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“translate scheme”

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On device watchOS debugging impossible
It doesn't seem to be possible for me to debug on device wtih my apple watch. I can run my develpment app normally, but Xcode just can't seem to attach to a debugging session.I've read the relase notes and have tried:1) deleting the app/apps from devices and trying again2) ensuring Show App on Watch is on for dev app3) restarting all of: watch, phone, xcode, mac.4) unpairing / pairing againNo dice.When I click Run on the [AppName] WatchKit App scheme, the status window says Running [AppName] WatchKit App on [Phone name]. It stays like that for about 45 seconds. Then it says Finished running [AppName] WatchKit App on [Phone name].It really seems like the Phone->Watch connection is just way too slow. When I launch Xcode, it takes about 2 minutes before it considers my Phone+Watch pair as eligible for this scheme. During this initial 2 minutes, if I look into Window->Devices I don't see my watch listed even though I can clearly see it is paired.I'm going to turn this into an official bug
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18k
Aug ’21
Opening Main App from Screen Time Configuration Action Extension
I'm working on an app for iOS that will help people get tasks done. Within the app, we use a ManagedSettingsStore to let the user setup distracting apps. When the user opens any of those apps while it is being shielded, our ShieldConfiguration target opens and displays a screen that we configure with the description of the task they are supposed to do. On the bottom of the view, there are two buttons, one to start the task, and another to dismiss and return to their home screen. I want to have the button that starts the task open up the main application and deeplink to the focus view with the task that they started. Currently, the only thing that we can tell the system to do is via a ShieldActionResponse which is an enum with 3 cases: none, close, or defer. None of these three allow us to open the main application. I have found no workarounds that allow us to do it either. I've tried creating a custom URL scheme and calling UIApplication.shared.open(url), but there is no shared application available
1
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238
Aug ’25
Reply to What is the best way to retrieve data from a server
There is no one best way. Lots of details here not in evidence, too. Transfers using https via TCP 443 are the most compatible means for transferring files around, and is the means least likely to encounter a firewall, as Quinn sagely suggests. This allows you to access and download a data file on whatever web server you are using. sftp is absolutely possible too, but that usage can encounter outbound network firewalls and policy-related blocks on TCP 22 traffic (or on other ports, or on all but specific ports). Also, any client-side private key or password usage is necessarily and absolutely always assumed to be compromised. Embedded sftp credentials are not secret. Whatever you decide to use for the data transfer, there are various ways to transfer files and blobs of data around, and (outside of a web browser and related tech) one of the more ubiquitous choices for the transfer is curl and libcurl. curl can transfer data using most common protocols. You might also want to provide a pointer for locating your
Aug ’25
Reply to App Preview Guidelines are too strict
Let's start with a famous quote from The Green Mile: I am tired, boss. I removed the device frames and the hands and now my reviewer says: The app preview for NFC Read Write Socials Video includes content that does not sufficiently show the app in use. Specifically, the app preview: Includes framing around the video screen capture of the app. Shows footage other than the app in use. To be specific about my changes, there is no framing around the video. I replaced the device frame in the narration with a blue outline. I'm seriously very tired of this. I don't want to fight with App Review anymore about this. I collected several App Previews from other apps that do very similar things. Why is it ok with them and why not with mine? https://apps.apple.com/app/character-ai-chat-talk-text/id1671705818 https://apps.apple.com/app/translate-now-ai-translator/id1348028646 https://apps.apple.com/app/suno-ai-songs-music-maker/id6480136315 https://apps.apple.com/app/videoshow-video-editor-maker/id9303800
Aug ’25
Reply to Prompt de avaliação em português pode induzir usuário a dar 1 estrela
Sadly, I can’t read Portuguese, so I’m answering based on a machine translation. It looks like you’re trying to report a bug against the Portuguese text shown when your app requests a user review (using the RequestReviewAction type or the recently deprecated SKStoreReviewController class). If so, the best place to do that is in Feedback Assistant. See Bug Reporting: How and Why? for lots of hints and tips on how to file bug reports effectively. If you do file a bug, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Aug ’25
App name not localized
Now using Xcode 26 beta 6, and iOS/iPadOS 26 beta 7 - and I found the codes do not compiled with localized name. Since I have been buidling the codes since beta 1, the app might have localized name in the past. Even Localizable file is there with proper translation. I have however, started to build icon using Icon Composer (before that was not). I have also tried to add in CFBundleDisplayName and CFBundleName in Localizable file, and same (English is shown). What have I done wrong or forget to do?
