What’s new
Discover the latest additions and updates to design guidance. Explore inspirational designs, videos, articles, and resources.
October 17, 2024 | |
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Updated iOS UI Kit for Figma |
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October 10, 2024 | |
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Behind the Design: Lies of P | Meet the team pulling the strings behind Lies of P. |
September 9, 2024 | |
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New product bezels | New product bezels for Apple Watch Series 10, Apple Watch Ultra 2, and all the new iPhone 16 models. |
Updated Sketch iOS UI Kit for Sketch |
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Updated macOS UI Kit for Sketch |
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Updated visionOS 2 UI kits for Sketch | Fixed Segmented Control label wrapping issue |
New tvOS 18 UI Kit | Every component and template has been rebuilt from ground up to match latest design system for tvOS |
Design Template - Camera Control | New Camera Control design template for Sketch |
Camera Control | New page. |
Gestures | Added guidance for working with system overlays in visionOS and made organizational updates. |
Layout | Added specifications for iPhone 16, iPhone 16 Plus, iPhone 16 Pro, iPhone 16 Pro Max, and Apple Watch Series 10. |
Tab bars | Added art representing the tab bar in iPadOS 18. |
September 3, 2024 | |
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Behind the Design: The rhythms of Rytmos | Find out how Floppy Club built an Apple Design Award winner that sounds as good as it looks. |
August 6, 2024 | |
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Behind the Design: Lost in Play | Discover how the developers of this Apple Design Award-winning game conjured up an imaginative world of oversized frogs, mischievous gnomes, and occasional pizzas. |
Sidebars | Updated guidance to include the SwiftUI adaptable sidebar style. |
Tab bars | Updated with guidance for the tab bar in iPadOS 18. |
Materials | Added platform-specific art. |
Dark Mode | Added art contrasting the light and dark appearances. |
July 11, 2024 | |
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Behind the Design: Gentler Streak | Find out why the team behind this Apple Design Award-winning lifestyle app believes success is about more than stats. |
June 10, 2024 | |
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Design advanced games for Apple platforms | Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. |
Elevate your tab and sidebar experience in iPadOS | Explore the new navigation system in iPadOS 18, which gives people the flexibility to choose between using a tab bar or sidebar. |
Design great visionOS apps | Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. |
Explore multiview video playback in visionOS | Learn how AVExperienceController can enable playback of multiple videos on Apple Vision Pro. |
Design Live Activities for Apple Watch | Learn how to optimize the layout of your Live Activity for the wrist, and provide the right level of information and interactivity at the right time. |
Say hello to the next generation of CarPlay design system | Explore the design system at the heart of the next generation of CarPlay that allows each automaker to express their vehicle's character and brand. |
Enhance your UI animations and transitions | Explore how to adopt the zoom transition in navigation and presentations to increase the sense of continuity in your app. |
Explore game input in visionOS | Discover how to design and implement great input for your game in visionOS. |
Design App Intents for system experiences | Find out how to identify the functionality that's best for App Intents, and how to use parameters to make these intents flexible. |
Create custom environments for your immersive apps in visionOS | Discover how to create visually rich and performant customized app environments for Apple Vision Pro. |
Design interactive experiences for visionOS | Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. |
What’s new in SF Symbols 6 | Explore the latest updates to SF Symbols, and learn how the new Wiggle, Rotate, and Breathe animation presets can bring vitality to your interface. |
Create custom hover effects in visionOS | Learn how to develop custom hover effects that update views when people look at them. |
Create custom visual effects with SwiftUI | Discover how to create unique scroll effects, rich color treatments, and custom transitions. |
Add personality to your app through UX writing | Learn how to define your app's voice and modulate your tone for every situation, from celebratory notifications to error messages. |
Designing for games | New page. |
Controls | New page. |
App icons | Added guidance for creating dark and tinted app icon variants for iOS and iPadOS. |
SF Symbols | Updated with guidance for new animations and features of SF Symbols 6. |
Widgets | Updated to include guidance for accented widgets in iOS 18 and iPadOS 18. |
Live Activities | Added guidance for Live Activities in watchOS. |
