Search results for

“Popping Sound”

20,844 results found

Post

Replies

Boosts

Views

Activity

Carplay Audio on Android
Hi, I am looking forward to Integrate Carplay audio to android headunit speakers. Uing Mfi document we were able to implement Carplay and we see carplay app working on the headunit but we dont see the audio working on headunit speakers i.e we are trying to play the audio on the headunit speakers rather than on iphone speakers when connected to Now playing app in carplay and it seems to not work, we dont see any availbale document or sample that talk about this setup. Can you please help us with the support to integrate carplay audio to headunit .
2
0
768
Aug ’19
Looping an audio file
Hi. I have a .m4a file stored in my app that I'd like to do looping playback with. I'm looking at all of the audio frameworks and the only way I see right now is to use the Audio Toolbox APIs to load the file and then feed chunks of it into a queue via callbacks. This seems like a painfully low-level API for my needs.Is there a way to just set up a playlist with the file that loops? The MediaPlayer framework has this, but it only seems to work with items that are in the user's media library. Not for regular audio files on disk.
2
0
1.5k
Sep ’15
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
May ’20
AnimatedImage displayed something wrong when slide to pop.
1. create an animated image with nature method `+ (UIImage *)animatedImageWithImages: duration:`2. add an imageview to VC1, playing an animated image created in step13. push VC24. slide to pop VC2, using nature method tooAnd u will see that the imageview didn't display correctly, but if we tap `back` button on the navigation bar, the animated image displayed correctly.anyone got the same problem with me?since I don't known how to submit my simple demo, if someone get interested in the issue, contact me and i'll show you the demo.E-mail: welsonxl@163.com
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
234
Feb ’17
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
2
0
1.2k
Aug ’24
Play sound on watch
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
13
0
6.1k
Jun ’15
Native Audio Player?
We are an audio only app looking to create a version for tvOS. Using TVML it is possible to create a Player object and to add audio items to it. We can then present a very nice UI for audio playback. This is the same UI that is used for Apple Music.The problem is, to conform to our licencing we have to report all of our played audio data. Because our audio is often long-form, we need to keep track of exactly where the user has listened in the audio. We have functioning code for this in iOS, which is built on top of AVPlayer. We would like to put this code into the nice player presented through javascript. Ideally we would like to replace the underlying AVPlayer with our own wrapped version. I have seen there is a native AVPlayerViewController component, but this only seems to lay itself out for video. Not like Apple Music does, or the JS Player. Is there a way of making AVPlayerViewController look like the one in Apple Music? Is there a native way of doing
0
0
646
Sep ’15
Strange UINavigationController Push/Pop Glitch with interactive gesture
I was able to replicate a bug recently (which seems to have been around for quite a while but I have never been able to replicate), and I don't understand how to fix it. The steps to replicate it are: On the main screen make an edge swipe gesture as if you wanted to make the interactive pop. Tap on an element that invokes the push of a screen. The UI seems to freeze, but if you try to do an edge swipe gesture, the screen that was supposed to open appears slowly, and then closes.
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
1.1k
Dec ’20
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
4
0
602
Jul ’15
Reply to How to show/hide Now Playing button on CPTabBarTemplate
Hi, The system automatically shows the now playing button in the tab bar and nav bar when your app becomes the now playing app, and hides the button when another app starts playing audio. You are correct that, in order for the now playing button to show AND for now playing to populate with metadata, your app must start playing audio. In general, if your app is playing audio at the time when it's launched on the car screen, it's a best practice for your app to present its root template (e.g. a tab bar template) and then immediately push the now playing template on top. This is also done on behalf of your app if the user launches your app by way of the system 'Now Playing' icon on the CarPlay home screen. Also, is there a way to hide the Now Playing button after the queue of content has finished playing? I'm able to pop the Now Playing template, but the Now Playing button is still present and tapping it will navigate the user to the now blank Now Playing template. Not current
Topic: UI Frameworks SubTopic: General Tags:
Mar ’25
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
0
0
1.8k
Aug ’15
Carplay Audio on Android
Hi, I am looking forward to Integrate Carplay audio to android headunit speakers. Uing Mfi document we were able to implement Carplay and we see carplay app working on the headunit but we dont see the audio working on headunit speakers i.e we are trying to play the audio on the headunit speakers rather than on iphone speakers when connected to Now playing app in carplay and it seems to not work, we dont see any availbale document or sample that talk about this setup. Can you please help us with the support to integrate carplay audio to headunit .
