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codesign stubbornly failing
I'm trying to sign a .app package coming from Py2app. Unfortunately I keep running into the same two issues: The binary is not signed with a valid Developer ID certificate. and The signature does not include a secure timestamp. I tried everything, from recreating the signatures, with different arguments, different keys and certificates, but it keeps complaining with these two errors on a long list of files. For reference I added the python script I use for signing the files. code_singing.py
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Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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iOS 26 didRegisterForRemoteNotificationsWithDeviceToken is not being called
We have an app in Swift that uses push notifications. It has a deployment target of iOS 15.0 I originally audited our app for iOS 26 by building it with Xcode 26 beta 3. At that point, all was well. Our implementation of application:didRegisterForRemoteNotificationsWithDeviceToken was called. But when rebuilding the app with beta 4, 5 and now 6, that function is no longer being called. I created a simple test case by creating a default iOS app project, then performing these additional steps: Set bundle ID to our app's ID Add the Push Notifications capability Add in application:didRegisterForRemoteNotificationsWithDeviceToken: with a print("HERE") just to set a breakpoint. Added the following code inside application:didFinishLaunchingWithOptions: along with setting a breakpoint on the registerForRemoteNotifications line: UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { granted, _ in DispatchQueue.main.async { UIApplication.shared.registerForRemoteNotifications() } } Building and running with Xcode 26 beta 6 (17A5305f) generates these two different outcomes based upon the OS running in the Simulator: iPhone 16 Pro simulator running iOS 18.4 - both breakpoints are reached iPhone 16 Pro simulator running iOS 26 - only the breakpoint on UIApplication.shared.registerForRemoteNotifications is reached. Assuming this is a bug in iOS 26. Or, is there something additional we now need to do to get push notifications working?
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Background script in the form of a service worker cannot be debugged
If the extension uses manifest v3 and a background script in the form of a service worker, then in Safari it is not possible to open the background script debugging window. If I expand the Developer menu in Safari, there is nothing under Web Extension Background Data (or disappear after click), which is an error. In other browsers (Edge, Chrome, Opera, Firefox) this works correctly. If I switch the background script back to non-persistent script mode, everything works fine and from the Developer menu and the Web Extension Background Data submenu I am able to open the background script debugging window for the extension. Am I doing something wrong?
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MKReverseGeocodingRequest and CNPostalAddress from MKMapItem
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc. This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
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visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hello, I am in the process of implementing SharePlay support in my visionOS app. Everything runs fine when I test locally, but when my app is distributed via TestFlight, calling try await activity.activate() shows the SharePlay dialog as usual, but then when I start a new FaceTime call, my ImmersiveSpace gets dismissed. This is only happening when the app is distributed via TestFlight, when I run it locally the ImmersiveSpace stays active as expected. Looking at the console on my Mac I found this log: Invalid initial client settings class: UIApplicationSceneClientSettings; expected class: MRUISharedApplicationSceneClientSettings; bundle ID: com.apple.facetime; scene ID: com.apple.facetime:SFBSystemService-DDA8C751-C0C4-487E-AD85-59EF4E6C6050 Does anyone have an idea how I can fix this? It's driving me nuts and I wasted over a day looking for a workaround but so far been unsuccessful. Thanks!
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URLSession QUIC configuration
I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
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Enrolled in Small Business Program - Still takes ~30% cut.
As the title says, I am enrolled in the small business program but Apple still takes about 30% of my sales. Most of my sales are from Swedish customers, not sure if this matters. For instance I have an app with sales of: $109 After apples cut I am left with: $74 74/109 = 0.68. Why is this? I have non consumable IAP in my app.
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DesktopServicesHelper appears to delete or unlink the source file before the ESF auth event deadline is reached, rather than waiting for the full deadline window.
On macOS Tahoe, our application using the Endpoint Security Framework (ESF) observes that during file copies through finder application, DesktopServicesHelper unlinks the source file if the ESF authorization response is delayed for ~5 seconds, even though the authorization event deadline remains 15 seconds, indicating that the process does not wait for the full ESF deadline before deleting the file. Before Tahoe, we didnt see this behaviour.
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iOS 26 fails to automatically switch to [system settings - personal hotspot ] directly from application ]
On iOS 18 and lower version, my application supports automatically switching to [System settings - Personal Hotspot] directly. But on iOS 26, my application will be redirected to [System settings- Apps]. Does iOS 26 disable the behavior of directly jumping to the system hotspot page? If support, could you share the API for iOS 26?
