Search results for

“Popping Sound”

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"Tap into" an audio stream?
I am trying to understand if the tvOS app(s) I want to make are currently possible. Happy to file feature requests if useful... I want to build a sophisticated audio processor for tvOS. This processor would not be a media player but would pick up or tap into the audio stream, do things to it, and send it on its way. Something like what the MTAudioProcessingTap Audio Processor sample code does, but intercepting the audio stream rather than playing a media asset.Based on my initial read of the controls for tvOS (focus engine, etc), I'm guessing the audio control interface would be on an iOS device, talking to the tvOS app via Bluetooth or wifi. If anyone has any architectural suggestions to investigate I'd appreciate it. I've worked a little bit with AVFoundation, but have primarily stayed higher-level for my lightweight media code.
1
0
630
Sep ’15
The pop order of the xcode file stack is wrong
When Xcode is located in the file A , and jump to the definition of function B of file B, and repeat this conduction until xcode stop at file C(the jump order is file A->file B -> file C ) . But when I left slide from file C, then Xcode return to the file A instead of file B. (the correct pop order should be file C -> file B , not file C -> file A) Both Xcode 12.5.1 and the newest Xcode 13.0 beta 3 have the same bug issue, which has been already posted by one developer, but apple does not give any response or feedback about it. This is unbelievable.
0
0
257
Jul ’21
How to record audio in background
How can i record an audio when the app is in background? I tried on android and its working but on IOS its only recording on the foreground Its an Expo app and am using Expo Av library I have already allowed the permissions and set the UIBackgroundModes with audio infoPlist: { ... UIBackgroundModes: [ audio ] } And in the code also await Audio.setAudioModeAsync({ allowsRecordingIOS: true, playsInSilentModeIOS: true, staysActiveInBackground:true }); but once the app is in background mode it is failing to start recording. Can anyone help me how I can fix this ?
0
0
1.2k
Sep ’23
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
0
0
614
Jun ’18
Popped navigation view is still being updated
I'm having a problem with old views that have been popped from the navigation stack still seems to be updated in the background even though they are not visible or on the navigation stack. I do the following: The main view is pushing a sub view on the navigation stack. The sub view becomes visible. The user uses the back arrow to go back, popping the sub view from the navigation stack. The main view is now visible. The main view updates and this seems to cause the sub view to also update, even though it shouldn't be active. The problem I have is that when the data model is being updated the sub view crashes since it's trying to access data that doesn't exist anymore. Sample code: import SwiftUI struct ContentView: View { var body: some View { TestView(items: [1, 2, 3, 4, 5]) } } struct TestView: View { @State var items: [Int] var body: some View { NavigationView { VStack { Text(Hello) List { ForEach(items, id: .self) { item in NavigationLink(destination: SubView(items: self.$items, number: i
3
0
2.8k
Jun ’20
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
1
0
618
Jan ’22
Positional audio from an SKVideoNode
My SceneKit app includes a SpriteKit scene which renders video via an SKVideoNode. The SpriteKit scene is assigned as a material on a SceneKit node, so the 3D scene has a video, along with its audio, playing in it. Very cool. Thanks Apple for such great integration between SpriteKit and SceneKit!I'm wondering if its possible to do positional audio here. Lets say the AV file offers 5.1 sound. I'd like to take the 6 audio tracks and assign them to SceneKit nodes (as 6 loudspeakers in the scene). This way, as the user rotates they'll hear the audio rotating with them.SpriteKit offers a listener node - but it only knows about 2D, rotation can't be specified for it.SceneKit offers an audioListener node, which'd be great; but I can't see a way to tell it about the audio playing via SpriteKit. I have the AVPlayer/AVPlayerItem.Any ideas on if this is possible?
1
0
636
Nov ’15
The language of the pop-up window when using AccessorySetupKit to remove accessories.
When using AccessorySetupKit to remove accessories, a pop-up window appears when calling removeAccessory. However, the text in the pop-up window does not change according to my iPhone's language settings and remains only in English. Has anyone encountered this issue? Does Apple have any plans to address this compatibility issue?
4
0
779
Jun ’26
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
0
0
454
Mar ’21
Car audio connection
Hi All,My application mutes the sound when the screen goes to sleep when connecting with car audio and USB.Is there a way to prevent muting?The application is created with objective-c.I do not use carplay.Thanks in advance.
0
0
1.3k
Aug ’18
"Tap into" an audio stream?
I am trying to understand if the tvOS app(s) I want to make are currently possible. Happy to file feature requests if useful... I want to build a sophisticated audio processor for tvOS. This processor would not be a media player but would pick up or tap into the audio stream, do things to it, and send it on its way. Something like what the MTAudioProcessingTap Audio Processor sample code does, but intercepting the audio stream rather than playing a media asset.Based on my initial read of the controls for tvOS (focus engine, etc), I'm guessing the audio control interface would be on an iOS device, talking to the tvOS app via Bluetooth or wifi. If anyone has any architectural suggestions to investigate I'd appreciate it. I've worked a little bit with AVFoundation, but have primarily stayed higher-level for my lightweight media code.
