaradaptable on macOS 15.1 beta 5 the tabs are non responsive and is basically broken.
Example code... If you click around on these tabs you will see it is not responsive. When you add a lot more tabs from a for loop for example you really get poor performance. But this is not the case with earlier beta releases.
TabView {
Tab("One", systemImage: "1.circle.fill") {
Text("Test One")
}
Tab("Two", systemImage: "2.circle.fill") {
Text("Test Two")
}
Tab("Three", systemImage: "3.circle.fill") {
Text("Test Three")
}
}
.tabViewStyle(.sidebarAdaptable)
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode.
I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right?
Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
After upgrading to mac os 15.1 my Xcode has been complaining about iOS 18.1 that is missing. No matter what I do I cannot get it installed, I ended up clearing all caches, re-installing Xcode but that also failed. Downgrading to 16.0 or upgrading to 16.2 beta has the same issue.
Currently I cannot create any simulator or install any version of the iOS platform. Xcode would say it's installing but the runtime would not show up in the list. I have tried adding runtimes using xcrun simctl and also other methods indicated here.
Another colleague of mine that updated to OSX 15.1 also has the same issue so this doesn't seem like a isolated problem.
In the screenshots below you'll see 18.1 is installed but does not show up as an installed runtime.
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download.
I can live without the code completion, but I can not get any Simulator to install.
I clicked of the info button and it shows the following:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000";
}
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22A3351;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 41
User Info: {
checkServer = 1;
}
System Information
macOS Version 15.0 (Build 24A335)
Xcode 16.0 (23051) (Build 16A242d)
Timestamp: 2024-09-30T10:57:24-05:00
My question set is fairly broad, but I can't seem to find any answers anywhere. As a fairly low-level developer, the vast majority of my work is done with Sublime Text, terminal-based compilers, IDEs like Coq's (coq.inria.fr), and code that has to be compiled by terminal.
These projects are at the very fabric of what I do, and I fear that Rosetta 2 will be inadequate until LLVM and other systems are updated to run natively on Apple Silicon. Honestly, I can't really afford complex virtualization systems like Parallels or VMWare (not that they help much) and I'd rather not give up MacOS for my Ubuntu desktop. I was raised on MacOS and I can't imagine losing features like scenes or seamless integration with the rest of my electronics.
I want to keep my initial post fairly simple and broad, but if anyone has any questions on what I need supported, feel free to ask. I am sure I'm not alone here.
ITMS-90078: Missing potentially required entitlement - Your app, or a library that’s included in your app, uses Apple Push Notification service (APNs) registration APIs, but the APS Environment Entitlement isn’t included in the app signature’s entitlements. If your app uses APNs, make sure the App ID is enabled for push notifications in Certificates, Identifiers & Profiles, sign the app with a distribution provisioning profile that includes the APS Environment Entitlement, and upload a new build to ensure that push notifications function as intended. For details, visit: https://developer.apple.com/documentation/usernotifications/registering-your-app-with-apns.
Hello everyone I was just wandering how could I change my user name on the developer forum and if this was event possible to do so ?
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following.
On the device, there is no crash, but this message is printed to the console:
malloc: nano zone abandoned due to inability to reserve vm space.
(Not sure if it's related.)
Does anybody know what is causing the crash?
Thread 1
#0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next ()
#1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable ()
#2 0x000000010334db77 in __asan::InitializeShadowMemory ()
#3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) ()
#4 0x000000010334d352 in __asan::AsanInitInternal ()
#5 0x0000000103394f65 in __asan_init.cold.1 ()
#6 0x000000010334d325 in __asan::AsanInitFromRtl ()
#7 0x0000000103343289 in wrap_malloc_default_zone ()
#8 0x00007ff801b15f86 in __malloc_init ()
#9 0x00007ffa160080be in libSystem_initializer ()
#10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const ()
#11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const ()
#12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const ()
#13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand ()
#14 0x00000001030a98c8 in mach_o::Header::forEachSection ()
#15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer ()
#16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers ()
#17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers ()
#18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain ()
#19 0x000000010305efac in dyld4::prepare ()
#20 0x000000010305e36e in _dyld_sim_prepare ()
#21 0x000000010993b2a0 in dyld4::prepareSim ()
#22 0x0000000109939963 in dyld4::prepare ()
#23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const ()
#24 0x00000001099394da in start ()
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
iOS
Xcode
Simulator
Xcode Sanitizers and Runtime Issues