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“Popping Sound”

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WKWebView audio volume control
Using WKWebView in iOS, I encountered a problem with controlling audio output level from <audio> element in HTML page.I tried the 'volume' property of the <audio> and also the Web Audio API 'GainNode'. Neither approach worked. The player's output stays/reported as 1.0.Curiously, within the same scope of code I can change player's other properties such as playback rate; this does work. But calls to 'volume' or 'GainNode' are flatly ignored. Two observations make me believe that this is a bug.The first one: if I use instead of WKWebView the old deprecated UIWebView, everything works fine; even Web Audio API AudioContext, Splitter, Merger, etc.The second observation: in the version of the app for macOS the very same HTML page and <audio> element behave as expected.Any suggestions for 'workaround' would be much appreciated,Igor Borodin
2
0
6.1k
Jul ’17
Audio filters with MusicKit?
Hi,Is it possible using MusicKit to play songs through audio filters, such as pitch shift or time stretch filters?Is it possible to play two songs at once for the purpose of fading between them?Is there a way that I can access tempo information about songs?Thanks,Frank
2
0
1.2k
Oct ’17
Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
1
0
881
Feb ’24
Audio Unit Tool Box
Hi,I am new to iOS programming.I want to learn more about audio related features in SWIFT.How can I get a better understanding the concept of Nodes, Audio Unit toolBox and AU Graphs using SWIFT?Are there any resources with examples available?I want to produce audio spectrums etc.Your input will be greatly appreciated.Thank you,Fizza
2
0
587
Jun ’15
AVPlayer audio metering for AVComposition
I have an AVComposition playback via AVPlayer where AVComposition has multiple audio tracks with audioMix applied. My question is how is it possible to compute audio meter values for the audio playing back through AVPlayer? Using MTAudioProcessingTap it seems you can only get callback for one track at a time. But if that route has to be used, it's not clear how to get sample values of all the audio tracks at a given time in a single callback?
1
0
1.6k
Oct ’21
Play sound through Watch speaker
Hey guys, is it possible to play a sound through the Apple Watch speaker like when you tap on the watch face and Mickey or Minnie say the time? I want to be able to have AudioKit play a sound of my choice (not a sound file / URL) on some user interaction however it appears that is not possible.The documentation indicates that you can only play a sound file (URL) through a connected Bluetooth device. Is that the current limitation?Thanks,Michael
3
0
1.6k
Nov ’17
Alarm Kit - Sound Repetition
Hello, If I fire an alarm using AlarmKit, using a ringtone that lengths less than 30 seconds, in the last version of iOS (26.0) the sound doesn't repeat. (After about 30 seconds, the sounds stops). BUT in the current version of iOS (26.1), the sound repeats until we slide Stop, thing that I doesn't want. So, is there a way to restore the previous behavior? Or is there a property that can fill this lack? Thank you very much.
0
0
253
Nov ’25
Web Audio API on iPad
I am unable to play any audio through Web Audio API on iPad. This is using the latest version of iOS (since 9.3.2 - currently 9.3.3).Here is a bare-bones test I have set up (code below). None of the tests work on iPad for me. No problems on iPhone or other compatible browsers.The Apple documentation makes it clear that audio must be initiated from a user action for Web Audio API to work. They state:Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from an onload event will not play sound.There are a number of threads online about problems with this, the latest being autumn 2015 with iOS 9.0 to 9.2:- Thread from HTML 5 Game Devs (autumn 2015 problems)- William Malone (autumn 2015 problems)- Paul Bakaus (unlocking techniques)- Adrian Holovaty (autumn 2015 problems)They suggest firing audio from a touchstart event to unlock iOS audio (or touchend while there were iss
Topic: Safari & Web SubTopic: General Tags:
7
0
10k
Jun ’16
iMovie cutting the end of my audio
Hi, can someone help me, with this very very annoying issue I have with iMovie. I'm making some videos where I take an MP4 video I've filmed and then I'm taking an MP3 file and using as sound. The sound and the clip are both exactly 13 seconds long, but for some reason, iMovie keep cutting off the audio about 1 second before the clip. When i delete the audio from the project and add it back again it cuts again on a different place. So I have to keep remove it and add it back until it stops cutting it. It's as if it sets the cut at some random point between the end and up to something like 2 seconds before the end of the clip. How do I fix this? Kind Regards Ben
