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Carousel Flicker
Hi, I've created an carousel using an Tabview component and it is divided in pages, each page has 7 items. Now we wan't to load the carousel page by page, but whenever I updated the list which Tabview uses to render, it flickers because it rerenders previous elements. I've tried to use a scroll view for this but this app is for Vision Pro and I added some 3D transformations (position/rotation) to the cards from the tabview and when I added this in the scrollview they becom unclickable. Do you have any sugestions what can I do? Bellow is a sample of the code, I put [items] just to suggest there is a list. VStack (spacing: 45) { TabView(selection: $navigationModel.carouselSelectedPage) { let orderedArtist = [items] let numberOfPages = Int((Double(orderedArtist.count) / Double(cardsPerPage)).rounded(.up)) if(numberOfPages != 1){ Spacer().tag(-1) } ForEach(0..<numberOfPages, id: \.self) { page in LazyHStack(alignment: .top, spacing: 16){ ForEach(0..<cardsPerPage, id: \.self) { index in if(page * cardsPerPage + index < orderedArtist.count){ let item = orderedArtist[page * cardsPerPage + index] GeometryReader{proxy in
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395
Nov ’24
Error in gathering code coverage in Xcode16
Fails to gather code coverage and throws this error Showing All Messages Failed to merge raw profiles in directory /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370 to destination /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/Coverage.profdata: Aggregation tool '/Users/shwethamugeraya/Downloads/Xcode 2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /Users/shwethamugeraya/Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/2F4EFBF7-1CCF-4E9E-8FD6-482EEDB98B6C-34646.profraw: raw profile version mismatch: Profile uses raw profile format version = 4; expected version = 8 PLEASE update this tool to version in the raw profile, or regenerate raw profile with expected version. error: no profile can be merged
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1.2k
Dec ’24
Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
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891
Dec ’24
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
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5.3k
Dec ’24
Cannot Cancel Sandbox Subscription
I did an in app purchase in my development app and now I cannot get rid of it. It is a "monthly" subscription that seems to renew every 1 day. I can see the subscription when I go to settings then tap on Subscriptions. Then I tap the item and choose "Cancel Subscription", revealing a new modal sheet saying "Confirm Cancellation". When I "Confirm", I get the popup: "Your request is temporarily unable to be processed, please try again later". However, this is anything BUT temporary, has gone on for a couple weeks now. As such, I am unable to test subscriptions in my development app. I've tried logging out, restarting, different devices, etc. The phone is logged in under my primary user account, and I may not have been logged into sandbox email when I did the purchase. Can someone forcibly remove it for me?
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586
Dec ’24
In-App Provisioning Error
We have implemented In-App Provisioning, but when I start the tokenization process, I receive an error before the terms and conditions. We are testing with a version of the app on TestFlight. The error message is: Could not add card. Try again later or contact your card issuer for more information. Could you please help me?
