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Tapping on ShareLink crashes the app
Overview Tapping on ShareLink crashes the app when ShareLink is added in the toolbar with the placement of secondaryAction Feedback FB21337385 Note: Apple engineers please priorities this is a blocker and affects production apps and prevents us from going live. Environment Xcode: 26.2 (17C52) iOS: 26.2 iPadOS: 26.2 Reproduce Able to reproduce 100% both on Simulator and Device Isolation of the crash The crash happens only when the ShareLink is used with the placement .secondaryAction The crash doesn't 'happen when the ShareLink is used with the placement .primaryAction Code import SwiftUI struct ContentView: View { var body: some View { NavigationStack { Text(Hello, world!) .toolbar { ToolbarItem(placement: .primaryAction) { Button(Dummy) { print(dummy) } } // Tapping on share button will cause it to crash // Crash only happens when the ShareLink is used with placement .secondaryAction // It doesn't crash when placement is primaryAction ToolbarItem(placement: .secondaryAction) { ShareLink(item: Some s
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Reply to Zsh kills Python process with plenty of available VM
Apologies if I misunderstand things completely, I am no developer so memory management is completely foreign to me. Are the steps you describe involving the creation of a file and mmap it, to be used in the shell, and the output then applied to a process already running (say some python code) or are they supposed to be performed before the python code is run? In the first case, how do I assign this points to the process already running? I assume this will be extra virtual memory on top of the one the VMM has already used for the process. In the second case, does the pointer have to be used within the python script (that is, do I need to modify my python script in a certain way to tap into this file for virtual memory)? Or once I have it, I have to launch the process in a certain way that it uses it? Feel free to refer me to some resource that explains how to map a file to a process, all I could find, manages included, was not helpful and does not go into enough detail for my background. There is no m
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Reject Payment Notification
Two hours ago we received 42 emails from Apple with the following content: iTunes Connect Dear ....., The routing number you provided for the bank account ending in ..... is no longer correct. To receive payments, update your bank info with a valid account and routing number. If you have any questions, use the Contact Us module on iTunes Connect. We have been receiving payments to this account for 5 years and nothing has changed with the account. The account is valid and all details are correct. And this is displayed under “Payments and Financial Reports”: Payment Rejected The routing number you provided for the bank account ending in .... is no longer correct. To receive payments, update your bank info with a valid account and routing number. A lovely surprise for Christmas.
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Reply to Accessibility of Show Password Buttons
[quote='869273022, JohnC2, /thread/809952?answerId=869273022#869273022, /profile/JohnC2'] Are there any examples of Apple designed apps that behave in this manner? I can't seem to find any. [/quote] I don't know if most of the password entry fields in Apple apps even have a reveal password button for sighted users (I could not find one on a random one I checked), but Apple's Passwords app allows you to reveal passwords, including when using VoiceOver, and reads the password aloud when using VoiceOver. [quote='869273022, JohnC2, /thread/809952?answerId=869273022#869273022, /profile/JohnC2'] These types of buttons in general to me seem to defeat the purpose of secure text entry. [/quote] That seems more like an argument against the reveal password button in general than an argument against showing it to a VoiceOver user. Which is certainly an opinion you can have, but it's not really accessibility-specific. I'd agree with both your accessibility team and the above engineer that it's w
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Reply to Cannot submit apps with Xcode 26.2 RC
The link that Albert posted has updated to include this latest entry: December 12, 2025 App Store Connect update You can now upload apps built with Xcode 26.2 using the SDK for iOS 26.2, iPadOS 26.2, macOS 26.2, tvOS 26.2, visionOS 26. 2, and watchOS 26.2 for the App Store, and for internal and external testing through TestFlight. We were able to upload and submit our app. Conclusions: This is probably a rare situation. However, it demonstrates that Xcode RC builds might not reach the point of having their archived app builds accepted for App Store submissions. If anyone from Apple is reading this, our feedback: We respect your processes and accept that it is often in Apple's and the developers' interests to not convey information that is subject to change. That said, when a pattern is established like almost always accepting Xcode RC built submissions, then expectations will become established amongst the developers. If you multiply the time spent and frustration caused across all the devel
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Reply to Altitude for MKAnnotation
As you identified, annotations are specified using a 2D geographic coordinate, represented by CLLocationCoordinate2D. There aren't any APIs that add a third dimension to this information for the system to use in positioning the annotation on the map. If you'd like us to consider adding this functionality, please file an enhancement request using Feedback Assistant. Once you file the request, please post the FB number here. — Ed Ford,  DTS Engineer
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Reply to CoreVideo + Rosetta still clamps at 60Hz (since macOS 12)
CVDisplayLink, which is already part of CoreVideo, is used by every macOS app. CADisplayLink is iOS. CAMetalDisplayLink is the compositor for Metal apps to avoid needing MTKView, but has a high iOS/macOS requirement. So I would assume CVDisplayLink isn't going away anytime soon unless Apple plans to break every app out there. 0 is a valid setting for the fps, and doesn't mean Apple computes 1/0 and gets some randomly large integer number, and then clamp the 120Hz display to 60Hz. 0 is meant to indicate run at highest framerate of the monitor. This only happens for apps compiled for x64 and run under Rosetta, and not if recompiled for arm64. macOS x64 runs the x64 app at 120Hz too. This has to also clamp any games using GPTK too.
Topic: Graphics & Games SubTopic: Metal Tags:
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