Hello!
Ive been working on a package tracking app for iOS and was looking forward to pushing it to TestFlight for some testers to use. When I go to archive the package, I get a warning about the "...TrackerIntents.appex is an ExtensionKit extension and must be embedded in the parent app bundle's Extensions directory, but is embedded in the parent app bundle's Tracker.app/Extensions directory". The extension is for siri integration with shortcuts.
I have done quite a lot of things to try and diagnose this but cant seem to get passed this warning. I know it's a warning but would rather it not exist. Ideally I would think its a matter of "moving" the items but in the navigation area, I dont see an extensions area.
The main app target has it in the dependencies along with the EmbedExtensionKit Extensions in the Build Phases.
Any ideas or configs I can try? I can provide more information if needed.
This is on the latest Xcode version 26.0.1 for iOS 26.
Thank you.
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I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle.
This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs.
When it's selected, it looks right and the layers move correctly:
But when it's not selected, the background layer disappears:
Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why.
I've spent a day trying everything. Very frustrated.
The icon previews correctly in Xcode and in Parallax Viewer.
The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large.
The back layer is a non-transparent PNG.
I tried adding a Large@2x set. Didn't help.
Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help.
All the PNG files are from GnuIMP. Same color space, even.
I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.)
Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
When running unit tests or UI tests that cause a crash (even intentionally), the simulator itself crashes and can't be booted again in subsequent runs.
This started happening from Xcode 26, our project never had this issue before (we had crashes before as well).
Steps to Reproduce:
Run the unit test with fatalError().
Observe the simulator crashes.
On the next test run, the simulator fails to boot, remaining in a crashed or stuck state.
Example error:
error = Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "Simulator device failed to launch com.xxx.xctrunner." UserInfo={NSLocalizedDescription=Simulator device failed to launch com.xxx.xctrunner., NSUnderlyingError=0x600009895830 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "The request to open "com.xxx.xctrunner" failed." UserInfo={BSErrorCodeDescription=RequestDenied, NSLocalizedDescription=The request to open "com.xxx.xctrunner" failed., NSUnderlyingError=0x6000085d9500 {Error Domain=FBProcessExit Code=64 "The process failed to launch." UserInfo={NSUnderlyingError=0x60000850b360 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo=0x600008999340 (not displayed)}, BSErrorCodeDescription=launch-failed, NSLocalizedFailureReason=The process failed to launch.}}, FBSOpenApplicationRequestID=0xbe36, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace).}}, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace)., FBSOpenApplicationRequestID=0xbe36, SimCallingSelector=launchApplicationWithID:options:pid:error:, BSErrorCodeDescription=RequestDenied})
I am trying to run the simple demo app from xcode on my Apple Watch SE 1st gen, which has WatchOS 10.6
This turned out to be an impossible mission.
I have xcode 16.1 installed, can't downgrade to 15.4 (which is the latest that supports this os) since it won't run on my OS (Sequoia), using parallels I installed Sonoma and xcode 15.4 but it won't recognize my iphone or my watch.
Asking ChatGPT it seems that it is possible to use the DeviceSupport watchOS 10.6 image if I get it from someone, but loading it up "the right way" on my machine turned out to be impossible.
Any recommendations / help / link to this file where I can download it?
Hi,
is there a compiled version of MailCore.swift? I want to build an easy-to-use mail app for my mother, who is 97, has a MacBook Air, but Apple Mail is too complicated for her. chatGPT said I am too stupid to compile it by myself.
Regards Stephan
Hi everyone,
I created my app icon using Apple’s Icon Composer tool, a single AppIcon.icon file, set the iOS and Mac Catalyst using shared mode. There’s no AppIcon imageSet in Assets.xcassets.
The app displays the icon correctly at runtime — both on iOS devices and on macOS (Catalyst build). On macOS versions prior to 26, the App Store icon looked completely normal.
However, in App Store Connect and in the Mac App Store on macOS 26, the icon appears with a gray border.
Thanks in advance for any insights or suggestions!
Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership, or a membership associated with your account, has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement. Given the severity of the identified issues, your account has been flagged for removal.
Because your account has been flagged for removal, any earnings payments are paused and app transfers are disabled. Creating new accounts after receiving this message may result in the termination of the new or associated accounts.
Evidence of Dishonest or Fraudulent Activity
App submissions from your account have repeatedly violated the App Review Guidelines in an attempt to evade the review process. After multiple resubmissions, the guideline violation(s) detailed to you in prior correspondence remain unresolved.
what to do now
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi, I built my app using vs code, how can I open/import to Xcode? The app is a simple game app.
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also.
BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
I have an environment variable set in an xctestplan for a set of unit tests that I access like so:
let testType = ProcessInfo.processInfo.environment[TARGET_TEST_TYPE_KEY]
This is always is always returning nil when I run my unit tests in Xcode 26, but seems to work as expected in Xcode 16.4. Were there any changes in Xcode 26 that changes how this works?
Thanks in advance.
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work...
I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
For the last week, every Update to Latest Package Version ends with the error fatal: unable to access 'https://github.com/firebase/firebase-ios-sdk/': Failed to connect to github.com port 443 after 31891 ms: Couldn't connect to server. This could be firebase-ios-sdk or another package. The timeout in the example given is 31,891 ms, but it could be more than 75,000 ms. However, other packages from GitHub are updated without errors. The next attempt may return the same error with the same repository, or with a different one, while the repository from the previous attempt is updated normally.
This only happens in Xcode; pure Git performs clones (with and without mirrors), fetching, pulling, and any other actions permitted without any error.
What happened, and how can I restore normal package management?
