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“show when run”

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cant run on real watch device os 2
1. I can run the wathApp and notification-watchApp on simulator directly..but i cant run these on real device.2. When i run the application on iphone, the watchApp installs on watch, but the notifications which i have designed in interface builder, does not show. The watch shows its default design for notifications. Any body can help, it will be apreciated.thankx
0
0
189
Jul ’15
UIImage don't show as MPMediaItemPropertyArtwork
This is on Xcode Version 7.3.1 (7D1014) on OS X 10.11.5 (15F34), target is an iOS application, built for iOS 9.I have an audio application in which I cannot manage to show the cover art in Now Playing lock screen.I can show a static image and other information but I'm not able to show the real album cover. Code below works correctly (a 512x512 image is displayed: NSMutableDictionary __block *mpInfo = [[NSMutableDictionary alloc] initWithDictionary:[[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]]; mpInfo[MPMediaItemPropertyArtist] = currentSong.artist; mpInfo[MPMediaItemPropertyTitle] = currentSong.title; if([[RP4RadioManager sharedManager] isPlaying]) { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(1.0); } else { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(0.0); } mpInfo[MPMediaItemPropertyPlaybackDuration] = @([currentSong.duration doubleValue] / 1000.0); mpInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = @(0); mpInfo[MPMediaItemPropertyArtwork] = [[MPMediaItemAr
2
0
3.7k
Jun ’16
Signed app wont run
HiToday I signed an app, so people who use my app, wont get a pop-up about an unidentified developer.The app used to run without any problems, if you just press'ed run anyway, when the pop-up show. But now that I have signed the app, it wont run at all. The icon just keep bouncing and then after some time say that the application wont respond.I have developed the app in Qt and have used this to sign the applicatio:codesign --force --verify --verbose --sign My Developer ID ./MyApp.appfind MyApp.app -name *.dylib | xargs -I $ codesign --force --verify --verbose --sign My Developer ID $find MyApp.app -name Qt* -type f | xargs -I $ codesign --force --verify --verbose --sign My Developer ID $*I have changed the Developer Id and the AppNameThe App is a Mac app that should be able to download from the internet and not from App Store.Hope someone can help me.Thanks in advance.
9
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3.5k
Mar ’17
How to show AirPlay menu for SystemMusicPlayer in SwiftUI
Hi all, I am trying to understand how to show the AirPlay menu in SwiftUI. My goal is to show the AirPlay menu, the same one displayed in the music app, but programmatically from a SwiftUI Button. I was able to display the AirPlay menu using UIViewRepresentable and MPVolumeView, but that does not show the currently active AirPlay speakers (no checkmarks). So how can I: Show the AirPlay button from a custom SwiftUI button? Show the same AirPlay menu as the one in the Music app, with preselected active speaker?
1
0
2.3k
Nov ’21
Running c++ in terminal
Hi. I'm pretty new to coding and i have used CodeBlocks for some time. Recently I started using Xcode and there is one feature I really miss. When I run my code in CodeBlocks, it automatically opens terminal window and runs code there. In Xcode i can only see my output bellow the code, and if there are many lines it has to write, the console becomes really choppy and laggy. Is there a way could make that when i run my c++ code, it automatically runs in a new terminal window? (if it's not possible maybe there is a way to make console in Xcode run smoother when running the code)
1
0
886
Dec ’20
Get Shortcut actions to show up in Shortuts
According to the 2021 WWDC video “Meet Shortcuts for macOS”, all I have to do is add the Intents file to my application, build it, and immediately the actions will be available in Shortcuts/Mac. This is most definitely not my experience, I've added the Intents file, configured some intents, and build my application, but nothing shows up in Shortcuts. So clearly I am missing something. My Application is an Objective C++ app, designed to run in the background (Keyboard Maestro Engine), and I'm trying to add some Shortcut actions to it, but I have had no luck getting them to appear at all. Any suggestions on what to try or what more I need to do to get them to show up?
4
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1.5k
Apr ’22
How to run watch os1 target on simulator?
