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“build disappears”

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Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
Feb ’26
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This ser
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0
153
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Yes, same here. Submitted TestFlight external test (beta) app builds on Feb 09. The macOS build was approved Feb 11. The iOS build is still waiting for review. I upped the build number once, no dice. I requested a support ticket (email), no response. I had them call me. To their credit they called immediately. Explained the situation. The lady said she sent an 'expedite review request' to the review team. As a first time indie developer (first app), I am so excited to get my creation out there, and so distressed at this friction before I can even have beta testers test it. 24 hours after the alleged 'expedited review request', still waiting.
Feb ’26
3 Apps Stuck in “Waiting for Review” (9–17 Days) — No Update or Follow-Up
Hi everyone, I’m opening a new thread because I previously posted about this issue and received a reply from App Review saying it was being investigated, but unfortunately I have not received any follow-up and still see no progress in App Store Connect. At the moment, all 3 of my apps are still stuck in “Waiting for Review” with no visible update: App ID 6759178103 — Waiting for Review since Feb 14, 2026 App ID 6758885884 — Waiting for Review since Feb 8, 2026 App ID 6758135741 — Waiting for Review since Feb 6, 2026 I do not see any warnings, Resolution Center messages, or visible account issues. Agreements/Tax/Banking are active, and the builds were uploaded successfully. Could someone please help check whether there might be a hidden blocker on my account or these submissions, or confirm if this is currently only a review queue delay? If needed, I can provide additional details immediately (bundle IDs, app category, sign-in requirements, encryption/export compliance, etc.). If anyone else is curren
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243
Feb ’26
Xcode Cloud does not find my tag
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
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1.4k
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
I guess my wish would be for NSURL to either cache forever until explicitly cleared values or not cache at all because if we're caching on a cache that may not be a cache but sometimes it seems like a cache it's hard to cache. So, the first issue here is that not caching at all isn't really an option. Most of the data you retrieve from NSURL all came from the same API (getattrlist) and, much of the time, that data is ALWAYS retrieved in every call. getattrlist() is a bulk fetch API (it's designed to return a bunch of data at once) and the vast majority of the performance cost here is the cost of the syscall itself, NOT the retrieval of the data itself or the copy out of the kernel. Putting that in concrete terms, let’s say you ask for all of the times for a file (ATTR_CMN_CRTIME, ATTR_CMN_MODTIME, ATTR_CMN_CHGTIME, ATTR_CMN_ACCTIME, ATTR_CMN_BKUPTIME): Basically every file system is going to end up storing all of those values inside some kind of file system-specific structure, so the only cost here is the act
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Advanced App Clip Main App approved but Appclip Experience Stuck in “Received” State (No Publish Option)
I am requesting assistance with an issue involving my Advanced App Clip Experience, which has remained in the “Received” state for more than few months, preventing the App Clip from becoming available when invoked via QR code. App Details App Name: Yellow Label Verification App Store Bundle ID: com.acviss.demoindia App Clip Bundle ID: com.acviss.demoindia.Clip Team ID: F2RLQ4VV59 App Version (Live): 1.4 Domain: acviss.com Issue Summary My Advanced App Clip Experience is stuck in the “Received” status. The “Publish” and “Build Assignment” options never appear, even though: The updated AASA file is correctly published at: https://acviss.com/.well-known/apple-app-site-association It contains the correct appclips → appID and paths entries It is served with the correct application/json content type Domain validation in App Store Connect shows Validated The App Clip build is already approved and live on the App Store Safari-based App Clip invocation works as expected Despite this, the Advanced App
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249
Feb ’26
Reply to CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Hi, Thank you for your reply. It is important work within the exact same environment. I am currently using Xcode 26.2 with the iOS 26.0 simulator iPhone 17 or iPhone17 pro (should happen of any of them), and I was able to reproduce the issue on other MacBooks as well with same environment. During our investigation of crash reports, we found that this issue occurs in production on certain iOS versions. Reproducing it locally in the simulator has been the only reliable way to validate the behavior. I would greatly appreciate your assistance with this matter. The problem does not appear to be related to UIKit. I can reproduce it in SwiftUI using Text as well. Unfortunately, the stack trace is not very informative. The crash also occurs when simply passing this specific character to Safari within the simulator. In most cases, the crash can be reproduced by adding the character to a project and building it with the iOS 26.0 simulator using iPhone 17. When running the same project on iOS 26.0.1, the issue
Topic: UI Frameworks SubTopic: General
Feb ’26
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
