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“Visual Studio Maui IOS”

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Reply to Show device's provisioning profiles
[quote='868011022, chrismuench, /thread/769472?answerId=868011022#868011022, /profile/chrismuench'] it is clearly still a bug in Xcode 26 [/quote] Absolutely. There’s no argument about that. [quote='868011022, chrismuench, /thread/769472?answerId=868011022#868011022, /profile/chrismuench'] which leads to deployment failure from my Visual Studio on my PC. [/quote] With Xcode, you don’t need to explicitly install the profile because the system picks it up from the embedded.mobileprovision file embedded within the built app. I don’t know enough about how Visual Studio builds and installs apps to offer any insight into why that’s not working for it. My advice is that you escalate this via the support channel for that tooling. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’25
Reply to How to use templates in c ++?
Hello Albert2018,Templates in C++ are an advanced topic. You would have to post the source for anyone to be able to make any recommendations. When using templates, C++ can get very strange. What you describe could very well be correct interpretation of your code. Perhaps Visual Studio is using an older C++ standard by default. There is no way to tell without said code. If it is crashing, then there is likely a bug somewhere.
Feb ’18
Reply to Testflight error: Couldn't Load Apps, Testflight is currently unavailable
Hello everyone, I'm experiencing the same issue mentioned, but it occurs only with .NET MAUI builds. My older Xamarin builds, which I compile using Xcode 15.2 on macOS 13, work perfectly, while the .NET MAUI builds—compiled with Xcode 16.1 on macOS 14—start encountering problems yesterday in the TestFlight app. Moreover, since yesterday, even the old builds that were working fine until then have stopped functioning. I had to mark all the MAUI builds as invalid so that only the Xamarin builds remained, and once I did that, TestFlight started working again. I'm curious if anyone else has noticed similar issues when using .NET MAUI on the latest Xcode and macOS versions. Could this be due to changes in the new build environment or potential incompatibilities specific to .NET MAUI? Additionally, what debugging steps or workarounds have you tried so far?
Feb ’25
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
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101
Jun ’25
Error trying to publish .Net Maui app from VS2022
I just finished my first mobile app using .Net Maui. I have created all of the required certificatee, identifier, and profile in my Apple developer account and downloaded them to my MacAir. On my Windows machine I connect to my MacAir in VS2022 and build my release. Then I go to publish and I get this error: Cannot create an IOS archive 'AgentManagerMobile'. Process cannot be executed on XMA server. MessagingRemoteException: An error occurred on client Build1647067 while executing a reply for topic xvs/build/16.4.7067/execute-task/{AppName}/399e8ad002fWriteAppManifest ArgumentNullException: Value cannot be null. Parameter name: path2 What is parameter path2? Can anyone help with solving this? Thanks, Phill
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805
Oct ’23
Studio Display Ethernet Adapter
I bought a Mac mini and a Studio Display in March 2023 and now I realized that the Ethernet interface of the studio display is sending packages continuously to another device and that device respond and I don’t know what device it is. it”s using ipv6 address even that the ipv6 address of my Mac mini is set to local link and not connected to the internet. The Studio Display firmware is 16.4 (Build 20F246) I succeeded to stop it with sudo ifconfig en6 down when the Mac mini was not connected to the Internet, but if the Mac mini is connected to the Internet, I cannot stop the connection, the command it’s not working. Any idea? Thank you.
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784
Aug ’23
Reply to Error Adding account to Visual Studio 2022
Same here, but as AirborneMarik mentioned above they have a workaround posted on the Visual Studio developer community in this thread: https://developercommunity.visualstudio.com/t/Cannot-add-Apple-Account-VS-2002-Enter/10773193 I believe the primary workaround is that you can still manually specify your provisioning profile and signing certificate even though Visual Studio doesn't let you sign in to your Apple developer account. This workaround came too late for me, but I was able to build, debug and deploy on the mac using a combination of the dotnet CLI, VSCode, and Xcode. I still used Windows to do Android development and deployment, and just used the mac for iOS. I did run into a problem where the publish was failing on Windows because it wasn't able to do the iOS build, so I ended up setting up my .csproject file so that it only targets iOS if running on a mac, and only targets Android if running on Windows. Oh, and there seems to be an issu
Oct ’24
Studio Display Firmware 17
I have Mac Sonoma beta installed on an external hard drive; when I boot into it I get a notification that there is an update for Apple Studio display (17..0). This update is NOT available when booted into Mac OS 13.4 so I am hesitant to apply it through Sonoma. Question is: will installing this update while in Sonoma cause issues when Studio Display is used in 13.4?
