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“show when run”

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Get Shortcut actions to show up in Shortuts
According to the 2021 WWDC video “Meet Shortcuts for macOS”, all I have to do is add the Intents file to my application, build it, and immediately the actions will be available in Shortcuts/Mac. This is most definitely not my experience, I've added the Intents file, configured some intents, and build my application, but nothing shows up in Shortcuts. So clearly I am missing something. My Application is an Objective C++ app, designed to run in the background (Keyboard Maestro Engine), and I'm trying to add some Shortcut actions to it, but I have had no luck getting them to appear at all. Any suggestions on what to try or what more I need to do to get them to show up?
4
0
1.6k
Apr ’22
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
4
0
1.6k
Apr ’17
Why are breakpoints in Xcode not showing source code now?
I have recently started to experience the debugger not stopping at breakpoints and showing source files. Instead it shows the assembly instructions and it seems to have started happening for others on my team. I thought maybe it was a setting somewhere in our projects so I created a new project with unit tests and even it does not work normally. The only recent change has been to do debugging with iOS 14 while using Xcode 11.3 due to still having some projects using Swift 4. We've copied the Device Support from the latest version of Xcode to run the app on the device. I have also tried debugging with an iPhone 6s running iOS 12 and also with the Simulator while running unit tests. In every case on this Mac I am not able to get source files to be displayed when the debugger stops at a breakpoint. And I have also tried running test unit tests for this project with Xcode 11.5. It also does not work. What could be preventing it from working?
1
0
8.6k
Sep ’20
UIImage don't show as MPMediaItemPropertyArtwork
This is on Xcode Version 7.3.1 (7D1014) on OS X 10.11.5 (15F34), target is an iOS application, built for iOS 9.I have an audio application in which I cannot manage to show the cover art in Now Playing lock screen.I can show a static image and other information but I'm not able to show the real album cover. Code below works correctly (a 512x512 image is displayed: NSMutableDictionary __block *mpInfo = [[NSMutableDictionary alloc] initWithDictionary:[[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]]; mpInfo[MPMediaItemPropertyArtist] = currentSong.artist; mpInfo[MPMediaItemPropertyTitle] = currentSong.title; if([[RP4RadioManager sharedManager] isPlaying]) { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(1.0); } else { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(0.0); } mpInfo[MPMediaItemPropertyPlaybackDuration] = @([currentSong.duration doubleValue] / 1000.0); mpInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = @(0); mpInfo[MPMediaItemPropertyArtwork] = [[MPMediaItemAr
2
0
3.7k
Jun ’16
Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
3
0
1.2k
Jan ’16
How to get a Smart Card reader to run?
Hi, I'm trying to get a smart card reader to run with Xcode. I set up the com.apple.security.smartcard entitlement in the .entitlements file and added it in Bild Settings -> Code Signing Entitlements. But when I run: codesign -d --entitlements - Path/to/App, nothing smart card related shows up. Also the TKSmartCardSlotManager.default isn't nil, but .slotNames are. Do I have to install some drivers manually? Please help.
1
0
613
Aug ’24
Get Shortcut actions to show up in Shortuts
According to the 2021 WWDC video “Meet Shortcuts for macOS”, all I have to do is add the Intents file to my application, build it, and immediately the actions will be available in Shortcuts/Mac. This is most definitely not my experience, I've added the Intents file, configured some intents, and build my application, but nothing shows up in Shortcuts. So clearly I am missing something. My Application is an Objective C++ app, designed to run in the background (Keyboard Maestro Engine), and I'm trying to add some Shortcut actions to it, but I have had no luck getting them to appear at all. Any suggestions on what to try or what more I need to do to get them to show up?
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4
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0
Views
1.6k
Activity
Apr ’22
CloudKit doesn't show "USAGE"
Hi, when I log in on my dashboard CloudKit doesn't show any statitics (USAGE section).Message is: CAN'T LOAD USAGE INFORMATION BECAUSE OF A SERVER ERROR.How can I fix this problem?
Replies
2
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0
Views
270
Activity
May ’16
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
Replies
4
Boosts
0
Views
1.6k
Activity
Apr ’17
Why are breakpoints in Xcode not showing source code now?