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440
Jan ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
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461
Jan ’25
Notarize stuck "In Progress"
Hello, I've developed an application using Electron with JAVACRIPT. I have managed to deploy to both Windows and the web but having trouble deploying the application to my Mac users. It's my first time deploying an application for Mac but feel like I'm stuck at the last hurdle and out of ideas so I'm reaching out for help. My application is successfully signing but during the build and when my Notarize.js is running it seems to get stuck indefinitely. I can check and see the status of the Notarize attempts but they seem to be stuck "In Progress". Here are the logs. Successfully received submission history. history -------------------------------------------------- createdDate: 2025-01-06T00:59:45.245Z id: 1dc39b5f-fdca-4bf2-a6f6-fa793de2786e name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-04T08:01:36.168Z id: c575b015-edd6-4e09-8da5-7ae09f4f67db name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-03T08:30:31.528Z id: 570ae540-8cce-4418-ab09-7f6be33dc245 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-03T07:57:56.701Z id: 42748de8-026a-4663-9fd2-88c7608588d3 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-03T06:30:19.569Z id: 5140caa0-df14-491a-b148-82015f9856da name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-03T05:56:28.916Z id: 535c6be1-4999-4b3e-9766-42512a8deb67 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-03T02:51:04.893Z id: ead2268c-62b2-4b4b-8850-c1cdb5313d6a name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-03T01:50:51.954Z id: d0c44281-a788-4704-a057-4620d284516d name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-03T00:48:54.445Z id: 3d13727c-06a3-49d7-902b-4001522107c3 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-02T13:35:26.715Z id: 1823a550-a9ff-467a-8a60-dd3e42305258 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-02T13:23:41.894Z id: cbc341a2-9a51-43d6-83ae-713443c84fec name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T12:21:44.561Z id: 1af34419-655f-49b8-bea0-05b4232c46a7 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-02T11:34:03.732Z id: 8c4ab3b5-2ea9-4220-9667-94011bcf76fb name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T11:19:16.052Z id: 093dfb8a-9058-417d-acd3-8ea5d0bb654a name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T11:13:14.676Z id: 556b7c1c-d114-4717-b0f7-4f1614ada845 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T10:52:36.834Z id: ce3d3c8a-d218-4978-8757-2ca9d12aad76 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T09:27:13.535Z id: b65ec764-baab-444d-809b-e4242d70548b name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T09:27:01.176Z id: be228acc-e6a2-48f2-937b-5b2962275052 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T09:19:19.182Z id: d99fc10b-c424-4d0c-a2aa-37a9e9165d91 name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-02T08:55:43.064Z id: 2e7f8df7-9c0b-4dd0-8df7-8f3428c0bfa0 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T08:19:48.676Z id: 678355da-e413-4b1a-92a8-776a6ff6a055 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T07:58:48.278Z id: 8591f8d7-1d57-4e80-af90-d77190160a20 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T07:54:41.193Z id: f029dfeb-3f14-4f65-83e2-d9356ef6ac00 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T07:27:50.613Z id: 574f2563-d533-4885-947a-2f57170196af name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T07:09:54.203Z id: 589f7f3a-d231-4911-8ad6-9d2c15a61ac0 name: popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T05:39:02.574Z id: 9edd43de-6d14-4743-87fc-ab570bee7399 name: Popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T04:36:12.342Z id: ba02116d-1aad-4521-8667-ad086b14c1cb name: Popcorn.zip status: In Progress -------------------------------------------------- createdDate: 2025-01-02T03:22:49.185Z id: b8585c81-b7f5-4c35-9bd6-62157c6ce4bc name: Popcorn.zip status: In Progress
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791
Jan ’25
Help with "500 Broker Service Response Exception" during Apple Pay In-App Provisioning
I tried to test In-App Provisioning in Production for our whitelisted app through TestFlight (Internal Testing Track) and we received the following error response from PassBook during the provisioning attempt, Could you please guide us? Error Response from sysdiagnose PassBookUIService during In-App Provisioning attempt: { statusCode = 500; statusMessage = "Broker Service Response exception"; } I reported the error in Feedback Assistant: ID: FB16112348 (500 Broker Service Response exception during Apple Pay In-App Provisioning ). Note:- I am reffering to Getting Started with Apple Pay: In-App Provisioning, Verification, Security, and Wallet Extensions
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408
Jan ’25
SwiftUI toolbar with IDs crash since macOS 15
I understand this is a known issue, but it’s truly unacceptable that it remains unresolved. Allowing users to customize toolbars is a fundamental macOS feature, and it has been broken since the release of macOS 15. How is it possible that this issue persists even in macOS 15.3 beta (24D5040f)? FB15513599 import SwiftUI struct ContentView: View { @State private var showEditItem = false var body: some View { VStack { VStack { Text("Instructions to reproduce the crash") .font(.title) .padding() Text(""" 1. Click on "Toggle Item" 2. In the menu go to File > New Window 3. In new window, click on "Toggle Item" """) } .padding() Button { showEditItem.toggle() } label: { Text("Toggle Item") } } .padding() .toolbar(id: "main") { ToolbarItem(id: "new") { Button { } label: { Text("New…") } } if showEditItem { ToolbarItem(id: "edit") { Button { } label: { Text("Edit…") } } } } } }
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473
Jan ’25
Caller ID is truncated on IOS 18
We use call directory extension in one of our applications, we notice that call id is truncated on IOS 18. Example: "Grady GmbH" instead of "GRADY ARCHIE, PRICEWATERHOUSECOOPER GMBH" We notice also if we have calls in the history then the caller id is shown correctly. Issue only on IOS 18.
