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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
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How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally
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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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Request for clarification: "Waiting for Review" for nearly 7 weeks
I am writing to share my frustration regarding the app review process for my application. My current submission has been stuck in Waiting for Review for nearly 7 weeks, starting from February 5th. Although I have attempted to cancel and resubmit periodically, there were significant gaps of 10 and 21 days between submissions where no action was taken. Currently, I am stuck again. The situation is critical for the following reasons: Critical Bug: The update includes a necessary fix for an In-App Purchase bug that is preventing users from accessing paid features. No Communication: I have sent four inquiries regarding this delay. I received only one generic response asking me to wait, and my subsequent follow-ups have been completely ignored. Expedited Review Request: My requests for an Expedited Review have also gone unanswered. Apple’s standard review time is typically 24-48 hours, but my experience is far from that. I am not asking for special treatment; I am asking for basic transpa
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Reply to Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
I've been hitting the same refusal regression after 26.4 on guided generation. In my case I'm using LanguageModelSession with custom Generables for structured output from transcribed text, and the refusal rate jumped from near-zero to roughly 30% of requests after the update. Two workarounds that helped reduce it: that frames the task as data transformation rather than content generation. Something like: You are a structured data extractor. Convert the following input into the requested format. This seems to bypass whatever safety classifier is being overly aggressive. When you get a refusal, retry the same prompt with a slightly different temperature (0.1 increments). In my testing, about 80% of refusals succeed on retry, suggesting the classifier is borderline on these inputs rather than fundamentally objecting to them. The Bool.self casting issue you mention is particularly telling — a boolean response should never trigger content safety. This looks like a regression in the on-device safe
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Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
Hello! After the 26.4 update I get a huge number of LanguageModelSession.GenerationError.refusal errors when using guided generation Generables for inexplicable reasons. Such errors also occur, if I want to cast a response to boolean by using 'generating: Bool.self'. The explanation generated on the grounds of the error always looks like this: Response(userPrompt: , duration: 0.230917542, promptTokenCount: Optional(66), responseTokenCount: Optional(11), feedbackAttachment: nil, content: I apologize, but I cannot fulfill this request., rawContent: I apologize, but I cannot fulfill this request., transcriptEntries: ArraySlice([])) All the prompts and Generables I use are definitely not profane. Before 26.4 such errors on the same prompts and Generables never occurred. The 26.4 update rendered those features unusable to me. Is this a known bug or what am I doing wrong?
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DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspecting embedde
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Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to confirm that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool Feedback Assistant on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This
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Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with Failed to authenticate. API Error: 401 - Invalid bearer token on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error
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Reply to AlarmKit alarm occasionally fires at exactly 12:00 AM
Hi SeoulForest and everyone, I’m joining this thread to share additional information regarding the reported issues with AlarmKit. While I don’t have a solution yet, I have both received user reports and personally experienced the same or similar behavior. The occurrence is rare (about once a month), but it happens consistently enough to be a reliability concern for an alarm-based feature. My Implementation Context: I have implemented a system that schedules approximately 60 fixed-schedule alarms. The Issue: Alarms occasionally fail to trigger at the scheduled time. Comparison: I set Local Notifications using the exact same date objects. These notifications arrive perfectly on time, which confirms there are no errors in the date/time logic itself. Observed Behaviors: Delayed Triggers: Alarms sometimes fire several minutes late, or in some cases, not at all for a long period. Midnight Firing: I have observed instances where an alarm that failed to trigger at its scheduled time would suddenly fire around midnigh
Topic: App & System Services SubTopic: General Tags:
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DeviceActivityMonitor extension intervalDidStart never called on iOS 26.3.1
On iOS 26.3.1, deviceactivityd produces zero log output and never wakes a DeviceActivityMonitor extension at the scheduled time, even when the schedule is successfully registered. The extension's intervalDidStart(for:) method is never called. Steps to Reproduce: Create an app with a DeviceActivityMonitor extension subclass Add the com.apple.developer.family-controls entitlement to both the main app and extension targets Add a shared App Group entitlement to both targets In the main app, call: let center = DeviceActivityCenter() center.stopMonitoring([.myActivity]) let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour: 17, minute: 30), intervalEnd: DateComponents(hour: 17, minute: 45), repeats: true ) try center.startMonitoring(.myActivity, during: schedule) Verify registration succeeds: DeviceActivityCenter().activities.contains(.myActivity) returns true Background the app completely and wait for the intervalStart time (5:30 PM in this example) Expected Result: intervalDidStart(for:) is ca
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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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1
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0
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160
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3d
Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
Replies
6
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0
Views
233
Activity
3d
How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally
Replies
4
Boosts
0
Views
759
Activity
3d
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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Views
Activity
3d
Request for clarification: "Waiting for Review" for nearly 7 weeks
