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“Popping Sound”

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AnimatedImage displayed something wrong when slide to pop.
1. create an animated image with nature method `+ (UIImage *)animatedImageWithImages: duration:`2. add an imageview to VC1, playing an animated image created in step13. push VC24. slide to pop VC2, using nature method tooAnd u will see that the imageview didn't display correctly, but if we tap `back` button on the navigation bar, the animated image displayed correctly.anyone got the same problem with me?since I don't known how to submit my simple demo, if someone get interested in the issue, contact me and i'll show you the demo.E-mail: welsonxl@163.com
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
230
Feb ’17
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
2
0
1k
Aug ’24
Passkey QR code pop up Question
We are using performRequestsWithOptions to enable passkey on ios app. [authController performRequestsWithOptions:ASAuthorizationControllerRequestOptionPreferImmediatelyAvailableCredentials]; Based on apple doc, this will Tells the authorization controller to prefer credentials that are immediately available on the local device., and fail silently if there are no credentials available. However, in recent testing, we identified that on one device, we are seeing QR code popping up even though there's no credential on the device. Question is this a bug on the OS system? If this is a bug, what are the causes that will trigger this condition? Is there a recommendation to mitigate the issue? Should we move to the new api? Thank you.
1
0
648
Sep ’24
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
May ’20
Play sound on watch
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
13
0
6.1k
Jun ’15
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
4
0
594
Jul ’15
Problems with Pop-up Login on PWA Packaged
Hi there, We're a Wine eCommerce company and we have a project in progress to launch our webstore on the App Store. To achieve this, we're utilizing PWABuilder to package our website using PWA technology, allowing us to submit it to the App Stores. Naturally, given that it's a Google technology, everything went smoothly with the Play Store, and our app is already available there. However, we're encountering some challenges with the App Store. We need to implement additional features in our webstore, such as AppleID login and ApplePay payment integration. But, apart from that, we are facing another issue: Our third-party login options (Facebook and Google) function as pop-ups on our website but do not work within our Swift Application. When we run our application in Xcode and try to login via third-party, we get this error. 2023-07-28 09:50:26.633655-0300 grandeadega[12858:1201551] [Process] 0x133858818 - [pageProxyID=6, webPageID=7, PID=12915] WebPageProxy::didFailProvisionalLoadForFrame: frameID=957
3
0
1.3k
Sep ’23
Native Audio Player?
We are an audio only app looking to create a version for tvOS. Using TVML it is possible to create a Player object and to add audio items to it. We can then present a very nice UI for audio playback. This is the same UI that is used for Apple Music.The problem is, to conform to our licencing we have to report all of our played audio data. Because our audio is often long-form, we need to keep track of exactly where the user has listened in the audio. We have functioning code for this in iOS, which is built on top of AVPlayer. We would like to put this code into the nice player presented through javascript. Ideally we would like to replace the underlying AVPlayer with our own wrapped version. I have seen there is a native AVPlayerViewController component, but this only seems to lay itself out for video. Not like Apple Music does, or the JS Player. Is there a way of making AVPlayerViewController look like the one in Apple Music? Is there a native way of doing
0
0
643
Sep ’15
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
0
0
1.7k
Aug ’15
Reply to How to show/hide Now Playing button on CPTabBarTemplate
Hi, The system automatically shows the now playing button in the tab bar and nav bar when your app becomes the now playing app, and hides the button when another app starts playing audio. You are correct that, in order for the now playing button to show AND for now playing to populate with metadata, your app must start playing audio. In general, if your app is playing audio at the time when it's launched on the car screen, it's a best practice for your app to present its root template (e.g. a tab bar template) and then immediately push the now playing template on top. This is also done on behalf of your app if the user launches your app by way of the system 'Now Playing' icon on the CarPlay home screen. Also, is there a way to hide the Now Playing button after the queue of content has finished playing? I'm able to pop the Now Playing template, but the Now Playing button is still present and tapping it will navigate the user to the now blank Now Playing template. Not current
Topic: UI Frameworks SubTopic: General Tags:
Mar ’25
Audio Units v3 OS x: Instantiating custom audio units
I'm working on writing a custom audio unit using the v3 APIs, and I'm having trouble getting them to instantiate correctly under some circumstances:I can instantiate my Audio Unit if I include its view controller and AUAudioUnit subclass within the associated app (either directly or by linking them in from a framework) and then registering it using AUAudioUnit.registerSubclass(asComponentDescription:, name:, version:), but I haven't been able to get it to work by installing the .appex file anywhere. The system just doesn't find it. I have tried putting the .appex in ~/Library/Audio/Plug-Ins/Components, and /Library/Audio/Plug-Ins/Components but it never shows up in the list returned by AVAudioUnitComponentManager.sharedAudioUnitComponentManager().componentsMatchingDescription(). I created a minimal test project using the templates provided by XCode for an Audio Unit Extension, and I've been careful to be sure the Info.plist file for the extension has been filled in
6
0
4.9k
May ’16
AnimatedImage displayed something wrong when slide to pop.
1. create an animated image with nature method `+ (UIImage *)animatedImageWithImages: duration:`2. add an imageview to VC1, playing an animated image created in step13. push VC24. slide to pop VC2, using nature method tooAnd u will see that the imageview didn't display correctly, but if we tap `back` button on the navigation bar, the animated image displayed correctly.anyone got the same problem with me?since I don't known how to submit my simple demo, if someone get interested in the issue, contact me and i'll show you the demo.E-mail: welsonxl@163.com
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
230
Activity
Feb ’17
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
Replies
2
Boosts
0
Views
1k
Activity
Aug ’24
Passkey QR code pop up Question
We are using performRequestsWithOptions to enable passkey on ios app. [authController performRequestsWithOptions:ASAuthorizationControllerRequestOptionPreferImmediatelyAvailableCredentials]; Based on apple doc, this will Tells the authorization controller to prefer credentials that are immediately available on the local device., and fail silently if there are no credentials available. However, in recent testing, we identified that on one device, we are seeing QR code popping up even though there's no credential on the device. Question is this a bug on the OS system? If this is a bug, what are the causes that will trigger this condition? Is there a recommendation to mitigate the issue? Should we move to the new api? Thank you.
