Search results for

“Popping Sound”

20,421 results found

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Audio Alerts in background
So I am working on an app that requires different audio files to be played using an NSTimer every X amount of time. Yes, it needs to play the audio in the background as well, but I have had inconsistent results trying to do so. I have searched the web thoroughly to find a solution to this problem, but I have had no luck.I have enabled background modes and checked off item 0(audio) and made sure it was in my info.plist. I have set the App does not run in background key to NO in the info.plist. In the viewDidLoad method of the VC, I have set the AVAudioCategory to categoryPlayback and set the AVAudioSession to active. I have also moved these lines of code around in different places of the app to look for different results, and the best results I have gotten is that the app will continue to run in the background sometimes and at other times it will suspend.Through all of my searching, I have seen forums explaining how to play audio in the background. However, I have not found
3
0
1.9k
May ’17
NO SOUND
My iPad 7th generation updated to iOS 18.3 I’m getting the loading 5 bar symbol and No sound at all . Tried hard resetting multiple time and nothing works
3
0
459
Dec ’24
USB Audio Failing
Just like this thread (https://forums.developer.apple.com/thread/4273), I'me having huge problems with USB Audio.My Plantronics .Audio 995 USB headset disconnects after a while (funny that's usually when I launch an Android Studio project or a more heavy workload) with the message:USB Sound assertion in /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleUSBAudio/AppleUSBAudio-301.52/AppleUSBAudioStream.cpp at line 2867I have the remove the USB dongle and insert it again to have sound. This is huge mess with USB Audio, please fix it. El Capitan 10.11.1
2
0
1.2k
Nov ’15
NavigationStack does not pop back if NavigationLink disappears
Imagine a SwiftUI View having an @ObservedObject var someObject that can update anytime in the background (for example via network connection) and showing a NavigationLink based on some condition of it: if someObject.someCondition { NavigationLink(destination: { DetailView() }, label: { ... }) } If you now tapped the NavigationLink, DetailView will be pushed on the current NavigationView. Now if afterwards someCondition would change to false, DetailView would be popped off again, since the Link to the View would not exist anymore: This was always the behaviour of NavigationViews with .navigationViewStyle(.stack) set since I use them. navigationViewStyle is deprecated now, but by using NavigationStack I don't get this behaviour anymore. The DetailView would stay on the Stack, even if the NavigationLink would not exist anymore at all. Is there a way to reproduce this old behavior again?
0
0
749
Apr ’23
No audio input using M-Audio fasttrack in Garageband
Running El Capitan 10.11.4 BetaNot getting any audio input using Fast track M Audio. Is there a solution? Basically it shows up as an Unknown Device and is not being recognized. Tried reinsalling the driver; 1.9.6 but no luck (can get a very bad audio input when using quicktime)Also tried removing ~Library/Preferences/com.apple.BezelServices.plist ; rebooted and cleared the pram; Still No luck. Need a Solution so I can get back to work writing some serious musicThanks
0
0
410
Feb ’16
Reply to Crackling audio w aggregate device after Monterey upgrade
For me, I like to create an aggregate device so I can use 2 sets of headphones inside of Logic Pro X to mix my songs with whatever artist is in my studio. I like for them to hear the instrumental and their voice while recording, and I also want to be able to hear them as they record simultaneously through the use of the aggregate device that I create with the audio Midi Setup on the computer. So I add in my case my Scarlett 2i2 audio interface along with my pair of headphones(it should pop up as External Headphones inside of the audio Midi Setup app) which I plug directly into my MacBook and my artist that I'm recording will use the headphones that plug directly into the audio interface. When you do this however, you have to make sure to tick Drift Correction for both of the devices that are being linked or however many devices you may have. If you only have 1 ticked, then you will experience weird crackling noise when you try to playback things. As soon as I ticke
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’22
A "Window" Suspicious Pop-up Element In The Startup
Today I realized that when I start up my iMac (Big Sur 11.1) It usually takes longer than usual to load the startup applications and there is a suspicious element that is an empty window called Window then it disappears as quickly from the Dock as the element itself, which is a quarter-space screen, so fast that I can't get a screenshot to show you. I have tried disabling all the initial apps one by one, and still this item keeps popping up. Anyone know if this is normal? A Big Sur anomaly perhaps? Thank you and I would appreciate your help to solve this problem.