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319
Jan ’25
Spatial Audio on iOS 18 don't work as inteneded
I’m facing a problem while trying to achieve spatial audio effects in my iOS 18 app. I have tried several approaches to get good 3D audio, but the effect never felt good enough or it didn’t work at all. Also what mostly troubles me is I noticed that AirPods I have doesn’t recognize my app as one having spatial audio (in audio settings it shows "Spatial Audio Not Playing"). So i guess my app doesn't use spatial audio potential. First approach uses AVAudioEnviromentNode with AVAudioEngine. Chaining position of player as well as changing listener’s doesn’t seem to change anything in how audio plays. Here's simple how i initialize AVAudioEngine import Foundation import AVFoundation class AudioManager: ObservableObject { // important class variables var audioEngine: AVAudioEngine! var environmentNode: AVAudioEnvironmentNode! var playerNode: AVAudioPlayerNode! var audioFile: AVAudioFile? ... //Sound set up func setupAudio() { do { let session = AVAudioSession.sharedInstance() try session.setCategory(.playback, mode: .default, options: []) try session.setActive(true) } catch { print("Failed to configure AVAudioSession: \(error.localizedDescription)") } audioEngine = AVAudioEngine() environmentNode = AVAudioEnvironmentNode() playerNode = AVAudioPlayerNode() audioEngine.attach(environmentNode) audioEngine.attach(playerNode) audioEngine.connect(playerNode, to: environmentNode, format: nil) audioEngine.connect(environmentNode, to: audioEngine.mainMixerNode, format: nil) environmentNode.listenerPosition = AVAudio3DPoint(x: 0, y: 0, z: 0) environmentNode.listenerAngularOrientation = AVAudio3DAngularOrientation(yaw: 0, pitch: 0, roll: 0) environmentNode.distanceAttenuationParameters.referenceDistance = 1.0 environmentNode.distanceAttenuationParameters.maximumDistance = 100.0 environmentNode.distanceAttenuationParameters.rolloffFactor = 2.0 // example.mp3 is mono sound guard let audioURL = Bundle.main.url(forResource: "example", withExtension: "mp3") else { print("Audio file not found") return } do { audioFile = try AVAudioFile(forReading: audioURL) } catch { print("Failed to load audio file: \(error)") } } ... //Playing sound func playSpatialAudio(pan: Float ) { guard let audioFile = audioFile else { return } // left side playerNode.position = AVAudio3DPoint(x: pan, y: 0, z: 0) playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil) do { try audioEngine.start() playerNode.play() } catch { print("Failed to start audio engine: \(error)") } ... } Second more complex approach using PHASE did better. I’ve made an exemplary app that allows players to move audio player in 3D space. I have added reverb, and sliders changing audio position up to 10 meters each direction from listener but audio seems to only really change left to right (x axis) - again I think it might be trouble with the app not being recognized as spatial. //Crucial class Variables: class PHASEAudioController: ObservableObject{ private var soundSourcePosition: simd_float4x4 = matrix_identity_float4x4 private var audioAsset: PHASESoundAsset! private let phaseEngine: PHASEEngine private let params = PHASEMixerParameters() private var soundSource: PHASESource private var phaseListener: PHASEListener! private var soundEventAsset: PHASESoundEventNodeAsset? // Initialization of PHASE init{ do { let session = AVAudioSession.sharedInstance() try session.setCategory(.playback, mode: .default, options: []) try session.setActive(true) } catch { print("Failed