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build disappears

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Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot x86_64 stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there wa
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Xcode 16 issues with mac virtualisation
I have created a virtualised Mac machine where I am running the latest Xcode version 16.4 with macOS Sequoia as the base image. While running XCTest tests, I am observing a clear difference in behaviour between virtualised and non-virtualised setups. Below is the command I am using to run the tests: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -xctestrun /Users/ltuser/290103613/xcui.xctestrun -destination platform=iOS Simulator,id=79A5F8CC-4A2E-4C91-895D-AE97E25CB824,arch=arm64,OS=18.0 test-without-building -only-testing:ClassName/MethodName/testName -derivedDataPath /Users/ltuser/290103613/Archive -verbose IDELogLevel=debug IDETestLogLevel=debug ONLY_ACTIVE_ARCH=YES Observed Issue On virtualised hosts: Every XCTest is executed twice This happens for both passed and failed tests The behaviour is consistent across all virtualised machines On non-virtualised (bare-metal) Macs: Tests execute only once, as expected Debugging Steps Taken Multiple destination suspicion Initially, I noticed
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Question about submission.
Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question. My app is an AI powered academic planner that helps you and your life. It uses a mini on-device LLM to help organize assignments. This is a real business I am building, and I put inside of my app simulated features such as the app saying scanning your Google Classroom.., would this go against any terms and make the app less likely to win? I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as click here to see how this will be simulated in a final release or again should it be polished? I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise. You can check out the basis of my app at my website. https://whiteb0x.me Hopefully I can get som
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error: exportArchive No profiles for 'com.nawctsd.riotpad' were found
This is the error that I get when I build for the iOS App Store or run on my connected iPad (with App Store release). This is my first iOS app that i have developed. When I build for development I get no errors and runs fine on my iPad (also simulator ipads). I have several Mac apps on the app store. The embedded.mobileprovision file is in my app bundle. com.nawctsd.riotpad is the Bundle Identifier in the app and in the App ID Configuration.
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Reply to Guideline 5.2.5 - Legal - Intellectual Property
Update: They approved the app after all. it's online. I am not sure why they disagreed or finally allowed, there was not explanation to my argument. I asked why it was intellectual property if I used their APIs to build an app? Here is the iPad version 3 panel NavigationSplitView This is really a basic, but specific app, with Categories of data, list of a category data, and the data
Topic: Design SubTopic: General
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Reply to Provisioning profile missing entitlement
[quote='871501022, roanutil, /thread/811382?answerId=871501022#871501022, /profile/roanutil'] It's just preferences stored in the key-value store. [/quote] Cool. [quote='871501022, roanutil, /thread/811382?answerId=871501022#871501022, /profile/roanutil'] I have updated the entitlement value with the correct Team ID. [/quote] OK. But you shouldn’t need to do that because Xcode should pick up the correct Team ID via the $(TeamIdentifierPrefix) syntax. As to your main issue, I suspect that Xcode has cached something that’s causing this. In situations like this I generally approach the problem in two ways: First, I create a new dummy test app, with a new bundle ID and thence a new App ID, to check whether this is working in general. Once I’ve confirmed that, I then start trying to resolve the issue with my real project. With regards that second step: In Signing & Capabilities, make sure that “Automatically manage signing” is enabled, the new team is selected in the Team popup, and that Signing Certificate is
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Sporadic "no route to host" over ssh
When connecting to my M1 mac mini over ssh, certain programs are often unable to reach network destinations in the corporate LAN, although they can usually reach external addresses like www.apple.com. For example, a java program attempting to download from teamcity.dev.corp.com:8111 often fails like: java.net.NoRouteToHostException: No route to host Running the exact same command from the Apple Terminal program works like normal, simply connecting over ethernet on en0 to a TeamCity server inside the same building. Basic diagnostics from the ssh session do not show anything unusual: > traceroute teamcity.dev.corp.com traceroute to teamcity.dev.corp.com (10.21.4.1), 64 hops max, 40 byte packets 1 teamcity.dev.corp.com (10.21.4.1) 1.702 ms 0.409 ms 0.336 ms > route -n get teamcity.dev.corp.com route to: 10.21.4.1 destination: 10.21.4.1 interface: en0 flags: recvpipe sendpipe ssthresh rtt,msec rttvar hopcount mtu expire 0 0 0 0 0 0 1500 1194 > uname -a Darwin mac 25.1.0 Darwin Kernel Version 25
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First app for me - stuck on Notarization
