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WatchOS HealthKit HKObserverQuery crashes in background
I have a watchOS app with a connected iOS app using Swift and SwiftUI. The watchOS app should read heart rate date in the background using HKOberserQuery and enableBackgroundDelivery(), send the data to the iPhone app via WCSession. The iPhone app then sends the data to a Firebase project. The issue I am facing now it that the app with the HKObserverQuery works fine when the app is in the foreground, but when the app runs in the background, the observer query gets triggered for the first time (after one hour), but then always get terminated from the watchdog timeout with the following error message: CSLHandleBackgroundHealthKitQueryAction scene-create watchdog transgression: app<app.nanacare.nanacare.nanaCareHealthSync.watchkitapp((null))>:14451 exhausted real (wall clock) time allowance of 15.00 seconds I am using Xcode 16.3 on MacOS 15.4 The App is running on iOS 18.4 and watchOS 11.4 What is the reason for this this issue? I only do a simple SampleQuery to fetch the latest heart rate data inside the HKObserverQuery and then call the completionHandler. The query itself takes less than one second. Or is there a better approach to read continuously heart rate data from healthKit in the background on watchOS? I don't have an active workout session, and I don't need all heart rate data. Once every 15 minutes or so would be enough.
11
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824
Apr ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
7
4
2.4k
Apr ’25
Is there a way to pull Ratings data via API or other method?
We are currently pulling data via the API to look various metrics, including reviews and ratings. However, I noticed the ratings only come in with associated reviews - it doesn't appear there is public access to the API for pulling all historic ratings (without associated reviews). Is this correct? Does anyone know a workaround or way to access the ratings data via API or other method?
2
1
605
Apr ’25
Frustrated - enrollment in the Apple Developer Program could not be completed
Hi, I tried to apply Enroll in Apple Developer Program in the mobile app and I got this error: "Your enrollment in the Apple Developer Program is under review. Please contact us." Then I did contact Apple by phone as the error message says. I got the response as: "For one or more reasons, your enrollment in the Apple Developer Program could not be completed. We are unable to continue with your enrollment at this time." I am already shocked - so I asked what can I do? Answer - nothing. Is this normal to not get a response what's the reason that is blocking me to enroll the program ?
2
0
187
Apr ’25
-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@"Returning dock menu."); return dockMenu; } else { NSLog(@"Not ready to build dock menu"); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The "Not ready to build dock menu" message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
4
0
218
May ’25
Calling SFContentBlockerManager.reloadContentBlocker from related App extension intermittently fails
I have an app which has at least two extensions: A Content Blocker extension with a request handler that returns an appropriate NSExtensionItem as part of beginRequest. A different file URL is returned depending upon if the content blocking is on or off by a user setting A Safari Web Extension that includes a toolbar button and popover that enables users to enable or disable the ad blocking of the content blocker extension All three targets (App, Content Blocker appex and Web Extension appex) use an App Group default to read and set the on or off status of the content blocking. When the user changes the content blocking status, the app group default is updated and SFContentBlockerManager.reloadContentBlocker(...) is called. The Content Blocker extension reads the default and then returns the appropriate file URL. The issue is, I have noticed that whenever SFContentBlockerManager.reloadContentBlocker(...) is called from the app, Safari always applies the correct rules from the returned file URL. However sometimes when SFContentBlockerManager.reloadContentBlocker(...) is called from the Safari Web Extension using native messaging, Safari does NOT apply the correct rules from the returned file URL. Using logging I have confirmed that the Content Blocker extension always returns the appropriate file URL irrespective if called as a result of the app or the web extension. Despite this, Safari does not seem to always apply the returned file URL rules when it is called from the Safari Web Extension appex. In these cases, quitting Safari and relaunching it seems to make it apply the rules correctly (obviously this is applying it due to its launch state, not due to the Web extension appex asking it to do so at that point). All targets have access to the App Group location where the active content blocking file URL belongs and the inactive content blocking file URL is within the Safari content blocker target as a resource. I don't think this is a memory status issue as I cannot see the Content Blocker extension being killed when it returns complex rules --- the fact it always works when called via the app also seems to rule this possibility out. This brings up a number of questions: Is calling SFContentBlockerManager.reloadContentBlocker(...) from a different appex, of the same app target and app group supported? (it seems to work sometimes and did work in previous versions of the app). Is there an issue that the Content Blocker extension sometimes returns a file URL that perhaps the calling Web Extension appex may not have access to (even though Safari should via the Content Blocker extension)? Any other ideas of why this may not be working correctly? Has anyone else experienced this? It seems to happen on both iOS and macOS Safari using the same codebase.
