I have a main app window that presents an Immersive style in Mixed Reality. I am trying to determine the anchor/position of this glass window in the 3D space and place a Sphere entity right next to it. The goal is to ensure that if the user moves the window, the Sphere entity remains attached to it. Does anyone have insights on how to achieve this? The below code snippet provides the position of the device, and I have positioned it 0.5 meters away from the z-axis. However, my objective is to obtain the position of the glass window and anchor the sphere to it. Any guidance on achieving this would be appreciated. import RealityKit import RealityKitContent import ARKit struct ImmersiveView: View { let visionProPose = VisionProPose() var body: some View { RealityView { content in Task { await visionProPose.runArSession() } // Add the initial RealityKit content if let scene = try? await Entity(named: Immersive, in: realityKitContentBundle) { content.add(scene) } } update: { content in if let scene = content.entiti
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