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Spatial Computing, ARPointCloud (rawFeaturePoints)
https://developer.apple.com/documentation/arkit/arpointcloud https://developer.apple.com/documentation/arkit/arframe/rawfeaturepoints The point cloud (collection of points/features) main intention is a debug visualization to what the underlying tracking algorithm processes and is not designed for additional algorithms on top of that. But, we are utilizing information contained in the points/features collected by ARKit. Currently, the range of rawfeaturepoints is limited to about 10 meter from the device. We see a great chance if the range is unlock. The global localization will be more robust and accurate. ARPointCloud - Apple ARKit - FindSurface YouTube SIdQRiLj2jY
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macOS 15.6 network failure with VPNs?
I filed FB19631435 about this just now. Basically: starting with 15.6, we've had reports (internally and outternally) that after some period of time, networking fails so badly that it can't even acquire a DHCP lease, and the system needs to be rebooted to fix this. The systems in question all have at least 2 VPN applications installed; ours is a transparent proxy provider, and the affected system also had Crowdstrike's Falcon installed. A customer system reported seemingly identical failures on their systems; they don't have Crowdstrike, but they do have Cyberhaven's. Has anyone else seen somethng like this? Since it seems to involve three different networking extensions, I'm assuming it's due to an interaction between them, not a bug in any individual one. But what do I know? 😄
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Request to restore full ICC profile support (LUT-based display profiles) in macOS ColorSync
Dear Apple Color Management Team, I’m a professional visual creator working on color-critical photo and graphic projects using macOS (currently 26.1 Tahoe). In recent macOS releases, LUT-based ICC display profiles (such as XYZ LUT + Matrix types generated by DisplayCAL or professional spectrophotometers) can no longer be installed or activated via ColorSync. This limitation significantly affects professional workflows in photography, graphic design, prepress, and video color grading — fields that rely on precise display profiling. The current workaround (converting LUT profiles to simple shaper/matrix ICC v2) results in less accurate tone response and color reproduction, particularly in the dark range and wide-gamut displays. I kindly request Apple to restore or re-enable the ability to install and use ICC v2/v4 LUT-based display profiles under ColorSync, as was possible on macOS Monterey and Ventura. This would allow professionals to continue using trusted calibration tools such as DisplayCAL, X-Rite i1Profiler, and Calibrite Profiler to achieve accurate color management. macOS is widely used in professional creative industries, and restoring this feature would be a huge help for countless photographers, designers, and colorists. Thank you for your attention and commitment to professional users. Best regards, Richárd Deutsch Professional Photographer https://riccio.hu/ MacBook Pro (M4 Pro, macOS 26.1)
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In Review exceeded 72 hours and Contacts Us had no results
应用ID(id6754838125), A week has passed since I added in-app purchases to the already listed application, but it's still under review and I haven't received any result. I sent an email to inquire and asked me to keep waiting We used Contacts Us There is no result. 2. The call has been made for expedited review. It was submitted on December 11th and is still under review Previously, the result of the app review was available within 48 hours Now, I don't know what solutions can be made to this problem. The company is in a hurry and needs to use the App to release a new movie
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How to optimize my app for for a carrier-provided satellite network?
Hello, I am working to integrate the new com.apple.developer.networking.carrier-constrained.app-optimized entitlement in my iOS 26 app so that my app can use a carrier-provided satellite network, and want to confirm my understanding of how to detect and optimize for satellite network conditions. (Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.carrier-constrained.app-optimized ) My current approach: I plan to set the entitlement to true once my app is optimized for satellite networks. To detect if the device is connected to a satellite network, I intend to use the Network framework’s NWPath properties: isUltraConstrained — I understand this should be set to true when the device is connected to a satellite network. (Ref: https://developer.apple.com/documentation/network/nwpath/isultraconstrained ) linkQuality == .minimal — I believe this will also be set in satellite scenarios, though it may not be exclusive to satellite connections. (Ref: https://developer.apple.com/documentation/network/nwpath/linkquality-swift.enum/minimal ) Questions: Is it correct that isUltraConstrained will reliably indicate a satellite connection? Should I also check for linkQuality == .minimal, or is isUltraConstrained sufficient? Are there any additional APIs or best practices for detecting and optimizing for satellite connectivity that I should be aware of? Thank you for confirming whether my understanding and approach are correct, and for any additional guidance.
