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“show when run”

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Show crashes in xcode
Hi,An other member of my team (Organization) published an archive on itunes connect, via Xcode (For TestFlight). After 2-3 days, he can show crashes on Xcode Organizer.But my xcode show anything. We have both itunes account with Admin role.Can I show the crashes without building archives ? Any maners to see crashes, or is just in the Xcode of the person who build ?ThanksEdit : I have an account for Member Center and another email for iTunes connect, should be the reason ?
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425
Jun ’15
Basic app intent always showing error in Shortcuts app "The action could not run because an internal error occurred."
I have a very basic App Intent extension in my macOS app that does nothing than accepting two parameters, but running it in Shortcuts always produces the error The action “Compare” could not run because an internal error occurred.. What am I doing wrong? struct CompareIntent: AppIntent { static let title = LocalizedStringResource(intent.compare.title) static let description = IntentDescription(intent.compare.description) static let openAppWhenRun = true @Parameter(title: intent.compare.parameter.original) var original: String @Parameter(title: intent.compare.parameter.modified) var modified: String func perform() async throws -> some IntentResult { return .result() } }
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1.3k
Dec ’24
Toolbar button not showing in Canvas
Hi, I have a toolbar and a share button on the left side. The button isn't showing up on the canvas, but does show when the app is run in the simulator or a device. Is this normal behavior or a bug? This is a test button so please forgive the print statement. Here's the code: { ToolbarItem(placement: .bottomBar) { Button(action: { print (Button Pressed!) } ){ Image(systemName: square.and.arrow.up) } } }
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1.9k
Feb ’21
Run Script runs when building for simulator but not when building for actual hardware
Hello, I have a custom script that builds a library needed for integrating Rust code into a project. The script works just fine when I build for the simulator. But, when I switch the target to an actual device (connected via USB) the script does not run. Here is what I have for the Run Script section: # Type a script or drag a script file from your workspace to insert its path. echo Running script... bash ${PROJECT_DIR}/bin/compile-library.sh shipping-rust-ffi $BUILDVARIANT echo ...completed Here is the relevant portion of the log when building for the simulator showing the script running: Here is the relevant portion of the log when building for hardware showing that phase being skipped: I have looked through all the Build Settings, Build Phases, and Build Rules sections with no luck. What I am doing is just a simple test app based upon this article: https://blog.mozilla.org/data/2022/01/31/this-week-in-glean-building-and-deploying-a-rust-library-on-ios/
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2.2k
Nov ’22
catextlayer doesn't show
Hi all, I'm trying to make an animated button which includes 3 layers where one of them is composed of CATextLayer. the CATextLayer is showing and animating fine on Iphone 11 OS 13.0 but doesn't show at all on iphone 7 OS 11.0. what can be the cause to that?
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291
Nov ’20
popup.js not showing for debugging iOS18
Running extension either on physical device or simulator. When trying to get the console log in Safari > Develop > Device > The main page shows but when launching the popup.js extension it doesn't show in order to see console. Works fine iOS 17* Not available iOS 18 FB14109978
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717
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Jun ’24
Show crashes in xcode
Hi,An other member of my team (Organization) published an archive on itunes connect, via Xcode (For TestFlight). After 2-3 days, he can show crashes on Xcode Organizer.But my xcode show anything. We have both itunes account with Admin role.Can I show the crashes without building archives ? Any maners to see crashes, or is just in the Xcode of the person who build ?ThanksEdit : I have an account for Member Center and another email for iTunes connect, should be the reason ?
Replies
1
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0
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425
Activity
Jun ’15
Basic app intent always showing error in Shortcuts app "The action could not run because an internal error occurred."
I have a very basic App Intent extension in my macOS app that does nothing than accepting two parameters, but running it in Shortcuts always produces the error The action “Compare” could not run because an internal error occurred.. What am I doing wrong? struct CompareIntent: AppIntent { static let title = LocalizedStringResource(intent.compare.title) static let description = IntentDescription(intent.compare.description) static let openAppWhenRun = true @Parameter(title: intent.compare.parameter.original) var original: String @Parameter(title: intent.compare.parameter.modified) var modified: String func perform() async throws -> some IntentResult { return .result() } }
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8
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1.3k
Activity
Dec ’24
Show callers functionality...
from: WWDC26 - Xcode Tips and Tricks Group Lab user:bondad? asked Why does selecting Show Callers... on a symbol sometimes show a ? icon when the symbol definitely has callers? great question - I've often wondered this, too!
