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Guideline 4.3(b) Spam rejection again and again – need help from App Review experts
My iOS app is getting repeatedly rejected under Guideline 4.3(b) Spam. Apple says the app is astrology / horoscope category, but the app is actually a B2B partner dashboard for verified consultants and contains no horoscope content. We already: Removed astrology keywords Renamed the app Changed metadata Restricted login Removed China region Explained multiple times to App Review Still getting same rejection again and again. Has anyone successfully resolved 4.3(b) spam rejection for astrology / consultation / marketplace apps? What exact change finally worked? Should we appeal? Request call? Change bundle? New app? Different category? Need expert advice urgently.
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44
6d
Apple Review
I've been waiting for 1 month, and my family keeps telling me, oh you lost your money and i am starting to trust then, i quit my job just to work in apps and apple does not take it seriously, that was my last money, and i invested in my app, so i just wanted it to be reviewed. Please lets help yours community
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55
6d
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about requirements for apps
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37
6d
Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE remains unaffected)
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142
6d
Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
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57
6d
App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app shows when
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26
6d
Best Way to Use MetalFX in Unreal Engine 5.7 for macOS Port?
Hi everyone, We’re currently porting a high-fidelity AA+ PC title built on Unreal Engine 5.7 to macOS (Apple Silicon), and we’re looking for guidance from anyone with experience in this area. At the moment, the game is already runnable on Mac, but not yet at a playable level — we’re seeing performance around 10–15 FPS on an M4 device. We’re actively analyzing and defining the work needed to reach production-quality performance on macOS. One of the key areas we’re exploring is leveraging MetalFX to improve frame rate. However, it seems there’s no official MetalFX plugin or direct integration available for Unreal Engine. Has anyone here successfully integrated MetalFX into a UE5 rendering pipeline, or found a recommended approach to do so? Any insights on best practices, workflows, or references (docs, samples, etc.) would be greatly appreciated. Thanks in advance!
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393
6d
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
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36
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
6d
Reply to test NEAppProxyProvider without MDM?
Actually, the document you referred to isn’t so daunting. It’s the PDF about configurations which is overwhelming. That said, there is no place that I know of that documents how to set up the dictionary with NETestpAppMapping nor where it should go (the main app’s info file I assume). If there’s any documentation, or one can spell out exactly how you’re supposed to use an NEAppProxyProviderManager in dev to get going, that’d be great. I tried to create one but the console printed an error message that “must be MDM blah blah.” Presumably that’s because my attempt at providing the app mapping was flawed. I hope. This stuff is all so hard when there’s basically no good documents telling you how to start (without MDM) to even test. thanks again, you’re a life saver.
6d
When will my developer account be activated?
I have already paid the 99 USD for the enrollment, that was 8 days ago, I don't understand what is happening on the page it says that everything is managed in 48 hours... is there a problem? Additionally, I have generated a claim in Apple Support with caseID 102850171298 4 days ago, and it was not responded to in any way. I'm a little angry, it's not a cheap service and I have to work.
0
0
29
6d
Reply to Title: Clipboard manager rejected under Guideline 2.4.5 for using CGEvent.post — what is the correct approach?
There are two parts to this: Technical — What APIs are involved? And what TCC privileges do they need? App Review — What is or isn’t allowed on the App Store? I work for DTS, not App Review, so I’m only able to comment on the first part. I’ll come back to the second part at the end. From a technical standpoint, there are three TCC privileges involved: PostEvent — This controls the ability to post UI events, for example, by calling the CGEvent.post(tap:) method that you mentioned. ListenEvent — This controls the ability to monitor UI events on a system-wide basis, for example, with a CG event tap [1]. Accessibility — This is aimed at accessibility products, and controls a wide variety of things, including the ability to example the UI state of other apps. Note I’m using the service names that you would pass to tccutil, as explained in this post. These privileges are represented in System Settings > Privacy & Security, but in a non-obvious way: Both PostEvent and Accessibility map to Accessibili
6d
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that bloc
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0
118
6d
Reply to Native Wind Animation Layer for Apple Maps / MapKit
You can formally request new API functionality, like an animated map layer of wind data, through Feedback Assistant.