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87
Aug ’25
Xcode Cloud - Command PhaseScriptExecution failed with a nonzero exit code
I've been running into issues with Xcode Cloud/my workflow when it's trying to archive the app. I've tested locally and both archiving and building the app for release works. I've tried a few things to clear it. pod deintegrate and pod install Checking off archive for the build scheme Creating a certificate for both development and distribution. I made sure automatic signing was enabled as well. I have a ci_scripts/ci_post_clone.sh script that successfully completes. Have tried setting the xcode version of the workflow to 16.2 which is what my local xcode version is. I've switched it back to the latest, 16.4. running pod update Updating flutter However, I consistently get the following 2 errors : `Showing All Messages Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundle
2
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227
Aug ’25
Xcode 26 beta 5 - actool version decode error killing CI builds
Getting a weird build failure with Xcode 26 beta 5 that I haven't seen before. Build works fine locally but fails in CI when building with xcodebuild with this error: build description signature: 7cb0bf47dd6decc14090f5ae23d66594 Build description path: /Users/user/Library/Developer/Xcode/DerivedData/ProjectName-dpklhpaqruhpwdbkihszqtqogzfb/Build/Intermediates.noindex/XCBuildData/7cb0bf47dd6decc14090f5ae23d66594.xcbuilddata error: Failed to decode version info for '/Applications/Xcode-beta.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: ' com.apple.ibtool.version bundle-version 24118.1 short-bundle-version 26.0 ', stderr: '' The thing is, the data is definitely there - actool is outputting valid XML: com.apple.ibtool.version bundle-version 24118.1 short-bundle-version 26.0 But xcodebuild keeps saying it's missing. This error repeats like 15 times in the build log. Build command: set -o pipefail && xcodebuild -workspace ProjectName/ProjectName.x
2
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229
Aug ’25
Reply to Domain=kCFErrorDomainCFNetwork Code=-1009 "(null)"如何解决
Sadly, I don’t read Chinese, so I’m responding based on a machine translation of your post. Error -1009 is NSURLErrorNotConnectedToInternet. This can have a wide variety of causes, so it’s hard to track down exactly what’s going on here. However, it’s certainly weird that: You’re consistently seeing this failure on phone A but not phone B. Phone A works when you install your app with TestFlight. Your full error message contains a useful titbit: [quote='797264021, flj, /thread/797264, /profile/flj'] unsatisfied (Denied over Wi-Fi interface) [/quote] This is very solid evidence that your app’s connection is being blocked by NECP. For some general background on NECP, see A Peek Behind the NECP Curtain. Notably NECP is blocking your access to Wi-Fi. That’s unusual because on most phones NECP only limits access to WWAN. I’m presuming that your phone was bought in China, and thus has the ability to limit an app’s access to WWAN and Wi-Fi. When NECP goes wrong my usual recommendations are: Restart the devic
Aug ’25
How to mix Animation and IKRig in RealityKit
I want an AR character to be able to look at a position while still playing the characters animation. So far, I managed to manually adjust a single bone rotation using skeletalComponent.poses.default = Transform( scale: baseTransform.scale, rotation: lookAtRotation, translation: baseTransform.translation ) which I run at every rendering update, while a full body animation is running. But of course, hardcoding single joints to point into a direction (in my case the head) does not look as nice, as if I were to run some inverse cinematic that includes, hips + neck + head joints. I found some good IKRig code in Composing interactive 3D content with RealityKit and Reality Composer Pro. But when I try to adjust rigs while animations are playing, the animations are usually winning over the IKRig changes to the mesh.