2
1
511
May ’25
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video "Discover Swift enhancements in the Vision framework" recommendations (cfr video at 10'41"), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0..<maxOCRTasks { let url = ... // URL to some image group.addTask { // Perform OCR let _ = await performOCRRequest(on: url: url) } } var nextIndex = maxOCRTasks for try await _ in group { // Wait for the result of the next child task that finished if nextIndex < pageCount { group.addTask { let url = ... // URL to some image // Perform OCR let _ = await performOCRRequest(on: url: url) } nextIndex += 1 } } } } // MARK: - ASYNC/AWAIT version with iOS 18 @available(iOS 18, *) func performOCRRequest(on url: URL) async throws -> [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Configure request request.recognitionLevel = .accurate request.automaticallyDetectsLanguage = true request.usesLanguageCorrection = true request.minimumTextHeightFraction = 0.016 // Perform request let textObservations: [RecognizedTextObservation] = try await request.perform(on: url) // Convert [RecognizedTextObservation] to [RecognizedText] return textObservations.compactMap { observation in observation.topCandidates(1).first } } I also found this Swift forums post mentioning something very similar. I also opened a feedback: FB17240843
8
0
551
May ’25
“In-App Purchases and Subscriptions” section on the version page not showing
I’m trying to submit my app for review, but I’m currently blocked due to a recurring issue with in-app subscriptions. Both of my auto-renewable subscriptions (premium_monthly and premium_yearly) are marked as “Waiting for Review”. However, I am still seeing the blue box stating that “your first subscription must be submitted with a new app version.” Despite creating a new version (1.0.1) and uploading/selecting a new build , I am not seeing the “In-App Purchases and Subscriptions” section on the version page, and I therefore cannot link the subscriptions before submitting. This issue is blocking my ability to submit the app for review. Any help to resolve this would be greatly appreciated.
7
1
285
Jun ’25
RealityView camera feed not shown
I have two RealityView: ParentView and When click the button in ParentView, ChildView will be shown as full screen cover, but the camera feed in ChildView will not be shown, only black screen. If I show ChildView directly, it works with camera feed. Please help me on this issue? Thanks. import RealityKit import SwiftUI struct ParentView: View{ @State private var showIt = false var body: some View{ ZStack{ RealityView{content in content.camera = .virtual let box = ModelEntity(mesh: MeshResource.generateSphere(radius: 0.2),materials: [createSimpleMaterial(color: .red)]) content.add(box) } Button("Click here"){ showIt = true } } .fullScreenCover(isPresented: $showIt){ ChildView() .overlay( Button("Close"){ showIt = false }.padding(20), alignment: .bottomLeading ) } .ignoresSafeArea(.all) } } import ARKit import RealityKit import SwiftUI struct ChildView: View{ var body: some View{ RealityView{content in content.camera = .spatialTracking } } }
5
1
1.9k
Jun ’25
SCNTechnique clearColor Always Shows sceneBackground When Passes Share Depth Buffer