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6d
Guideline 4.3(b) Spam rejection again and again – need help from App Review experts
My iOS app is getting repeatedly rejected under Guideline 4.3(b) Spam. Apple says the app is astrology / horoscope category, but the app is actually a B2B partner dashboard for verified consultants and contains no horoscope content. We already: Removed astrology keywords Renamed the app Changed metadata Restricted login Removed China region Explained multiple times to App Review Still getting same rejection again and again. Has anyone successfully resolved 4.3(b) spam rejection for astrology / consultation / marketplace apps? What exact change finally worked? Should we appeal? Request call? Change bundle? New app? Different category? Need expert advice urgently.
Replies
0
Boosts
0
Views
44
Activity
6d
Apple Review
I've been waiting for 1 month, and my family keeps telling me, oh you lost your money and i am starting to trust then, i quit my job just to work in apps and apple does not take it seriously, that was my last money, and i invested in my app, so i just wanted it to be reviewed. Please lets help yours community
Replies
0
Boosts
0
Views
55
Activity
6d
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about requirements for apps
Replies
1
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0
Views
37
Activity
6d
Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE remains unaffected)
Replies
2
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0
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142
Activity
6d
stuck on apple's developers enrollment, without any answer for 10 days
stuck on apple's developers enrollment, without any answer for 10 days, i sent after that 3 support emails, again with no answer there is no available phone number on the site, please help
Replies
4
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0
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119
Activity
6d
Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
Replies
0
Boosts
0
Views
57
Activity
6d
App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app shows when
Replies
0
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0
Views
26
Activity
6d
Best Way to Use MetalFX in Unreal Engine 5.7 for macOS Port?
Hi everyone, We’re currently porting a high-fidelity AA+ PC title built on Unreal Engine 5.7 to macOS (Apple Silicon), and we’re looking for guidance from anyone with experience in this area. At the moment, the game is already runnable on Mac, but not yet at a playable level — we’re seeing performance around 10–15 FPS on an M4 device. We’re actively analyzing and defining the work needed to reach production-quality performance on macOS. One of the key areas we’re exploring is leveraging MetalFX to improve frame rate. However, it seems there’s no official MetalFX plugin or direct integration available for Unreal Engine. Has anyone here successfully integrated MetalFX into a UE5 rendering pipeline, or found a recommended approach to do so? Any insights on best practices, workflows, or references (docs, samples, etc.) would be greatly appreciated. Thanks in advance!
Replies
2
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0
Views
393
Activity
6d
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
Replies
1
Boosts
0
Views
36
Activity
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
Replies
Boosts
Views
Activity
6d
Reply to test NEAppProxyProvider without MDM?
Actually, the document you referred to isn’t so daunting. It’s the PDF about configurations which is overwhelming. That said, there is no place that I know of that documents how to set up the dictionary with NETestpAppMapping nor where it should go (the main app’s info file I assume). If there’s any documentation, or one can spell out exactly how you’re supposed to use an NEAppProxyProviderManager in dev to get going, that’d be great. I tried to create one but the console printed an error message that “must be MDM blah blah.” Presumably that’s because my attempt at providing the app mapping was flawed. I hope. This stuff is all so hard when there’s basically no good documents telling you how to start (without MDM) to even test. thanks again, you’re a life saver.
Replies
Boosts
Views
Activity
6d
When will my developer account be activated?
I have already paid the 99 USD for the enrollment, that was 8 days ago, I don't understand what is happening on the page it says that everything is managed in 48 hours... is there a problem? Additionally, I have generated a claim in Apple Support with caseID 102850171298 4 days ago, and it was not responded to in any way. I'm a little angry, it's not a cheap service and I have to work.
Replies
0
Boosts
0
Views
29
Activity
6d
Reply to Title: Clipboard manager rejected under Guideline 2.4.5 for using CGEvent.post — what is the correct approach?
There are two parts to this: Technical — What APIs are involved? And what TCC privileges do they need? App Review — What is or isn’t allowed on the App Store? I work for DTS, not App Review, so I’m only able to comment on the first part. I’ll come back to the second part at the end. From a technical standpoint, there are three TCC privileges involved: PostEvent — This controls the ability to post UI events, for example, by calling the CGEvent.post(tap:) method that you mentioned. ListenEvent — This controls the ability to monitor UI events on a system-wide basis, for example, with a CG event tap [1]. Accessibility — This is aimed at accessibility products, and controls a wide variety of things, including the ability to example the UI state of other apps. Note I’m using the service names that you would pass to tccutil, as explained in this post. These privileges are represented in System Settings > Privacy & Security, but in a non-obvious way: Both PostEvent and Accessibility map to Accessibili
Replies
Boosts
Views
Activity
6d
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that bloc
Replies
0
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0
Views
118
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6d