1
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537
Aug ’25
Problems compiling xcframeworks using Carthage with the latest Xcode beta
I use Carthage to build a set of dependencies. I generate .xcframework files with code for both macOS and iOS. This works through Xcode 26 beta 4. With Xcode 26 beta 5, the resulting .xcframework files seem to have code only for iOS, not macOS. Each framework has a ios-arm64 directory and a ios-arm64_x86_64-simulator directory, but no macos-arm64_x86_64 directory. This is affecting 3 of my 7 cross-platform dependencies that I compile with Carthage. What those 3 seem to have in common is that each has one target and scheme for the shared library – instead of one for iOS and another for macOS. I may have to create a second scheme and target in each of these dependencies, or move to SPM. But I am wondering if anyone has another suggestion. Thank you. John
5
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153
Aug ’25
Localizing your apps
TL;DR version: AkVox - “Your App in Your User’s Language” Quickly and easily localize your app into as few or as many languages as you want with AkVox. Longer version: AkVox can localize any Xcode project. Simply drag your Exported Localizations folder into AkVox, click translate, then export, and you’re ready to import the translated localizations catalogs back into Xcode. Alas, you cannot import the whole localizations folder as one, you must import each catalog individually, a process that takes around 10 seconds per language. AkVox can also assist you when you’re ready to publish your app on App Store Connect. You can create a list of texts you will enter to promote your app and AkVox will translate them. Again, you can’t apply all your translations to the App Store in ne go, you have to apply each language individually. To make this task less painful, AkVox has a convenient set of buttons to make the copy and paste process as quick and simple as possible. The same arra
1
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113
Aug ’25
FromToByAnimation triggers availableAnimations not the single bone animation
So, I was trying to animate a single bone using FromToByAnimation, but when I start the animation, the model instead does the full body animation stored in the availableAnimations. If I don't run testAnimation nothing happens. If I run testAnimation I see the same animation as If I had called entity.playAnimation(entity.availableAnimations[0],..) here's the full code I use to animate a single bone: func testAnimation() { guard let jawAnim = jawAnimation(mouthOpen: 0.4) else { print(Failed to create jawAnim) return } guard let creature, let animResource = try? AnimationResource.generate(with: jawAnim) else { return } let controller = creature.playAnimation(animResource, transitionDuration: 0.02, startsPaused: false) print(controller: (controller)) } func jawAnimation(mouthOpen: Float) -> FromToByAnimation? { guard let basePose else { return nil } guard let index = basePose.jointNames.firstIndex(of: jawBoneName) else { print(Target joint (self.jawBoneName) not found in default pose joint names) return nil }
1
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321
Aug ’25
SwiftData crash when using a @Query sort descriptor with a relationship
I am using SwiftData for storage and have a view that uses the @Query property wrapper with a sort descriptor that points to a relationship on a model. In a release build on device running iOS 18.3, the app crashes. This is the line that crashes: @Query(sort: Item.info.endDate, order: .reverse) private var items: [Item] Item has a relationship to ItemInfo, which is where the endDate property is defined. This code works in debug and on a simulator. In the project referenced here: https://github.com/lepolt/swiftdata-crash, change the scheme build configuration to “Release” and run on device. The app will crash. Using Xcode Version 16.2 (16C5032a) iPhone 12, iOS 18.3 (22D60)
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1.5k
Aug ’25
Reply to Problems compiling xcframeworks using Carthage with the latest Xcode beta
Thank you for the reply. I am still working my way through this, but I have figured out at least one Xcode behavior change that appears to trigger the issue. Take RSParser: https://github.com/Ranchero-Software/RSParser It moved away from Xcode projects entirely, but at this commit it had an Xcode project I could build with Carthage: fcbd9a34ecd8c080c6f26798a4b22ea0c98d8e74 Carthage runs this command to get a list of build settings: xcodebuild -project RSParser.xcodeproj -scheme RSParser -configuration Release archive -showBuildSettings -skipUnavailableActions With Xcode 26 beta 4, the output had: LLVM_TARGET_TRIPLE_OS_VERSION = macos10.13 With Xcode 26 beta 5, the output has: LLVM_TARGET_TRIPLE_OS_VERSION = ios13.0 This appears to be what makes Carthage not build the .xcframework for macOS. John
Aug ’25
On device watchOS debugging impossible