Problem Description I'm encountering an issue with SCNTechnique where the clearColor setting is being ignored when multiple passes share the same depth buffer. The clear color always appears as the scene background, regardless of what value I set. The minimal project for reproducing the issue: https://www.dropbox.com/scl/fi/30mx06xunh75wgl3t4sbd/SCNTechniqueCustomSymbols.zip?rlkey=yuehjtk7xh2pmdbetv2r8t2lx&st=b9uobpkp&dl=0 Problem Details In my SCNTechnique configuration, I have two passes that need to share the same depth buffer for proper occlusion handling: "passes": [ "box1_pass": [ "draw": "DRAW_SCENE", "includeCategoryMask": 1, "colorStates": [ "clear": true, "clearColor": "0 0 0 0" // Expecting transparent black ], "depthStates": [ "clear": true, "enableWrite": true ], "outputs": [ "depth": "box1_depth", "color": "box1_color" ], ], "box2_pass": [ "draw": "DRAW_SCENE", "includeCategoryMask": 2, "colorStates": [ "clear": true, "clearColor": "0 0 0 0" // Also expecting transparent black ], "depthStates": [ "clear": false, "enableWrite": false ], "outputs": [ "depth": "box1_depth", // Sharing the same depth buffer "color": "box2_color", ], ], "final_quad": [ "draw": "DRAW_QUAD", "metalVertexShader": "myVertexShader", "metalFragmentShader": "myFragmentShader", "inputs": [ "box1_color": "box1_color", "box2_color": "box2_color", ], "outputs": [ "color": "COLOR" ] ] ] And the metal shader used to display box1_color and box2_color with splitting: fragment half4 myFragmentShader(VertexOut in [[stage_in]], texture2d<half, access::sample> box1_color [[texture(0)]], texture2d<half, access::sample> box2_color [[texture(1)]]) { half4 color1 = box1_color.sample(s, in.texcoord); half4 color2 = box2_color.sample(s, in.texcoord); if (in.texcoord.x < 0.5) { return color1; } return color2; }; Expected Behavior Both passes should clear their color targets to transparent black (0, 0, 0, 0) The depth buffer should be shared between passes for proper occlusion Actual Behavior Both box1_color and box2_color targets contain the scene background instead of being cleared to transparent (see attached image) This happens even when I explicitly set clearColor: "0 0 0 0" for both passes Setting scene.background.contents = UIColor.clear makes the clearColor work as expected, but I need to keep the scene background for other purposes What I've Tried Setting different clearColor values - all are ignored when sharing depth buffer Using DRAW_NODE instead of DRAW_SCENE - didn't solve the issue Creating a separate pass to capture the background - the background still appears in the other passes Various combinations of clear flags and render orders Environment iOS/macOS, running with "My Mac (Designed for iPad)" Xcode 16.2 Question Is this a known limitation of SceneKit when passes share a depth buffer? Is there a workaround to achieve truly transparent clear colors while maintaining a shared depth buffer for occlusion testing? The core issue seems to be that SceneKit automatically renders the scene background in every DRAW_SCENE pass when a shared depth buffer is detected, overriding any clearColor settings. Any insights or workarounds would be greatly appreciated. Thank you!
1
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658
Jun ’25
MIDI Drag-and-drop to Logic Pro via NSItemProvider
Logic Pro recently changed the way it accepts drag and drop. If the ItemProvider contains UTType.midi, then Logic Pro shows visual feedback for the drop operation, but when the item is dropped, nothing happens. In the past, drag-and-drop used to work. With today's version (Logic Pro 11.2), the only way I was able to successfully drop MIDI was to provide UTType.fileURL and no other data types. But that's not a viable solution; I need other data types to be included too. As a side note, I tested with Ableton Live 12 and it works with no issue. Is this a bug in Logic Pro? What ItemProvider structure does Logic Pro expect to correctly receive the MIDI data?