Replies
2
Boosts
0
Views
768
Activity
Aug ’19
how can i hear Audio, during dictataion
is it possible, to enable backround audio while using dictat?
Replies
0
Boosts
0
Views
248
Activity
Jan ’22
Looping an audio file
Hi. I have a .m4a file stored in my app that I'd like to do looping playback with. I'm looking at all of the audio frameworks and the only way I see right now is to use the Audio Toolbox APIs to load the file and then feed chunks of it into a queue via callbacks. This seems like a painfully low-level API for my needs.Is there a way to just set up a playlist with the file that loops? The MediaPlayer framework has this, but it only seems to work with items that are in the user's media library. Not for regular audio files on disk.
Replies
2
Boosts
0
Views
1.5k
Activity
Sep ’15
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
May ’20
AnimatedImage displayed something wrong when slide to pop.
1. create an animated image with nature method `+ (UIImage *)animatedImageWithImages: duration:`2. add an imageview to VC1, playing an animated image created in step13. push VC24. slide to pop VC2, using nature method tooAnd u will see that the imageview didn't display correctly, but if we tap `back` button on the navigation bar, the animated image displayed correctly.anyone got the same problem with me?since I don't known how to submit my simple demo, if someone get interested in the issue, contact me and i'll show you the demo.E-mail: welsonxl@163.com
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
234
Activity
Feb ’17
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
Replies
2
Boosts
0
Views
1.2k
Activity
Aug ’24
Play sound on watch
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
Replies
13
Boosts
0
Views
6.1k
Activity
Jun ’15
Native Audio Player?
We are an audio only app looking to create a version for tvOS. Using TVML it is possible to create a Player object and to add audio items to it. We can then present a very nice UI for audio playback. This is the same UI that is used for Apple Music.The problem is, to conform to our licencing we have to report all of our played audio data. Because our audio is often long-form, we need to keep track of exactly where the user has listened in the audio. We have functioning code for this in iOS, which is built on top of AVPlayer. We would like to put this code into the nice player presented through javascript. Ideally we would like to replace the underlying AVPlayer with our own wrapped version. I have seen there is a native AVPlayerViewController component, but this only seems to lay itself out for video. Not like Apple Music does, or the JS Player. Is there a way of making AVPlayerViewController look like the one in Apple Music? Is there a native way of doing
Replies
0
Boosts
0
Views
646
Activity
Sep ’15
Route Audio of UILocalNotification
Hi,Is there a way to determine the output speaker for the sound of a UILocalNotification? For example provide an option for the user to choose wether the sound will be played through a bluetooth connected device or the phone's speakers?Thanks
Replies
0
Boosts
0
Views
320
Activity
Apr ’16
how to hide audio tab if there is no multi audio in AVPlayerView Controller for TVOS app
I want to hide audio tab/panel when there is no multi audio in AVPlayerView Controller for tvos app. Is it possible to hide audio tab?
Replies
0
Boosts
0
Views
385
Activity
Jun ’20
Strange UINavigationController Push/Pop Glitch with interactive gesture
I was able to replicate a bug recently (which seems to have been around for quite a while but I have never been able to replicate), and I don't understand how to fix it. The steps to replicate it are: On the main screen make an edge swipe gesture as if you wanted to make the interactive pop. Tap on an element that invokes the push of a screen. The UI seems to freeze, but if you try to do an edge swipe gesture, the screen that was supposed to open appears slowly, and then closes.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’20
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
Replies
4
Boosts
0
Views
602
Activity
Jul ’15
Reply to How to show/hide Now Playing button on CPTabBarTemplate
Hi, The system automatically shows the now playing button in the tab bar and nav bar when your app becomes the now playing app, and hides the button when another app starts playing audio. You are correct that, in order for the now playing button to show AND for now playing to populate with metadata, your app must start playing audio. In general, if your app is playing audio at the time when it's launched on the car screen, it's a best practice for your app to present its root template (e.g. a tab bar template) and then immediately push the now playing template on top. This is also done on behalf of your app if the user launches your app by way of the system 'Now Playing' icon on the CarPlay home screen. Also, is there a way to hide the Now Playing button after the queue of content has finished playing? I'm able to pop the Now Playing template, but the Now Playing button is still present and tapping it will navigate the user to the now blank Now Playing template. Not current
Topic: UI Frameworks SubTopic: General Tags:
Replies
Boosts
Views
Activity
Mar ’25
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
Replies
0
Boosts
0
Views
1.8k
Activity
Aug ’15
Audio in Big Sur
After downloading Big Sur my speakers in MacBook Pro 2019 broke down using google meet, hangouts or zoom. The sound isn't understandable and it sounds like something is bubbling.
Replies
3
Boosts
0
Views
766
Activity
Nov ’20