It doesn't seem to be possible for me to debug on device wtih my apple watch. I can run my develpment app normally, but Xcode just can't seem to attach to a debugging session.I've read the relase notes and have tried:1) deleting the app/apps from devices and trying again2) ensuring Show App on Watch is on for dev app3) restarting all of: watch, phone, xcode, mac.4) unpairing / pairing againNo dice.When I click Run on the [AppName] WatchKit App scheme, the status window says Running [AppName] WatchKit App on [Phone name]. It stays like that for about 45 seconds. Then it says Finished running [AppName] WatchKit App on [Phone name].It really seems like the Phone->Watch connection is just way too slow. When I launch Xcode, it takes about 2 minutes before it considers my Phone+Watch pair as eligible for this scheme. During this initial 2 minutes, if I look into Window->Devices I don't see my watch listed even though I can clearly see it is paired.I'm going to turn this into an official bug
Replies
23
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0
Views
18k
Activity
Aug ’21
Opening Main App from Screen Time Configuration Action Extension
I'm working on an app for iOS that will help people get tasks done. Within the app, we use a ManagedSettingsStore to let the user setup distracting apps. When the user opens any of those apps while it is being shielded, our ShieldConfiguration target opens and displays a screen that we configure with the description of the task they are supposed to do. On the bottom of the view, there are two buttons, one to start the task, and another to dismiss and return to their home screen. I want to have the button that starts the task open up the main application and deeplink to the focus view with the task that they started. Currently, the only thing that we can tell the system to do is via a ShieldActionResponse which is an enum with 3 cases: none, close, or defer. None of these three allow us to open the main application. I have found no workarounds that allow us to do it either. I've tried creating a custom URL scheme and calling UIApplication.shared.open(url), but there is no shared application available
Replies
1
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0
Views
238
Activity
Aug ’25
Reply to What is the best way to retrieve data from a server
There is no one best way. Lots of details here not in evidence, too. Transfers using https via TCP 443 are the most compatible means for transferring files around, and is the means least likely to encounter a firewall, as Quinn sagely suggests. This allows you to access and download a data file on whatever web server you are using. sftp is absolutely possible too, but that usage can encounter outbound network firewalls and policy-related blocks on TCP 22 traffic (or on other ports, or on all but specific ports). Also, any client-side private key or password usage is necessarily and absolutely always assumed to be compromised. Embedded sftp credentials are not secret. Whatever you decide to use for the data transfer, there are various ways to transfer files and blobs of data around, and (outside of a web browser and related tech) one of the more ubiquitous choices for the transfer is curl and libcurl. curl can transfer data using most common protocols. You might also want to provide a pointer for locating your
Replies
Boosts
Views
Activity
Aug ’25
Reply to App Preview Guidelines are too strict
Let's start with a famous quote from The Green Mile: I am tired, boss. I removed the device frames and the hands and now my reviewer says: The app preview for NFC Read Write Socials Video includes content that does not sufficiently show the app in use. Specifically, the app preview: Includes framing around the video screen capture of the app. Shows footage other than the app in use. To be specific about my changes, there is no framing around the video. I replaced the device frame in the narration with a blue outline. I'm seriously very tired of this. I don't want to fight with App Review anymore about this. I collected several App Previews from other apps that do very similar things. Why is it ok with them and why not with mine? https://apps.apple.com/app/character-ai-chat-talk-text/id1671705818 https://apps.apple.com/app/translate-now-ai-translator/id1348028646 https://apps.apple.com/app/suno-ai-songs-music-maker/id6480136315 https://apps.apple.com/app/videoshow-video-editor-maker/id9303800
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Activity
Aug ’25
Reply to Prompt de avaliação em português pode induzir usuário a dar 1 estrela
Sadly, I can’t read Portuguese, so I’m answering based on a machine translation. It looks like you’re trying to report a bug against the Portuguese text shown when your app requests a user review (using the RequestReviewAction type or the recently deprecated SKStoreReviewController class). If so, the best place to do that is in Feedback Assistant. See Bug Reporting: How and Why? for lots of hints and tips on how to file bug reports effectively. If you do file a bug, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Aug ’25
App name not localized
Now using Xcode 26 beta 6, and iOS/iPadOS 26 beta 7 - and I found the codes do not compiled with localized name. Since I have been buidling the codes since beta 1, the app might have localized name in the past. Even Localizable file is there with proper translation. I have however, started to build icon using Icon Composer (before that was not). I have also tried to add in CFBundleDisplayName and CFBundleName in Localizable file, and same (English is shown). What have I done wrong or forget to do?
