Search results for

“show when run”

117,526 results found

Post

Replies

Boosts

Views

Activity

Reply to Rejected - 2.10 - iPhone Apps must also run on iPad
Hello KMT,Taxi app that are reject 3 time due to2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolutionApp is only iPhone not Universal.i check in iPad Simulator that run fine. but not show 2x button right side.How to get 2x button in iPad simulator.??show Imagehttp://gagengirls.com/wp-content/uploads/2013/07/2013-07-06-19.05.12.png
Oct ’15
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Sep ’16
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Sep ’18
keyboard not showing
I am using an application which has a log in screenAfter a successful login i move into an inner screen and there it appears the auto save password dialogIf moving the application to background, while this dialog is appearing without closing it,the next time we come back to application (return to foreground) ,we will not see the keyboard when entering an input text field.Keyboard will not appear until next running of the application
0
0
305
May ’20
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
5
0
1.2k
Sep ’25
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
4
0
1.6k
Apr ’17
Running c++ in terminal
Hi. I'm pretty new to coding and i have used CodeBlocks for some time. Recently I started using Xcode and there is one feature I really miss. When I run my code in CodeBlocks, it automatically opens terminal window and runs code there. In Xcode i can only see my output bellow the code, and if there are many lines it has to write, the console becomes really choppy and laggy. Is there a way could make that when i run my c++ code, it automatically runs in a new terminal window? (if it's not possible maybe there is a way to make console in Xcode run smoother when running the code)
1
0
897
Dec ’20
How to run watch os1 target on simulator?
We have 2 targets in our app, one for watch os1 and another for watch os2.I'm on Xcode 7, beta 6.I can't find a way to get the watch os1 target to actually run on the simulator.I need to be able to test with the combination of an iPhone running iOS 8 and an Apple Watch running watch os1, because not everyone who gets our app update will have iOS 9. Here is what I've tried:1. Tried the old way of testing watch os1. i.e. I started the iOS app on an iPhone 8.4 simulator and then attempted to show the watch as an external display. This doesn't work any more. Apple Watch devices no longer show as external displays in Xcode 7, as far as I can tell (and also based on some forum posts I saw).2. Attempted to install a combo simulator in the Devices panel, meaning an iPhone running iOS 8.4, paired to an Apple Watch. However, as soon as I change the iPhone from iOS 9 to iOS 8.4, the ability to pair it to a device is grayed out.3. Attempted to run the watch o
0
0
1k
Sep ’15
cant run on real watch device os 2
1. I can run the wathApp and notification-watchApp on simulator directly..but i cant run these on real device.2. When i run the application on iphone, the watchApp installs on watch, but the notifications which i have designed in interface builder, does not show. The watch shows its default design for notifications. Any body can help, it will be apreciated.thankx
0
0
194
Jul ’15
iOS App not showing
One of my team members created an app on App store connect. but it not showing to me. I have searched more but have not found any solution. Please anyone let me the solution.
Replies
1
Boosts
0
Views
399
Activity
Oct ’22
Reply to Rejected - 2.10 - iPhone Apps must also run on iPad
Hello KMT,Taxi app that are reject 3 time due to2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolutionApp is only iPhone not Universal.i check in iPad Simulator that run fine. but not show 2x button right side.How to get 2x button in iPad simulator.??show Imagehttp://gagengirls.com/wp-content/uploads/2013/07/2013-07-06-19.05.12.png
Replies
Boosts
Views
Activity
Oct ’15
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’16
Dynamic Notification not showing
I have updated to watchOS 2 and my dynamic notifications will not show, only the static version. Is this a known bug or am I doing something wrong? Everything works fine in the simulator.
Replies
0
Boosts
0
Views
265
Activity
Jun ’15
PKAddPassButton shows wrong title on device with iOS 16
PKAddPassButton shows unlocalised title when I run the app on real device with iOS 16. The title is shown as ADD_PASS_BUTTON_TITLE. It's correct if I run the same build on simulator (I see the title as Add to Apple Wallet) and also physical device with iOS 15. But wrong title on iOS 16. Does anyone know what the reason could be?
Replies
0
Boosts
0
Views
500
Activity
Sep ’23
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Replies
Boosts
Views
Activity
Sep ’18
keyboard not showing
I am using an application which has a log in screenAfter a successful login i move into an inner screen and there it appears the auto save password dialogIf moving the application to background, while this dialog is appearing without closing it,the next time we come back to application (return to foreground) ,we will not see the keyboard when entering an input text field.Keyboard will not appear until next running of the application
Replies
0
Boosts
0
Views
305
Activity
May ’20
app showing in wrong category
Hi everyone,I set my app to Puzzle and then Board (secondary) but when I released for sale it shows Board for the primary category. How can I go about getting that fixed? Any ideas on why and how that could happen?Thanks.
Replies
1
Boosts
0
Views
444
Activity
Sep ’17
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
Replies
5
Boosts
0
Views
1.2k
Activity
Sep ’25
Reply to Crash on launch with beta 5 (SwiftUI)
Ok thanks so I guess the release notes are not showing the correct required version: Intel-based Mac running macOS Catalina 10.15.4 or later.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Aug ’20
Reply to No errors but list is empty // Google Firestore
I noticed that this init is probably not called because I have print(monsterName) there but when I run the App it doesn‘t show any output. So I guess the problem is: init is not executed.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Apr ’20
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
Replies
4
Boosts
0
Views
1.6k
Activity
Apr ’17
Running c++ in terminal
Hi. I'm pretty new to coding and i have used CodeBlocks for some time. Recently I started using Xcode and there is one feature I really miss. When I run my code in CodeBlocks, it automatically opens terminal window and runs code there. In Xcode i can only see my output bellow the code, and if there are many lines it has to write, the console becomes really choppy and laggy. Is there a way could make that when i run my c++ code, it automatically runs in a new terminal window? (if it's not possible maybe there is a way to make console in Xcode run smoother when running the code)
Replies
1
Boosts
0
Views
897
Activity
Dec ’20
How to run watch os1 target on simulator?
We have 2 targets in our app, one for watch os1 and another for watch os2.I'm on Xcode 7, beta 6.I can't find a way to get the watch os1 target to actually run on the simulator.I need to be able to test with the combination of an iPhone running iOS 8 and an Apple Watch running watch os1, because not everyone who gets our app update will have iOS 9. Here is what I've tried:1. Tried the old way of testing watch os1. i.e. I started the iOS app on an iPhone 8.4 simulator and then attempted to show the watch as an external display. This doesn't work any more. Apple Watch devices no longer show as external displays in Xcode 7, as far as I can tell (and also based on some forum posts I saw).2. Attempted to install a combo simulator in the Devices panel, meaning an iPhone running iOS 8.4, paired to an Apple Watch. However, as soon as I change the iPhone from iOS 9 to iOS 8.4, the ability to pair it to a device is grayed out.3. Attempted to run the watch o
Replies
0
Boosts
0
Views
1k
Activity
Sep ’15
cant run on real watch device os 2
1. I can run the wathApp and notification-watchApp on simulator directly..but i cant run these on real device.2. When i run the application on iphone, the watchApp installs on watch, but the notifications which i have designed in interface builder, does not show. The watch shows its default design for notifications. Any body can help, it will be apreciated.thankx
Replies
0
Boosts
0
Views
194
Activity
Jul ’15