MacOS 26.0.1
xcode 26.0.1
The following C code shows different results when build in debug or release mode with Xcode 26.0.1.
#include <stdio.h>
static void print_fval(int16_t *src)
{
float fval = (float)((((int32_t)*src) << 16) - (1 << 31));
printf("fval: %f\n", fval);
}
int main(int argc, const char * argv[])
{
int16_t i16[1] = { 0 };
print_fval(i16);
return EXIT_SUCCESS;
}
In debug mode the output is:
fval: -2147483648.000000.
In release mode the output is:
fval: 2147483648.00000.
The 1 << 31 might be questionable but I would expect the same outcome in debug or release mode. The difference is in compiling with optimizations or not, compiler option -O0 vs any other optimization option.
Would this be considered a compiler/optimizer bug? Older versions of Xcode (15.4 and earlier) do not have this problem.
Hi everyone,
Since updating to Xcode 26, I’ve been running into an issue with the new ChatGPT integration inside Xcode.
Even though I have an active ChatGPT Plus subscription (GPT-4 or GPT-5) and I’m signed in to my OpenAI account, Xcode doesn’t seem to recognize my paid plan. After reaching the free usage limit, I get the following message:
“Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours.
For higher limits, sign in with a paid ChatGPT account or upgrade to ChatGPT Plus.”
The issue is that I am already logged in with my ChatGPT Plus account, and everything works fine on the ChatGPT web app — but inside Xcode, it keeps treating me as a free user.
Here’s what I’ve tried so far:
• Signing out and back into ChatGPT from within Xcode
• Restarting Xcode and macOS
• Verifying that I’m logged in to ChatGPT in Safari
• Updating both macOS and Xcode to the latest versions
None of these steps have resolved the issue. It seems like Xcode isn’t syncing properly with OpenAI authentication, and therefore it applies the free-tier limits even for paid accounts.
Has anyone else encountered this problem?
Is there any way to force Xcode to reauthenticate with OpenAI or link it properly to a ChatGPT Plus account?
System setup:
• Mac mini (Apple M2, 16 GB RAM)
• macOS Tahoe 26.0.1
• Xcode Version 26.0.1 (17A400)
Here’s the error message I’m seeing:
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi,
It seems that the files that are added to a targets compilation list cannot be hardcoded. If the file doesn't exist in the file system then it cannot be added to the compilation list. If this is true then how are autogenerated files handled in Xcode.
I want to autogenerate some code but since I can't add those files in to the project, the first compilation (that generates those files) always fails. This is especially problem in CI.
How is I should handle this in Xcode
Topic:
Developer Tools & Services
SubTopic:
Xcode
SceneDelegate's sceneWillEnterForeground and sceneDidEnterBackground methods are not called when app is moved to the background and back. It happens when Stage Manager is enabled and application is moved to the background using App Switcher (double tap on the home button).
Otherwise methods are called.
Started to reproduce since iOS26. Is not reproducible on iOS18.
Hi, I'm experiencing a super weird and unexpected issue using Icon Composer (Version 1.0 (40)) and Xcode 26 beta 7.
I have an icon that includes some minimal text in the icon, as part of the branding of the app. The text is an SVG layer in Icon Composer. Icon Composer has no idea this is text, just a regular SVG layer.
When I import the resulting .icon file into Xcode, it appears correct in the Xcode preview.
However, when building the app and installing it on the iOS 26 simulator, the font of the text in the icon changes (to the system default font?). It is also cropped, cut off, and off-center.
I replicated this with a simple standalone icon and clean project.
Is anyone else seeing this?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms.
I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Developer Tools
Beta
Universal Apps
Icon Composer
I have been using the Mixpanel-Swift SDK alongside the Salesforce Mobile SDK in my iOS project with Xcode 16.4 without any issues. However, after upgrading to Xcode 26, I started encountering a problem related to SQLite3.
Here is the relevant portion of my Podfile setup:
platform :ios, '17.0'
def required_pods
source 'https://cdn.cocoapods.org/'
source 'https://github.com/forcedotcom/SalesforceMobileSDK-iOS-Specs.git'
use_frameworks!
pod 'SalesforceAnalytics', '13.0.2'
pod 'MobileSync', '13.0.2'
pod 'SalesforceSDKCore', '13.0.2'
pod 'SalesforceSDKCommon', '13.0.2'
pod 'SmartStore', '13.0.2'
pod 'Mixpanel-swift'
end
target 'Test' do
required_pods
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['EXPANDED_CODE_SIGN_IDENTITY'] = ""
config.build_settings['CODE_SIGNING_REQUIRED'] = "NO"
config.build_settings['CODE_SIGNING_ALLOWED'] = "NO"
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '17.0'
end
end
end
Has anyone else encountered a similar issue or discovered a workaround? Any advice or solutions would be greatly appreciated.
Thank you in advance!
I'm facing a build failure after migrating my project to Xcode 26. The issue appears to be related to the redefinition of some core system types. The compiler errors point to a failure to locate the original type definitions, suggesting they've been moved or renamed.
Specifically, the build log contains these errors:
../arm64-apple-ios.private.swiftinterface:653:11: Cannot find type '_sys_select' in scope
../arm64-apple-ios.private.swiftinterface:130:33: Cannot find type 'netinet_in' in scope
I've observed that the types are being mapped as follows:
netinet_in.in_addr_t -> _DarwinFoundation2.in_addr_t
_sys_select.fd_set -> _DarwinFoundation2.fd_set
I'm looking for guidance on the recommended way to resolve these API changes. How should I handle these type redefinitions in Xcode 26 to ensure my project builds correctly?
Any insights would be greatly appreciated.
Thank you.