5
0
289
Jun ’25
ManipulationComponent Not Translating using indirect input
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation. Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component? visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2 Attached is replicable sample code, I have tried this in other projects with the same results. var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) { ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)]) immersiveContentEntity.position.y = 1 immersiveContentEntity.position.z = -0.5 var mc = ManipulationComponent() mc.releaseBehavior = .stay immersiveContentEntity.components.set(mc) content.add(immersiveContentEntity) } } }
17
5
2.8k
Jun ’25
SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 "Cannot use modules with unallocated locales [en_US (fixed en_US)]" UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is "United States"
22
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2.3k
Jun ’25
AXSpeech Thread Crash SEGV_ACCERR
Hi everyone, I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace: #44 AXSpeech SIGSEGV SEGV_ACCERR 0 CoreFoundation ___CFCheckCFInfoPACSignature + 4 1 CoreFoundation _CFRunLoopSourceSignal + 28 2 Foundation _performQueueDequeue + 492 3 Foundation ___NSThreadPerformPerform + 88 4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 5 CoreFoundation ___CFRunLoopDoSource0 + 176 6 CoreFoundation ___CFRunLoopDoSources0 + 340 7 CoreFoundation ___CFRunLoopRun + 828 8 CoreFoundation _CFRunLoopRunSpecific + 608 9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776 11 Foundation ___NSThread__start__ + 732 12 libsystem_pthread.dylib __pthread_start + 136 Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows: 10 TextToSpeech LogWarning(char const*, ...) + 7288 Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
7
0
2.0k
Jun ’25
Getting a basic URL Filter to work
I haven’t been able to get this to work at any level! I’m running into multiple issues, any light shed on any of these would be nice: I can’t implement a bloom filter that produces the same output as can be found in the SimpleURLFilter sample project, after following the textual description of it that’s available in the documentation. No clue what my implementation is doing wrong, and because of the nature of hashing, there is no way to know. Specifically: The web is full of implementations of FNV-1a and MurmurHash3, and they all produce different hashes for the same input. Can we get the proper hashes for some sample strings, so we know which is the “correct” one? Similarly, different implementations use different encodings for the strings to hash. Which should we use here? The formulas for numberOfBits and numberOfHashes give Doubles and assign them to Ints. It seems we should do this conversing by rounding them, is this correct? Can we get a sample correct value for the combined hash, so we can verify our implementations against it? Or ignoring all of the above, can we have the actual code instead of a textual description of it? 😓 I managed to get Settings to register my first attempt at this extension in beta 1. Now, in beta 2, any other project (including the sample code) will redirect to Settings, show the Allow/Deny message box, I tap Allow, and then nothing happens. This must be a bug, right? Whenever I try to enable the only extension that Settings accepted (by setting its isEnabled to true), its status goes to .stopped and the error is, of course, .unknown. How do I debug this? While the extension is .stopped, ALL URL LOADS are blocked on the device. Is this to be expected? (shouldFailClosed is set to false) Is there any way to manually reload the bloom filter? My app ships blocklist updates with background push, so it would be wasteful to fetch the filter at a fixed interval. If so, can we opt out of the periodic fetch altogether? I initially believed the API to be near useless because I didn’t know of its “fuzzy matching” capabilities, which I’ve discovered by accident in a forum post. It’d be nice if those were documented somewhere! Thanks!!
63
2
5.6k
Jul ’25
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
3
0
311
Jul ’25
Memory stride warning when loading CoreML models on ANE
When I am doing an uncached load of CoreML model on ANE, I received this warning in Xcode console Type of hiddenStates in function main's I/O contains unknown strides. Using unknown strides for MIL tensor buffers with unknown shapes is not recommended in E5ML. Please use row_alignment_in_bytes property instead. Refer to https://e5-ml.apple.com/more-info/memory-layouts.html for more information. However, the web link does not seem to be working. Where can I find more information about about this and how can I fix it?
