Search results for

“Popping Sound”

20,148 results found

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Spatial audio
So I updated to ios14 I wanted to try spatial audio with my AirPods Pro. It works 50/50 like when I move my head it picks it up and changes where the audio comes from but when I move my phone it doesn’t pick it up I’m on a 7 plus both devices are on the latest firmware. Do let me know now what I can do. Btw I don’t use Apple TV I was watching the Apple event on the Apple TV app.
1
0
813
Sep ’20
Sound randomly
Hello all! I've been having this issue for a while, on my iPhone 12 Pro. The volume when listening to music, watching YouTube, TikTok, etc. It will randomly lower, but the actual audio slider won't it will still be at max volume but get very quiet. I've followed other instructions such as turn off audio awareness, and other settings but nothing seems to be working. And phone calls too Has anyone else had this issue and managed to fix it?
1
0
449
Dec ’24
iOS 14.2beta update pop up issue
Hi there, I’m getting iOS 14.2 beta pop up message every time I open my phone for this I have removed the iOS profile from my phone two days back. But now I won’t be able to download profile again to get the new patch. can you please help me?
1
0
287
Nov ’20
Lock screen sound
For the lock screen sound, i really miss the old sound now, as i always liked that sound to lock the screen, i preffer to make it an option to change from old sound and the new sound, in this way it will be more lovely when ever i want i can change it.i hope you can change itThank you for reading
0
0
152
Sep ’16
Limited concurrent sounds AVAudioPlayer
I am currently developing an application using PhoneGap, it has some visuals and plays sounds. I use the PhoneGap Media Plugin for Audio playback, this uses the AVAudioPlayer on iOS.I do have very little experience on native iOS development.I'm creating a kind of book application with slides.I have one long MP3 which plays in the background. This contains the voice and is translated to several languages. This soundfile is pretty long, i encode it to MP3 to save space, and the device should be using Hardware decoding for this track.The other sounds are language independent. Each slide has some sounds that play independent of user interaction, and some play when the user taps a specific sprite on the screen. The sound effects i.e. the language independent content is in a adpcm ima4 wav format, this is done to make it easier for the CPU to decode the audio.On Android this all works well, and the player can decode and playback all my sounds without any problem
1
0
3.2k
Sep ’15
AVPlayer with multiple audio tracks plays audio differently when start
Hi, I'm trying to play multiple video/audio file with AVPlayer using AVMutableComposition. Each video/audio file can process simultaneously so I set each video/audio in individual tracks. I use only local file. let second = CMTime(seconds: 1, preferredTimescale: 1000) let duration = CMTimeRange(start: .zero, duration: second) var currentTime = CMTime.zero for _ in 0...4 { let mutableTrack = composition.addMutableTrack( withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid ) try mutableTrack?.insertTimeRange( duration, of: audioAssetTrack, at: currentTime ) currentTime = currentTime + second } When I set many audio tracks (maybe more than 5), the first part sounds a little different from original when it starts. It seems like audio's front part is skipped. But when I set only two tracks, AVPlayer plays as same as original file. avPlayer.play() How can I fix it? Why do audio tracks affect that don't have any playing parts wh
1
0
1.6k
Dec ’23
API to use for high-level audio playback to a specific audio device?
I'm working on a little light and sound controller in Swift, driving DMX lights and audio. For the audio portion, I need to play a bunch of looping sounds (long-duration MP3s), and occasionally play sound effects (short-duration sounds, varying formats). I want all of this mixed into selected channels on specific devices. That is, I might have one audio stream going to the left channel, and a completely different one going to the right channel. What's the right API to do this from Swift? Core Audio? AVPlayer stuff?
