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BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
Environment: iPhone 17 / iPhone 17 Pro (Apple N1 chip) iOS 26.x Xcode 26 Framework: Flutter app with native iOS BLE library (CoreBluetooth) We have a production IoT app that communicates with BLE nodes (Nordic, PIC, EnOcean peripherals) using an advertising/scanning-based protocol — not GATT connections. The app broadcasts commands via CBPeripheralManager (advertising service UUIDs) and receives responses by scanning with CBCentralManager (reading manufacturer data and service UUIDs from advertisement packets). This workflow has been reliable across all iPhone models from iPhone 8 through iPhone 16 Pro Max. On iPhone 17 devices, we are experiencing multiple failures in this workflow. Architecture: Sending commands: We use CBPeripheralManager.startAdvertising() with CBAdvertisementDataServiceUUIDsKey to broadcast a UUID-encoded command to nearby nodes. Receiving responses: We use CBCentralManager.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) and f
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Reply to When AI leads to lost prompts (26.3)
You should probably raise these as bugs in the usual way. They won't really get progressed if they're only posted in these Developer Forums. You need to raise each issue you find separately at https://feedbackassistant.apple.com/ You can post the FB numbers here if you want, so that others (especially Apple employees) can link to them.
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Waiting for Review for 11/9 days (2 apps) — normal queue time or something account-related?
Hi everyone, I’m hoping to sanity-check App Store review queue times and see if there’s anything I might be missing. I currently have two iOS apps sitting in “Waiting for Review” with no movement: App 1: Apple ID 6758135741 — submitted Feb 6, 2026 at 5:42 PM (11 days in “Waiting for Review”) App 2: Apple ID 6758885884 — submitted Feb 8, 2026 at 4:33 PM (9 days in “Waiting for Review”) In App Store Connect I don’t see any warnings, messages, or visible account issues. Builds uploaded successfully and metadata looks complete. A couple questions for anyone who’s seen this recently: Are 9–11 day “Waiting for Review” times currently normal due to queue volume? Are there common “silent blockers” that can keep an app in this state even without an obvious warning (e.g., Agreements/Tax/Banking, export compliance/encryption, missing compliance answers, etc.)? If this seems unusual, what’s the best next step—Support ticket, Resolution Center, or an expedite request? Thanks in advance for any insight. I
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Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 48 hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. After 30 (?)hrs, I removed/rejected that submission myself while it was still in Waiting For Review because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 9 days Calendar days ( Mon, 09 Feb and today is 17th Feb 26) in this state for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were men
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Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer
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Guideline 3.2.1(viii): Loan app rejected — Product Page domains “not under my control” & Apple Account email domain requirement (App Store Connect metadata)
Hello Apple Developer Forums, My iOS app provides loan services and was rejected under Guideline 3.2.1(viii) with the following message: “The app provides loan services but the domains listed on the app’s Product Pages are not clearly under your control or ownership… Update the Product Page metadata to only include domains you both own and that are used as email domains for Apple Accounts registered to your developer account… Account Holder and Admin users should use emails with domains that identify the company providing loan services.” I’m trying to understand exactly what Apple expects and how to pass review. What I’ve already checked / updated I own a company domain (ikiela.org) and I can create emails on this domain Questions For loan apps, does Apple require that all Product Page fields (Support URL, Marketing URL, Privacy Policy URL, Support Email, etc.) use the same domain that matches the financial institution? What are the best practices to prove domain ownership/
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Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 41 (?) hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. A day later that, I removed/rejected that submission myself while it was Waiting for Review because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 8 Calendar days in this state (09 Feb 1208 hrs and today is 17th Feb 26, 1044 hrs) for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were
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Reply to Team Id Changed / Old Team Id Automatically Signs
Sorry I didn’t reply sooner; I’m not sure how I missed the updates on this thread )-: [quote='848282022, Gumdum, /thread/792261?answerId=848282022#848282022, /profile/Gumdum'] sure enough, it's that odd Team Id and not my current one. [/quote] To be clear, Z82SJZ64R6 is not a Team ID. Since I was last on this thread I wrote up a detailed explanation of the various places you might see things that look like a Team ID but are not. See Code Signing Identifiers Explained. In this case, that’s a Team Member ID. [quote='854654022, Boog-7, /thread/792261?answerId=854654022#854654022, /profile/Boog-7'] my old personal team ID, which I used prior to paying for DevProg, is associated with my Apple ID instead of my new DevProg team ID. [/quote] It’s hard to say what’s going on here without more details. However, AFAICT you’re only a member of a single team, Team ID G________4. If you’re still having this problem, I recommend that you run the ‘create a new project’ test that I outlined in my first response. That
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ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING – External TestFlight unavailable, internal builds not downloadable
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer
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Reply to Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
Try this: In Terminal, collect the log for the last 5 minutes: % sudo log collect --last 5m Archive successfully written to /Users/quinn/system_logs.logarchive In the Finder, double click the resulting system_logs.logarchive. In Console, you see a divider (pink arrow) and the Showing popup (purple allow). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Rosetta 2 Deadlock on M4 Pro
[quote='876321022, druidsareus, /thread/814383?answerId=876321022#876321022, /profile/druidsareus'] Does this mean … [/quote] I pretty much meant what I wrote: In my assessment, the right people have seen this bug. There is nothing more I can say about its status. There are strict limits as to how much I can talk about Apple’s internal processes, and this issue has definitely bumped into those limits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Usage of External Packages for the challenge
[quote='876388022, mohalibou, /thread/812607?answerId=876388022#876388022, /profile/mohalibou'] It is possible to import a Swift package locally [/quote] Right. And that’s a great option for day-to-day development. My concern in this case is that the instructions say: Your submission must be an app playground (.swiftpm) in a ZIP file. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Is Changing IOS version in package.swift file manually accepted?
[quote='876364022, Yashya, /thread/815698?answerId=876364022#876364022, /profile/Yashya'] Yes it's in Xcode playground [/quote] OK. This came up last year and the general consensus is that it’s fine to make this change in order to avoid all the availability ceremony. Note The reason I asked about whether you’re using Xcode is that Swift Playground still doesn’t support the iOS 26 SDK )-: See this post. I’d appreciate you filing a bug requesting that Xcode’s Swift playground support add a deployment target option. This limitation is an ongoing source of confusion for Swift Student Challenge participants )-: Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Prevention of ScreenShot and ScreenRecording in an iOS app
In my app i need to restrict the user to take screenshot or screen recording . i used the following code snippet, let field = UITextField() let view = UIView(frame: CGRect(x: 0, y: 0, width: field.frame.self.width, height: field.frame.self.height)) // Following view can be customised if required let newView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)) newView.backgroundColor = .black field.isSecureTextEntry = true window.addSubview(field) view.addSubview(newView) window.layer.superlayer?.addSublayer(field.layer) //field.layer.sublayers?.last!.addSublayer(window.layer) if let lastSublayer = field.layer.sublayers?.last { lastSublayer.addSublayer(window.layer) } field.leftView = view field.leftViewMode = .always My query is will below lines meet the Apple compliance? will ther be any rejection while publishing to Appstore? window.layer.superlayer?.addSublayer(field.layer) field.layer.sublayers?.last!.addSublayer(window.layer).
Topic: UI Frameworks SubTopic: UIKit Tags:
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