Replies
1
Boosts
0
Views
87
Activity
Aug ’25
Xcode Cloud - Command PhaseScriptExecution failed with a nonzero exit code
I've been running into issues with Xcode Cloud/my workflow when it's trying to archive the app. I've tested locally and both archiving and building the app for release works. I've tried a few things to clear it. pod deintegrate and pod install Checking off archive for the build scheme Creating a certificate for both development and distribution. I made sure automatic signing was enabled as well. I have a ci_scripts/ci_post_clone.sh script that successfully completes. Have tried setting the xcode version of the workflow to 16.2 which is what my local xcode version is. I've switched it back to the latest, 16.4. running pod update Updating flutter However, I consistently get the following 2 errors : `Showing All Messages Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundle
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2
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0
Views
227
Activity
Aug ’25
Xcode 26 beta 5 - actool version decode error killing CI builds
Getting a weird build failure with Xcode 26 beta 5 that I haven't seen before. Build works fine locally but fails in CI when building with xcodebuild with this error: build description signature: 7cb0bf47dd6decc14090f5ae23d66594 Build description path: /Users/user/Library/Developer/Xcode/DerivedData/ProjectName-dpklhpaqruhpwdbkihszqtqogzfb/Build/Intermediates.noindex/XCBuildData/7cb0bf47dd6decc14090f5ae23d66594.xcbuilddata error: Failed to decode version info for '/Applications/Xcode-beta.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: ' com.apple.ibtool.version bundle-version 24118.1 short-bundle-version 26.0 ', stderr: '' The thing is, the data is definitely there - actool is outputting valid XML: com.apple.ibtool.version bundle-version 24118.1 short-bundle-version 26.0 But xcodebuild keeps saying it's missing. This error repeats like 15 times in the build log. Build command: set -o pipefail && xcodebuild -workspace ProjectName/ProjectName.x
Replies
2
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0
Views
229
Activity
Aug ’25
Reply to Domain=kCFErrorDomainCFNetwork Code=-1009 "(null)"如何解决
Sadly, I don’t read Chinese, so I’m responding based on a machine translation of your post. Error -1009 is NSURLErrorNotConnectedToInternet. This can have a wide variety of causes, so it’s hard to track down exactly what’s going on here. However, it’s certainly weird that: You’re consistently seeing this failure on phone A but not phone B. Phone A works when you install your app with TestFlight. Your full error message contains a useful titbit: [quote='797264021, flj, /thread/797264, /profile/flj'] unsatisfied (Denied over Wi-Fi interface) [/quote] This is very solid evidence that your app’s connection is being blocked by NECP. For some general background on NECP, see A Peek Behind the NECP Curtain. Notably NECP is blocking your access to Wi-Fi. That’s unusual because on most phones NECP only limits access to WWAN. I’m presuming that your phone was bought in China, and thus has the ability to limit an app’s access to WWAN and Wi-Fi. When NECP goes wrong my usual recommendations are: Restart the devic
Replies
Boosts
Views
Activity
Aug ’25
How to mix Animation and IKRig in RealityKit
I want an AR character to be able to look at a position while still playing the characters animation. So far, I managed to manually adjust a single bone rotation using skeletalComponent.poses.default = Transform( scale: baseTransform.scale, rotation: lookAtRotation, translation: baseTransform.translation ) which I run at every rendering update, while a full body animation is running. But of course, hardcoding single joints to point into a direction (in my case the head) does not look as nice, as if I were to run some inverse cinematic that includes, hips + neck + head joints. I found some good IKRig code in Composing interactive 3D content with RealityKit and Reality Composer Pro. But when I try to adjust rigs while animations are playing, the animations are usually winning over the IKRig changes to the mesh.