2
0
685
Jul ’25
WatchOS HealthKit HKObserverQuery crashes in background
I have a watchOS app with a connected iOS app using Swift and SwiftUI. The watchOS app should read heart rate date in the background using HKOberserQuery and enableBackgroundDelivery(), send the data to the iPhone app via WCSession. The iPhone app then sends the data to a Firebase project. The issue I am facing now it that the app with the HKObserverQuery works fine when the app is in the foreground, but when the app runs in the background, the observer query gets triggered for the first time (after one hour), but then always get terminated from the watchdog timeout with the following error message: CSLHandleBackgroundHealthKitQueryAction scene-create watchdog transgression: app<app.nanacare.nanacare.nanaCareHealthSync.watchkitapp((null))>:14451 exhausted real (wall clock) time allowance of 15.00 seconds I am using Xcode 16.3 on MacOS 15.4 The App is running on iOS 18.4 and watchOS 11.4 What is the reason for this this issue? I only do a simple SampleQuery to fetch the latest heart rate data inside the HKObserverQuery and then call the completionHandler. The query itself takes less than one second. Or is there a better approach to read continuously heart rate data from healthKit in the background on watchOS? I don't have an active workout session, and I don't need all heart rate data. Once every 15 minutes or so would be enough.
Replies
11
Boosts
1
Views
824
Activity
Apr ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
Replies
7
Boosts
4
Views
2.4k
Activity
Apr ’25
Is there a way to pull Ratings data via API or other method?
We are currently pulling data via the API to look various metrics, including reviews and ratings. However, I noticed the ratings only come in with associated reviews - it doesn't appear there is public access to the API for pulling all historic ratings (without associated reviews). Is this correct? Does anyone know a workaround or way to access the ratings data via API or other method?
Replies
2
Boosts
1
Views
605
Activity
Apr ’25
Frustrated - enrollment in the Apple Developer Program could not be completed
Hi, I tried to apply Enroll in Apple Developer Program in the mobile app and I got this error: "Your enrollment in the Apple Developer Program is under review. Please contact us." Then I did contact Apple by phone as the error message says. I got the response as: "For one or more reasons, your enrollment in the Apple Developer Program could not be completed. We are unable to continue with your enrollment at this time." I am already shocked - so I asked what can I do? Answer - nothing. Is this normal to not get a response what's the reason that is blocking me to enroll the program ?
Replies
2
Boosts
0
Views
187
Activity
Apr ’25
XCode 16 and iOS 12 support
Checking other posts iOS 12 should still be supported but the having upgraded an App in App Store it will not run on iOS 12 devices. Is there a trick to building for iOS12 support or has the goal post moved to iOS 15 which I find in specs for XCode
Replies
2
Boosts
0
Views
262
Activity
May ’25
-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@"Returning dock menu."); return dockMenu; } else { NSLog(@"Not ready to build dock menu"); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The "Not ready to build dock menu" message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
Replies
4
Boosts
0
Views
218
Activity
May ’25
Calling SFContentBlockerManager.reloadContentBlocker from related App extension intermittently fails
I have an app which has at least two extensions: A Content Blocker extension with a request handler that returns an appropriate NSExtensionItem as part of beginRequest. A different file URL is returned depending upon if the content blocking is on or off by a user setting A Safari Web Extension that includes a toolbar button and popover that enables users to enable or disable the ad blocking of the content blocker extension All three targets (App, Content Blocker appex and Web Extension appex) use an App Group default to read and set the on or off status of the content blocking. When the user changes the content blocking status, the app group default is updated and SFContentBlockerManager.reloadContentBlocker(...) is called. The Content Blocker extension reads the default and then returns the appropriate file URL. The issue is, I have noticed that whenever SFContentBlockerManager.reloadContentBlocker(...) is called from the app, Safari always applies the correct rules from the returned file URL. However sometimes when SFContentBlockerManager.reloadContentBlocker(...) is called from the Safari Web Extension using native messaging, Safari does NOT apply the correct rules from the returned file URL. Using logging I have confirmed that the Content Blocker extension always returns the appropriate file URL irrespective if called as a result of the app or the web extension. Despite this, Safari does not seem to always apply the returned file URL rules when it is called from the Safari Web Extension appex. In these cases, quitting Safari and relaunching it seems to make it apply the rules correctly (obviously this is applying it due to its launch state, not due to the Web extension appex asking it to do so at that point). All targets have access to the App Group location where the active content blocking file URL belongs and the inactive content blocking file URL is within the Safari content blocker target as a resource. I don't think this is a memory status issue as I cannot see the Content Blocker extension being killed when it returns complex rules --- the fact it always works when called via the app also seems to rule this possibility out. This brings up a number of questions: Is calling SFContentBlockerManager.reloadContentBlocker(...) from a different appex, of the same app target and app group supported? (it seems to work sometimes and did work in previous versions of the app). Is there an issue that the Content Blocker extension sometimes returns a file URL that perhaps the calling Web Extension appex may not have access to (even though Safari should via the Content Blocker extension)? Any other ideas of why this may not be working correctly? Has anyone else experienced this? It seems to happen on both iOS and macOS Safari using the same codebase.