to configure AVAudioSession: \(error.localizedDescription)") } // Init PHASE Engine phaseEngine = PHASEEngine(updateMode: .automatic) phaseEngine.defaultReverbPreset = .mediumHall phaseEngine.outputSpatializationMode = .automatic //nothing helps // Set listener position to (0,0,0) in World space let origin: simd_float4x4 = matrix_identity_float4x4 phaseListener = PHASEListener(engine: phaseEngine) phaseListener.transform = origin phaseListener.automaticHeadTrackingFlags = .orientation try! self.phaseEngine.rootObject.addChild(self.phaseListener) do{ try self.phaseEngine.start(); } catch { print("Could not start PHASE engine") } audioAsset = loadAudioAsset() // Create sound Source // Sphere soundSourcePosition.translate(z:3.0) let sphere = MDLMesh.newEllipsoid(withRadii: vector_float3(0.1,0.1,0.1), radialSegments: 14, verticalSegments: 14, geometryType: MDLGeometryType.triangles, inwardNormals: false, hemisphere: false, allocator: nil) let shape = PHASEShape(engine: phaseEngine, mesh: sphere) soundSource = PHASESource(engine: phaseEngine, shapes: [shape]) soundSource.transform = soundSourcePosition print(soundSourcePosition) do { try phaseEngine.rootObject.addChild(soundSource) } catch { print ("Failed to add a child object to the scene.") } let simpleModel = PHASEGeometricSpreadingDistanceModelParameters() simpleModel.rolloffFactor = rolloffFactor soundPipeline.distanceModelParameters = simpleModel let samplerNode = PHASESamplerNodeDefinition( soundAssetIdentifier: audioAsset.identifier, mixerDefinition: soundPipeline, identifier: audioAsset.identifier + "_SamplerNode") samplerNode.playbackMode = .looping do {soundEventAsset = try phaseEngine.assetRegistry.registerSoundEventAsset( rootNode: samplerNode, identifier: audioAsset.identifier + "_SoundEventAsset") } catch { print("Failed to register a sound event asset.") soundEventAsset = nil } } //Playing sound func playSound(){ // Fire new sound event with currently set properties guard let soundEventAsset else { return } params.addSpatialMixerParameters( identifier: soundPipeline.identifier, source: soundSource, listener: phaseListener) let soundEvent = try! PHASESoundEvent(engine: phaseEngine, assetIdentifier: soundEventAsset.identifier, mixerParameters: params) soundEvent.start(completion: nil) } ... } Also worth mentioning might be that I only own personal team account
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901
Jan ’25
Error Domain=PKPassKitErrorDomain Code=2
This error occurs in Apple Pay Wallet In-App Provisioning Flow for Credit / Debit Cards When the data received from the PNO (Visa) is passed to PKAddPaymentPassRequest this error is seen in addPaymentPassViewController, in the finalize stage. Docs provide no clue as to what could be wrong. iOS 18.2.1 XCode 15.2 Error description mentions "unsupportedVersionError" Is the pass version not supported? Is the wallet version not supported? Is it an app implementation error or error in the data received from the PNO?
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678
Jan ’25
In App Provisioning PKErrorHTTPResponseStatusCodeKey=500
Hello, we are developing in app provisioning of our American Express network cards. After clicking add to apple wallet in our app, I launch the PKAddPaymentPassViewController and click next. It loads for a few seconds and then I get: [<private>] ProvisioningOperationComposer: Step '<private>' failed with error Error Domain=PKProvisioningErrorDomain Code=5 UserInfo={PKErrorHTTPResponseStatusCodeKey=500} Does anyone have any insight on what this error means?
