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“Popping Sound”

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Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
4
0
683
Dec ’16
Text Selection ToolTip Pop View
Hey, I’m still relatively new to swiftUI and was wondering if swiftUIs ToolTip feature is what I was looking for. The thing I was looking for is something similar to the both Screenshots, where some Text is selected and upon the text selection, on the users view, immediately pops up a blurred (glassy design?) view with a variety of options. These options are usually buttons and when clicking on them, the user may be directed to another view (via navigation link?) and after the user may have done something in this new view, it gets popped from the navigation link. Thus the user again sees the initial view (like on the two example screenshots) with still the same text being selected and the tooltip view being shown. If the users taps elsewhere, thus the selection should go away as usual and therefore the tooltip view as well. To sum up, is tooltip that what I’m thinking it may can do? And eventually if it’s true that this feature, if it’s the right tool, is only available to iOS 15+? Thank you for your
1
0
1.6k
Jun ’22
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
2
0
523
Jun ’15
"Tap into" an audio stream?
I am trying to understand if the tvOS app(s) I want to make are currently possible. Happy to file feature requests if useful... I want to build a sophisticated audio processor for tvOS. This processor would not be a media player but would pick up or tap into the audio stream, do things to it, and send it on its way. Something like what the MTAudioProcessingTap Audio Processor sample code does, but intercepting the audio stream rather than playing a media asset.Based on my initial read of the controls for tvOS (focus engine, etc), I'm guessing the audio control interface would be on an iOS device, talking to the tvOS app via Bluetooth or wifi. If anyone has any architectural suggestions to investigate I'd appreciate it. I've worked a little bit with AVFoundation, but have primarily stayed higher-level for my lightweight media code.
1
0
630
Sep ’15
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
1
0
748
Jan ’22
How to record audio in background
How can i record an audio when the app is in background? I tried on android and its working but on IOS its only recording on the foreground Its an Expo app and am using Expo Av library I have already allowed the permissions and set the UIBackgroundModes with audio infoPlist: { ... UIBackgroundModes: [ audio ] } And in the code also await Audio.setAudioModeAsync({ allowsRecordingIOS: true, playsInSilentModeIOS: true, staysActiveInBackground:true }); but once the app is in background mode it is failing to start recording. Can anyone help me how I can fix this ?
0
0
1.2k
Sep ’23
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
0
0
455
Mar ’21
Popped navigation view is still being updated
I'm having a problem with old views that have been popped from the navigation stack still seems to be updated in the background even though they are not visible or on the navigation stack. I do the following: The main view is pushing a sub view on the navigation stack. The sub view becomes visible. The user uses the back arrow to go back, popping the sub view from the navigation stack. The main view is now visible. The main view updates and this seems to cause the sub view to also update, even though it shouldn't be active. The problem I have is that when the data model is being updated the sub view crashes since it's trying to access data that doesn't exist anymore. Sample code: import SwiftUI struct ContentView: View { var body: some View { TestView(items: [1, 2, 3, 4, 5]) } } struct TestView: View { @State var items: [Int] var body: some View { NavigationView { VStack { Text(Hello) List { ForEach(items, id: .self) { item in NavigationLink(destination: SubView(items: self.$items, number: i
3
0
2.8k
Jun ’20
Positional audio from an SKVideoNode
My SceneKit app includes a SpriteKit scene which renders video via an SKVideoNode. The SpriteKit scene is assigned as a material on a SceneKit node, so the 3D scene has a video, along with its audio, playing in it. Very cool. Thanks Apple for such great integration between SpriteKit and SceneKit!I'm wondering if its possible to do positional audio here. Lets say the AV file offers 5.1 sound. I'd like to take the 6 audio tracks and assign them to SceneKit nodes (as 6 loudspeakers in the scene). This way, as the user rotates they'll hear the audio rotating with them.SpriteKit offers a listener node - but it only knows about 2D, rotation can't be specified for it.SceneKit offers an audioListener node, which'd be great; but I can't see a way to tell it about the audio playing via SpriteKit. I have the AVPlayer/AVPlayerItem.Any ideas on if this is possible?
1
0
636
Nov ’15
Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
Replies
4
Boosts
0
Views
683
Activity
Dec ’16
Text Selection ToolTip Pop View
Hey, I’m still relatively new to swiftUI and was wondering if swiftUIs ToolTip feature is what I was looking for. The thing I was looking for is something similar to the both Screenshots, where some Text is selected and upon the text selection, on the users view, immediately pops up a blurred (glassy design?) view with a variety of options. These options are usually buttons and when clicking on them, the user may be directed to another view (via navigation link?) and after the user may have done something in this new view, it gets popped from the navigation link. Thus the user again sees the initial view (like on the two example screenshots) with still the same text being selected and the tooltip view being shown. If the users taps elsewhere, thus the selection should go away as usual and therefore the tooltip view as well. To sum up, is tooltip that what I’m thinking it may can do? And eventually if it’s true that this feature, if it’s the right tool, is only available to iOS 15+? Thank you for your
Replies
1
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0
Views
1.6k
Activity
Jun ’22
When Did the Mac App Store Lose the Categories Pop Up Button?