Replies
2
Boosts
1
Views
511
Activity
May ’25
Developer Program
I already made a payment for developer program. but it show pls enroll to make payments it take time to 2 days for processing.
Replies
2
Boosts
0
Views
146
Activity
May ’25
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video "Discover Swift enhancements in the Vision framework" recommendations (cfr video at 10'41"), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0..<maxOCRTasks { let url = ... // URL to some image group.addTask { // Perform OCR let _ = await performOCRRequest(on: url: url) } } var nextIndex = maxOCRTasks for try await _ in group { // Wait for the result of the next child task that finished if nextIndex < pageCount { group.addTask { let url = ... // URL to some image // Perform OCR let _ = await performOCRRequest(on: url: url) } nextIndex += 1 } } } } // MARK: - ASYNC/AWAIT version with iOS 18 @available(iOS 18, *) func performOCRRequest(on url: URL) async throws -> [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Configure request request.recognitionLevel = .accurate request.automaticallyDetectsLanguage = true request.usesLanguageCorrection = true request.minimumTextHeightFraction = 0.016 // Perform request let textObservations: [RecognizedTextObservation] = try await request.perform(on: url) // Convert [RecognizedTextObservation] to [RecognizedText] return textObservations.compactMap { observation in observation.topCandidates(1).first } } I also found this Swift forums post mentioning something very similar. I also opened a feedback: FB17240843
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8
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551
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May ’25
“In-App Purchases and Subscriptions” section on the version page not showing
I’m trying to submit my app for review, but I’m currently blocked due to a recurring issue with in-app subscriptions. Both of my auto-renewable subscriptions (premium_monthly and premium_yearly) are marked as “Waiting for Review”. However, I am still seeing the blue box stating that “your first subscription must be submitted with a new app version.” Despite creating a new version (1.0.1) and uploading/selecting a new build , I am not seeing the “In-App Purchases and Subscriptions” section on the version page, and I therefore cannot link the subscriptions before submitting. This issue is blocking my ability to submit the app for review. Any help to resolve this would be greatly appreciated.
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7
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1
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285
Activity
Jun ’25
RealityView camera feed not shown
I have two RealityView: ParentView and When click the button in ParentView, ChildView will be shown as full screen cover, but the camera feed in ChildView will not be shown, only black screen. If I show ChildView directly, it works with camera feed. Please help me on this issue? Thanks. import RealityKit import SwiftUI struct ParentView: View{ @State private var showIt = false var body: some View{ ZStack{ RealityView{content in content.camera = .virtual let box = ModelEntity(mesh: MeshResource.generateSphere(radius: 0.2),materials: [createSimpleMaterial(color: .red)]) content.add(box) } Button("Click here"){ showIt = true } } .fullScreenCover(isPresented: $showIt){ ChildView() .overlay( Button("Close"){ showIt = false }.padding(20), alignment: .bottomLeading ) } .ignoresSafeArea(.all) } } import ARKit import RealityKit import SwiftUI struct ChildView: View{ var body: some View{ RealityView{content in content.camera = .spatialTracking } } }
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5
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1.9k
Activity
Jun ’25
SCNTechnique clearColor Always Shows sceneBackground When Passes Share Depth Buffer
