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Popping Sound

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Audio Alerts in background
So I am working on an app that requires different audio files to be played using an NSTimer every X amount of time. Yes, it needs to play the audio in the background as well, but I have had inconsistent results trying to do so. I have searched the web thoroughly to find a solution to this problem, but I have had no luck.I have enabled background modes and checked off item 0(audio) and made sure it was in my info.plist. I have set the App does not run in background key to NO in the info.plist. In the viewDidLoad method of the VC, I have set the AVAudioCategory to categoryPlayback and set the AVAudioSession to active. I have also moved these lines of code around in different places of the app to look for different results, and the best results I have gotten is that the app will continue to run in the background sometimes and at other times it will suspend.Through all of my searching, I have seen forums explaining how to play audio in the background. However, I have not found
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1.8k
May ’17
Reply to Crackling audio w aggregate device after Monterey upgrade
For me, I like to create an aggregate device so I can use 2 sets of headphones inside of Logic Pro X to mix my songs with whatever artist is in my studio. I like for them to hear the instrumental and their voice while recording, and I also want to be able to hear them as they record simultaneously through the use of the aggregate device that I create with the audio Midi Setup on the computer. So I add in my case my Scarlett 2i2 audio interface along with my pair of headphones(it should pop up as External Headphones inside of the audio Midi Setup app) which I plug directly into my MacBook and my artist that I'm recording will use the headphones that plug directly into the audio interface. When you do this however, you have to make sure to tick Drift Correction for both of the devices that are being linked or however many devices you may have. If you only have 1 ticked, then you will experience weird crackling noise when you try to playback things. As soon as I ticke
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’22
A "Window" Suspicious Pop-up Element In The Startup
Today I realized that when I start up my iMac (Big Sur 11.1) It usually takes longer than usual to load the startup applications and there is a suspicious element that is an empty window called Window then it disappears as quickly from the Dock as the element itself, which is a quarter-space screen, so fast that I can't get a screenshot to show you. I have tried disabling all the initial apps one by one, and still this item keeps popping up. Anyone know if this is normal? A Big Sur anomaly perhaps? Thank you and I would appreciate your help to solve this problem.
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385
Jan ’21
Using condensed version of peek view and pop to full view
I have just implemented the peek and pop feature of 3D Touch into the table view of my app. I am using a different, more condensed view controller for the peek view, and I would like the pop to take the user to the full version of the view (in a similar style to the Instagram app).I am trying to figure out how I could do this? I can't see how I could do it in the code when I instantiate the peek, so the only thing I could think of is to segue immediately to the full view after the pop?Anyone have any ideas?This is the sort of thing I mean:http://i.stack.imgur.com/td2m8.png
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440
Sep ’15
Lightning audio
So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
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4.0k
Jul ’17
Record Audio Passively
For an app built on ResearchKit, is it possible to record audio at pre-programmed intervals throughout the day? Does anyone have examples of this? The patient would actively consent to the audio recording prior to study start date.Any advice would be greatly appreciated- thank you!
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471
Feb ’19
Background Player() audio
Is it possible to use the javascript Player() api to play a sound file (mp3) in the background just like the background audio element<background> <audio> <asset src=<URL> /> </audio> </background>I am trying to use a catalog template for all the video assets in a show and want to play the show theme music lightly in the background. My challenge is that when the user clicks on a tile for a video I push a new view with all the video information and the background audio element stops since a new view was pushed.My thought was to use the player api, call the music file on the initial view and can stop the player and load the video element when they finally hit the play button on the asset viewer page.The example below works to play audio elements but when the play command is called it takes over the view and I don't see anywhere in the docs where you can call a player with audio assets to play in the background. var
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Sep ’15
Bundle.main.url(forResource: sound, withExtension: "wav", subdirectory: "Resources/Sounds") returns nil
Hi everyone, I'm trying to play sounds in my playground, but whenever I try to get the path, nothing comes out. I've tried everything possible to fix the error, but somehow it doesn't work Here my Sound File: import Foundation import AVFoundation var audioPlayer: AVAudioPlayer! /// Play sounds /// - Parameter sound: Sound filename func playSound(sound: String) { let url = Bundle.main.url(forResource: sound, withExtension: wav, subdirectory: Resources/Sounds) guard url != nil else { print(error) return } do { audioPlayer = try AVAudioPlayer(contentsOf: url!) if !audioPlayer.isPlaying { audioPlayer?.play() } else { audioPlayer?.stop() } } catch { print(error) } }
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1.3k
Apr ’23
IOS Mobile Safari - pop up window is not accessible
Hi Working on Appium 2.11.5 xcuitest - 7.1.0 (automationName ‘XCUITest’) iOS 15.5 Safari browser In my webflow i cam across a pop window and gets the alert message as follows This site is attempting to open a pop-up window Block Allow My capabilities are set as follows capabilities.setCapability(“platformName”, IOS); capabilities.setCapability(“deviceName”, “iPhone 15 Pro”); capabilities.setCapability(“autoWebview”, TRUE_STRING); capabilities.setCapability(“autoAcceptAlerts”, true); capabilities.setCapability(MobileCapabilityType.AUTOMATION_NAME, “XCUITest”); capabilities.setCapability(CapabilityType.BROWSER_NAME, “Safari”); capabilities.setCapability(“SFSafariViewController”, true); capabilities.setCapability(“appium:includeSafariInWebviews”, true); capabilities.setCapability(“safariAllowPopups”, true); capabilities.setCapability(“waitForIdleTimeout”, 0); capabilities.setCapability(“isInspectable”, true); capabilities.setCapability(“webviewConnectTimeout”, 5000); Log.info(Before iOS capabil
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Oct ’24