Replies
1
Boosts
0
Views
648
Activity
Sep ’24
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
May ’20
Play sound on watch
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
Replies
13
Boosts
0
Views
6.1k
Activity
Jun ’15
Route Audio of UILocalNotification
Hi,Is there a way to determine the output speaker for the sound of a UILocalNotification? For example provide an option for the user to choose wether the sound will be played through a bluetooth connected device or the phone's speakers?Thanks
Replies
0
Boosts
0
Views
318
Activity
Apr ’16
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
Replies
4
Boosts
0
Views
594
Activity
Jul ’15
Problems with Pop-up Login on PWA Packaged
Hi there, We're a Wine eCommerce company and we have a project in progress to launch our webstore on the App Store. To achieve this, we're utilizing PWABuilder to package our website using PWA technology, allowing us to submit it to the App Stores. Naturally, given that it's a Google technology, everything went smoothly with the Play Store, and our app is already available there. However, we're encountering some challenges with the App Store. We need to implement additional features in our webstore, such as AppleID login and ApplePay payment integration. But, apart from that, we are facing another issue: Our third-party login options (Facebook and Google) function as pop-ups on our website but do not work within our Swift Application. When we run our application in Xcode and try to login via third-party, we get this error. 2023-07-28 09:50:26.633655-0300 grandeadega[12858:1201551] [Process] 0x133858818 - [pageProxyID=6, webPageID=7, PID=12915] WebPageProxy::didFailProvisionalLoadForFrame: frameID=957
Replies
3
Boosts
0
Views
1.3k
Activity
Sep ’23
Native Audio Player?
We are an audio only app looking to create a version for tvOS. Using TVML it is possible to create a Player object and to add audio items to it. We can then present a very nice UI for audio playback. This is the same UI that is used for Apple Music.The problem is, to conform to our licencing we have to report all of our played audio data. Because our audio is often long-form, we need to keep track of exactly where the user has listened in the audio. We have functioning code for this in iOS, which is built on top of AVPlayer. We would like to put this code into the nice player presented through javascript. Ideally we would like to replace the underlying AVPlayer with our own wrapped version. I have seen there is a native AVPlayerViewController component, but this only seems to lay itself out for video. Not like Apple Music does, or the JS Player. Is there a way of making AVPlayerViewController look like the one in Apple Music? Is there a native way of doing
Replies
0
Boosts
0
Views
643
Activity
Sep ’15
how to hide audio tab if there is no multi audio in AVPlayerView Controller for TVOS app
I want to hide audio tab/panel when there is no multi audio in AVPlayerView Controller for tvos app. Is it possible to hide audio tab?
Replies
0
Boosts
0
Views
382
Activity
Jun ’20
Web app sound
What code allows a webapp to auto play sounds on the iPhone speaker?
Replies
0
Boosts
0
Views
540
Activity
Oct ’22
Audio in Big Sur
After downloading Big Sur my speakers in MacBook Pro 2019 broke down using google meet, hangouts or zoom. The sound isn't understandable and it sounds like something is bubbling.
Replies
3
Boosts
0
Views
764
Activity
Nov ’20
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
Replies
0
Boosts
0
Views
1.7k
Activity
Aug ’15
Reply to How to show/hide Now Playing button on CPTabBarTemplate
Hi, The system automatically shows the now playing button in the tab bar and nav bar when your app becomes the now playing app, and hides the button when another app starts playing audio. You are correct that, in order for the now playing button to show AND for now playing to populate with metadata, your app must start playing audio. In general, if your app is playing audio at the time when it's launched on the car screen, it's a best practice for your app to present its root template (e.g. a tab bar template) and then immediately push the now playing template on top. This is also done on behalf of your app if the user launches your app by way of the system 'Now Playing' icon on the CarPlay home screen. Also, is there a way to hide the Now Playing button after the queue of content has finished playing? I'm able to pop the Now Playing template, but the Now Playing button is still present and tapping it will navigate the user to the now blank Now Playing template. Not current
Topic: UI Frameworks SubTopic: General Tags:
Replies
Boosts
Views
Activity
Mar ’25
Audio Units v3 OS x: Instantiating custom audio units
I'm working on writing a custom audio unit using the v3 APIs, and I'm having trouble getting them to instantiate correctly under some circumstances:I can instantiate my Audio Unit if I include its view controller and AUAudioUnit subclass within the associated app (either directly or by linking them in from a framework) and then registering it using AUAudioUnit.registerSubclass(asComponentDescription:, name:, version:), but I haven't been able to get it to work by installing the .appex file anywhere. The system just doesn't find it. I have tried putting the .appex in ~/Library/Audio/Plug-Ins/Components, and /Library/Audio/Plug-Ins/Components but it never shows up in the list returned by AVAudioUnitComponentManager.sharedAudioUnitComponentManager().componentsMatchingDescription(). I created a minimal test project using the templates provided by XCode for an Audio Unit Extension, and I've been careful to be sure the Info.plist file for the extension has been filled in
Replies
6
Boosts
0
Views
4.9k
Activity
May ’16