Hey there! Thanks so much for all the great posts about this topic! I'm fairly new to Mac development since a few months back, and I've been really impressed with Apple's developer tools and ecosystem so far. It's been an exciting journey building for macOS! However, I've hit a bit of a roadblock with the notarization process via direct download and would really appreciate some guidance from you more experienced developers. I understand that Apple has built a well-designed automated system to maintain high security for users, but I'm wondering: What's the normal timeframe for notarization to complete? What are usually the most common reasons if it takes longer than expected? Is there anyone at Apple who can help if the process gets stuck? I'm really excited to launch my app and continue developing for this amazing platform, so any tips from experienced Apple developers would be hugely appreciated! Thanks in advance! 🙏
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Swift student challenge- help
To whoever is bothered enough to help (trust me, I get the feeling if you're not), I want to enter the swift student challenge either this year or next year, depending on how things play out. Anyway, I just wanted to know two things: 1) how long on average it takes to build a project which won distinguished winner and 2) whether any distinguished winners could send me the playgrounds they built. To be clear, I do not want the code, I just want to know what you did, what you called the playground, a list of some features it had, how long it took, just to help me prepare, because YouTube doesn't have much of that. Thanks :)
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Reliable Shield enforcement for Parental Control App when child disables Notifications
We're building a parental control app using FamilyControls (.child authorization). Our architecture: Parent sends pause command → Firestore + FCM Child receives push → NotificationService Extension triggers main app Main app sets ManagedSettings Shields Problem: If child disables Notifications in Settings and force-quits the app, we cannot enforce Shields. What we've tried: Firestore Realtime Listener (works only when app is running) DeviceActivityMonitor (intervalDidStart/End only triggers at schedule boundaries, eventDidReachThreshold requires explicit app selection via FamilyActivityPicker) Question: Is there a recommended approach for parental control apps to reliably enforce Shields when the child has disabled notifications? Or is this a known limitation?
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Reply to iOS 26.2 (23C55): DeviceActivity eventDidReachThreshold fires with 0 Screen Time minutes
Hello, we have reported this concerning bug with the first beta of iOS 26 in June 2025. Apple has not yet addressed this bug, neither do they have acknowledged that anyone has taken a look at it. I believe this is yet another confirmation that Apple is not interested in maintaining the Screen Time framework – it’s now in a state where it’s barely usable to build stable apps. here are my feedback number for reference: FB18927456 FB18061981 feel free to cross reference those in your feedback reports!
Topic: App & System Services SubTopic: General Tags:
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Hello, we have reported this concerning bug with the first beta of iOS 26 in June 2025. Apple has not yet addressed this bug, neither do they have acknowledged that anyone has taken a look at it. I believe this is yet another confirmation that Apple is not interested in maintaining the Screen Time framework – it’s now in a state where it’s barely usable to build stable apps. here are my feedback number for reference: FB18927456 FB18061981 feel free to cross reference those in your feedback reports!
Topic: App & System Services SubTopic: General Tags:
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Reply to eventDeviceActivityThreshold from DeviceActivity will fire early and block apps after downloading iOS 26.2
Hello, we have reported this concerning bug with the first beta of iOS 26 in June 2025. Apple has not yet addressed this bug, neither do they have acknowledged that anyone has taken a look at it. I believe this is yet another confirmation that Apple is not interested in maintaining the Screen Time framework – it’s now in a state where it’s barely usable to build stable apps. here are my feedback number for reference: FB18927456 FB18061981 feel free to cross reference those in your feedback reports!
Topic: App & System Services SubTopic: General Tags:
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Reply to Show / Hide HAL Virtual Audio Device Based on App State
I am developing a macOS virtual audio device using an Audio Server Plug-In (HAL). I want the virtual device to be visible to all applications only when my main app is running, and completely hidden from all apps when the app is closed. The goal is to dynamically control device visibility based on app state without reinstalling the driver. What is the recommended way for the app to notify the HAL plug-in about its running or closed state? Any guidance on best-practice architecture for this scenario would be appreciated. So, full disclaimer, I don't have a lot of direct experience with AudioServer plugins, so the advice I'm giving is coming from a general device management/architecture perspective, NOT from detailed experience with this particular plugin type. In any case, the place I would probably start with here is the sample project Building an Audio Server Plug-in and Driver Extension. You don't need any kind of DEXT for this, but that sample does how to deal with device appearance/disappearance
Topic: App & System Services SubTopic: Drivers Tags:
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CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue does not rep
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