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730
Jul ’23
Reply to Need Help with Error message on Visual Studio Code
#include using namespace std; int main() { cout << welcome to C++!; return 0; } There's nothing wrong with that. (Well, except for the lack of n in your string.) The error must be with how you are compiling it, i.e. something in the Visual Studio configuration or usage. As MobileTen writes, this forum is not the best place for that discussion; we are mostly Xcode users.
Topic: Safari & Web SubTopic: General Tags:
Jan ’24
Reply to Unknown Crash
Just to add to the pile-on, no real extra information, I'm having the exact same thing happening to me (stack trace looks identical), all simulators running iOS 15.4. With the 13 series simulators it can sometimes go away with a clean code rebuild but that doesn't seem to work when using the 12 series simulators. Building using Xamarin and Visual Studio for Mac rather than XCode, if that makes a difference. Running the exact same code on an iPhone 11 simulator running iOS 13.7 seems to work fine. Not sure if this is useful information but hopefully Apple can address this soon as it appears to be an issue with the simulators.
Topic: App & System Services SubTopic: General Tags:
Mar ’22
Reply to Adding developer account to Visual Studio - Need Help
This happened to me again yesterday (26 Apr 2020) with VS for Mac. I tried a few things including restarting my machine and couldn't connect and was getting the failed to sync error popup... I tried again this morning to add account and it didn't work. Heres what i did that worked for me. I closed VS for Mac and then deleted the IOS project obj/bin folders. I then disconnected my physical iphone from my mac. Started VS for Mac and then plugged in my iphone. I then went through the process again clicking Visual Studio/Preferences/Apple Developer Accounts/Add Account and it finally worked this time after several tries before doing this.
Apr ’22
Reply to Show device's provisioning profiles
[quote='868011022, chrismuench, /thread/769472?answerId=868011022#868011022, /profile/chrismuench'] it is clearly still a bug in Xcode 26 [/quote] Absolutely. There’s no argument about that. [quote='868011022, chrismuench, /thread/769472?answerId=868011022#868011022, /profile/chrismuench'] which leads to deployment failure from my Visual Studio on my PC. [/quote] With Xcode, you don’t need to explicitly install the profile because the system picks it up from the embedded.mobileprovision file embedded within the built app. I don’t know enough about how Visual Studio builds and installs apps to offer any insight into why that’s not working for it. My advice is that you escalate this via the support channel for that tooling. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Dec ’25
Visual Look Up API
Hello, Is there an API available for Visual Look Up? https://support.apple.com/en-gb/guide/iphone/iph21c29a1cf/ios
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0
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0
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703
Activity
Apr ’23
Reply to How to use templates in c ++?
Hello Albert2018,Templates in C++ are an advanced topic. You would have to post the source for anyone to be able to make any recommendations. When using templates, C++ can get very strange. What you describe could very well be correct interpretation of your code. Perhaps Visual Studio is using an older C++ standard by default. There is no way to tell without said code. If it is crashing, then there is likely a bug somewhere.
Replies
Boosts
Views
Activity
Feb ’18
Reply to Testflight error: Couldn't Load Apps, Testflight is currently unavailable
Hello everyone, I'm experiencing the same issue mentioned, but it occurs only with .NET MAUI builds. My older Xamarin builds, which I compile using Xcode 15.2 on macOS 13, work perfectly, while the .NET MAUI builds—compiled with Xcode 16.1 on macOS 14—start encountering problems yesterday in the TestFlight app. Moreover, since yesterday, even the old builds that were working fine until then have stopped functioning. I had to mark all the MAUI builds as invalid so that only the Xamarin builds remained, and once I did that, TestFlight started working again. I'm curious if anyone else has noticed similar issues when using .NET MAUI on the latest Xcode and macOS versions. Could this be due to changes in the new build environment or potential incompatibilities specific to .NET MAUI? Additionally, what debugging steps or workarounds have you tried so far?
Replies
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Views
Activity
Feb ’25
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
Replies
1
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0
Views
101
Activity
Jun ’25
Error trying to publish .Net Maui app from VS2022
I just finished my first mobile app using .Net Maui. I have created all of the required certificatee, identifier, and profile in my Apple developer account and downloaded them to my MacAir. On my Windows machine I connect to my MacAir in VS2022 and build my release. Then I go to publish and I get this error: Cannot create an IOS archive 'AgentManagerMobile'. Process cannot be executed on XMA server. MessagingRemoteException: An error occurred on client Build1647067 while executing a reply for topic xvs/build/16.4.7067/execute-task/{AppName}/399e8ad002fWriteAppManifest ArgumentNullException: Value cannot be null. Parameter name: path2 What is parameter path2? Can anyone help with solving this? Thanks, Phill
Replies
1
Boosts
0
Views
805
Activity
Oct ’23
Studio Display Ethernet Adapter
I bought a Mac mini and a Studio Display in March 2023 and now I realized that the Ethernet interface of the studio display is sending packages continuously to another device and that device respond and I don’t know what device it is. it”s using ipv6 address even that the ipv6 address of my Mac mini is set to local link and not connected to the internet. The Studio Display firmware is 16.4 (Build 20F246) I succeeded to stop it with sudo ifconfig en6 down when the Mac mini was not connected to the Internet, but if the Mac mini is connected to the Internet, I cannot stop the connection, the command it’s not working. Any idea? Thank you.