Problem Description I'm encountering an issue with SCNTechnique where the clearColor setting is being ignored when multiple passes share the same depth buffer. The clear color always appears as the scene background, regardless of what value I set. The minimal project for reproducing the issue: https://www.dropbox.com/scl/fi/30mx06xunh75wgl3t4sbd/SCNTechniqueCustomSymbols.zip?rlkey=yuehjtk7xh2pmdbetv2r8t2lx&st=b9uobpkp&dl=0 Problem Details In my SCNTechnique configuration, I have two passes that need to share the same depth buffer for proper occlusion handling: "passes": [ "box1_pass": [ "draw": "DRAW_SCENE", "includeCategoryMask": 1, "colorStates": [ "clear": true, "clearColor": "0 0 0 0" // Expecting transparent black ], "depthStates": [ "clear": true, "enableWrite": true ], "outputs": [ "depth": "box1_depth", "color": "box1_color" ], ], "box2_pass": [ "draw": "DRAW_SCENE", "includeCategoryMask": 2, "colorStates": [ "clear": true, "clearColor": "0 0 0 0" // Also expecting transparent black ], "depthStates": [ "clear": false, "enableWrite": false ], "outputs": [ "depth": "box1_depth", // Sharing the same depth buffer "color": "box2_color", ], ], "final_quad": [ "draw": "DRAW_QUAD", "metalVertexShader": "myVertexShader", "metalFragmentShader": "myFragmentShader", "inputs": [ "box1_color": "box1_color", "box2_color": "box2_color", ], "outputs": [ "color": "COLOR" ] ] ] And the metal shader used to display box1_color and box2_color with splitting: fragment half4 myFragmentShader(VertexOut in [[stage_in]], texture2d<half, access::sample> box1_color [[texture(0)]], texture2d<half, access::sample> box2_color [[texture(1)]]) { half4 color1 = box1_color.sample(s, in.texcoord); half4 color2 = box2_color.sample(s, in.texcoord); if (in.texcoord.x < 0.5) { return color1; } return color2; }; Expected Behavior Both passes should clear their color targets to transparent black (0, 0, 0, 0) The depth buffer should be shared between passes for proper occlusion Actual Behavior Both box1_color and box2_color targets contain the scene background instead of being cleared to transparent (see attached image) This happens even when I explicitly set clearColor: "0 0 0 0" for both passes Setting scene.background.contents = UIColor.clear makes the clearColor work as expected, but I need to keep the scene background for other purposes What I've Tried Setting different clearColor values - all are ignored when sharing depth buffer Using DRAW_NODE instead of DRAW_SCENE - didn't solve the issue Creating a separate pass to capture the background - the background still appears in the other passes Various combinations of clear flags and render orders Environment iOS/macOS, running with "My Mac (Designed for iPad)" Xcode 16.2 Question Is this a known limitation of SceneKit when passes share a depth buffer? Is there a workaround to achieve truly transparent clear colors while maintaining a shared depth buffer for occlusion testing? The core issue seems to be that SceneKit automatically renders the scene background in every DRAW_SCENE pass when a shared depth buffer is detected, overriding any clearColor settings. Any insights or workarounds would be greatly appreciated. Thank you!
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1
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658
Activity
Jun ’25
MIDI Drag-and-drop to Logic Pro via NSItemProvider
Logic Pro recently changed the way it accepts drag and drop. If the ItemProvider contains UTType.midi, then Logic Pro shows visual feedback for the drop operation, but when the item is dropped, nothing happens. In the past, drag-and-drop used to work. With today's version (Logic Pro 11.2), the only way I was able to successfully drop MIDI was to provide UTType.fileURL and no other data types. But that's not a viable solution; I need other data types to be included too. As a side note, I tested with Ableton Live 12 and it works with no issue. Is this a bug in Logic Pro? What ItemProvider structure does Logic Pro expect to correctly receive the MIDI data?
