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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
Thank you, Quinn. Regarding the warning: security verify-cert -c /path/to/cert confirms the Developer ID Installer certificate chain is valid (no errors). The unable to build chain to self-signed root warning appears with both productbuild --sign and productsign, but the resulting signature passes pkgutil --check-signature and notarytool accepts it. The same team's Developer ID Application certificate signs the .app inside a ZIP without any issues — that ZIP passes Gatekeeper on the same machine. Regarding cross-over testing: Unfortunately I only have access to macOS 26.3 (beta 3) at the moment, so I cannot test the cross-over cases right away. However, here is what I can confirm on macOS 26.3 alone: Step Result pkgutil --check-signature Signed with Developer ID Installer, valid notarytool submit Accepted stapler validate Valid spctl -a --type install Rejected syspolicyd log meetsDeveloperIDLegacyAllowedPolicy = 0 The .app (via ZIP) is signed with Developer ID Application from the same team and passe
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='817887021, kappie, /thread/817887, /profile/kappie'] Both produce: Warning: unable to build chain to self-signed root [/quote] Hmmm, that doesn’t sound good. Have you tried testing the cross-over cases? That is: Building on macOS 26.3 and trying to install on macOS 26.2 Building on macOS 26.2 and trying to install on macOS 26.3 Those will let you determine whether this is a build problem or an install problem. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
3w
How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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Reply to Serious Quest: Are Your Apps Also Stuck in Review for Over a Month?
Beta iOS app still waiting in review since Feb 09. My macOS build was approved on Feb 11. Not sure what happened after that. I received a favorable Small Business Program response in about 10 days after I applied I think. Not sure what's happening in the month of February, but at least enough developers are talking about it on here that it's nice to not be alone.
3w
Xcode 26 references a local package twice for test
My project uses about 10 local packages. When Xcode determins its dependencies graph it includes project Foo (a package) and project Foo_Foo (???). This is a no op for normal builds, but causes the Foo package to be linked twice for test builds which then fail due to duplicate symbols. Nowhere in my repository is Foo_Foo defined or reference. Nowhere in the .xcodeproj/ folder is there mention of Foo_Foo. What am I doing wrong?
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iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
The find command returns nothing when the app is built with XCode 26.3 or XCode 26.2. Is there a build setting that ensures that libswiftCompatibilitySpan.dylib gets included? I've tried copying it in build phases, but that crashes the main app. I do have Always Embed Swift Standard Libraries set to yes in the main app. Including the sample code in the helper (NB: the helper tool doesn't have an app delegate - it's a command line tool) also doesn't resolve the crash. If it's helpful, here's the relevant piece of the crash log from the helper: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <91AD8720-25FD-3ABB-B10A-6A7630E7BA48> /Users/USER/Library/Developer/Xcode/DerivedData/MyApp-hapnwyzmnoqmoybwzlybjoupeflc/Build/Products/Debug/MyApp.app/Contents/MacOS/com.micromat.TTDaemon Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/P
Topic: App & System Services SubTopic: Core OS Tags:
3w
Significant Delays in App and Update Reviews (Waiting for Review)
Hello, I’m experiencing a delay with the App Store review process and wanted to check if this is normal. My app was initially approved very quickly (within a few hours after submission). However, shortly after that I noticed a few minor UI bugs, so I fixed them and submitted a new build. The new version has now been waiting for review for about 5 days, and there has been no update since submission. I also want to mention that I have already contacted Apple Developer Support twice about this issue but have not yet received any response. Previously the review happened very quickly, so I’m wondering if something might be wrong with the submission or if this delay is expected.
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Local Updates to Live Activities ignored after push update
I'm building out a live activity that has a button which is meant to update the content state of the Live Activity. It calls a LiveActivityIntent that runs in the app process. The push server starts my live activity and the buttons work just fine. I pass the push token back to the server for further updates and when the next update is pushed by the server the buttons no longer work. With the debugger I'm able to verify the app intent code runs and passes the updated state to the activity. However the activity never updates or re-renders. There are no logs in Xcode or Console.app that indicates what the issue could be or that the update is ignored. I have also tried adding the frequent updates key to my plist with no change. I'm updating the live activity in the LiveActivityIntent like this: public func perform() async throws -> some IntentResult { let activities = Activity.activities for activity in activities { let currentState = activity.content.state let currentIndex = currentState.pageIndex ??
