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How to Start with Default Apple Maps Functionality in iOS 18+
Hi everyone, I’m building an iOS 18+ app in Xcode where Apple Maps is central. My goal is to start with the default Apple Maps experience (map view, search bar, pins, directions sheet, etc.) and then customize it for my project. I tried coding it from scratch using MapKit and SwiftUI, but I wasn’t able to get full parity with the basic features of the Maps app. My questions: Is there any sample project, template, or reference that provides the default Apple Maps functionality (views + interactions) as a baseline? Can I copy these into my Xcode project and then extend/customize them? If not, what’s the recommended best practice to get as close as possible to the native Maps app before adding my own features? Any guidance, sample code, or documentation links would be greatly appreciated.
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126
Aug ’25
MapKit MapReader Not working on iOS 26
I have the following code snippet with a simple map and map reader that shows a pin on the map when the user selects a location struct MapReaderTest: View { @State private var loc: CLLocationCoordinate2D? = nil var body: some View { MapReader { proxy in Map { UserAnnotation() if let loc { Marker(coordinate: loc, label: { Text("Marker") }) } } .onTapGesture { position in let position = proxy.convert(position, from: .local) loc = position } } } } This snippet compiles and works perfectly fine using Xcode version 16.4 building for iOS 18.0 and running on a device. This snippet also works for me when I build using Xcode 26 Beta and run in the canvas or simulator, however it does not work when I compile using Xcode 26 and run it on a physical device(I built and tested for both iOS 18.6 and iOS 26 Beta) Has anyone else had a similar issue / have any ideas for work arounds?
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124
Aug ’25
Sync Conflict Between Contacts & Maps, Possible Cross-App Link with Home App Issue
Pinned 2 homes address for the same contact Steps Initial check in Apple Maps No saved places or pinned addresses appear. Open Personal Contacts You have two addresses stored in your contact card: Main and Home. Pin & Edit “Main” You pinned the Main address in Maps. Refined the location on the map. Renamed it (but still saved under the type “My Home”). Open “Home” Address in Contacts Refined the location again. Changed the type to “My Home.” Attempted to rename, but no option to change the label. Final Saved Places View Shows two entries both called “Main.” Opening either of them displays the same details for the Home address. Saved Places list only shows the full address text, without the ability to rename them inside Maps. Results Both addresses appear duplicated with the same name (“Main”), even though they point to different underlying addresses. When selecting either entry, Apple Maps incorrectly shows the same Home address details. The Saved Places section does not allow renaming; it defaults to showing the full address string. Issues Identified Sync Conflict Between Contacts & Maps Apple Maps pulls labels/types from Contacts, but the edits don’t update consistently across apps. Duplicate Naming Bug Both “Main” and “Home” collapse into “Main” in Saved Places, making them indistinguishable. One-to-One Mapping Failure Regardless of which saved place you open, Maps shows the same Home entry, meaning the system isn’t correctly binding each saved place to its respective contact address. Renaming Limitation Apple Maps doesn’t allow renaming saved addresses directly — it relies on Contacts. Since Contacts only supports preset labels (Home, Work, School, etc.), custom naming is blocked.