0
0
438
Oct ’24
Cant able to open pop ups in WKWebview
In one of my iOS application I need to integrate a website, and I am successfully done that part, inside we have a option to deposit money to play the poker game for that we have two modes of payment 1. cashfree and 2. paytm. Though paytm mode I can able to do that part successfully, but through cashfree mode, I can't able to do it, out of my debugging I cam e to know that through the cashfree mode at the final stage, the website is trying to show a success or failure selection pop up in a new tab. From the WKWebView success or failure selection pop up is not loading. I followed couple of solutions which are exist over different articles and forums but no luck. below are my respective WKWebView references @IBOutlet weak var wkWebView: WKWebView! var popupWebView : WKWebView? func configureWebView(webViewName: WKWebView?, url: String) { if let webView = webViewName{ webView.isOpaque = false webView.uiDelegate = self webView.backgroundColor = colorLiteral(red: 0.1333333333, green: 0.1725490196
0
0
2.9k
Sep ’20
NSNotification Custom Sound
Hi All,I'd like to use a custom sound for Notification Center, but cannot find much documentation on this. I know how to assign a sound to a notification, and I know how to copy new sound files to ~/Library/Sounds then use these new sounds. My app is sandboxed so I of course have to ask the user to confirm they want to install the new sounds, but am concerned about app store rejection based on:2.15Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locationsAnyways, is there a way to use a custom sound with an NSNotification without copying a resource to ~/Library/Sounds ?Thanks in advance,Will
Topic: UI Frameworks SubTopic: AppKit Tags:
2
0
692
Dec ’15
Spatial audio
So I updated to ios14 I wanted to try spatial audio with my AirPods Pro. It works 50/50 like when I move my head it picks it up and changes where the audio comes from but when I move my phone it doesn’t pick it up I’m on a 7 plus both devices are on the latest firmware. Do let me know now what I can do. Btw I don’t use Apple TV I was watching the Apple event on the Apple TV app.
Replies
1
Boosts
0
Views
813
Activity
Sep ’20
Sound randomly
Hello all! I've been having this issue for a while, on my iPhone 12 Pro. The volume when listening to music, watching YouTube, TikTok, etc. It will randomly lower, but the actual audio slider won't it will still be at max volume but get very quiet. I've followed other instructions such as turn off audio awareness, and other settings but nothing seems to be working. And phone calls too Has anyone else had this issue and managed to fix it?
Replies
1
Boosts
0
Views
449
Activity
Dec ’24
Can I attach audio?
They said in WWDC that you can attach video, but they didnt mention audio. Can I do this with insertAttachment()?Thank you
Replies
4
Boosts
0
Views
745
Activity
Jun ’16
iOS 14.2beta update pop up issue
Hi there, I’m getting iOS 14.2 beta pop up message every time I open my phone for this I have removed the iOS profile from my phone two days back. But now I won’t be able to download profile again to get the new patch. can you please help me?
Replies
1
Boosts
0
Views
287
Activity
Nov ’20
Lock screen sound
For the lock screen sound, i really miss the old sound now, as i always liked that sound to lock the screen, i preffer to make it an option to change from old sound and the new sound, in this way it will be more lovely when ever i want i can change it.i hope you can change itThank you for reading
Replies
0
Boosts
0
Views
152
Activity
Sep ’16
How can I have an app play audio sounds when it is run on an iPhone? Audio only works when I run the app in Simulator
Relatively new to Swift, but I created a music trivia game and another simple game, both of which incorporate audio. The audio capabilities work perfectly fine within Simulator but don't work when I port the apps to my phone. Any help would be greatly appreciated, thanks.