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Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
3w
Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
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Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
4w
Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
Thank you, Quinn. Regarding the warning: security verify-cert -c /path/to/cert confirms the Developer ID Installer certificate chain is valid (no errors). The unable to build chain to self-signed root warning appears with both productbuild --sign and productsign, but the resulting signature passes pkgutil --check-signature and notarytool accepts it. The same team's Developer ID Application certificate signs the .app inside a ZIP without any issues — that ZIP passes Gatekeeper on the same machine. Regarding cross-over testing: Unfortunately I only have access to macOS 26.3 (beta 3) at the moment, so I cannot test the cross-over cases right away. However, here is what I can confirm on macOS 26.3 alone: Step Result pkgutil --check-signature Signed with Developer ID Installer, valid notarytool submit Accepted stapler validate Valid spctl -a --type install Rejected syspolicyd log meetsDeveloperIDLegacyAllowedPolicy = 0 The .app (via ZIP) is signed with Developer ID Application from the same team and passe
Topic: Code Signing SubTopic: Notarization Tags:
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3w
Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='817887021, kappie, /thread/817887, /profile/kappie'] Both produce: Warning: unable to build chain to self-signed root [/quote] Hmmm, that doesn’t sound good. Have you tried testing the cross-over cases? That is: Building on macOS 26.3 and trying to install on macOS 26.2 Building on macOS 26.2 and trying to install on macOS 26.3 Those will let you determine whether this is a build problem or an install problem. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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3w
How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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2
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0
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145
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3w
Reply to Serious Quest: Are Your Apps Also Stuck in Review for Over a Month?
Beta iOS app still waiting in review since Feb 09. My macOS build was approved on Feb 11. Not sure what happened after that. I received a favorable Small Business Program response in about 10 days after I applied I think. Not sure what's happening in the month of February, but at least enough developers are talking about it on here that it's nice to not be alone.
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3w
Xcode 26 references a local package twice for test
My project uses about 10 local packages. When Xcode determins its dependencies graph it includes project Foo (a package) and project Foo_Foo (???). This is a no op for normal builds, but causes the Foo package to be linked twice for test builds which then fail due to duplicate symbols. Nowhere in my repository is Foo_Foo defined or reference. Nowhere in the .xcodeproj/ folder is there mention of Foo_Foo. What am I doing wrong?
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1
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102
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3w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
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2
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323
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3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
The find command returns nothing when the app is built with XCode 26.3 or XCode 26.2. Is there a build setting that ensures that libswiftCompatibilitySpan.dylib gets included? I've tried copying it in build phases, but that crashes the main app. I do have Always Embed Swift Standard Libraries set to yes in the main app. Including the sample code in the helper (NB: the helper tool doesn't have an app delegate - it's a command line tool) also doesn't resolve the crash. If it's helpful, here's the relevant piece of the crash log from the helper: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <91AD8720-25FD-3ABB-B10A-6A7630E7BA48> /Users/USER/Library/Developer/Xcode/DerivedData/MyApp-hapnwyzmnoqmoybwzlybjoupeflc/Build/Products/Debug/MyApp.app/Contents/MacOS/com.micromat.TTDaemon Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/P
Topic: App & System Services SubTopic: Core OS Tags:
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3w
Significant Delays in App and Update Reviews (Waiting for Review)
Hello, I’m experiencing a delay with the App Store review process and wanted to check if this is normal. My app was initially approved very quickly (within a few hours after submission). However, shortly after that I noticed a few minor UI bugs, so I fixed them and submitted a new build. The new version has now been waiting for review for about 5 days, and there has been no update since submission. I also want to mention that I have already contacted Apple Developer Support twice about this issue but have not yet received any response. Previously the review happened very quickly, so I’m wondering if something might be wrong with the submission or if this delay is expected.
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1
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0
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207
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3w
Local Updates to Live Activities ignored after push update
I'm building out a live activity that has a button which is meant to update the content state of the Live Activity. It calls a LiveActivityIntent that runs in the app process. The push server starts my live activity and the buttons work just fine. I pass the push token back to the server for further updates and when the next update is pushed by the server the buttons no longer work. With the debugger I'm able to verify the app intent code runs and passes the updated state to the activity. However the activity never updates or re-renders. There are no logs in Xcode or Console.app that indicates what the issue could be or that the update is ignored. I have also tried adding the frequent updates key to my plist with no change. I'm updating the live activity in the LiveActivityIntent like this: public func perform() async throws -> some IntentResult { let activities = Activity.activities for activity in activities { let currentState = activity.content.state let currentIndex = currentState.pageIndex ??
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5
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0
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277
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3w
Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
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Reply to Which iOS release includes the fix for rdar://163597990 / WebKit Bug
The fix is included in iOS 26.4 seed builds. Please let us know if the problem still reproduces there.
Topic: Safari & Web SubTopic: General Tags:
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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
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Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
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4
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0
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158
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4w
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
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5
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0
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245
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4w
Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
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