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101
Sep ’25
CLMonitor init function causes app crash
I'm experiencing app crashes when calling the CLMonitor initialization function: let monitor = await CLMonitor("my_monitor") According to WWDC 2023: Meet Core Location Monitor, when creating a CLMonitor object with the same identifier, it should access the existing monitor without any mention of app crashes or buggy behavior. However, in my actual testing, attempting to create a CLMonitor object with the same identifier immediately causes an app crash. Here's part of the crash log: Last Exception Backtrace: 0 CoreFoundation 0x19c4ab21c __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x199945abc objc_exception_throw + 88 (objc-exception.mm:356) 2 Foundation 0x19b7a9670 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 288 (NSException.m:252) 3 CoreLocation 0x1aa25cbb4 +[CLMonitor _requestMonitorWithConfiguration:locationManager:completion:] + 516 (CLMonitor.mm:516) 4 libswiftCoreLocation.dylib 0x22bf6085c CLMonitor.init(_:) + 488 (CLMonitor.swift:280) 5 libswiftCoreLocation.dylib 0x22bf604b9 <deduplicated_symbol> + 1 6 MiniPlengi 0x106372ec9 closure #1 in static CLMonitor.loplatMonitor.getter + 1 (CLMonitor+Extensions.swift:31) 7 MiniPlengi 0x1062ce325 0x106290000 + 254757 8 MiniPlengi 0x1062f6a29 specialized thunk for @escaping @isolated(any) @callee_guaranteed @async () -> (@out A) + 1 (/<compiler-generated>:0) 9 MiniPlengi 0x1062ce325 0x106290000 + 254757 10 libswift_Concurrency.dylib 0x1a7f75241 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) + 1 (Task.cpp:537) Furthermore, even though I've written code to create CLMonitor objects based on a singleton structure to handle these crash cases, the app still crashes: extension CLMonitor { static var loplatMonitor: CLMonitor { get async { struct Static { static var monitor: CLMonitor? static var initializationTask: Task<CLMonitor, Never>? } // If already initialized if let monitor = Static.monitor { return monitor } // If there's an initialization task in progress, wait for its result if let task = Static.initializationTask { return await task.value } // Create new initialization task let task = Task { let monitor = await CLMonitor("my_monitor") Static.monitor = monitor Static.initializationTask = nil // Clean up task after completion return monitor } Static.initializationTask = task return await task.value } } } Is the CLMonitor API still in a stabilization phase and not recommended for production release? I would appreciate guidance on the correct usage. If these issues are expected to persist, I'm wondering if I should continue using the existing CLCircularRegion API instead. Any insights or recommendations would be greatly appreciated.
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84
Sep ’25
External GPS receiver
Hello, We are a software and hardware development company for the forestry and environmental sectors. We have been based in Quebec (Canada) for over 30 years now. Our Canadian market covers Quebec, Ontario, and the Maritime provinces in the east. We are currently expanding across Canada and into the northern United States. We are on Android platforms with several map and data entry applications. To ensure the success of our expansion, we aim to become part of the Apple family, which is why we are contacting you today. We have developed our own GNSS receiver to increase the location accuracy of our users. It uses Bluetooth BLE to communicate with mobile devices and a high-precision GPS that transmits its position using the NMEA protocol. We would like this device to be compatible with an iPhone/iPad. We have developed a mock location application in MAUI (multi-platform). Based on our interpretation of your documentation, we understand that the concept of mock location does not exist at Apple. How can we ensure that our Bluetooth GNSS device is compatible with your iPhone/iPad devices and that they can use the position of the Bluetooth device rather than the internal GPS of your devices? We are a reseller for Juniper Systems, and we know that they have an app on the App Store that has the same features as our product. https://junipersys.com/index.php/support/article/14709 We look forward to your follow-up and recommendations.
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96
Oct ’25
Associating App Clips to Apple Map Location
Question: Does anyone have experience or documentation on how to get an App Clip to show on Apple Maps for a location? What I've tried: I have tried to associate my App Clip with an Apple Maps location. We are working with a physical restaurant that has an Apple Maps location, our full app is listed there but not the App Clip. I've gone through the steps of setting up the Advanced App Clip Experience and giving it the location we want it associated with, and have gone through Apple Business Connect and done all the setup there to get the full app to show with the location, but the app clip still does not show. I've contacted Apple Support and they gave me the criteria of "The App Clip is hosted within the app" and "The app is associated to the same physical location". When asking for clarification with the first criteria they said they could help and closed the chat.