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5
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289
Activity
Jun ’25
ManipulationComponent Not Translating using indirect input
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation. Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component? visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2 Attached is replicable sample code, I have tried this in other projects with the same results. var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) { ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)]) immersiveContentEntity.position.y = 1 immersiveContentEntity.position.z = -0.5 var mc = ManipulationComponent() mc.releaseBehavior = .stay immersiveContentEntity.components.set(mc) content.add(immersiveContentEntity) } } }
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17
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5
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2.8k
Activity
Jun ’25
SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 "Cannot use modules with unallocated locales [en_US (fixed en_US)]" UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is "United States"
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22
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9
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2.3k
Activity
Jun ’25
AXSpeech Thread Crash SEGV_ACCERR
Hi everyone, I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace: #44 AXSpeech SIGSEGV SEGV_ACCERR 0 CoreFoundation ___CFCheckCFInfoPACSignature + 4 1 CoreFoundation _CFRunLoopSourceSignal + 28 2 Foundation _performQueueDequeue + 492 3 Foundation ___NSThreadPerformPerform + 88 4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 5 CoreFoundation ___CFRunLoopDoSource0 + 176 6 CoreFoundation ___CFRunLoopDoSources0 + 340 7 CoreFoundation ___CFRunLoopRun + 828 8 CoreFoundation _CFRunLoopRunSpecific + 608 9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776 11 Foundation ___NSThread__start__ + 732 12 libsystem_pthread.dylib __pthread_start + 136 Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows: 10 TextToSpeech LogWarning(char const*, ...) + 7288 Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
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7
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2.0k
Activity
Jun ’25
Getting a basic URL Filter to work
I haven’t been able to get this to work at any level! I’m running into multiple issues, any light shed on any of these would be nice: I can’t implement a bloom filter that produces the same output as can be found in the SimpleURLFilter sample project, after following the textual description of it that’s available in the documentation. No clue what my implementation is doing wrong, and because of the nature of hashing, there is no way to know. Specifically: The web is full of implementations of FNV-1a and MurmurHash3, and they all produce different hashes for the same input. Can we get the proper hashes for some sample strings, so we know which is the “correct” one? Similarly, different implementations use different encodings for the strings to hash. Which should we use here? The formulas for numberOfBits and numberOfHashes give Doubles and assign them to Ints. It seems we should do this conversing by rounding them, is this correct? Can we get a sample correct value for the combined hash, so we can verify our implementations against it? Or ignoring all of the above, can we have the actual code instead of a textual description of it? 😓 I managed to get Settings to register my first attempt at this extension in beta 1. Now, in beta 2, any other project (including the sample code) will redirect to Settings, show the Allow/Deny message box, I tap Allow, and then nothing happens. This must be a bug, right? Whenever I try to enable the only extension that Settings accepted (by setting its isEnabled to true), its status goes to .stopped and the error is, of course, .unknown. How do I debug this? While the extension is .stopped, ALL URL LOADS are blocked on the device. Is this to be expected? (shouldFailClosed is set to false) Is there any way to manually reload the bloom filter? My app ships blocklist updates with background push, so it would be wasteful to fetch the filter at a fixed interval. If so, can we opt out of the periodic fetch altogether? I initially believed the API to be near useless because I didn’t know of its “fuzzy matching” capabilities, which I’ve discovered by accident in a forum post. It’d be nice if those were documented somewhere! Thanks!!
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63
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2
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5.6k
Activity
Jul ’25
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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3
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311
Activity
Jul ’25
85% of Subscriptions are in Billing Retry State
One of our apps has 85% stuck in Billing Retry -- We are so confused. All the users are from the US, and have a one-week free trial. We had 1,000 subscriptions expire from this issue. So any help would be so appreciated.
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3
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2
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277
Activity
Jul ’25
Memory stride warning when loading CoreML models on ANE
When I am doing an uncached load of CoreML model on ANE, I received this warning in Xcode console Type of hiddenStates in function main's I/O contains unknown strides. Using unknown strides for MIL tensor buffers with unknown shapes is not recommended in E5ML. Please use row_alignment_in_bytes property instead. Refer to https://e5-ml.apple.com/more-info/memory-layouts.html for more information. However, the web link does not seem to be working. Where can I find more information about about this and how can I fix it?
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2
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685
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Jul ’25