Gestures | Added guidance for the updated double-tap gesture in watchOS. |
Immersive experiences | Added guidance for tinting passthrough and specifying initial, minimum, and maximum immersion levels. |
File management | Added guidelines for using the document launcher in iOS and iPadOS. |
Typography | Added guidance for using Apple's Unity plug-ins to support Dynamic Type in a Unity-based game and enhanced guidance on billboarding in a visionOS app or game. |
Eyes | Added guidance for custom hover effects. |
Menus | Added guidance for in-game menus and included game-specific examples. |
Motion | Added game-specific examples and enhanced guidance for using motion in games. |
Settings | Reorganized some guidance into new topics and added game-specific examples. |
Game controls | Added guidance for supporting touch controls and changed title from Game controllers. |
Windows | Updated to include guidance for using volumes in visionOS 2 and added game-specific examples. |
Keyboards | Added game-specific guidance and made organizational updates. |
Onboarding | Clarified different approaches to onboarding and added a guideline on displaying a splash screen. |
Layout | Made minor corrections and organizational updates. |
Going full screen | Enhanced guidance for playing a game in full-screen mode. |
Launching | Added guidance on displaying a splash screen. |
Loading | Added guidelines for showing progress and storing downloads, and enhanced guidance for games. |
Accessibility | Added a link to Apple's Unity plug-ins for supporting Dynamic Type. |
Apple Pay | Updated links to developer guidance for offering Apple Pay on the web. |
May 9, 2024 | |
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“I taught myself”: Tucker MacDonald and the rise of Tide Guide | Lots of apps have great origin stories, but the tale of Tucker MacDonald and Tide Guide seems tailor-made for the Hollywood treatment. |
May 7, 2024 | |
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Apple Pencil and Scribble | Added guidance for handling squeeze and barrel roll on Apple Pencil Pro. |
Playing haptics | Added guidance for playing haptics on Apple Pencil Pro. |
Immersive experiences | Added guidance for creating an environment. |
Tap to Pay on iPhone | Updated to include guidance on enabling the feature and educating merchants. |
April 4, 2024 | |
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Knotwords: Gage and Schlesinger at the crossroads | Zach Gage and Jack Schlesinger created Knotwords not to revolutionize the humble crossword but to learn it. |
March 29, 2024 | |
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Immersive experiences | Added guidance for displaying virtual hands. |
Activity rings | Enhanced guidance for displaying Activity rings and listed specific colors for displaying related content. |
Sheets | Added guidance to use form or page sheet styles in iPadOS apps. |
Eyes | Added artwork showing the visionOS hover effect. |
Spatial layout | Emphasized the importance of keeping interactive elements from overlapping each other. |
Toggles | Enhanced guidance for using switches in macOS apps, clarified when a checkbox has a title, and added artwork for radio buttons. |
March 7, 2024 | |
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Uncovering the hidden joys of Finding Hannah | On its surface, Finding Hannah is a bright and playful hidden-object game — but dig a little deeper and you’ll find something much more. |
February 8, 2024 | |
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“The best version we’ve ever made” | Michael Simmons discusses bringing Fantastical to visionOS. |
February 5, 2024 | |
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Design kit | Updated visionOS design kits for Figma and Sketch. |
February 2, 2024 | |
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Designing for visionOS | Included a link to Apple Vision Pro User Guide. |
Immersive experiences | Clarified guidance for choosing an immersion style that matches the experience your app provides. |
Virtual keyboards | Clarified the virtual keyboard's support for direct and indirect gestures in visionOS. |
Buttons | Noted that visionOS buttons don't support custom hover effects. |
Ornaments | Added guidance on using multiple ornaments. |
Game Center | Added links to developer guidance on using the access point and dashboard in a visionOS game. |
Alerts | Enhanced guidance for using default and Cancel buttons. |
Layout | Enhanced guidance for avoiding system controls in iPadOS app layouts, and added specifications for 10.9-inch iPad Air and 8.3-inch iPad mini. |
Scroll views | Added artwork showing the behavior of the visionOS scroll indicator. |
Color | Distinguished UI Kit and SwiftUI gray colors in iOS and iPadOS, and added guidance for balancing brightness levels in visionOS apps. |
Motion | Enhanced guidance for minimizing peripheral motion in visionOS apps. |
January 31, 2024 | |
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App icons | Clarified platform availability for alternate app icons. |
January 30, 2024 | |
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“So much possibility”: How Ryan McLeod rebooted Blackbox for Apple Vision Pro | The inventive game comes to the infinite canvas. |