0
0
414
Jan ’21
Record Audio Passively
For an app built on ResearchKit, is it possible to record audio at pre-programmed intervals throughout the day? Does anyone have examples of this? The patient would actively consent to the audio recording prior to study start date.Any advice would be greatly appreciated- thank you!
0
0
502
Feb ’19
Bundle.main.url(forResource: sound, withExtension: "wav", subdirectory: "Resources/Sounds") returns nil
Hi everyone, I'm trying to play sounds in my playground, but whenever I try to get the path, nothing comes out. I've tried everything possible to fix the error, but somehow it doesn't work Here my Sound File: import Foundation import AVFoundation var audioPlayer: AVAudioPlayer! /// Play sounds /// - Parameter sound: Sound filename func playSound(sound: String) { let url = Bundle.main.url(forResource: sound, withExtension: wav, subdirectory: Resources/Sounds) guard url != nil else { print(error) return } do { audioPlayer = try AVAudioPlayer(contentsOf: url!) if !audioPlayer.isPlaying { audioPlayer?.play() } else { audioPlayer?.stop() } } catch { print(error) } }
4
0
1.4k
Apr ’23
IOS Mobile Safari - pop up window is not accessible
Hi Working on Appium 2.11.5 xcuitest - 7.1.0 (automationName ‘XCUITest’) iOS 15.5 Safari browser In my webflow i cam across a pop window and gets the alert message as follows This site is attempting to open a pop-up window Block Allow My capabilities are set as follows capabilities.setCapability(“platformName”, IOS); capabilities.setCapability(“deviceName”, “iPhone 15 Pro”); capabilities.setCapability(“autoWebview”, TRUE_STRING); capabilities.setCapability(“autoAcceptAlerts”, true); capabilities.setCapability(MobileCapabilityType.AUTOMATION_NAME, “XCUITest”); capabilities.setCapability(CapabilityType.BROWSER_NAME, “Safari”); capabilities.setCapability(“SFSafariViewController”, true); capabilities.setCapability(“appium:includeSafariInWebviews”, true); capabilities.setCapability(“safariAllowPopups”, true); capabilities.setCapability(“waitForIdleTimeout”, 0); capabilities.setCapability(“isInspectable”, true); capabilities.setCapability(“webviewConnectTimeout”, 5000); Log.info(Before iOS capabil
1
0
418
Oct ’24
Custom sounds
I have an app that has been working fine but since iOS10 the custom sound of an APNS does not seem to work.This is my APNS payload...{aps:{alert:{loc-args:[TEST ALERT,TEST,TEST/TEST],loc-key:APNS_MSG2},sound:cabinbong.aiff,badge:0,category:testAlert},custom:{a:b,c:0,d:54.1}}
5
0
859
Sep ’16
Audio Alerts in background
So I am working on an app that requires different audio files to be played using an NSTimer every X amount of time. Yes, it needs to play the audio in the background as well, but I have had inconsistent results trying to do so. I have searched the web thoroughly to find a solution to this problem, but I have had no luck.I have enabled background modes and checked off item 0(audio) and made sure it was in my info.plist. I have set the App does not run in background key to NO in the info.plist. In the viewDidLoad method of the VC, I have set the AVAudioCategory to categoryPlayback and set the AVAudioSession to active. I have also moved these lines of code around in different places of the app to look for different results, and the best results I have gotten is that the app will continue to run in the background sometimes and at other times it will suspend.Through all of my searching, I have seen forums explaining how to play audio in the background. However, I have not found
Replies
3
Boosts
0
Views
1.9k
Activity
May ’17
NO SOUND
My iPad 7th generation updated to iOS 18.3 I’m getting the loading 5 bar symbol and No sound at all . Tried hard resetting multiple time and nothing works
Replies
3
Boosts
0
Views
459
Activity
Dec ’24
USB Audio Failing
Just like this thread (https://forums.developer.apple.com/thread/4273), I'me having huge problems with USB Audio.My Plantronics .Audio 995 USB headset disconnects after a while (funny that's usually when I launch an Android Studio project or a more heavy workload) with the message:USB Sound assertion in /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleUSBAudio/AppleUSBAudio-301.52/AppleUSBAudioStream.cpp at line 2867I have the remove the USB dongle and insert it again to have sound. This is huge mess with USB Audio, please fix it. El Capitan 10.11.1