1
0
952
Jan ’23
Stream Audio
I try to get Streaming Audio to work in WatchKIT. I just simple use the AVPlayer with a remote URL.The Code working on iOS but WatchOS give me error.I Added Background Audio to info.plst.do{ try AVAudioSession.sharedInstance().setCategory(.playback) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) } catch { NSLog(error.localizedDescription) }let playBackURL = URL(string: https://facyremoturl/stream.mp3)PlayerItem = AVPlayerItem(url: playBackURL!)PlayerItem.addObserver(self, forKeyPath: timedMetadata, options: NSKeyValueObservingOptions(), context: nil)Player = AVPlayer(playerItem: PlayerItem)Player.play()The Logs now show this error:2019-06-05 14:31:09.149728+0200 watchtest WatchKit Extension[92922:10939355] [] [14:31:09.148] <<< CFByteFlume >>> FigByteFlumeCreateWithHTTP: [0x786984c0] Created CFHTTP byte flume 0x786984b0. 2019-06-05 14:31:09.210511+0200 watchtest WatchKit Extension[92922:10938788] Task <C4B1C312-11B6-4547-8072-EC
0
0
626
Jun ’19
"open a pop-up window" message appeares at hideen tab.
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow           iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow       ↑    message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
0
0
973
Apr ’18
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
1
0
982
Sep ’23
WKWebView audio volume control
Using WKWebView in iOS, I encountered a problem with controlling audio output level from <audio> element in HTML page.I tried the 'volume' property of the <audio> and also the Web Audio API 'GainNode'. Neither approach worked. The player's output stays/reported as 1.0.Curiously, within the same scope of code I can change player's other properties such as playback rate; this does work. But calls to 'volume' or 'GainNode' are flatly ignored. Two observations make me believe that this is a bug.The first one: if I use instead of WKWebView the old deprecated UIWebView, everything works fine; even Web Audio API AudioContext, Splitter, Merger, etc.The second observation: in the version of the app for macOS the very same HTML page and <audio> element behave as expected.Any suggestions for 'workaround' would be much appreciated,Igor Borodin
Replies
2
Boosts
0
Views
6.1k
Activity
Jul ’17
Audio filters with MusicKit?
Hi,Is it possible using MusicKit to play songs through audio filters, such as pitch shift or time stretch filters?Is it possible to play two songs at once for the purpose of fading between them?Is there a way that I can access tempo information about songs?Thanks,Frank
Replies
2
Boosts
0
Views
1.2k
Activity
Oct ’17
Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
Replies
1
Boosts
0
Views
881
Activity
Feb ’24
Audio Unit extension
Hi all,I'm looking for documentation about the new Audio Unit extension. Just found 'AudioUnitV3Example'' in the included documentation, but it throws a 'page not found' error.Any suggestion?Thanks!
Replies
2
Boosts
0
Views
354
Activity
Jun ’15
Audio Unit Tool Box
Hi,I am new to iOS programming.I want to learn more about audio related features in SWIFT.How can I get a better understanding the concept of Nodes, Audio Unit toolBox and AU Graphs using SWIFT?Are there any resources with examples available?I want to produce audio spectrums etc.Your input will be greatly appreciated.Thank you,Fizza
Replies
2
Boosts
0
Views
587
Activity
Jun ’15
AVPlayer audio metering for AVComposition
I have an AVComposition playback via AVPlayer where AVComposition has multiple audio tracks with audioMix applied. My question is how is it possible to compute audio meter values for the audio playing back through AVPlayer? Using MTAudioProcessingTap it seems you can only get callback for one track at a time. But if that route has to be used, it's not clear how to get sample values of all the audio tracks at a given time in a single callback?
Replies
1
Boosts
0
Views
1.6k
Activity
Oct ’21
Play sound through Watch speaker
Hey guys, is it possible to play a sound through the Apple Watch speaker like when you tap on the watch face and Mickey or Minnie say the time? I want to be able to have AudioKit play a sound of my choice (not a sound file / URL) on some user interaction however it appears that is not possible.The documentation indicates that you can only play a sound file (URL) through a connected Bluetooth device. Is that the current limitation?Thanks,Michael
Replies
3
Boosts
0
Views
1.6k
Activity
Nov ’17
Configure audio session in CallKit
How to configure audio session in CallKit for a app which is using webrtc framework. I tried setting the audio mode to record and play but I don't see my voice is heard by the caller. But I was able to hear his. Can you please suggest me what to do.