January 16, 2024 | |
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SF Symbols 5.1 | Version 5.1 adds over 400 localized symbols and minor bug fixes. |
January 11, 2024 | |
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Realizing their vision: How djay designed for visionOS | The team behind djay reveals why Apple Vision Pro represents “the culmination of everything” for their app. |
Q&A: Building apps for visionOS | Get advice directly from Apple experts on creating incredible apps and games for Apple Vision Pro. |
December 7, 2023 | |
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With Ancient Board Game Collection, Klemens Strasser goes back in time | Discover how the title blends the new and the (very) old. |
Q&A: Spatial design for visionOS | Get expert advice from the Apple design team on creating experiences for Apple Vision Pro. |
December 5, 2023 | |
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Offering help | Included visionOS in guidance for creating tooltips. |
Layout | Clarified guidance on centering content in a visionOS window. |
Images | Clarified guidance on choosing a resolution for a rasterized image in a visionOS app. |
Scroll views | Described the visionOS scroll indicator and added guidance for integrating it with window layout. |
Modality | Enhanced guidance for in-depth modal experiences and clarified guidance on multiple modal views. |
Activity rings | Added artwork representing Activity rings in iOS. |
Touch Bar | Updated Dark Mode artwork. |
Multitasking | Added artwork for primary and auxiliary windows in iPadOS. |
Digital Crown | Added artwork for Apple Vision Pro and Apple Watch, and clarified that visionOS apps don't receive direct information from the Digital Crown. |
Sidebars | Added artwork for iPadOS. |
Virtual keyboards | Added artwork for visionOS. |
SharePlay | Added artwork for visionOS. |
Accessibility | Updated visionOS Zoom lens artwork. |
Collaboration and sharing | Added artwork illustrating button placement and various types of collaboration permissions. |
Buttons | Clarified some terminology and guidance for buttons in visionOS. |
Materials | Updated descriptions of the various material types, and clarified terms related to vibrancy and material thickness. |
Split views | Added guidance for split views in visionOS. |
Ornaments | Removed a statement about using ornaments to present supplementary items. |
Sheets | Recommended using a split view to offer supplementary items in a visionOS app. |
Context menus | Added guidance on hiding unavailable menu items. |
November 9, 2023 | |
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The "sweet, creative" world of Kimono Cats | How Greg Johnson and team created a cute cartoon adventure. |
October 24, 2023 | |
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Machine learning | Added art to Corrections section. |
Focus and selection | Clarified the difference between focus effects and the visionOS hover effect. |
Eyes | Clarified the difference between focus effects and the visionOS hover effect. |
Notifications | Updated watchOS platform considerations with guidance for presenting notification responses to double tap. |
Complications | Replaced links to deprecated ClockKit documentation with links to WidgetKit documentation. |
Pop-up buttons | Added artwork. |
Drag and drop | Added artwork. |
Immersive experiences | Updated artwork. |
Live Activities | Expanded and updated guidance and added new artwork. |
October 3, 2023 | |
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The gorgeous gadgets of Automatoys | Discover the wild inspirations behind Steffan Glynn’s perfectly perplexing puzzler. |
September 15, 2023 | |
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Layout | Added specifications for iPhone 15 Pro Max, iPhone 15 Pro, iPhone 15 Plus, iPhone 15, Apple Watch Ultra 2, and Apple Watch SE. |
Gestures | Updated specifications to include double tap in watchOS. |
September 12, 2023 | |
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Color | Enhanced guidance for using background color in watchOS views, and added color swatches for tvOS. |
Typography | Added artwork illustrating system font weights, and clarified tvOS specification table descriptions. |
Offering help | Added guidance for creating tips. |
Playing video | Corrected the recommended width for a thumbnail in visionOS. |
Ratings and reviews | Added artwork. |
Search fields | Combined guidance common to all platforms. |
Alerts | Added anatomy artwork for visionOS. |
Toggles | Updated artwork. |
Progress indicators | Combined guidance common to all platforms. |
Action button | Updated to include guidance for iOS. |
Apple Pencil and Scribble | Updated artwork. |
Always On | Updated intro image artwork. |
Apple Pay | Updated artwork. |
Game Center | Added artwork for the iOS achievement layout. |
ID Verifier | New page. |
In-app purchase | Updated artwork and guidance for redeeming offer codes. |
Maps | Added artwork. |
ResearchKit | Updated artwork. |
Wallet | Added guidance for helping people add orders to Wallet. |