Replies
1
Boosts
0
Views
537
Activity
Aug ’25
Problems compiling xcframeworks using Carthage with the latest Xcode beta
I use Carthage to build a set of dependencies. I generate .xcframework files with code for both macOS and iOS. This works through Xcode 26 beta 4. With Xcode 26 beta 5, the resulting .xcframework files seem to have code only for iOS, not macOS. Each framework has a ios-arm64 directory and a ios-arm64_x86_64-simulator directory, but no macos-arm64_x86_64 directory. This is affecting 3 of my 7 cross-platform dependencies that I compile with Carthage. What those 3 seem to have in common is that each has one target and scheme for the shared library – instead of one for iOS and another for macOS. I may have to create a second scheme and target in each of these dependencies, or move to SPM. But I am wondering if anyone has another suggestion. Thank you. John
Replies
5
Boosts
0
Views
153
Activity
Aug ’25
Localizing your apps
TL;DR version: AkVox - “Your App in Your User’s Language” Quickly and easily localize your app into as few or as many languages as you want with AkVox. Longer version: AkVox can localize any Xcode project. Simply drag your Exported Localizations folder into AkVox, click translate, then export, and you’re ready to import the translated localizations catalogs back into Xcode. Alas, you cannot import the whole localizations folder as one, you must import each catalog individually, a process that takes around 10 seconds per language. AkVox can also assist you when you’re ready to publish your app on App Store Connect. You can create a list of texts you will enter to promote your app and AkVox will translate them. Again, you can’t apply all your translations to the App Store in ne go, you have to apply each language individually. To make this task less painful, AkVox has a convenient set of buttons to make the copy and paste process as quick and simple as possible. The same arra
Replies
1
Boosts
0
Views
113
Activity
Aug ’25
FromToByAnimation triggers availableAnimations not the single bone animation
So, I was trying to animate a single bone using FromToByAnimation, but when I start the animation, the model instead does the full body animation stored in the availableAnimations. If I don't run testAnimation nothing happens. If I run testAnimation I see the same animation as If I had called entity.playAnimation(entity.availableAnimations[0],..) here's the full code I use to animate a single bone: func testAnimation() { guard let jawAnim = jawAnimation(mouthOpen: 0.4) else { print(Failed to create jawAnim) return } guard let creature, let animResource = try? AnimationResource.generate(with: jawAnim) else { return } let controller = creature.playAnimation(animResource, transitionDuration: 0.02, startsPaused: false) print(controller: (controller)) } func jawAnimation(mouthOpen: Float) -> FromToByAnimation? { guard let basePose else { return nil } guard let index = basePose.jointNames.firstIndex(of: jawBoneName) else { print(Target joint (self.jawBoneName) not found in default pose joint names) return nil }
Replies
1
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0
Views
321
Activity
Aug ’25
SwiftData crash when using a @Query sort descriptor with a relationship
I am using SwiftData for storage and have a view that uses the @Query property wrapper with a sort descriptor that points to a relationship on a model. In a release build on device running iOS 18.3, the app crashes. This is the line that crashes: @Query(sort: Item.info.endDate, order: .reverse) private var items: [Item] Item has a relationship to ItemInfo, which is where the endDate property is defined. This code works in debug and on a simulator. In the project referenced here: https://github.com/lepolt/swiftdata-crash, change the scheme build configuration to “Release” and run on device. The app will crash. Using Xcode Version 16.2 (16C5032a) iPhone 12, iOS 18.3 (22D60)
Replies
9
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0
Views
1.5k
Activity
Aug ’25
Reply to Problems compiling xcframeworks using Carthage with the latest Xcode beta
Thank you for the reply. I am still working my way through this, but I have figured out at least one Xcode behavior change that appears to trigger the issue. Take RSParser: https://github.com/Ranchero-Software/RSParser It moved away from Xcode projects entirely, but at this commit it had an Xcode project I could build with Carthage: fcbd9a34ecd8c080c6f26798a4b22ea0c98d8e74 Carthage runs this command to get a list of build settings: xcodebuild -project RSParser.xcodeproj -scheme RSParser -configuration Release archive -showBuildSettings -skipUnavailableActions With Xcode 26 beta 4, the output had: LLVM_TARGET_TRIPLE_OS_VERSION = macos10.13 With Xcode 26 beta 5, the output has: LLVM_TARGET_TRIPLE_OS_VERSION = ios13.0 This appears to be what makes Carthage not build the .xcframework for macOS. John
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Aug ’25