We have 2 targets in our app, one for watch os1 and another for watch os2.I'm on Xcode 7, beta 6.I can't find a way to get the watch os1 target to actually run on the simulator.I need to be able to test with the combination of an iPhone running iOS 8 and an Apple Watch running watch os1, because not everyone who gets our app update will have iOS 9. Here is what I've tried:1. Tried the old way of testing watch os1. i.e. I started the iOS app on an iPhone 8.4 simulator and then attempted to show the watch as an external display. This doesn't work any more. Apple Watch devices no longer show as external displays in Xcode 7, as far as I can tell (and also based on some forum posts I saw).2. Attempted to install a combo simulator in the Devices panel, meaning an iPhone running iOS 8.4, paired to an Apple Watch. However, as soon as I change the iPhone from iOS 9 to iOS 8.4, the ability to pair it to a device is grayed out.3. Attempted to run the watch o
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1k
Sep ’15
Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
3
0
1.2k
Jan ’16
cant run on real watch device os 2
1. I can run the wathApp and notification-watchApp on simulator directly..but i cant run these on real device.2. When i run the application on iphone, the watchApp installs on watch, but the notifications which i have designed in interface builder, does not show. The watch shows its default design for notifications. Any body can help, it will be apreciated.thankx
Replies
0
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0
Views
189
Activity
Jul ’15
Why does my access point does not show
Why does my access point (Game Center) does not show except for the first time I open the app? My code: func showMainMenu() { GKAccessPoint.shared.location = .topLeading GKAccessPoint.shared.showHighlights = true GKAccessPoint.shared.isActive = true }
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1
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0
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537
Activity
Sep ’20
Reply to Writing about ATV
I think you're allowed to write how-tos just not mention or show the dev kit while it's running pre-release software (which it still is).
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Oct ’15
UIImage don't show as MPMediaItemPropertyArtwork
This is on Xcode Version 7.3.1 (7D1014) on OS X 10.11.5 (15F34), target is an iOS application, built for iOS 9.I have an audio application in which I cannot manage to show the cover art in Now Playing lock screen.I can show a static image and other information but I'm not able to show the real album cover. Code below works correctly (a 512x512 image is displayed: NSMutableDictionary __block *mpInfo = [[NSMutableDictionary alloc] initWithDictionary:[[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]]; mpInfo[MPMediaItemPropertyArtist] = currentSong.artist; mpInfo[MPMediaItemPropertyTitle] = currentSong.title; if([[RP4RadioManager sharedManager] isPlaying]) { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(1.0); } else { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(0.0); } mpInfo[MPMediaItemPropertyPlaybackDuration] = @([currentSong.duration doubleValue] / 1000.0); mpInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = @(0); mpInfo[MPMediaItemPropertyArtwork] = [[MPMediaItemAr
Replies
2
Boosts
0
Views
3.7k
Activity
Jun ’16
CloudKit doesn't show "USAGE"
Hi, when I log in on my dashboard CloudKit doesn't show any statitics (USAGE section).Message is: CAN'T LOAD USAGE INFORMATION BECAUSE OF A SERVER ERROR.How can I fix this problem?
Replies
2
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0
Views
266
Activity
May ’16
Show / Hide menu in MenuBar
At launch, several menus of the menuBar are hidden (defined in IB).I want to show them later. How can I do this ?For NSMenuItems, I use the hidden property, but there is no such property for NSMenu.What's the way to di it ?
Replies
1
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0
Views
1.8k
Activity
Mar ’16
PKAddPassButton shows wrong title on device with iOS 16
PKAddPassButton shows unlocalised title when I run the app on real device with iOS 16. The title is shown as ADD_PASS_BUTTON_TITLE. It's correct if I run the same build on simulator (I see the title as Add to Apple Wallet) and also physical device with iOS 15. But wrong title on iOS 16. Does anyone know what the reason could be?