July 19, 2023 | |
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Design kit | Updated visionOS design kits for Figma and Sketch. |
July 12, 2023 | |
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Design kit | Updated iOS 17 and iPadOS 17 design kits for Figma and Sketch. |
June 23, 2023 | |
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Design kit | New visionOS design kit for Figma. |
June 21, 2023 | |
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Designing for visionOS | New page. |
Immersive experiences | New page. |
Spatial layout | New page. |
Eyes | New page. |
Ornaments | New page. |
Accessibility | Updated to include guidance for visionOS. |
App icons | Updated to include guidance for visionOS. |
Icons | Updated to include guidance for visionOS. |
Images | Updated to include guidance for visionOS. |
Layout | Updated to include guidance for visionOS. |
Materials | Updated to include guidance for visionOS. |
Motion | Updated to include guidance for visionOS. |
Privacy | Consolidated guidance into new page and updated for visionOS. |
Privacy | Consolidated guidance into new page and updated for visionOS. |
Typography | Updated to include guidance for visionOS. |
Collaboration and sharing | Updated to include guidance for visionOS. |
Drag and drop | Updated to include guidance for visionOS. |
Entering data | Updated to include guidance for visionOS. |
File management | Updated to include guidance for visionOS. |
Launching | Updated to include guidance for visionOS. |
Modality | Updated to include guidance for visionOS. |
Multitasking | Updated to include guidance for visionOS. |
Onboarding | Updated to include guidance for visionOS. |
Playing audio | Updated to include guidance for visionOS. |
Playing haptics | Updated to include guidance for visionOS. |
Playing video | Updated to include guidance for visionOS. |
Image views | Updated to include guidance for visionOS. |
Lists and tables | Updated to include guidance for visionOS. |
Buttons | Updated to include guidance for visionOS. |
Context menus | Updated to include guidance for visionOS. |
Edit menus | Updated to include guidance for visionOS. |
Menus | Updated to include guidance for visionOS. |
Toolbars | Updated to include guidance for visionOS. |
Navigation bars | Updated to include guidance for visionOS. |
Sidebars | Updated to include guidance for visionOS. |
Tab bars | Updated to include guidance for visionOS. |
Alerts | Updated to include guidance for visionOS. |
Page controls | Updated to include guidance for visionOS. |
Sheets | Updated to include guidance for visionOS. |
Windows | Updated to include guidance for visionOS. |
Segmented controls | Updated to include guidance for visionOS. |
Sliders | Updated to include guidance for visionOS. |
Virtual keyboards | Changed page title from Onscreen keyboards and updated to include guidance for visionOS. |
Digital Crown | Updated to include guidance for visionOS. |
Focus and selection | Updated to include guidance for visionOS. |
Gestures | Changed page title from Touchscreen gestures and updated to include guidance for visionOS. |
Keyboards | Updated to include guidance for visionOS. |
Nearby interactions | Changed page title from Spatial interactions. |
Pointing devices | Updated to include guidance for visionOS. |
SharePlay | Updated to include guidance for visionOS. |
June 16, 2023 | |
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Design kit | New macOS Sonoma design kit for Figma and Sketch. |
June 7, 2023 | |
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Design kit | New iOS 17 and iPadOS 17 design kits for Figma and Sketch. |
June 5, 2023 | |
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Meet watchOS 10 | Discover some of the most significant changes to Apple Watch since its introduction. |
Principles of spatial design | Discover the fundamentals of spatial design. |
Design for spatial input | Learn how to design great interactions for eyes and hands. |
Design spatial SharePlay experiences | Explore the types of shared activities you can create in your visionOS apps. |
Design for spatial user interfaces | Learn how to design great interfaces for spatial computing apps. |
Design considerations for vision and motion | Learn how to design engaging immersive experiences for visionOS that respect the limitations of human vision and motion perception. |
Design with SwiftUI | Discover how SwiftUI can help you quickly iterate and explore design ideas. |
Design and build apps for watchOS 10 | Dive into the details of watchOS design principles and learn how to apply them in your app using SwiftUI. |
Design Shortcuts for Spotlight | Learn about the latest updates to the visual language of App Shortcuts and find out how to design your shortcut to appear as a top hit in Spotlight. |
Design dynamic Live Activities | Learn the best way to create graphically rich layouts that update seamlessly on the Lock Screen, in StandBy, and in the Dynamic Island. |
What’s new in SF Symbols 5 | Explore the latest updates to SF Symbols. |
Create animated symbols | Discover animation presets and learn how to use them with SF Symbols and custom symbols. |