Replies
5
Boosts
0
Views
1.7k
Activity
Aug ’16
Limited concurrent sounds AVAudioPlayer
I am currently developing an application using PhoneGap, it has some visuals and plays sounds. I use the PhoneGap Media Plugin for Audio playback, this uses the AVAudioPlayer on iOS.I do have very little experience on native iOS development.I'm creating a kind of book application with slides.I have one long MP3 which plays in the background. This contains the voice and is translated to several languages. This soundfile is pretty long, i encode it to MP3 to save space, and the device should be using Hardware decoding for this track.The other sounds are language independent. Each slide has some sounds that play independent of user interaction, and some play when the user taps a specific sprite on the screen. The sound effects i.e. the language independent content is in a adpcm ima4 wav format, this is done to make it easier for the CPU to decode the audio.On Android this all works well, and the player can decode and playback all my sounds without any problem
Replies
1
Boosts
0
Views
3.2k
Activity
Sep ’15
AVPlayer with multiple audio tracks plays audio differently when start
Hi, I'm trying to play multiple video/audio file with AVPlayer using AVMutableComposition. Each video/audio file can process simultaneously so I set each video/audio in individual tracks. I use only local file. let second = CMTime(seconds: 1, preferredTimescale: 1000) let duration = CMTimeRange(start: .zero, duration: second) var currentTime = CMTime.zero for _ in 0...4 { let mutableTrack = composition.addMutableTrack( withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid ) try mutableTrack?.insertTimeRange( duration, of: audioAssetTrack, at: currentTime ) currentTime = currentTime + second } When I set many audio tracks (maybe more than 5), the first part sounds a little different from original when it starts. It seems like audio's front part is skipped. But when I set only two tracks, AVPlayer plays as same as original file. avPlayer.play() How can I fix it? Why do audio tracks affect that don't have any playing parts wh
Replies
1
Boosts
0
Views
1.6k
Activity
Dec ’23
Ironic: Apple Music Authorization Pop-up blocked on iPhone
As you know, calling this in Javascript:let auth = music.authorize();Opens the authorization menu in a pop-up (when the user has yet to grant permissions to the app).But the problem here is that Safari is blocking this action *because* of the pop-up. Anyone had any luck solving it?
Replies
7
Boosts
0
Views
4.4k
Activity
Aug ’18
Limitations on "Allow Push Notification" pop-up
For users who initially deny push notification permission, we want to re-engage at a later suitable time and suggest them to enable push notification for our app. We wanted to check if Apple has any restrictions on the number of times Allow Push Notification pop-up can be shown to the user.
Replies
0
Boosts
0
Views
331
Activity
Jan ’21
Web Audio - Media element source - Audio is cracking.
When trying to play an element through Web Audio using createMediaElementSource, I hear cracking noises at the beginning of the audio. This issue is observed on different iOS versions for eg. 13.0 and above. Kindly help us to resolve this issue for our web application.
Replies
0
Boosts
0
Views
446
Activity
Nov ’20
API to use for high-level audio playback to a specific audio device?
I'm working on a little light and sound controller in Swift, driving DMX lights and audio. For the audio portion, I need to play a bunch of looping sounds (long-duration MP3s), and occasionally play sound effects (short-duration sounds, varying formats). I want all of this mixed into selected channels on specific devices. That is, I might have one audio stream going to the left channel, and a completely different one going to the right channel. What's the right API to do this from Swift? Core Audio? AVPlayer stuff?
Replies
0
Boosts
0
Views
438
Activity
Oct ’24
Cant able to open pop ups in WKWebview
In one of my iOS application I need to integrate a website, and I am successfully done that part, inside we have a option to deposit money to play the poker game for that we have two modes of payment 1. cashfree and 2. paytm. Though paytm mode I can able to do that part successfully, but through cashfree mode, I can't able to do it, out of my debugging I cam e to know that through the cashfree mode at the final stage, the website is trying to show a success or failure selection pop up in a new tab. From the WKWebView success or failure selection pop up is not loading. I followed couple of solutions which are exist over different articles and forums but no luck. below are my respective WKWebView references @IBOutlet weak var wkWebView: WKWebView! var popupWebView : WKWebView? func configureWebView(webViewName: WKWebView?, url: String) { if let webView = webViewName{ webView.isOpaque = false webView.uiDelegate = self webView.backgroundColor = colorLiteral(red: 0.1333333333, green: 0.1725490196
Replies
0
Boosts
0
Views
2.9k
Activity
Sep ’20
NSNotification Custom Sound
Hi All,I'd like to use a custom sound for Notification Center, but cannot find much documentation on this. I know how to assign a sound to a notification, and I know how to copy new sound files to ~/Library/Sounds then use these new sounds. My app is sandboxed so I of course have to ask the user to confirm they want to install the new sounds, but am concerned about app store rejection based on:2.15Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locationsAnyways, is there a way to use a custom sound with an NSNotification without copying a resource to ~/Library/Sounds ?Thanks in advance,Will
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
2
Boosts
0
Views
692
Activity
Dec ’15
Notification Sounds
On iOS 15 has anyone else noticed that sometimes notification sounds do not play? Works fine for a while and then nothing, returning again later ?
Replies
1
Boosts
0
Views
853
Activity
Sep ’21