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840
May ’25
SwiftUI creating MapCameraPosition from CLLocationManager initialiser/self error when trying to tie them? (see code)
Trying to use new Swift @Observable to monitor GPS position within SwiftUI content view. But how do I tie the latest locations to the SwiftUI Map's mapCameraPosition? Well ideally the answer could cover: How to fix this error - So get map tracking along with the User Position, but also How to include facility to turn on/off the map moving to track the user position (which I'll need to do next). So could be tracking, then disable, move map around and have a look at things, then click button to start syncing the mapcameraposition to the GPS location again Refer to error I'm embedded in the code below. import SwiftUI import MapKit @Observable final class NewLocationManager : NSObject, CLLocationManagerDelegate { var location: CLLocation? = nil private let locationManager = CLLocationManager() func startCurrentLocationUpdates() async throws { if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } for try await locationUpdate in CLLocationUpdate.liveUpdates() { guard let location = locationUpdate.location else { return } self.location = location } } } struct ContentView: View { var newlocationManager = NewLocationManager() @State private var cameraPosition: MapCameraPosition = .region(MKCoordinateRegion( center: newlocationManager.location?.coordinate ?? <#default value#>, span: MKCoordinateSpan(latitudeDelta: 0.25, longitudeDelta: 0.25) )) // GET ERROR: Cannot use instance member 'newlocationManager' within property initializer; property initializers run before 'self' is available var body: some View { ZStack { Map(position: $cameraPosition) Text("New location manager: \(newlocationManager.location?.description ?? "NIL" )") // works } .task { try? await newlocationManager.startCurrentLocationUpdates() } } } #Preview { ContentView() }
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1.5k
Dec ’24
Location Permission Popup Not Appearing in SwiftUI App
Hello everyone, I'm working on a SwiftUI app that requires location services, and I've implemented a LocationManager class to handle location updates and permissions. However, I'm facing an issue where the location permission popup does not appear when the app is launched. Here is my current implementation: LocationManager.swift: import CoreLocation import SwiftUI class LocationManager: NSObject, ObservableObject, CLLocationManagerDelegate { private let locationManager = CLLocationManager() @Published var userLocation: CLLocation? @Published var isAuthorized = false @Published var authorizationStatus: CLAuthorizationStatus = .notDetermined override init() { super.init() locationManager.delegate = self checkAuthorizationStatus() } func startLocationUpdates() { locationManager.startUpdatingLocation() } func stopLocationUpdates() { locationManager.stopUpdatingLocation() } func requestLocationAuthorization() { print("Requesting location authorization") DispatchQueue.main.async { self.locationManager.requestWhenInUseAuthorization() } } private func checkAuthorizationStatus() { print("Checking authorization status") authorizationStatus = locationManager.authorizationStatus print("Initial authorization status: \(authorizationStatus.rawValue)") handleAuthorizationStatus(authorizationStatus) } func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) { print("Authorization status changed") authorizationStatus = manager.authorizationStatus print("New authorization status: \(authorizationStatus.rawValue)") handleAuthorizationStatus(authorizationStatus) } private func handleAuthorizationStatus(_ status: CLAuthorizationStatus) { switch status { case .authorizedAlways, .authorizedWhenInUse: DispatchQueue.main.async { self.isAuthorized = true self.startLocationUpdates() } case .notDetermined: requestLocationAuthorization() case .denied, .restricted: DispatchQueue.main.async { self.isAuthorized = false self.stopLocationUpdates() print("Location access denied or restricted") } @unknown default: DispatchQueue.main.async { self.isAuthorized = false self.stopLocationUpdates() } } } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { DispatchQueue.main.async { self.userLocation = locations.last } } func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) { print("Location manager error: \(error.localizedDescription)") } } MapzinApp.swift: @main struct MapzinApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate @StateObject private var locationManager = LocationManager() var body: some Scene { WindowGroup { Group { if locationManager.authorizationStatus == .notDetermined { Text("Determining location authorization status...") } else if locationManager.isAuthorized { CoordinatorView() .environmentObject(locationManager) } else { Text("Location access is required to use this app. Please enable it in Settings.") } } } } } Log input: Checking authorization status Initial authorization status: 0 Requesting location authorization Authorization status changed New authorization status: 0 Requesting location authorization Despite calling requestWhenInUseAuthorization() when the authorization status is .notDetermined, the permission popup never appears. Here are the specific steps I have taken: Checked the Info.plist to ensure the necessary keys for location usage are present: NSLocationWhenInUseUsageDescription NSLocationAlwaysUsageDescription NSLocationAlwaysAndWhenInUseUsageDescription Verified that the app's target settings include location services capabilities. Tested on a real device to ensure it's not a simulator issue. I'm not sure what I might be missing. Any advice or suggestions to resolve this issue would be greatly appreciated. Thank you!
