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Popping Sound

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Can audio from streaming service be manipulated?
My question is very high level being totally new to streaming media.Is it feasible to intercept the audio component of a TV broadcast stream, and then replace segments of that audio?Conceptually, this capability/app would run on the streaming device (e.g. Apple TV) and be configurable by the end user.Any guidance on the feasibility appreciated. And if so, would appreciate as well guidance on technical standards, technical components, SDK, classes, etc. that I could begin to study related to this audio handling.ThanksP.S. - Are there any legal ramifications of manipulating the audio output (presented to end user/viewer only) of broadcast from “x” network / service (fill in your content provider of choice).
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402
Apr ’20
Audio Unit Tool Box
Hi,I am new to iOS programming.I want to learn more about audio related features in SWIFT.How can I get a better understanding the concept of Nodes, Audio Unit toolBox and AU Graphs using SWIFT?Are there any resources with examples available?I want to produce audio spectrums etc.Your input will be greatly appreciated.Thank you,Fizza
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572
Jun ’15
Audio filters with MusicKit?
Hi,Is it possible using MusicKit to play songs through audio filters, such as pitch shift or time stretch filters?Is it possible to play two songs at once for the purpose of fading between them?Is there a way that I can access tempo information about songs?Thanks,Frank
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1.2k
Oct ’17
Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
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856
Feb ’24
play system sound for UILocalNotification
Hey,I would like to know if it's possible to play one of the system sounds for a UILocalNoification?For example I would like to do something like this: localNotification.soundName = /Library/RingtonesApex.m4rBut that doesn't work. Is there a solution for this? Because I don't want to import custom sounds if there are already useable sounds for notifications on the device.
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2k
Jun ’16
Alarm Kit - Sound Repetition
Hello, If I fire an alarm using AlarmKit, using a ringtone that lengths less than 30 seconds, in the last version of iOS (26.0) the sound doesn't repeat. (After about 30 seconds, the sounds stops). BUT in the current version of iOS (26.1), the sound repeats until we slide Stop, thing that I doesn't want. So, is there a way to restore the previous behavior? Or is there a property that can fill this lack? Thank you very much.
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1w
Web Audio API on iPad
I am unable to play any audio through Web Audio API on iPad. This is using the latest version of iOS (since 9.3.2 - currently 9.3.3).Here is a bare-bones test I have set up (code below). None of the tests work on iPad for me. No problems on iPhone or other compatible browsers.The Apple documentation makes it clear that audio must be initiated from a user action for Web Audio API to work. They state:Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from an onload event will not play sound.There are a number of threads online about problems with this, the latest being autumn 2015 with iOS 9.0 to 9.2:- Thread from HTML 5 Game Devs (autumn 2015 problems)- William Malone (autumn 2015 problems)- Paul Bakaus (unlocking techniques)- Adrian Holovaty (autumn 2015 problems)They suggest firing audio from a touchstart event to unlock iOS audio (or touchend while there were iss
Topic: Safari & Web SubTopic: General Tags:
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9.9k
Jun ’16
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
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618
Apr ’21
iMovie cutting the end of my audio
Hi, can someone help me, with this very very annoying issue I have with iMovie. I'm making some videos where I take an MP4 video I've filmed and then I'm taking an MP3 file and using as sound. The sound and the clip are both exactly 13 seconds long, but for some reason, iMovie keep cutting off the audio about 1 second before the clip. When i delete the audio from the project and add it back again it cuts again on a different place. So I have to keep remove it and add it back until it stops cutting it. It's as if it sets the cut at some random point between the end and up to something like 2 seconds before the end of the clip. How do I fix this? Kind Regards Ben
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921
Jan ’23
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
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Sep ’23