Replies
0
Boosts
0
Views
485
Activity
Sep ’23
Signed app wont run
HiToday I signed an app, so people who use my app, wont get a pop-up about an unidentified developer.The app used to run without any problems, if you just press'ed run anyway, when the pop-up show. But now that I have signed the app, it wont run at all. The icon just keep bouncing and then after some time say that the application wont respond.I have developed the app in Qt and have used this to sign the applicatio:codesign --force --verify --verbose --sign My Developer ID ./MyApp.appfind MyApp.app -name *.dylib | xargs -I $ codesign --force --verify --verbose --sign My Developer ID $find MyApp.app -name Qt* -type f | xargs -I $ codesign --force --verify --verbose --sign My Developer ID $*I have changed the Developer Id and the AppNameThe App is a Mac app that should be able to download from the internet and not from App Store.Hope someone can help me.Thanks in advance.
Replies
9
Boosts
0
Views
3.5k
Activity
Mar ’17
How to show AirPlay menu for SystemMusicPlayer in SwiftUI
Hi all, I am trying to understand how to show the AirPlay menu in SwiftUI. My goal is to show the AirPlay menu, the same one displayed in the music app, but programmatically from a SwiftUI Button. I was able to display the AirPlay menu using UIViewRepresentable and MPVolumeView, but that does not show the currently active AirPlay speakers (no checkmarks). So how can I: Show the AirPlay button from a custom SwiftUI button? Show the same AirPlay menu as the one in the Music app, with preselected active speaker?
Replies
1
Boosts
0
Views
2.3k
Activity
Nov ’21
Running c++ in terminal
Hi. I'm pretty new to coding and i have used CodeBlocks for some time. Recently I started using Xcode and there is one feature I really miss. When I run my code in CodeBlocks, it automatically opens terminal window and runs code there. In Xcode i can only see my output bellow the code, and if there are many lines it has to write, the console becomes really choppy and laggy. Is there a way could make that when i run my c++ code, it automatically runs in a new terminal window? (if it's not possible maybe there is a way to make console in Xcode run smoother when running the code)
Replies
1
Boosts
0
Views
886
Activity
Dec ’20
Get Shortcut actions to show up in Shortuts
According to the 2021 WWDC video “Meet Shortcuts for macOS”, all I have to do is add the Intents file to my application, build it, and immediately the actions will be available in Shortcuts/Mac. This is most definitely not my experience, I've added the Intents file, configured some intents, and build my application, but nothing shows up in Shortcuts. So clearly I am missing something. My Application is an Objective C++ app, designed to run in the background (Keyboard Maestro Engine), and I'm trying to add some Shortcut actions to it, but I have had no luck getting them to appear at all. Any suggestions on what to try or what more I need to do to get them to show up?
Replies
4
Boosts
0
Views
1.5k
Activity
Apr ’22
How to run watch os1 target on simulator?
We have 2 targets in our app, one for watch os1 and another for watch os2.I'm on Xcode 7, beta 6.I can't find a way to get the watch os1 target to actually run on the simulator.I need to be able to test with the combination of an iPhone running iOS 8 and an Apple Watch running watch os1, because not everyone who gets our app update will have iOS 9. Here is what I've tried:1. Tried the old way of testing watch os1. i.e. I started the iOS app on an iPhone 8.4 simulator and then attempted to show the watch as an external display. This doesn't work any more. Apple Watch devices no longer show as external displays in Xcode 7, as far as I can tell (and also based on some forum posts I saw).2. Attempted to install a combo simulator in the Devices panel, meaning an iPhone running iOS 8.4, paired to an Apple Watch. However, as soon as I change the iPhone from iOS 9 to iOS 8.4, the ability to pair it to a device is grayed out.3. Attempted to run the watch o
Replies
0
Boosts
0
Views
1k
Activity
Sep ’15
Not showing in New Releases
Hi,We released our weather app Weather Gods on November 4th.Just wondered when it will show up in New Releases - today is November 10thThanksScott
Replies
5
Boosts
0
Views
384
Activity
Nov ’16
Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
3
Boosts
0
Views
1.2k
Activity
Jan ’16
xcode - running Project
am just starting to. when i run my project it says 'Build Succeeded' but it remains 'Running FoodTracker on iPhone7'.. Why is that?
Replies
2
Boosts
0
Views
292
Activity
Jul ’17