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2.2k
Feb ’25
Deriving Apple Place ID from CLPlacemark or MKMapItem
I am trying to derive the Apple Place ID from a CLPlacemark (or via a MKMapItem derived from it) created via either CLGeocoder().reverseGeocodeLocation() or CLGeocoder().geocodeAddressString(). In many cases, the placemark returned from these functions contains detailed information (name, address, coordinates, etc), implying that the Apple Place ID is known, but the identifier is not present. The only way I have found to get a Place ID is via MKLocalSearch. Wondering if I am missing something here.
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494
Dec ’24
Requirement of location services to prevent fake orders
Hi all, I have a delivery app that requires the user's location on start up. For example to determine the list of services available to the user. So on start up the app asks for location permission. While the app does have a concept of creating addresses, we still require location services so that the user can only select an address close to their current GPS. This is done to prevent fake orders, many apps with similar functionality allow you to pick any location on the map even if you decline location services, which in turn causes a lot of trouble since there are constantly fake orders being created. So to counter that we're asking for the user's location. Now my question is: will apple force me to absolutely never require location access or will explaining to them the problem of fake orders allow me to pass the review? Another feature I have is a driving mode, it's a map for drivers to see routes to a specific order. Obviously I need location services for that to function, or will Apple's review team also cling to that and force me to implement some weird way of letting the user choose their current location? Because there are a lot of trolls that create fake orders, and then have 20 delivery drivers come to a place in a middle of a road. This is a serious issue and will literally kill our business if not countered somehow.
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569
Dec ’24
IOS 18 is blocking GPS connectivity for Waze/Google Maps…
On IOS 18, starting October this year, the location is not syncing in real time.You might drive for several kilometers and the location displayed on Waze will remain on the same position.This might put in position to miss the exit on the highway and have to drive another 40/50 km, lose time and energy, to get back in the original track. Reinstall the application twice is not correcting the behavior, as well as changing the device, the same issue is present on iPhone 16. Waze support team shared the following: ”Hey there! We'd like to apologize for any hassle that this has caused you. This article: https://tinyurl.com/3fu88jwj might help solve your issue. If you still need help, please open a support ticket by copying and pasting this link: https://tinyurl.com/mrx77ukz in a web browser, and someone from the team will get back to you soon." Based on the above facts, this is clearly an IOS 18 issue, that needs to be prioritized.
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667
Dec ’24
React native expo background location send to firebase
Hi, I have develop the application in the react native. Now this application is related to truck drivers. So we have added load and when they accept the load then we fetch the location to firebase. Now issue is its not working when app close (background) on physical device. We tried on simulator and its working perfectly in the background. But when i make the build and test on physical device its not working for background task.
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789
Dec ’24
How to search location in global rather than in local?
I'm doing a weather app, users can search locations for getting weather, but the problem is, the results only shows locations in my country, not in global. For example, I'm in China, I can't search New York, it just shows nothing. Here's my code: @Observable class SearchPlaceManager: NSObject { var searchText: String = "" let searchCompleter = MKLocalSearchCompleter() var searchResults: [MKLocalSearchCompletion] = [] override init() { super.init() searchCompleter.resultTypes = .address searchCompleter.delegate = self } @MainActor func seachLocation() { if !searchText.isEmpty { searchCompleter.queryFragment = searchText } } } extension SearchPlaceManager: MKLocalSearchCompleterDelegate { func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { withAnimation { self.searchResults = completer.results } } } Also, I've tried to set searchCompleter.region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 0, longitude: 0), span: MKCoordinateSpan(latitudeDelta: 180, longitudeDelta: 360) ), but it doesn't work.