I am writing to share my frustration regarding the app review process for my application. My current submission has been stuck in Waiting for Review for nearly 7 weeks, starting from February 5th. Although I have attempted to cancel and resubmit periodically, there were significant gaps of 10 and 21 days between submissions where no action was taken. Currently, I am stuck again. The situation is critical for the following reasons: Critical Bug: The update includes a necessary fix for an In-App Purchase bug that is preventing users from accessing paid features. No Communication: I have sent four inquiries regarding this delay. I received only one generic response asking me to wait, and my subsequent follow-ups have been completely ignored. Expedited Review Request: My requests for an Expedited Review have also gone unanswered. Apple’s standard review time is typically 24-48 hours, but my experience is far from that. I am not asking for special treatment; I am asking for basic transpa
Replies
2
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0
Views
192
Activity
3d
Reply to Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
I've been hitting the same refusal regression after 26.4 on guided generation. In my case I'm using LanguageModelSession with custom Generables for structured output from transcribed text, and the refusal rate jumped from near-zero to roughly 30% of requests after the update. Two workarounds that helped reduce it: that frames the task as data transformation rather than content generation. Something like: You are a structured data extractor. Convert the following input into the requested format. This seems to bypass whatever safety classifier is being overly aggressive. When you get a refusal, retry the same prompt with a slightly different temperature (0.1 increments). In my testing, about 80% of refusals succeed on retry, suggesting the classifier is borderline on these inputs rather than fundamentally objecting to them. The Bool.self casting issue you mention is particularly telling — a boolean response should never trigger content safety. This looks like a regression in the on-device safe
Replies
Boosts
Views
Activity
3d
Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
Hello! After the 26.4 update I get a huge number of LanguageModelSession.GenerationError.refusal errors when using guided generation Generables for inexplicable reasons. Such errors also occur, if I want to cast a response to boolean by using 'generating: Bool.self'. The explanation generated on the grounds of the error always looks like this: Response(userPrompt: , duration: 0.230917542, promptTokenCount: Optional(66), responseTokenCount: Optional(11), feedbackAttachment: nil, content: I apologize, but I cannot fulfill this request., rawContent: I apologize, but I cannot fulfill this request., transcriptEntries: ArraySlice([])) All the prompts and Generables I use are definitely not profane. Before 26.4 such errors on the same prompts and Generables never occurred. The 26.4 update rendered those features unusable to me. Is this a known bug or what am I doing wrong?
Replies
3
Boosts
0
Views
437
Activity
3d
DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspecting embedde
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3
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0
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142
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Reply to Developer account verification
I have made also request few days back and paid for account but no response on the request or on customer service. There is another post saying that someone is waiting 2 weeks. I am very dissapointed how the process looks like.
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Reply to Apple developer account
Oh, that's not good. I am currently waiting third day and I am starting to worry. How the process usually looks like? Its takes weeks? Really?
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4d
Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to confirm that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool Feedback Assistant on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This
Replies
1
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0
Views
216
Activity
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Reply to Apple developer account
It’s very normal for Apple to not respond to requests for help or support.
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4d
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with Failed to authenticate. API Error: 401 - Invalid bearer token on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error
Replies
4
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0
Views
265
Activity
4d
Reply to AlarmKit alarm occasionally fires at exactly 12:00 AM
Hi SeoulForest and everyone, I’m joining this thread to share additional information regarding the reported issues with AlarmKit. While I don’t have a solution yet, I have both received user reports and personally experienced the same or similar behavior. The occurrence is rare (about once a month), but it happens consistently enough to be a reliability concern for an alarm-based feature. My Implementation Context: I have implemented a system that schedules approximately 60 fixed-schedule alarms. The Issue: Alarms occasionally fail to trigger at the scheduled time. Comparison: I set Local Notifications using the exact same date objects. These notifications arrive perfectly on time, which confirms there are no errors in the date/time logic itself. Observed Behaviors: Delayed Triggers: Alarms sometimes fire several minutes late, or in some cases, not at all for a long period. Midnight Firing: I have observed instances where an alarm that failed to trigger at its scheduled time would suddenly fire around midnigh
Topic: App & System Services SubTopic: General Tags:
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4d
DeviceActivityMonitor extension intervalDidStart never called on iOS 26.3.1
On iOS 26.3.1, deviceactivityd produces zero log output and never wakes a DeviceActivityMonitor extension at the scheduled time, even when the schedule is successfully registered. The extension's intervalDidStart(for:) method is never called. Steps to Reproduce: Create an app with a DeviceActivityMonitor extension subclass Add the com.apple.developer.family-controls entitlement to both the main app and extension targets Add a shared App Group entitlement to both targets In the main app, call: let center = DeviceActivityCenter() center.stopMonitoring([.myActivity]) let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour: 17, minute: 30), intervalEnd: DateComponents(hour: 17, minute: 45), repeats: true ) try center.startMonitoring(.myActivity, during: schedule) Verify registration succeeds: DeviceActivityCenter().activities.contains(.myActivity) returns true Background the app completely and wait for the intervalStart time (5:30 PM in this example) Expected Result: intervalDidStart(for:) is ca
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3
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161
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