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“show when run”

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Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
3
0
1.2k
Jan ’16
Run Script
I can't able to copy the folder files to another folder through runscript.I am getting error as no such file or directory.I have used below script in run script.rm -rf “$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Data”cp -Rf “$PROJECT_DIR/Heart3Ds_NoAR/Data” “$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Data”
4
0
8.2k
Oct ’15
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Sep ’18
Why are breakpoints in Xcode not showing source code now?
I have recently started to experience the debugger not stopping at breakpoints and showing source files. Instead it shows the assembly instructions and it seems to have started happening for others on my team. I thought maybe it was a setting somewhere in our projects so I created a new project with unit tests and even it does not work normally. The only recent change has been to do debugging with iOS 14 while using Xcode 11.3 due to still having some projects using Swift 4. We've copied the Device Support from the latest version of Xcode to run the app on the device. I have also tried debugging with an iPhone 6s running iOS 12 and also with the Simulator while running unit tests. In every case on this Mac I am not able to get source files to be displayed when the debugger stops at a breakpoint. And I have also tried running test unit tests for this project with Xcode 11.5. It also does not work. What could be preventing it from working?
1
0
8.6k
Sep ’20
Topshelf TVTopShelfCarouselItem title not showing
I would like for the topshelf TVTopShelfCarouselItem title and context title to show up when the topshelf shows up. Currently they are showing only after the user swipes up and then taps on the remote which shows all the UI, including the play button and more info button. Not showing the title results in the topshelf only showing an image (of a movie for example), and the user has no way of seeing the title until they interact with the UI. In Apple's TV app, the title is showing, in custom font, as soon as the topshelf is visible, while the app tray is still present. This is clearly a better user experience. Is there a way to do this or is this feature available only to Apple apps?
0
0
654
Dec ’20
Reply to Basic app intent always showing error in Shortcuts app "The action could not run because an internal error occurred."
Since when is it sufficient to add a declaration in code which is then automatically available outside of the app? Is the app intent's perform() code still running within the app? I think you're asking these questions from my prior statement: The purpose of the extension point is for intents that you expect to complete without a full app launch When I say full app launch there, what I actually mean is a foreground app launch that is visible to the user. An intent extension allows your code to run in the background, where your app may not have any UI to show, or only show a small piece of UI to show a result or provide status. These extensions run as dedicated process for your extension point, and are much lighter weight than the main app's process. (This is broadly true for the entire set of extension points available on the system, this is not specific to App Intents extensions.) That means your code is still running in your app, as the intent ex
Topic: App & System Services SubTopic: General Tags:
Jan ’25
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
4
0
1.6k
Apr ’17
Showing text in a ForEach
I would like to show paragraphs of text in a ForEach. This was my latest attempt: struct ContentView: View { let bodyText = This is a sample body text that will wrap naturally within the bounds of the container. var body: some View { WordWrapView(words: identifyWords(words: bodyText)) .padding() } func identifyWords(words: String) -> [IdentifiedWord] { let wordsArray = words.split(separator: ).map { String($0) } var idCounter = 1 return wordsArray.reversed().map { word in let identifiedWord = IdentifiedWord(id: String(idCounter), word: word) idCounter += 1 return identifiedWord } } } struct IdentifiedWord: Identifiable { let id: String let word: String } struct WordWrapView: View { let words: [IdentifiedWord] var body: some View { GeometryReader { geometry in self.createWrappedWords(in: geometry.size) } } func createWrappedWords(in size: CGSize) -> some View { var width: CGFloat = 0 var height: CGFloat = 0 return ZStack(alignment: .topLeading) { ForEach(words) { word in self.wordView(for: word
Topic: UI Frameworks SubTopic: SwiftUI
1
0
564
Jun ’24
Running FxPlug Examples
Hi there,I'm just starting developing with the FxPlug SDK. I've tried testing the built in examples and encountered some problems. For simplicity I'll discuss the FxBrightness example. I've modified the uuid's in info.plist, changing the 2 group uuid's to a new uuid and the plugin uuid to a separate uuid.I've then built it using:xcodebuild -project FxBrightnessApp.xcodeproj/ -alltargetsThen run the resulting app. The plugin service then shows up in pluginkit -m so i know it's registered with the system and can see from the console log that the service is being made available to the final cut pro process however it does not show up in the list of available filters.Have I missed something? I've been through the SDK overview, in particular this page, to quote:Complete FxPlug plug-in examples are included in the FxPlug SDK.Note: To avoid plug-in conflicts, you must edit the UUID entries in the Info.plist file. You can create unique UUIDs by issuing the uuidgen command in the Terminal ap
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
3
Boosts
0
Views
1.2k
Activity
Jan ’16
Run Script
I can't able to copy the folder files to another folder through runscript.I am getting error as no such file or directory.I have used below script in run script.rm -rf “$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Data”cp -Rf “$PROJECT_DIR/Heart3Ds_NoAR/Data” “$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Data”
Replies
4
Boosts
0
Views
8.2k
Activity
Oct ’15
xcode - running Project
am just starting to. when i run my project it says 'Build Succeeded' but it remains 'Running FoodTracker on iPhone7'.. Why is that?