Replies
2
Boosts
0
Views
1.2k
Activity
Nov ’15
NavigationStack does not pop back if NavigationLink disappears
Imagine a SwiftUI View having an @ObservedObject var someObject that can update anytime in the background (for example via network connection) and showing a NavigationLink based on some condition of it: if someObject.someCondition { NavigationLink(destination: { DetailView() }, label: { ... }) } If you now tapped the NavigationLink, DetailView will be pushed on the current NavigationView. Now if afterwards someCondition would change to false, DetailView would be popped off again, since the Link to the View would not exist anymore: This was always the behaviour of NavigationViews with .navigationViewStyle(.stack) set since I use them. navigationViewStyle is deprecated now, but by using NavigationStack I don't get this behaviour anymore. The DetailView would stay on the Stack, even if the NavigationLink would not exist anymore at all. Is there a way to reproduce this old behavior again?
Replies
0
Boosts
0
Views
749
Activity
Apr ’23
No audio input using M-Audio fasttrack in Garageband
Running El Capitan 10.11.4 BetaNot getting any audio input using Fast track M Audio. Is there a solution? Basically it shows up as an Unknown Device and is not being recognized. Tried reinsalling the driver; 1.9.6 but no luck (can get a very bad audio input when using quicktime)Also tried removing ~Library/Preferences/com.apple.BezelServices.plist ; rebooted and cleared the pram; Still No luck. Need a Solution so I can get back to work writing some serious musicThanks
Replies
0
Boosts
0
Views
410
Activity
Feb ’16
Play spatial audio
I'm developing the VisionOS app. I want to know how to play spatial audio in addition to RealityKit? If it's iOS or macOS, how to play spatial audio in addition to RealityKit?
Replies
2
Boosts
0
Views
188
Activity
Mar ’25
Unwanted "Redeem Code" pop up window when app starts
One of the users of an app I have developed tells me that a Redeem Code window is popping up every time he starts the app. I have not seen this in any of the testing I have done. How do I make sure that this pop up window will not appear? (The app is a fixed price app without in In-App Purchase or Subscription.)
Replies
0
Boosts
0
Views
269
Activity
Nov ’22
Reply to Crackling audio w aggregate device after Monterey upgrade
For me, I like to create an aggregate device so I can use 2 sets of headphones inside of Logic Pro X to mix my songs with whatever artist is in my studio. I like for them to hear the instrumental and their voice while recording, and I also want to be able to hear them as they record simultaneously through the use of the aggregate device that I create with the audio Midi Setup on the computer. So I add in my case my Scarlett 2i2 audio interface along with my pair of headphones(it should pop up as External Headphones inside of the audio Midi Setup app) which I plug directly into my MacBook and my artist that I'm recording will use the headphones that plug directly into the audio interface. When you do this however, you have to make sure to tick Drift Correction for both of the devices that are being linked or however many devices you may have. If you only have 1 ticked, then you will experience weird crackling noise when you try to playback things. As soon as I ticke
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’22
A "Window" Suspicious Pop-up Element In The Startup
Today I realized that when I start up my iMac (Big Sur 11.1) It usually takes longer than usual to load the startup applications and there is a suspicious element that is an empty window called Window then it disappears as quickly from the Dock as the element itself, which is a quarter-space screen, so fast that I can't get a screenshot to show you. I have tried disabling all the initial apps one by one, and still this item keeps popping up. Anyone know if this is normal? A Big Sur anomaly perhaps? Thank you and I would appreciate your help to solve this problem.