3
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781
Jan ’25
NSScrollView scrolling hitch
When scrolling a basic NSScrollView there seems to be a sudden jump after each flick. Scrolling does not appear smooth and is disorientating. A scroll jump seems to happen directly after letting go of a scroll flick using a trackpad/mouse. Right at that moment the scroll turns into a momentum scroll, slowly decreasing the speed. But the first frame after the gesture the content jumps forward, more than what is expected. Observations: Counterintuitively, scrolling appears to be smoother when disabling NSScrollView.isCompatibleWithResponsiveScrolling. If disabled using a custom NSScrollView subclass there is no large jump anymore. Scrolling also appears to be smoother using a SwiftUI ScrollView. I assume that has the same behaviour as a disabled isCompatibleWithResponsiveScrolling Ironically a WKWebView scrolls much smoother. No sudden jump is observable. It also seems to scroll with faster acceleration, but the individual frames do appear smoother. Why is this better than a native NSScrollView? Elastic scrolling at the bounds of the scroll view also appears much smoother for WKWebViews. When pulling to refresh there is a jump for NSScrollView/SwiftUI, but not for WKWebView. When using an NSScrollView with isCompatibleWithResponsiveScrolling disabled, scrolling appears just as smooth as WKWebView on macOS 13 Ventura and below. On macOS 14 Sonoma scrolling behaviour is suddenly different. Please see a sample project with 4 different scroll views side by side: https://github.com/floorish/ScrollTest Screen recordings show the sudden jumps when scrolling and when elastic scrolling. Tested on Intel & Arm Macs, macOS 11 Big Sur through 15 Sequoia, built with Xcode 16. Should isCompatibleWithResponsiveScrolling be disabled on Sonoma+? Are there any drawbacks? There is also no overdraw anymore since Monterey, as described in https://developer.apple.com/library/archive/releasenotes/AppKit/RN-AppKitOlderNotes/#10_9Scrolling Even with responsive scrolling disabled, why is WKWebView scrolling much smoother than NSScrollView?
Topic: UI Frameworks SubTopic: AppKit Tags:
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676
Jan ’25
Unable to Accept Invite
I am getting this issue when trying to accept an invite to a new test version of our app. ****Unable to Accept invite This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.**** Can you help please?
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2.2k
Jan ’25
APNs "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions.
Dear Apple Engineer Recently we found that our push delivery rate has decreased. On the website "https://icloud.developer.apple.com/dashboard/notifications/teams/43Y657P48S/app/com.taobao.fleamarket", we found that starting from January 8, 2025, "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions. We have not found the reason, and hope you can help us. Team ID: 43Y657P48S Bundle ID: com.taobao.fleamarket Here are some failed tokens, in "Device Token Validator" The query is valid, but the user cannot receive the message: 56025f656cc3aa701898037f59e8d0cb937263ff5585cd1cec9ae661dcc15b19 5fbbd1e604d3662d7583e9377676f8fa276005145278d6dea04b4fc85a7b070e f0970602551f8d249d8f97960a74006ad78688b52fec6b0d19a585 207caff62e 9388fb40209c100afc2db728342f6fe86c7e34787a8fe4a92b73d2503c5286e0 a2819a4708462588b07452ed827d9afb03c343b586e70dcb67a9981f76295704 8949373cd43783fa3e23d38d55ee1fd72475b39f9c2d2fedca3ecb925b094240 Best Regards!
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296
Jan ’25
Wallet Extension show tips "Cannot Add Card"
When integrating the Wallet Extension, after clicking my app icon from the "From Apps on Your iPhone" list, I encountered the message: "Cannot Add Card. 'XXX' is not responding. Wait a few minutes and try again. If the problem continues, contact the card issuer's customer service" instead of the configured login page appearing as expected. What could be causing this issue, and how should I resolve it?
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468
Jan ’25