Replies
2
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0
Views
292
Activity
Jul ’17
mail not showing sent gmail
for the past several betas, nothings showing up in my sent folder. its showing up fine on ios. any ideas?
Replies
0
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0
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402
Activity
Aug ’19
app showing in wrong category
Hi everyone,I set my app to Puzzle and then Board (secondary) but when I released for sale it shows Board for the primary category. How can I go about getting that fixed? Any ideas on why and how that could happen?Thanks.
Replies
1
Boosts
0
Views
441
Activity
Sep ’17
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Replies
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Views
Activity
Sep ’18
Calendars showing Birthdays more then once
Hey,the Beta 8 from Today have a strange bug.My Contacts showing 4 times Birthdays in Calendar.I Cannot get rip off it. Anyone else see this, too?
Replies
1
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0
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639
Activity
Aug ’19
issue in showing testflight ios builds
not showing app in itunes connect testflight ios builds but showing in activity
Replies
1
Boosts
0
Views
611
Activity
Feb ’18
Why are breakpoints in Xcode not showing source code now?
I have recently started to experience the debugger not stopping at breakpoints and showing source files. Instead it shows the assembly instructions and it seems to have started happening for others on my team. I thought maybe it was a setting somewhere in our projects so I created a new project with unit tests and even it does not work normally. The only recent change has been to do debugging with iOS 14 while using Xcode 11.3 due to still having some projects using Swift 4. We've copied the Device Support from the latest version of Xcode to run the app on the device. I have also tried debugging with an iPhone 6s running iOS 12 and also with the Simulator while running unit tests. In every case on this Mac I am not able to get source files to be displayed when the debugger stops at a breakpoint. And I have also tried running test unit tests for this project with Xcode 11.5. It also does not work. What could be preventing it from working?
Replies
1
Boosts
0
Views
8.6k
Activity
Sep ’20
Topshelf TVTopShelfCarouselItem title not showing
I would like for the topshelf TVTopShelfCarouselItem title and context title to show up when the topshelf shows up. Currently they are showing only after the user swipes up and then taps on the remote which shows all the UI, including the play button and more info button. Not showing the title results in the topshelf only showing an image (of a movie for example), and the user has no way of seeing the title until they interact with the UI. In Apple's TV app, the title is showing, in custom font, as soon as the topshelf is visible, while the app tray is still present. This is clearly a better user experience. Is there a way to do this or is this feature available only to Apple apps?
Replies
0
Boosts
0
Views
654
Activity
Dec ’20
Show device's provisioning profiles
In Xcode's (version 16.1) Devices and Simulators window pressing the device's context menu item Show Provisioning Profiles... does nothing: no new window, no message, nothing. How can I fix this?
Replies
8
Boosts
0
Views
1.2k
Activity
Nov ’24
Reply to Basic app intent always showing error in Shortcuts app "The action could not run because an internal error occurred."
Since when is it sufficient to add a declaration in code which is then automatically available outside of the app? Is the app intent's perform() code still running within the app? I think you're asking these questions from my prior statement: The purpose of the extension point is for intents that you expect to complete without a full app launch When I say full app launch there, what I actually mean is a foreground app launch that is visible to the user. An intent extension allows your code to run in the background, where your app may not have any UI to show, or only show a small piece of UI to show a result or provide status. These extensions run as dedicated process for your extension point, and are much lighter weight than the main app's process. (This is broadly true for the entire set of extension points available on the system, this is not specific to App Intents extensions.) That means your code is still running in your app, as the intent ex
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
Jan ’25
Leaks in Instruments showing massive # of leaks Xcode 8.3.2
On Xcode 8.3.2, I see lots of leaks when running my mac app, which previously showed no leaks in an older version.Calls to things like addSubview:, basic API use are showing leaks everywhere. I hope these are false positives. Even if they are not, there's nothing I can do about these, but it does make for tracking down leaks I can do something about harder.
Replies
4
Boosts
0
Views
1.6k
Activity
Apr ’17
Showing text in a ForEach
I would like to show paragraphs of text in a ForEach. This was my latest attempt: struct ContentView: View { let bodyText = This is a sample body text that will wrap naturally within the bounds of the container. var body: some View { WordWrapView(words: identifyWords(words: bodyText)) .padding() } func identifyWords(words: String) -> [IdentifiedWord] { let wordsArray = words.split(separator: ).map { String($0) } var idCounter = 1 return wordsArray.reversed().map { word in let identifiedWord = IdentifiedWord(id: String(idCounter), word: word) idCounter += 1 return identifiedWord } } } struct IdentifiedWord: Identifiable { let id: String let word: String } struct WordWrapView: View { let words: [IdentifiedWord] var body: some View { GeometryReader { geometry in self.createWrappedWords(in: geometry.size) } } func createWrappedWords(in size: CGSize) -> some View { var width: CGFloat = 0 var height: CGFloat = 0 return ZStack(alignment: .topLeading) { ForEach(words) { word in self.wordView(for: word
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
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0
Views
564
Activity
Jun ’24
iPhone shows as "ineligible" in Xcode
My iPhone 6 shows as ineligible in Xcode as a build target for my personal app. I have it enrolled in the iOS 9 Beta Software testing program and have that profile installed. Is that what's preventing me from using it?
Replies
2
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0
Views
1.7k
Activity
Oct ’15