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“build disappears”

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CoreML Instrument Testing Native Clawbot using FM.SyML & OAIC & Diffusion
After running performance test on my CoreML qwen3 vision, I appreciated the update where results were viewable... ON Mac it mentions Ios18 and im not sure if or how to change.. that bottle neck lead to rebuilding CoreML view. I woke up and realized I have all the pieces together... and ended up with a swift package working demo of Clawbot.. the current issue is Im trying to use gguf 3b to code it.. I have become well aware that everything I create using the big models, they soon become the default themes /layouts for everyone else simply asking for this or that (I appoligise) so here I am asking (while looking to schedule meet with dev) if its possible to speak with anyone about th 1000s of Apple Intelligence PCC, Xcode, and vision reports and feedback ive sent , in terms of just general ways I can work more efficiently without the crash... ive already build a TUI for MLX but the tools for coreML while seems promising are not intuitive, but the vision format instruction was nice to see. Anyway my que
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93
Feb ’26
ProgressView in LiveActivities: missing functionality
Good afternoon all, I have a question about Live Activities, specifically ProgressView. Why are they so hard to customize? You can't even really, consistently make the bar a specific height in points. You can't provide any progress view style to make it richer and more dynamic. We want to build a progress bar that's built up of 3 components: a track with its value constant on 1.0 (the full progress) with a specific color, another track that's the actual progress from ProgressView(timerInterval:countsDown:), and some way to create a visual gap in between. The progress bar should also be bigger than the standard size from iOS, but that's also not possible. The corners become really ugly when you use the scaleEffect modifier. Please, if anyone has any ideas about customizing the ProgressView without me having to send push notifications to manually make sure the bar updates, comment down below.
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124
Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
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99
Feb ’26
Reply to XCode Simulator Run Destination
[quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean Mac Catalyst … ? [/quote] No. [quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean … a iPad VM? [/quote] No. There’s no supported virtualisation mechanism for iPad. If you build in Xcode, you should expect that your submission will be run on the simulator. We call that out in the Swift Student Challenge Submission submission form. You can assume that the Xcode and simulator versions will be 26 or later, so it’s fine to use iOS 26 APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
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91
Feb ’26
Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
Feb ’26
macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2.
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1.5k
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
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331
Feb ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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52
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Yes, same here. Submitted TestFlight external test (beta) app builds on Feb 09. The macOS build was approved Feb 11. The iOS build is still waiting for review. I upped the build number once, no dice. I requested a support ticket (email), no response. I had them call me. To their credit they called immediately. Explained the situation. The lady said she sent an 'expedite review request' to the review team. As a first time indie developer (first app), I am so excited to get my creation out there, and so distressed at this friction before I can even have beta testers test it. 24 hours after the alleged 'expedited review request', still waiting.
Feb ’26
CoreML Instrument Testing Native Clawbot using FM.SyML & OAIC & Diffusion
After running performance test on my CoreML qwen3 vision, I appreciated the update where results were viewable... ON Mac it mentions Ios18 and im not sure if or how to change.. that bottle neck lead to rebuilding CoreML view. I woke up and realized I have all the pieces together... and ended up with a swift package working demo of Clawbot.. the current issue is Im trying to use gguf 3b to code it.. I have become well aware that everything I create using the big models, they soon become the default themes /layouts for everyone else simply asking for this or that (I appoligise) so here I am asking (while looking to schedule meet with dev) if its possible to speak with anyone about th 1000s of Apple Intelligence PCC, Xcode, and vision reports and feedback ive sent , in terms of just general ways I can work more efficiently without the crash... ive already build a TUI for MLX but the tools for coreML while seems promising are not intuitive, but the vision format instruction was nice to see. Anyway my que
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0
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0
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93
Activity
Feb ’26
ProgressView in LiveActivities: missing functionality
Good afternoon all, I have a question about Live Activities, specifically ProgressView. Why are they so hard to customize? You can't even really, consistently make the bar a specific height in points. You can't provide any progress view style to make it richer and more dynamic. We want to build a progress bar that's built up of 3 components: a track with its value constant on 1.0 (the full progress) with a specific color, another track that's the actual progress from ProgressView(timerInterval:countsDown:), and some way to create a visual gap in between. The progress bar should also be bigger than the standard size from iOS, but that's also not possible. The corners become really ugly when you use the scaleEffect modifier. Please, if anyone has any ideas about customizing the ProgressView without me having to send push notifications to manually make sure the bar updates, comment down below.
Replies
0
Boosts
0
Views
124
Activity
Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
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1
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0
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99
Activity
Feb ’26
Reply to DeviceActivityReportExtension: NSExtensionPrincipalClass required by App Store but rejected at runtime
@DTS Engineer I'm experiencing the exact same issue. Is there a fix planned for this? Environment: Xcode 26.2 (24553) (Build 17C52) iOS tested: 18.7.2 and 26.3
Topic: App & System Services SubTopic: General Tags:
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Feb ’26
Reply to macOS 26.4 Dev Beta 2 Install Fails
I pasted the wrong Beta build number. The build I am attempting to update to is 25E5218f
Topic: Community SubTopic: Apple Developers Tags:
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Feb ’26
Reply to XCode Simulator Run Destination
[quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean Mac Catalyst … ? [/quote] No. [quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean … a iPad VM? [/quote] No. There’s no supported virtualisation mechanism for iPad. If you build in Xcode, you should expect that your submission will be run on the simulator. We call that out in the Swift Student Challenge Submission submission form. You can assume that the Xcode and simulator versions will be 26 or later, so it’s fine to use iOS 26 APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
Replies
1
Boosts
0
Views
91
Activity
Feb ’26
Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
Replies
Boosts
Views
Activity
Feb ’26
macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2.
Replies
15
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0
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1.5k
Activity
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
Replies
5
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0
Views
331
Activity
Feb ’26
Mail folders disappeared.
Updated iOS to 26.4. Gmail folders have disappeared in Apple Mail. Can‘t transfer email messages to folders as consequence. Any ideas?
Replies
1
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0
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64
Activity
Feb ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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0
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0
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52
Activity
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
I have had an app in waiting for review for almost 10 days. I also have a TestFlight build of another app that’s been in review for 4 days. the test flight delay is nuts.
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Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Yes, same here. Submitted TestFlight external test (beta) app builds on Feb 09. The macOS build was approved Feb 11. The iOS build is still waiting for review. I upped the build number once, no dice. I requested a support ticket (email), no response. I had them call me. To their credit they called immediately. Explained the situation. The lady said she sent an 'expedite review request' to the review team. As a first time indie developer (first app), I am so excited to get my creation out there, and so distressed at this friction before I can even have beta testers test it. 24 hours after the alleged 'expedited review request', still waiting.
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Views
Activity
Feb ’26
Reply to Xcode Cloud does not find my tag
I'm having the same issue right now. It has been working up until this point and without changing anything, suddenly pushing tags it doesn't even find them. I'm trying to build a branch first as the instructions above describe.
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Feb ’26