Explore immersive sound design | Discover how you can use sound to enhance the experience of your visionOS apps and games. |
Design widgets for the Smart Stack on Apple Watch | Bring your widgets to watchOS with the new Smart Stack. |
Behind the Design: Afterplace | Find out how Evan Kice created the throwback pixelated adventure game Afterplace. |
Behind the Design: Any Distance | Learn how Luke Beard and Daniel Kuntz created the design-forward fitness tracker Any Distance. |
Behind the Design: Duolingo | Learn the design strategies behind the language app's incredible success. |
Behind the Design: Endling | How the HandyGames team created this powerful mix of medium and message. |
Behind the Design: Flighty | Find out how Ryan Jones created this best-in-class travel app. |
Behind the Design: Headspace | Find out how the Headspace team made its app. |
Behind the Design: MARVEL SNAP | Find out how the SNAP team rebooted the entire collectible-card game universe. |
Behind the Design: Railbound | Learn how the Afterburn game studio created this tricky track puzzler. |
Behind the Design: Resident Evil Village | Learn how the stunningly beautiful horror adventure came to life on Mac. |
Behind the Design: stitch. | Find out how Lykke Studios sewed up its embroidery-themed puzzle game. |
Behind the Design: SwingVision | Discover how the SwingVision team served up the definitive tennis app. |
Behind the Design: Universe | Discover how Universe makes creating a website as easy as building with blocks. |
Materials | Added guidance on using materials to provide context and orientation in watchOS apps. |
Designing for watchOS | Enhanced guidance for providing a glanceable, focused app experience, and emphasized the importance of the Digital Crown in navigation. |
Color | Updated guidance for using background color in watchOS. |
SF Symbols | Added a new section on animations. Included animation guidance for custom symbols. |
Text views | Updated guidance to reflect changes in watchOS 10. |
Labels | Updated guidance to reflect changes in watchOS 10. |
Lists and tables | Updated guidance to reflect changes in watchOS 10. |
Split views | Added guidance for split views in watchOS. |
Tab views | Added guidance for using tab views in watchOS. |
Buttons | Updated guidance for using buttons in watchOS. |
Toolbars | Updated guidance for using toolbars in watchOS. |
Navigation bars | Updated guidance for using navigation bars in watchOS. |
Search fields | Added guidance for using search fields in watchOS. |
Page controls | Updated guidance for using page controls in watchOS. |
Scroll views | Updated guidance for using scroll views in watchOS. |
Sheets | Updated guidance for using sheets in watchOS. |
Pickers | Updated guidance for using pickers in watchOS. |
Text fields | Updated guidance to reflect changes in watchOS 10. |
Progress indicators | Updated guidance to reflect changes in watchOS 10. |
App Shortcuts | New page. |
Complications | Updated guidance for rectangular complications to support them as widgets in the Smart Stack. |
Live Activities | Updated guidance to include features of iOS 17 and iPadOS 17. |
Widgets | Updated guidance to include widgets in watchOS, widgets on the iPad Lock Screen, and updates for iOS 17, iPadOS 17, and macOS 14. |
Digital Crown | Added guidelines emphasizing the central role of the Digital Crown for navigation. |
Siri | Removed Add to Siri guidance. Added references to the new App Shortcuts page. |
May 2, 2023 | |
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Siri | Consolidated guidance into one page. |
Messages for Business | Consolidated guidance into one page. |
Machine learning | Consolidated guidance into one page. |
Mac Catalyst | Consolidated guidance into one page. |
iMessage apps and stickers | Consolidated guidance into one page. |
HomeKit | Consolidated guidance into one page. |
Game Center | Consolidated guidance into one page. |
CarPlay | Consolidated guidance into one page. |
CareKit | Consolidated guidance into one page. |
Apple Pay | Consolidated guidance into one page. |
App Clips | Consolidated guidance into one page. |
AirPlay | Consolidated guidance into one page. |
March 21, 2023 | |
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Design kit | Updated iOS 16 and iPadOS 16 design kits for Sketch and XD. |
March 3, 2023 | |
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Tap to Pay on iPhone | Enhanced guidance for educating merchants and improving their experience. |
February 27, 2023 | |
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Writing | New page. |
February 20, 2023 | |
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Wallet | Enhanced guidance for presenting order-tracking information and added artwork. |
January 19, 2023 | |
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Design kits | Updated design kits for iOS 16, iPadOS 16, macOS Ventura, watchOS 9, and tvOS 16, in addition to technologies like App Clips, Live Activities, Sign in with Apple, and more. |
January 2, 2023 | |
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Design kit | Updated Keynote design kit for iOS 16. |
December 19, 2022 | |