I don't see the Categories pop up button on the Mac App Store in the sidebar. When did this change happen?
Replies
0
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0
Views
77
Activity
Aug ’15
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
Replies
2
Boosts
0
Views
523
Activity
Jun ’15
Sound issues
Hi everyone, my MacBook Air sound is crackling when I play music with high volume. It’s from my left speaker. I bought last 5days. MacBook Air m2 2022
Replies
1
Boosts
0
Views
1k
Activity
Nov ’22
Safari Version 11.1 (13605.1.33.1.4) pop-up banner
How do I turn off that annoying pop-up banner?This webpage is using significant energy. Closing it may improve the responsiveness of your MacBad user interface, too much information, it is useless having to dismiss it is a waste of time.please advise
Replies
0
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0
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797
Activity
May ’18
list of sound classes in Sound Analysis announced in WWDC 2021
Dear all, I found the announced built-in sound classifier pretty amazing. I would appreciate it if you could point me to a link or a document that is listed all 300 sound classes mentioned in https://developer.apple.com/videos/play/wwdc2021/10036/. Thank you
Replies
2
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0
Views
3.1k
Activity
Jun ’21
"Tap into" an audio stream?
I am trying to understand if the tvOS app(s) I want to make are currently possible. Happy to file feature requests if useful... I want to build a sophisticated audio processor for tvOS. This processor would not be a media player but would pick up or tap into the audio stream, do things to it, and send it on its way. Something like what the MTAudioProcessingTap Audio Processor sample code does, but intercepting the audio stream rather than playing a media asset.Based on my initial read of the controls for tvOS (focus engine, etc), I'm guessing the audio control interface would be on an iOS device, talking to the tvOS app via Bluetooth or wifi. If anyone has any architectural suggestions to investigate I'd appreciate it. I've worked a little bit with AVFoundation, but have primarily stayed higher-level for my lightweight media code.
Replies
1
Boosts
0
Views
630
Activity
Sep ’15
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
Replies
1
Boosts
0
Views
748
Activity
Jan ’22
How to record audio in background
How can i record an audio when the app is in background? I tried on android and its working but on IOS its only recording on the foreground Its an Expo app and am using Expo Av library I have already allowed the permissions and set the UIBackgroundModes with audio infoPlist: { ... UIBackgroundModes: [ audio ] } And in the code also await Audio.setAudioModeAsync({ allowsRecordingIOS: true, playsInSilentModeIOS: true, staysActiveInBackground:true }); but once the app is in background mode it is failing to start recording. Can anyone help me how I can fix this ?
Replies
0
Boosts
0
Views
1.2k
Activity
Sep ’23
No sound on 5S
Clean install, reset all settings but still no sounds. Ocassionally system sounds will work, but with no rhyme nor reason. Calls work fine.Anyone else seeing similar issues?
Replies
0
Boosts
0
Views
105
Activity
Oct ’15
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
Replies
0
Boosts
0
Views
455
Activity
Mar ’21
Popped navigation view is still being updated
I'm having a problem with old views that have been popped from the navigation stack still seems to be updated in the background even though they are not visible or on the navigation stack. I do the following: The main view is pushing a sub view on the navigation stack. The sub view becomes visible. The user uses the back arrow to go back, popping the sub view from the navigation stack. The main view is now visible. The main view updates and this seems to cause the sub view to also update, even though it shouldn't be active. The problem I have is that when the data model is being updated the sub view crashes since it's trying to access data that doesn't exist anymore. Sample code: import SwiftUI struct ContentView: View { var body: some View { TestView(items: [1, 2, 3, 4, 5]) } } struct TestView: View { @State var items: [Int] var body: some View { NavigationView { VStack { Text(Hello) List { ForEach(items, id: .self) { item in NavigationLink(destination: SubView(items: self.$items, number: i
Replies
3
Boosts
0
Views
2.8k
Activity
Jun ’20
Positional audio from an SKVideoNode
My SceneKit app includes a SpriteKit scene which renders video via an SKVideoNode. The SpriteKit scene is assigned as a material on a SceneKit node, so the 3D scene has a video, along with its audio, playing in it. Very cool. Thanks Apple for such great integration between SpriteKit and SceneKit!I'm wondering if its possible to do positional audio here. Lets say the AV file offers 5.1 sound. I'd like to take the 6 audio tracks and assign them to SceneKit nodes (as 6 loudspeakers in the scene). This way, as the user rotates they'll hear the audio rotating with them.SpriteKit offers a listener node - but it only knows about 2D, rotation can't be specified for it.SceneKit offers an audioListener node, which'd be great; but I can't see a way to tell it about the audio playing via SpriteKit. I have the AVPlayer/AVPlayerItem.Any ideas on if this is possible?
Replies
1
Boosts
0
Views
636
Activity
Nov ’15
Bug - Bluetooth Audio Streaming Metadata Missing
Using bluetooth audio streaming in the car my display now shows iPhone instead of the album, track, and artist title information. Occassionally I can skip numerous tracks and it will pop the information for one or two of them, but if allowed to continue playing will return to iPhone on the next track.
Replies
0
Boosts
0
Views
366
Activity
Jun ’17