I have recently started to experience the debugger not stopping at breakpoints and showing source files. Instead it shows the assembly instructions and it seems to have started happening for others on my team. I thought maybe it was a setting somewhere in our projects so I created a new project with unit tests and even it does not work normally. The only recent change has been to do debugging with iOS 14 while using Xcode 11.3 due to still having some projects using Swift 4. We've copied the Device Support from the latest version of Xcode to run the app on the device. I have also tried debugging with an iPhone 6s running iOS 12 and also with the Simulator while running unit tests. In every case on this Mac I am not able to get source files to be displayed when the debugger stops at a breakpoint. And I have also tried running test unit tests for this project with Xcode 11.5. It also does not work. What could be preventing it from working?
Replies
1
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0
Views
8.6k
Activity
Sep ’20
UIImage don't show as MPMediaItemPropertyArtwork
This is on Xcode Version 7.3.1 (7D1014) on OS X 10.11.5 (15F34), target is an iOS application, built for iOS 9.I have an audio application in which I cannot manage to show the cover art in Now Playing lock screen.I can show a static image and other information but I'm not able to show the real album cover. Code below works correctly (a 512x512 image is displayed: NSMutableDictionary __block *mpInfo = [[NSMutableDictionary alloc] initWithDictionary:[[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]]; mpInfo[MPMediaItemPropertyArtist] = currentSong.artist; mpInfo[MPMediaItemPropertyTitle] = currentSong.title; if([[RP4RadioManager sharedManager] isPlaying]) { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(1.0); } else { mpInfo[MPNowPlayingInfoPropertyPlaybackRate] = @(0.0); } mpInfo[MPMediaItemPropertyPlaybackDuration] = @([currentSong.duration doubleValue] / 1000.0); mpInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = @(0); mpInfo[MPMediaItemPropertyArtwork] = [[MPMediaItemAr
Replies
2
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0
Views
3.7k
Activity
Jun ’16
issue in showing testflight ios builds
not showing app in itunes connect testflight ios builds but showing in activity
Replies
1
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0
Views
612
Activity
Feb ’18
Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
3
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0
Views
1.2k
Activity
Jan ’16
Why does my access point does not show
Why does my access point (Game Center) does not show except for the first time I open the app? My code: func showMainMenu() { GKAccessPoint.shared.location = .topLeading GKAccessPoint.shared.showHighlights = true GKAccessPoint.shared.isActive = true }
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1
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0
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552
Activity
Sep ’20
Reply to Upgraded to Xcode 15.0.1 and no longer see NSLog messages
Weirder and weirder. I ran Xcode with the simulator and though the message window looks different than it used to, it at least shows me information. When run with the debug on the watch itself, nothing.
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Activity
Nov ’23
Reply to GLKView drawInRect not being called
I added a github example. Just run the app with a simulator.https://github.com/seriouscyrus/GLKViewControllerBugGLKView delegate is set and should be working.The output should show the method being called, it does not.
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Oct ’17
xcode - running Project
am just starting to. when i run my project it says 'Build Succeeded' but it remains 'Running FoodTracker on iPhone7'.. Why is that?
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2
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0
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298
Activity
Jul ’17
Reply to Cannot create promo codes
running into the same issue. I opened a ticket. My recommendation is to open a ticket as well to show the urgency of this issueEDIT: As of 4pm Central time, I can generate promo codes
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Activity
Apr ’18
Reply to SafeArea breaks after device orientation change
Is it on device or on simulator ? Which versions of Xcode (13 or 13.1 or 13.2), iOS ? Could you show the code you use to get the size ? Where do you run it ? In viewDidLoad ? Or elsewhere ?
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Nov ’21
Reply to can not create iOS 27 Simulator
I'm having a similar issue. The weird part is that the app is clearly running, I can see the logs on Xcode, but the device hub doesn't show any iOS 27 simulator.
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Activity
Jun ’26
How to get a Smart Card reader to run?
Hi, I'm trying to get a smart card reader to run with Xcode. I set up the com.apple.security.smartcard entitlement in the .entitlements file and added it in Bild Settings -> Code Signing Entitlements. But when I run: codesign -d --entitlements - Path/to/App, nothing smart card related shows up. Also the TKSmartCardSlotManager.default isn't nil, but .slotNames are. Do I have to install some drivers manually? Please help.
Replies
1
Boosts
0
Views
613
Activity
Aug ’24