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772
Dec ’24
Documentation of parameters to enable Apple Maps EV routing
Hi, I'm building an aftermarket solution to enable Apple Maps to support EV routing for any EV. I am going through the documentation and found some gaps - does anyone know how the following properties work? INGetCarPowerLevelStatusIntentResponse - consumptionFormulaArguments INGetCarPowerLevelStatusIntentResponse - chargingFormulaArguments Is there a working example that anyone has seen? Many thanks
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498
Jan ’25
iOS 18: startRangingBeacons Stops When Display is Off in Background (Worked on iOS 17.2.1)
Issue Summary After calling startRangingBeacons, the didRangeBeacons delegate method does not receive iBeacon scan data when the device display is turned off in the background. Expected Behavior On iOS 17.2.1 (iPhone 14), beacon ranging continues in the background even when the display is turned off. The same behavior is expected on iOS 18, but it is not working as intended. Observed Behavior On iOS 18, once the display turns off, beacon ranging stops, and the didRangeBeacons method is not triggered until the display is turned back on. • Location permission is set to “Always Allow.” • Background Modes are correctly configured (Location Updates enabled). Steps to Reproduce Ensure location permission is set to Always Allow. Enable Background Modes → Location Updates in Xcode settings. Call startRangingBeacons(in:) in the app. Put the app in the background and turn off the display. Observe that didRangeBeacons is not triggered while the display is off. Additional Notes • The issue does not occur on iOS 17.2.1 (iPhone 14), where beacon ranging continues even with the display off. • This behavior change is observed on iOS 18 across multiple devices. Could you confirm if this is an intended change in behavior or a bug? If this is expected behavior, what alternative approach is recommended to maintain continuous beacon ranging when the display is off in the background?
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483
Feb ’25
Location streaming onto Live Activity
Hello forum, I want to keep my app running in the background after user swaps up, for the purpose of workout tracking. start up the task and continuously receipt GPS updates process the location data show the data on a live activity Two examples Strava paddlelogger Question: Does this mean, these two apps would just pause when the .backgroundTimeRemaining becomes 0? How does a workout app "work" in background mode, do I need to handle budget running out?
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93
Jun ’25
Clustering on MapKit for SwiftUI iOS17+
Hi What would be the best way to achieve clustering on MapKit within SwiftUI? We're building a decentralized commerce auction platform that is currently live in Switzerland with 3'500 live auctions that can be discovered on a map. We're now running into the issue that the map gets cluttered, when zooming out and haven't been able to find a way to cluster We moved back to UIKit, where clustering works, but UIKit has other drawdowns. So ideally there is a way to handle it within SwiftUI without having to wrap UIKit or move back entirely to UIKit. Thanks for any help or suggestions! Developer Documentation https://developer.apple.com/documentation/mapkit/mapkit-for-swiftui Julius Ilg AuctionShack
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105
Jun ’25
Problem receiving Remote Notification in the background after Review Rejected
I created an app. One if its functionalities is receive Remote Notification in the background, while app is monitoring Significant Location Changes (SLC). This functionality worked fine. I was receiving these notifications correctly. Sometimes instantly, sometime with small or large delay. And then I send the app for review. It was rejected with 3 remarks: The app or metadata includes information about third-party platforms that may not be relevant for App Store users, who are focused on experiences offered by the app itself (I wrote that app communication works both for iOS and Android.) The app declares support for audio in the UIBackgroundModes key in your Info.plist but we are unable to locate any features that require persistent audio. EULA (End User License Agreement) is missing for in-app purchases. After the rejection the app is no longer receiving these notifications. They are there, since the app receives them, when I open app, or significant location change is detected. It also works, when I run the app directly from Xcode (in debug mode), not from TestFlight nor in Sandbox. It seem to me like Apple somehow spoiled my background capabilities on purpose or accidentally. Is it possible? What can I do with it? Is it the case that I should just fix the review remarks and send the app back to review, and once the app passes it, it will work again? Or should I not count on it? Any suggestions? I asked Apple using: https://developer.apple.com/contact/topic/#!/topic/select but so far no response.
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155
Aug ’25