Replies
1
Boosts
0
Views
630
Activity
Sep ’15
The pop order of the xcode file stack is wrong
When Xcode is located in the file A , and jump to the definition of function B of file B, and repeat this conduction until xcode stop at file C(the jump order is file A->file B -> file C ) . But when I left slide from file C, then Xcode return to the file A instead of file B. (the correct pop order should be file C -> file B , not file C -> file A) Both Xcode 12.5.1 and the newest Xcode 13.0 beta 3 have the same bug issue, which has been already posted by one developer, but apple does not give any response or feedback about it. This is unbelievable.
Replies
0
Boosts
0
Views
257
Activity
Jul ’21
How to record audio in background
How can i record an audio when the app is in background? I tried on android and its working but on IOS its only recording on the foreground Its an Expo app and am using Expo Av library I have already allowed the permissions and set the UIBackgroundModes with audio infoPlist: { ... UIBackgroundModes: [ audio ] } And in the code also await Audio.setAudioModeAsync({ allowsRecordingIOS: true, playsInSilentModeIOS: true, staysActiveInBackground:true }); but once the app is in background mode it is failing to start recording. Can anyone help me how I can fix this ?
Replies
0
Boosts
0
Views
1.2k
Activity
Sep ’23
Safari Version 11.1 (13605.1.33.1.4) pop-up banner
How do I turn off that annoying pop-up banner?This webpage is using significant energy. Closing it may improve the responsiveness of your MacBad user interface, too much information, it is useless having to dismiss it is a waste of time.please advise
Replies
0
Boosts
0
Views
791
Activity
May ’18
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
Replies
0
Boosts
0
Views
614
Activity
Jun ’18
No sound on 5S
Clean install, reset all settings but still no sounds. Ocassionally system sounds will work, but with no rhyme nor reason. Calls work fine.Anyone else seeing similar issues?
Replies
0
Boosts
0
Views
105
Activity
Oct ’15
Popped navigation view is still being updated
I'm having a problem with old views that have been popped from the navigation stack still seems to be updated in the background even though they are not visible or on the navigation stack. I do the following: The main view is pushing a sub view on the navigation stack. The sub view becomes visible. The user uses the back arrow to go back, popping the sub view from the navigation stack. The main view is now visible. The main view updates and this seems to cause the sub view to also update, even though it shouldn't be active. The problem I have is that when the data model is being updated the sub view crashes since it's trying to access data that doesn't exist anymore. Sample code: import SwiftUI struct ContentView: View { var body: some View { TestView(items: [1, 2, 3, 4, 5]) } } struct TestView: View { @State var items: [Int] var body: some View { NavigationView { VStack { Text(Hello) List { ForEach(items, id: .self) { item in NavigationLink(destination: SubView(items: self.$items, number: i
Replies
3
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0
Views
2.8k
Activity
Jun ’20
list of sound classes in Sound Analysis announced in WWDC 2021
Dear all, I found the announced built-in sound classifier pretty amazing. I would appreciate it if you could point me to a link or a document that is listed all 300 sound classes mentioned in https://developer.apple.com/videos/play/wwdc2021/10036/. Thank you
Replies
2
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0
Views
3.0k
Activity
Jun ’21
When Did the Mac App Store Lose the Categories Pop Up Button?
I don't see the Categories pop up button on the Mac App Store in the sidebar. When did this change happen?
Replies
0
Boosts
0
Views
77
Activity
Aug ’15
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
Replies
1
Boosts
0
Views
618
Activity
Jan ’22
Positional audio from an SKVideoNode
My SceneKit app includes a SpriteKit scene which renders video via an SKVideoNode. The SpriteKit scene is assigned as a material on a SceneKit node, so the 3D scene has a video, along with its audio, playing in it. Very cool. Thanks Apple for such great integration between SpriteKit and SceneKit!I'm wondering if its possible to do positional audio here. Lets say the AV file offers 5.1 sound. I'd like to take the 6 audio tracks and assign them to SceneKit nodes (as 6 loudspeakers in the scene). This way, as the user rotates they'll hear the audio rotating with them.SpriteKit offers a listener node - but it only knows about 2D, rotation can't be specified for it.SceneKit offers an audioListener node, which'd be great; but I can't see a way to tell it about the audio playing via SpriteKit. I have the AVPlayer/AVPlayerItem.Any ideas on if this is possible?
Replies
1
Boosts
0
Views
636
Activity
Nov ’15
The language of the pop-up window when using AccessorySetupKit to remove accessories.
When using AccessorySetupKit to remove accessories, a pop-up window appears when calling removeAccessory. However, the text in the pop-up window does not change according to my iPhone's language settings and remains only in English. Has anyone encountered this issue? Does Apple have any plans to address this compatibility issue?
Replies
4
Boosts
0
Views
779
Activity
Jun ’26
Can I output sound from the widget?
I have a question about widget Steve - the widget game had sound from the Today screen, but Can I get music from the home screen? I'd like to make it so that when you slide the screen to where the widget is, the sound plays.
Replies
0
Boosts
0
Views
734
Activity
Apr ’21
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
Replies
0
Boosts
0
Views
454
Activity
Mar ’21
Car audio connection
Hi All,My application mutes the sound when the screen goes to sleep when connecting with car audio and USB.Is there a way to prevent muting?The application is created with objective-c.I do not use carplay.Thanks in advance.
Replies
0
Boosts
0
Views
1.3k
Activity
Aug ’18