Replies
0
Boosts
0
Views
1.1k
Activity
Mar ’17
prompt keeps popping up asking me to install the command line developer tools
After installing xcode13.3, a prompt keeps popping up asking me to install the command line developer tools, but I have already installed it, and this prompt keeps popping up, what should I do?
Replies
20
Boosts
0
Views
30k
Activity
Apr ’22
Alarm Kit - Sound Repetition
Hello, If I fire an alarm using AlarmKit, using a ringtone that lengths less than 30 seconds, in the last version of iOS (26.0) the sound doesn't repeat. (After about 30 seconds, the sounds stops). BUT in the current version of iOS (26.1), the sound repeats until we slide Stop, thing that I doesn't want. So, is there a way to restore the previous behavior? Or is there a property that can fill this lack? Thank you very much.
Replies
0
Boosts
0
Views
253
Activity
Nov ’25
Web Audio API on iPad
I am unable to play any audio through Web Audio API on iPad. This is using the latest version of iOS (since 9.3.2 - currently 9.3.3).Here is a bare-bones test I have set up (code below). None of the tests work on iPad for me. No problems on iPhone or other compatible browsers.The Apple documentation makes it clear that audio must be initiated from a user action for Web Audio API to work. They state:Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from an onload event will not play sound.There are a number of threads online about problems with this, the latest being autumn 2015 with iOS 9.0 to 9.2:- Thread from HTML 5 Game Devs (autumn 2015 problems)- William Malone (autumn 2015 problems)- Paul Bakaus (unlocking techniques)- Adrian Holovaty (autumn 2015 problems)They suggest firing audio from a touchstart event to unlock iOS audio (or touchend while there were iss
Topic: Safari & Web SubTopic: General Tags:
Replies
7
Boosts
0
Views
10k
Activity
Jun ’16
iMovie cutting the end of my audio
Hi, can someone help me, with this very very annoying issue I have with iMovie. I'm making some videos where I take an MP4 video I've filmed and then I'm taking an MP3 file and using as sound. The sound and the clip are both exactly 13 seconds long, but for some reason, iMovie keep cutting off the audio about 1 second before the clip. When i delete the audio from the project and add it back again it cuts again on a different place. So I have to keep remove it and add it back until it stops cutting it. It's as if it sets the cut at some random point between the end and up to something like 2 seconds before the end of the clip. How do I fix this? Kind Regards Ben
Replies
1
Boosts
0
Views
952
Activity
Jan ’23
Stream Audio
I try to get Streaming Audio to work in WatchKIT. I just simple use the AVPlayer with a remote URL.The Code working on iOS but WatchOS give me error.I Added Background Audio to info.plst.do{ try AVAudioSession.sharedInstance().setCategory(.playback) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) } catch { NSLog(error.localizedDescription) }let playBackURL = URL(string: https://facyremoturl/stream.mp3)PlayerItem = AVPlayerItem(url: playBackURL!)PlayerItem.addObserver(self, forKeyPath: timedMetadata, options: NSKeyValueObservingOptions(), context: nil)Player = AVPlayer(playerItem: PlayerItem)Player.play()The Logs now show this error:2019-06-05 14:31:09.149728+0200 watchtest WatchKit Extension[92922:10939355] [] [14:31:09.148] <<< CFByteFlume >>> FigByteFlumeCreateWithHTTP: [0x786984c0] Created CFHTTP byte flume 0x786984b0. 2019-06-05 14:31:09.210511+0200 watchtest WatchKit Extension[92922:10938788] Task <C4B1C312-11B6-4547-8072-EC
Replies
0
Boosts
0
Views
626
Activity
Jun ’19
"open a pop-up window" message appeares at hideen tab.
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow           iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow       ↑    message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
Replies
0
Boosts
0
Views
973
Activity
Apr ’18
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
Replies
1
Boosts
0
Views
982
Activity
Sep ’23