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Xcode Cloud Export Archive Fails with Xcode 26.2 RC
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC. The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings. The same project exports successfully when using Xcode 26.2 RC locally. Projects without Apple Watch app do not encounter this issue (not so sure about this). From Xcode Cloud UI: Exporting for App Store Distribution failed. Please download the logs artifact for more information. Run command: 'xcodebuild -exportArchive ... Command exited with non-zero exit-code: 70 From xcodebuild-export-archive.log: error: exportArchive Automatic signing cannot update bundle identifier "io.***.***.watchkitapp". error: exportArchive No profiles for 'io.***.***.watchkitapp' were found error: exportArchive Automatic signing cannot update bundle identifier "io.***.***". error: exportArchive No profiles for 'io.***.***' were found ** EXPORT FAILED ** IDEDistribution: App Store Connect request for store configuration failed for account Session Proxy Provider (Account "Session Proxy Provider": Unable to authenticate with App Store Connect (Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 "(null)")) DVTServices: Sending request A7605D4E-2892-4B6D-9197-90BD3AB53D67 to <http://172.16.57.4:8089/services/v1/capabilities> Payload: {"urlEncodedQueryParams":"teamId=984L9QX9X5&filter%5BreferenceType%5D=bundle&filter%5BincludeRequestable%5D=true&limit=200"} { "errors": [{ "id": "fb67ecdb-103b-4446-a2db-618fd6bd99e7", "status": "400", "code": "PARAMETER_ERROR.INVALID", "title": "A parameter has an invalid value", "detail": "A parameter 'filter[includeRequestable]' has an invalid value : ''includeRequestable' is not a valid field name.'", "source": { "parameter": "filter[includeRequestable]" } }] } DVTServices: Could not fetch capabilities from network due to error: error = 'A parameter has an invalid value' Workaround Switching Xcode Cloud workflow to use Xcode 26.1 works around the issue. Using Xcode 26.2 RC locally works around the issue.
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Importing files to Files.app in iOS 26 Simulator
In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari. I've only tried it with .json files so far. The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen: To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files. I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing. Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
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ScrollView + LazyVStack + dynamic height views cause scroll glitches on iOS 26
I’m seeing unexpected scroll behavior when embedding a LazyVStack with dynamically sized views inside a ScrollView. Everything works fine when the item height is fixed (e.g. colored squares), but when I switch to text views with variable height, the scroll position jumps and glitches—especially when the keyboard appears or disappears. This only happens on iOS 26, it works fine on iOS 18. Working version struct Model: Identifiable { let id = UUID() } struct ModernScrollView: View { @State private var models: [Model] = [] @State private var scrollPositionID: String? @State private var text: String = "" @FocusState private var isFocused // MARK: - View var body: some View { scrollView .safeAreaInset(edge: .bottom) { controls } .task { reset() } } // MARK: - Subviews private var scrollView: some View { ScrollView { LazyVStack { ForEach(models) { model in SquareView(color: Color(from: model.id)) .id(model.id.uuidString) } } .scrollTargetLayout() } .scrollPosition(id: $scrollPositionID) .scrollDismissesKeyboard(.interactively) .defaultScrollAnchor(.bottom) .onTapGesture { isFocused = false } } private var controls: some View { VStack { HStack { Button("Add to top") { models.insert(contentsOf: makeModels(3), at: 0) } Button("Add to bottom") { models.append(contentsOf: makeModels(3)) } Button("Reset") { reset() } } HStack { Button { scrollPositionID = models.first?.id.uuidString } label: { Image(systemName: "arrow.up") } Button { scrollPositionID = models.last?.id.uuidString } label: { Image(systemName: "arrow.down") } } TextField("Input", text: $text) .padding() .background(.ultraThinMaterial, in: .capsule) .focused($isFocused) .padding(.horizontal) } .padding(.vertical) .buttonStyle(.bordered) .background(.regularMaterial) } // MARK: - Private private func makeModels(_ count: Int) -> [Model] { (0..<count).map { _ in Model() } } private func reset() { models = makeModels(3) } } // MARK: - Color+UUID private extension Color { init(from uuid: UUID) { let hash = uuid.uuidString.hashValue let r = Double((hash & 0xFF0000) >> 16) / 255.0 let g = Double((hash & 0x00FF00) >> 8) / 255.0 let b = Double(hash & 0x0000FF) / 255.0 self.init(red: abs(r), green: abs(g), blue: abs(b)) } } Not working version When I replace the square view with a text view that generates random multiline text: struct Model: Identifiable { let id = UUID() let text = generateRandomText(range: 1...5) // MARK: - Utils private static func generateRandomText(range: ClosedRange<Int>) -> String { var result = "" for _ in 0..<Int.random(in: range) { if let sentence = sentences.randomElement() { result += sentence } } return result.trimmingCharacters(in: .whitespaces) } private static let sentences = [ "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", "Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.", "Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.", "Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ] } and use it like this: ForEach(models) { model in Text(model.text) .padding() .multilineTextAlignment(.leading) .background(Color(from: model.id)) .id(model.id.uuidString) } Then on iOS 26, opening the keyboard makes the scroll position jump unpredictably. It is more visible if you play with the app, but I could not upload a video here. Environment Xcode 26.0.1 - Simulators and devices on iOS 26.0 - 18.0 Questions Is there any known change in ScrollView / scrollPosition(id:) behavior on iOS 26 related to dynamic height content? Am I missing something in the layout setup that makes this layout unstable with variable-height cells? Is there a workaround or recommended approach for keeping scroll position stable when keyboard appears?