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Color | Corrected RGB values for system mint color (dark) in iOS and iPadOS. |
SharePlay | Clarified guidance for helping nonsubscribers join a group activity. |
November 30, 2022 | |
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Wallet | Added guidance to include a carrier name in status information for a shipping fulfillment. |
November 3, 2022 | |
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Widgets | Added guidance for widgets on the iPhone Lock Screen and updated design comprehensives for iPhone 14, iPhone 14 Pro, and iPhone 14 Pro Max. |
Apple Pencil and Scribble | Added guidelines for using hover to enhance your app. |
Live Activities | Updated artwork and specifications. |
In-app purchase | Added a guideline for displaying the total billing price for every in-app purchase item and consolidated guidance into one page. |
October 6, 2022 | |
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Design kit | Updated design kit for watchOS. |
September 23, 2022 | |
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Live Activities | New page. |
Charting data | New page. |
Charts | New page. |
Maps | Added guidelines for presenting custom information, refined best practices, and consolidated guidance into one page. |
Gauges | New page. |
Rating indicators | New page. |
Always On | Expanded guidance to cover the Always On display on iPhone 14 Pro and iPhone 14 Pro Max. |
September 19, 2022 | |
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Design kits | Updated design kits for iOS 16, iPadOS 16, and macOS Ventura. |
September 17, 2022 | |
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Behind the Design: Rebel Girls | Behind the Design: Rebel Girls |
September 14, 2022 | |
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Collaboration and sharing | New page. |
Designing for tvOS | Refined best practices for multiuser support. |
App icons | Added specifications for Apple Watch Ultra. |
Images | Added specifications for Apple Watch Ultra. |
Layout | Added specifications for iPhone 14 Pro Max, iPhone 14 Pro, iPhone 14 Plus, iPhone 14, and Apple Watch Ultra. |
SF Symbols | Added a new section on variable color. Removed instructions on creating custom symbol paths, exporting templates, and layering paths, deferring to developer articles that cover these topics. |
Context menus | Refined guidance on including a submenu and added a guideline on using a context menu to support object creation in an iPadOS app. |
Edit menus | Added guidance on supporting both edit-menu styles in iPadOS. |
Menus | Added guidelines for using the small, medium, and large menu layouts in iPadOS. |
Pop-up buttons | Added a guideline on using a pop-up button in a popover or modal view in iPadOS. |
Pull-down buttons | Refined guidance on designing a useful menu length. |
Complications | Added specifications for Apple Watch Ultra. |
Action button | New page. |
Sign in with Apple | Refined guidance on supporting existing accounts, helping people set up a new account, and indicating the current sign-in status. Consolidated guidance into one page. |
Tap to Pay on iPhone | Refined guidance on preparing Tap to Pay on iPhone and helping merchants learn how to use the feature. |
Wallet | Added guidelines for using Verify with Wallet, updated guidance on providing shipping status values and descriptions, and consolidated guidance into one page. |
September 12, 2022 | |
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Behind the Design: Overboard! | Behind the Design: Overboard! |
August 29, 2022 | |
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Behind the Design: (Not Boring) Habits | Behind the Design: (Not Boring) Habits |
August 22, 2022 | |
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Behind the Design: Lego Star Wars: Castaways | Behind the Design: Lego Star Wars: Castaways |
August 15, 2022 | |
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Behind the Design: Slopes | Behind the Design: Slopes |
August 8, 2022 | |
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Behind the Design: Marvel Future Revolution | Behind the Design: Marvel Future Revolution |
August 1, 2022 | |
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Behind the Design: Odio | Behind the Design: Odio |
July 25, 2022 | |
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Behind the Design: Wylde Flowers | Behind the Design: Wylde Flowers |
July 18, 2022 | |
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Behind the Design: Procreate | Behind the Design: Procreate |
July 11, 2022 | |
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Behind the Design: A Musical Story | Behind the Design: A Musical Story |
July 5, 2022 | |
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Behind the Design: Halide Mark II | Behind the Design: Halide Mark II |
June 27, 2022 | |
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Behind the Design: Gibbon: Beyond the Trees | Behind the Design: Gibbon: Beyond the Trees |
June 20, 2022 | |
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Meet the prototypers | Meet the prototypers |