I chatted with my Core Bluetooth colleague about this, and we’re not entirely sure how the failure you’re seeing can be caused by your execution context. Which isn’t to say that it’s not the case, just that the connection isn’t obvious. I usually debug problems like this in small steps. For example, in your case: I would build my agent as an app, with a menu bar and everything. I’d run that from the Finder (or Xcode) and see if Bluetooth behaves in that case. I’d then set it to run as a launchd agent, but still with the menu bar. And re-test Bluetooth. If that works, you know that the launchd agent context isn’t the cause of your issue. Finally, I’d then switch it to run without a menu bar by setting LSUIElement. And re-test Bluetooth again. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Reply to Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
[quote='877018022, vishalsehgal, /thread/815465?answerId=877018022#877018022, /profile/vishalsehgal'] We wanted to reduce the kernel overhead of assembling bytes that receiveMessage(completion:) does. [/quote] I have two things to note about this. First, there’s no guarantee that your network connections are being run by the kernel. Our platforms have a user-space networking stack and Network framework will choose that over the in-kernel stack in many common cases. Second, I’m concerned about this concept of “assembling bytes”. In general, UDP datagrams shouldn’t be fragmented and thus there’s no assembling of data at all. A packet arrives, it contains the full UDP datagram, and the content of that datagram is delivered to you. If you’re building something that does fragment UDP datagrams — that is, it sends datagrams that are larger than the path MTU and thus are subject to IP fragmentation — then it’d be better to work on not doing that rather than trying to worry about optimising this path. Moreov
Feb ’26
Issue configuring non-consumable IAP
Hi everyone, I’m running into a recurring issue when submitting my app to the App Store. The app is made with Unity and contains a single non-consumable IAP. Said IAP works fine locally, and sandbox testing with Xcode works when we test the build internally. Here is the current behaviour: On Game launch, the paywall pop-up displays correctly, I can try to purchase the bonus content. I go through the whole mock payment process, it takes a little while to validate but it does go through. It asks me to “pay” a second time (as if the first one hadn’t been taken into account), there’s a bit of loading but the payment is validated. A pop-up tells me it’s confirmed. Back in game, the content is correctly unlocked and accessible. But during App Store review, the reviewers report that the in-app purchase button is unresponsive. The purchase cannot be initiated, and an error that says Cannot initiate purchase because product was not found or simply failing to start. Here’s what I’ve confirmed so far: The IAP p
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66
Feb ’26
Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
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Feb ’26
Mail folders disappeared.
Updated iOS to 26.4. Gmail folders have disappeared in Apple Mail. Can‘t transfer email messages to folders as consequence. Any ideas?
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1
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0
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64
Activity
Feb ’26
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This ser
Replies
1
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0
Views
153
Activity
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
I have had an app in waiting for review for almost 10 days. I also have a TestFlight build of another app that’s been in review for 4 days. the test flight delay is nuts.
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Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Yes, same here. Submitted TestFlight external test (beta) app builds on Feb 09. The macOS build was approved Feb 11. The iOS build is still waiting for review. I upped the build number once, no dice. I requested a support ticket (email), no response. I had them call me. To their credit they called immediately. Explained the situation. The lady said she sent an 'expedite review request' to the review team. As a first time indie developer (first app), I am so excited to get my creation out there, and so distressed at this friction before I can even have beta testers test it. 24 hours after the alleged 'expedited review request', still waiting.
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Views
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Feb ’26
3 Apps Stuck in “Waiting for Review” (9–17 Days) — No Update or Follow-Up
Hi everyone, I’m opening a new thread because I previously posted about this issue and received a reply from App Review saying it was being investigated, but unfortunately I have not received any follow-up and still see no progress in App Store Connect. At the moment, all 3 of my apps are still stuck in “Waiting for Review” with no visible update: App ID 6759178103 — Waiting for Review since Feb 14, 2026 App ID 6758885884 — Waiting for Review since Feb 8, 2026 App ID 6758135741 — Waiting for Review since Feb 6, 2026 I do not see any warnings, Resolution Center messages, or visible account issues. Agreements/Tax/Banking are active, and the builds were uploaded successfully. Could someone please help check whether there might be a hidden blocker on my account or these submissions, or confirm if this is currently only a review queue delay? If needed, I can provide additional details immediately (bundle IDs, app category, sign-in requirements, encryption/export compliance, etc.). If anyone else is curren
Replies
6
Boosts
0
Views
243
Activity
Feb ’26
Xcode Cloud does not find my tag
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
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4
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0
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1.4k
Activity
Feb ’26
Reply to Xcode Cloud does not find my tag
I'm having the same issue right now. It has been working up until this point and without changing anything, suddenly pushing tags it doesn't even find them. I'm trying to build a branch first as the instructions above describe.