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App Clip Experience Does Not Update Content After Initial Creation (Persistent Caching Issue)
Hi everyone, We’re running into a serious issue with App Clip Experience updates not propagating to devices, and I’m hoping someone here has encountered (or solved) this before. Problem Once an App Clip Experience is created and used on devices, subsequent updates made in App Store Connect do not reflect on any devices, even after a long period of time. We’ve tried: • Updating the App Clip Experience URL (adding utm parameters, for example, utm_source and scanning via QR code) • Modifying Experience metadata/content • Waiting several days (over a week) • Testing on multiple devices (including devices that never opened the App Clip before) Despite this, the App Clip continues to show the initially created content, while App Store Connect clearly shows the updated configuration. Important Details • We currently have ~1,300 App Clip Experiences created • All App Clips use the same App Clip Bundle ID • The content behind the URLs updates correctly on the website • Only the App Clip continues to show stale / initial data • Removing and re-invoking the App Clip on devices does not consistently fix the issue At this point, manual updates via App Store Connect appear to be completely ignored once the App Clip is “established.” Questions 1. Is there a known hard cache or CDN behavior on Apple’s side that prevents App Clip Experience updates from propagating? 2. Is there any way to invalidate or refresh an existing App Clip Experience? 3. Does having a large number of App Clip Experiences (~1300) affect update behavior or caching? 4. Is the recommended approach to treat App Clip Experience as immutable and handle all updates via backend / dynamic content only? Right now it feels like: App Clip Experience is effectively a one-time snapshot and not a live-updatable configuration. Any insights, confirmations, or official guidance would be greatly appreciated. Thanks in advance.
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OSLog is not working when launching the app with Siri.
I am implementing AppIntent into my application as follows: // MARK: - SceneDelegate var window: UIWindow? private var observer: NSObjectProtocol? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } // Setup window window = UIWindow(windowScene: windowScene) let viewController = ViewController() window?.rootViewController = viewController window?.makeKeyAndVisible() setupUserDefaultsObserver() checkShortcutLaunch() } private func setupUserDefaultsObserver() { // use NotificationCenter to receive notifications. NotificationCenter.default.addObserver( forName: NSNotification.Name("ShortcutTriggered"), object: nil, queue: .main ) { notification in if let userInfo = notification.userInfo, let appName = userInfo["appName"] as? String { print("📱 Notification received - app is launched: \(appName)") } } } private func checkShortcutLaunch() { if let appName = UserDefaults.standard.string(forKey: "shortcutAppName") { print("🚀 App is opened from a Shortcut with the app name: \(appName)") } } func sceneDidDisconnect(_ scene: UIScene) { if let observer = observer { NotificationCenter.default.removeObserver(observer) } } } // MARK: - App Intent struct StartAppIntent: AppIntent { static var title: LocalizedStringResource = "Start App" static var description = IntentDescription("Launch the application with the command") static var openAppWhenRun: Bool = true @MainActor func perform() async throws -> some IntentResult { UserDefaults.standard.set("appName", forKey: "shortcutAppName") UserDefaults.standard.set(Date(), forKey: "shortcutTimestamp") return .result() } } // MARK: - App Shortcuts Provider struct AppShortcutsProvider: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: StartAppIntent(), phrases: [ "let start \(.applicationName)", ], shortTitle: "Start App", systemImageName: "play.circle.fill" ) } } the app works fine when starting with shortcut. but when starting with siri it seems like the log is not printed out, i tried adding a code that shows a dialog when receiving a notification from userdefault but it still shows the dialog, it seems like the problem here is when starting with siri there is a problem with printing the log. I tried sleep 0.5s in the perform function and the log was printed out normally try? await Task.sleep(nanoseconds: 500_000_000) // 0.5 seconds I have consulted some topics and they said that when using Siri, Intent is running completely separately and only returns the result to Siri, never entering the Main App. But when set openAppWhenRun to true, it must enter the main app, right? Is there any way to find the cause and completely fix this problem?
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