Replies
2
Boosts
0
Views
784
Activity
Aug ’23
Reply to Error Adding account to Visual Studio 2022
Same here, but as AirborneMarik mentioned above they have a workaround posted on the Visual Studio developer community in this thread: https://developercommunity.visualstudio.com/t/Cannot-add-Apple-Account-VS-2002-Enter/10773193 I believe the primary workaround is that you can still manually specify your provisioning profile and signing certificate even though Visual Studio doesn't let you sign in to your Apple developer account. This workaround came too late for me, but I was able to build, debug and deploy on the mac using a combination of the dotnet CLI, VSCode, and Xcode. I still used Windows to do Android development and deployment, and just used the mac for iOS. I did run into a problem where the publish was failing on Windows because it wasn't able to do the iOS build, so I ended up setting up my .csproject file so that it only targets iOS if running on a mac, and only targets Android if running on Windows. Oh, and there seems to be an issu
Replies
Boosts
Views
Activity
Oct ’24
Studio Display Firmware 17
I have Mac Sonoma beta installed on an external hard drive; when I boot into it I get a notification that there is an update for Apple Studio display (17..0). This update is NOT available when booted into Mac OS 13.4 so I am hesitant to apply it through Sonoma. Question is: will installing this update while in Sonoma cause issues when Studio Display is used in 13.4?
Replies
2
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0
Views
730
Activity
Jul ’23
Android studio start error
I can't start after installing android studio. I used a cleaning software to remove some android sdk related things before error info
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1
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0
Views
566
Activity
May ’22
Reply to Need Help with Error message on Visual Studio Code
#include using namespace std; int main() { cout << welcome to C++!; return 0; } There's nothing wrong with that. (Well, except for the lack of n in your string.) The error must be with how you are compiling it, i.e. something in the Visual Studio configuration or usage. As MobileTen writes, this forum is not the best place for that discussion; we are mostly Xcode users.
Topic: Safari & Web SubTopic: General Tags:
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Views
Activity
Jan ’24
Reply to Unknown Crash
Just to add to the pile-on, no real extra information, I'm having the exact same thing happening to me (stack trace looks identical), all simulators running iOS 15.4. With the 13 series simulators it can sometimes go away with a clean code rebuild but that doesn't seem to work when using the 12 series simulators. Building using Xamarin and Visual Studio for Mac rather than XCode, if that makes a difference. Running the exact same code on an iPhone 11 simulator running iOS 13.7 seems to work fine. Not sure if this is useful information but hopefully Apple can address this soon as it appears to be an issue with the simulators.
Topic: App & System Services SubTopic: General Tags:
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Mar ’22
Reply to Window's title bar separator draws way out of place on Mac Catalyst, not even close to title bar location
Just to link back from here that this maybe also affects dotnet MAUI still: https://github.com/dotnet/maui/issues/26650 And that also the separator reappears when the window is moved - even if it has been set to hidden: https://feedbackassistant.apple.com/feedback/18161892
Topic: App & System Services SubTopic: General Tags:
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Jun ’25
Reply to Adding developer account to Visual Studio - Need Help
This happened to me again yesterday (26 Apr 2020) with VS for Mac. I tried a few things including restarting my machine and couldn't connect and was getting the failed to sync error popup... I tried again this morning to add account and it didn't work. Heres what i did that worked for me. I closed VS for Mac and then deleted the IOS project obj/bin folders. I then disconnected my physical iphone from my mac. Started VS for Mac and then plugged in my iphone. I then went through the process again clicking Visual Studio/Preferences/Apple Developer Accounts/Add Account and it finally worked this time after several tries before doing this.
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Views
Activity
Apr ’22
Is there a way to find wifi network list by scanning in React native or .net maui or native ios app development?
I have to create project for client that show wifi list to talk with iot device. Should i need MFI program to get all wifi network list? How I can integrate with .net maui, React native cross platform, objective c language?
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1
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0
Views
634
Activity
Dec ’23