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48
Activity
Jun ’26
Toolbar button not showing in Canvas
Hi, I have a toolbar and a share button on the left side. The button isn't showing up on the canvas, but does show when the app is run in the simulator or a device. Is this normal behavior or a bug? This is a test button so please forgive the print statement. Here's the code: { ToolbarItem(placement: .bottomBar) { Button(action: { print (Button Pressed!) } ){ Image(systemName: square.and.arrow.up) } } }
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2
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0
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1.9k
Activity
Feb ’21
Run Script runs when building for simulator but not when building for actual hardware
Hello, I have a custom script that builds a library needed for integrating Rust code into a project. The script works just fine when I build for the simulator. But, when I switch the target to an actual device (connected via USB) the script does not run. Here is what I have for the Run Script section: # Type a script or drag a script file from your workspace to insert its path. echo Running script... bash ${PROJECT_DIR}/bin/compile-library.sh shipping-rust-ffi $BUILDVARIANT echo ...completed Here is the relevant portion of the log when building for the simulator showing the script running: Here is the relevant portion of the log when building for hardware showing that phase being skipped: I have looked through all the Build Settings, Build Phases, and Build Rules sections with no luck. What I am doing is just a simple test app based upon this article: https://blog.mozilla.org/data/2022/01/31/this-week-in-glean-building-and-deploying-a-rust-library-on-ios/
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2
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2.2k
Activity
Nov ’22
Showing own custom ads
Hi,I wanted to show/display my own custom ads in my application. I couldn't find a clear information for the same so wanted to ask here.I wanted to show the ads of some marketing companies with which I am working with by designing my own views.Is this is allowed by apple or Apple review team.
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0
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289
Activity
Oct ’16
Reply to iOS26中ALAssetsLibrary 编译报错问题
Right click on the error -> Show in Finder -> Delete AssetsLibrary file -> Build and Run successfully
Topic: Media Technologies SubTopic: General Tags:
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Oct ’25
catextlayer doesn't show
Hi all, I'm trying to make an animated button which includes 3 layers where one of them is composed of CATextLayer. the CATextLayer is showing and animating fine on Iphone 11 OS 13.0 but doesn't show at all on iphone 7 OS 11.0. what can be the cause to that?
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0
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0
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291
Activity
Nov ’20
Show backlinks on forums
It would be helpful if the Apple Developer Forums showed backlinks for each post similar to Discourse. On Discourse there is a section at the bottom of each post showing all of the other posts on the forum that link to it. FB23566821 https://github.com/feedback-assistant/reports/issues/809
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1
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166
Activity
2w
Reply to Xcode simulators not appearing on project list
If you have quite a lot of simulators and they're all set to show automatically, some will be 'lost'. I think you just need to set Show run destination to Always for the ones you always want to see, and they should then always be displayed.
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Mar ’24
Reply to Create ML in XCode 11 Beta?
Yes, you need to be running the macOS Catalina beta as well. Then it will show up among the developer tools.I'm running Catalina from an external drive, and Xcode from my built-in disk… had to give myself permissions for that.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Jun ’19
xcode simulator doesn't show anything (just blank)
Hi, I' running the FoodTracker tutorial and I'm having a problem on the step 0...I run the iPhone simulator and it doesn't show FoodTracker on the screen. It's just blank...Can anyone help me with it with?
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4
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1.7k
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Oct ’16
Reply to How to troubleshoot when Safari App Extension not appear in Safari Preferences?
am having same problem with AutoHD extension. not showing up in safari and running that command too.
Topic: Safari & Web SubTopic: General Tags:
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Jun ’21
Reply to old ver xcode
This page shows the minimum system requirements for running Xcode: https://developer.apple.com/support/xcode/
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Jan ’25