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Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
I guess my wish would be for NSURL to either cache forever until explicitly cleared values or not cache at all because if we're caching on a cache that may not be a cache but sometimes it seems like a cache it's hard to cache. So, the first issue here is that not caching at all isn't really an option. Most of the data you retrieve from NSURL all came from the same API (getattrlist) and, much of the time, that data is ALWAYS retrieved in every call. getattrlist() is a bulk fetch API (it's designed to return a bunch of data at once) and the vast majority of the performance cost here is the cost of the syscall itself, NOT the retrieval of the data itself or the copy out of the kernel. Putting that in concrete terms, let’s say you ask for all of the times for a file (ATTR_CMN_CRTIME, ATTR_CMN_MODTIME, ATTR_CMN_CHGTIME, ATTR_CMN_ACCTIME, ATTR_CMN_BKUPTIME): Basically every file system is going to end up storing all of those values inside some kind of file system-specific structure, so the only cost here is the act
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’26
Advanced App Clip Main App approved but Appclip Experience Stuck in “Received” State (No Publish Option)
I am requesting assistance with an issue involving my Advanced App Clip Experience, which has remained in the “Received” state for more than few months, preventing the App Clip from becoming available when invoked via QR code. App Details App Name: Yellow Label Verification App Store Bundle ID: com.acviss.demoindia App Clip Bundle ID: com.acviss.demoindia.Clip Team ID: F2RLQ4VV59 App Version (Live): 1.4 Domain: acviss.com Issue Summary My Advanced App Clip Experience is stuck in the “Received” status. The “Publish” and “Build Assignment” options never appear, even though: The updated AASA file is correctly published at: https://acviss.com/.well-known/apple-app-site-association It contains the correct appclips → appID and paths entries It is served with the correct application/json content type Domain validation in App Store Connect shows Validated The App Clip build is already approved and live on the App Store Safari-based App Clip invocation works as expected Despite this, the Advanced App
Replies
6
Boosts
0
Views
249
Activity
Feb ’26
Reply to CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Hi, Thank you for your reply. It is important work within the exact same environment. I am currently using Xcode 26.2 with the iOS 26.0 simulator iPhone 17 or iPhone17 pro (should happen of any of them), and I was able to reproduce the issue on other MacBooks as well with same environment. During our investigation of crash reports, we found that this issue occurs in production on certain iOS versions. Reproducing it locally in the simulator has been the only reliable way to validate the behavior. I would greatly appreciate your assistance with this matter. The problem does not appear to be related to UIKit. I can reproduce it in SwiftUI using Text as well. Unfortunately, the stack trace is not very informative. The crash also occurs when simply passing this specific character to Safari within the simulator. In most cases, the crash can be reproduced by adding the character to a project and building it with the iOS 26.0 simulator using iPhone 17. When running the same project on iOS 26.0.1, the issue
Topic: UI Frameworks SubTopic: General
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Views
Activity
Feb ’26
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
I chatted with my Core Bluetooth colleague about this, and we’re not entirely sure how the failure you’re seeing can be caused by your execution context. Which isn’t to say that it’s not the case, just that the connection isn’t obvious. I usually debug problems like this in small steps. For example, in your case: I would build my agent as an app, with a menu bar and everything. I’d run that from the Finder (or Xcode) and see if Bluetooth behaves in that case. I’d then set it to run as a launchd agent, but still with the menu bar. And re-test Bluetooth. If that works, you know that the launchd agent context isn’t the cause of your issue. Finally, I’d then switch it to run without a menu bar by setting LSUIElement. And re-test Bluetooth again. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Feb ’26
Do I need to request Packet Tunnel Provider entitlement from Apple to get my app working?
I'm debugging an app I'm building and everything I'm seeing suggests I need to put in a request to Apple to turn on NetworkExtension → Packet Tunnel Provider entitlement for our Team ID and bundle IDs. 1: Is this true? 2: Doesn't the option in xcode handle this?
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4
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0
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128
Activity
Feb ’26
Reply to Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
[quote='877018022, vishalsehgal, /thread/815465?answerId=877018022#877018022, /profile/vishalsehgal'] We wanted to reduce the kernel overhead of assembling bytes that receiveMessage(completion:) does. [/quote] I have two things to note about this. First, there’s no guarantee that your network connections are being run by the kernel. Our platforms have a user-space networking stack and Network framework will choose that over the in-kernel stack in many common cases. Second, I’m concerned about this concept of “assembling bytes”. In general, UDP datagrams shouldn’t be fragmented and thus there’s no assembling of data at all. A packet arrives, it contains the full UDP datagram, and the content of that datagram is delivered to you. If you’re building something that does fragment UDP datagrams — that is, it sends datagrams that are larger than the path MTU and thus are subject to IP fragmentation — then it’d be better to work on not doing that rather than trying to worry about optimising this path. Moreov
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Views
Activity
Feb ’26
Issue configuring non-consumable IAP
Hi everyone, I’m running into a recurring issue when submitting my app to the App Store. The app is made with Unity and contains a single non-consumable IAP. Said IAP works fine locally, and sandbox testing with Xcode works when we test the build internally. Here is the current behaviour: On Game launch, the paywall pop-up displays correctly, I can try to purchase the bonus content. I go through the whole mock payment process, it takes a little while to validate but it does go through. It asks me to “pay” a second time (as if the first one hadn’t been taken into account), there’s a bit of loading but the payment is validated. A pop-up tells me it’s confirmed. Back in game, the content is correctly unlocked and accessible. But during App Store review, the reviewers report that the in-app purchase button is unresponsive. The purchase cannot be initiated, and an error that says Cannot initiate purchase because product was not found or simply failing to start. Here’s what I’ve confirmed so far: The IAP p
Replies
2
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0
Views
66
Activity
Feb ’26