Replies
0
Boosts
0
Views
414
Activity
Jan ’21
Garbled FaceTime audio.
Has anyone come across garbled audio thru facetime? All other audio from other source is good.Any fixes ore suggestion welcome.Bug report has been filed.Late Macpro 201310.11.x beta 5.Thank YouWill
Replies
2
Boosts
0
Views
478
Activity
Jul ’15
How do I trim audio from URL?
Hi,Im using UIDocumentPicker to import an audio from my Files,I’m getting a URL which I upload it to the Firebase Storage.How do I trim this audio URL to 30 seconds, and get a new URL to be uploaded to the Storage?Thank you.
Replies
3
Boosts
0
Views
2.8k
Activity
Jan ’19
Record Audio Passively
For an app built on ResearchKit, is it possible to record audio at pre-programmed intervals throughout the day? Does anyone have examples of this? The patient would actively consent to the audio recording prior to study start date.Any advice would be greatly appreciated- thank you!
Replies
0
Boosts
0
Views
502
Activity
Feb ’19
Bundle.main.url(forResource: sound, withExtension: "wav", subdirectory: "Resources/Sounds") returns nil
Hi everyone, I'm trying to play sounds in my playground, but whenever I try to get the path, nothing comes out. I've tried everything possible to fix the error, but somehow it doesn't work Here my Sound File: import Foundation import AVFoundation var audioPlayer: AVAudioPlayer! /// Play sounds /// - Parameter sound: Sound filename func playSound(sound: String) { let url = Bundle.main.url(forResource: sound, withExtension: wav, subdirectory: Resources/Sounds) guard url != nil else { print(error) return } do { audioPlayer = try AVAudioPlayer(contentsOf: url!) if !audioPlayer.isPlaying { audioPlayer?.play() } else { audioPlayer?.stop() } } catch { print(error) } }
Replies
4
Boosts
0
Views
1.4k
Activity
Apr ’23
IOS Mobile Safari - pop up window is not accessible
Hi Working on Appium 2.11.5 xcuitest - 7.1.0 (automationName ‘XCUITest’) iOS 15.5 Safari browser In my webflow i cam across a pop window and gets the alert message as follows This site is attempting to open a pop-up window Block Allow My capabilities are set as follows capabilities.setCapability(“platformName”, IOS); capabilities.setCapability(“deviceName”, “iPhone 15 Pro”); capabilities.setCapability(“autoWebview”, TRUE_STRING); capabilities.setCapability(“autoAcceptAlerts”, true); capabilities.setCapability(MobileCapabilityType.AUTOMATION_NAME, “XCUITest”); capabilities.setCapability(CapabilityType.BROWSER_NAME, “Safari”); capabilities.setCapability(“SFSafariViewController”, true); capabilities.setCapability(“appium:includeSafariInWebviews”, true); capabilities.setCapability(“safariAllowPopups”, true); capabilities.setCapability(“waitForIdleTimeout”, 0); capabilities.setCapability(“isInspectable”, true); capabilities.setCapability(“webviewConnectTimeout”, 5000); Log.info(Before iOS capabil
Replies
1
Boosts
0
Views
418
Activity
Oct ’24
Custom sounds
I have an app that has been working fine but since iOS10 the custom sound of an APNS does not seem to work.This is my APNS payload...{aps:{alert:{loc-args:[TEST ALERT,TEST,TEST/TEST],loc-key:APNS_MSG2},sound:cabinbong.aiff,badge:0,category:testAlert},custom:{a:b,c:0,d:54.1}}
Replies
5
Boosts
0
Views
859
Activity
Sep ’16