Description I've encountered a consistent hang/freeze issue in SwiftUI applications when using nested LazyVStack containers with Accessibility Inspector (simulator) or VoiceOver (physical device) enabled. The application becomes completely unresponsive and must be force-quit. Importantly, this hang occurs in a minimal SwiftUI project with no third-party dependencies, suggesting this is a framework-level issue with the interaction between SwiftUI's lazy view lifecycle and the accessibility system. Reproduction Steps I've created a minimal reproduction project available here: https://github.com/pendo-io/SwiftUI_Hang_Reproduction To Reproduce: Create a SwiftUI view with the following nested LazyVStack structure: struct NestedLazyVStackView: View { @State private var outerSections: [Int] = [] @State private var innerRows: [Int: [Int]] = [:] var body: some View { ScrollView { LazyVStack(alignment: .leading, spacing: 24) { ForEach(outerSections, id: .self) { section in VStack(alignment: .leading, spacing: 8) { Text
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If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to the message from App Review in App Store Connect and request clarification. Request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello everyone, I submitted my app USDT Miner – Rig Manager to App Store Connect on February 2, and it has been in “Waiting for Review” status since then. I understand that review times can vary, but it has now been several days without any status change or feedback. This is my first submission for this app, and there are no resolution center messages or rejection notices so far. I wanted to ask: Is this delay normal at the moment? Are there any known review backlogs or factors that could cause an extended “Waiting for Review” status? Is there anything recommended to do from the developer side, or should I simply continue waiting? Any insights from Apple staff or fellow developers who’ve experienced similar delays would be appreciated. Thank you.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Store Connect
App Store Connect API
App Submission
I tested the reproduction I cobbled together again this morning with the current Xcode 26.4 beta and it no longer displayed the issue. Xcode version details: Apple Swift version 6.3 (swiftlang-6.3.0.119.2 clang-2100.0.119.1) Target: arm64-apple-macosx26.0 If it's possible to provide positive confirmation that the underlying issue was identified and resolved that'd be great, but even if not thanks to whoever worked on this!
Topic:
Developer Tools & Services
SubTopic:
General
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I have applied for Developer membership card and filled all the details including credit card details. After completion it has asked to wait till 48 hours. It's been more then 48 hours and i still haven't got any response , neither i was charged for membership fee. I am not sure what am i supposed to do in this case now.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer ID
Developer Program
Hello, In our game we enforce an age gate before showing Game Center sign‑in. Only after the user passes the age gate do we call GKLocalPlayer.localPlayer.authenticateHandler. The reason I’m asking is that we want to reliably detect if the game was launched from a Game Center activity in the Games app (iOS 26+). If the user prefers to enter via activities, we don’t want to miss that event during cold start. Our current proposal is: Register a GKLocalPlayerListener early in didFinishLaunchingWithOptions: so the app is ready to catch events. Queue any incoming events in our dispatcher. Only process those events after the user passes the age gate and authentication succeeds. My questions are: Does player:wantsToPlayGameActivity:completionHandler: ever fire before authentication, or only after the local player is authenticated? If it only fires after authentication, is our “register early but gate processing” approach the correct way to ensure we don’t miss activity launches? Is there any recommended pattern to d
Also running Into the same issue. Apple is not clear exactly on what needs to be done as I’ve followed the guides and disclosed as I should but still got rejected.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi, I am in a similar position as you and wondering the same thing! Have you received any response from Apple's end regarding your eligibility? Thanks!
Topic:
Business & Education
SubTopic:
General
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We have the same sutiation. More than week ago submitted 2 apps, and it's still stuck on In Review status with zero updates. No updates in statuses. No updates from email support Apple Team. We create some tickets on support tab, but no updates from Apple Team. Apple’s review process usually isn’t this slow, so I’m starting to wonder if something’s broken on their end… Would appreciate any insights or updates from others who’ve managed to get through this too!!!
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi, I’m facing a consistent simulator boot issue that appears to start after iOS 18.2 simulator runtimes and persists in 18.6, 26.1, and 26.2. Observed behavior iOS 18.2 simulator works fine iOS 18.6 simulator does NOT boot iOS 26.1 / 26.2 simulators do NOT boot Tried everything reinstall/clear cache and all and event formatted the system Unable to boot the Simulator NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding macOS: Sequoia Xcode: 26.1, 26.2 Machine: Apple Silicon Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call User Info: { DVTErrorCreationDateKey = 2025-12-26 02:19:27 +0000; IDERunOperationFailingWorker = _IDEInstalliP.honeSimulatorWorker, Session = com apple CoreSimulator.SimDevice CCDECA56-4A59-491B-A830-0F3928FCD957; } Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or
Hi there, this is what AI just told me because I thought our MDM is blocking the process and I specifically asked AI about it again. Let your MDM know about this: **PSA: iOS 18.5 Simulator Issues with Defender/Cisco AnyConnect - Architecture Change** If you're experiencing issues with iOS 18.5 simulators failing to launch while iOS 18.2 and earlier simulators work fine, this may be due to a fundamental architecture change Apple introduced: **What Changed:** Apple changed the simulator architecture in iOS 18.5 (and macOS 15.x): **iOS 18.2 and earlier:** - Simulator ran as a single process - launchd_sim was a simple subprocess - Minimal network communication - ✅ Works with security software like Defender/AnyConnect **iOS 18.5+ (and iPhone 17.x simulators):** - New Virtualization Framework integration - Simulator now uses multiple isolated processes - launchd_sim binds to virtual network interfaces (vmnet) - Attempts to bind to 127.0.0.1:XXXX for localhost communication between processes - Requ
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Can you re-test on the just-seeded 26.4b1 release? There’s a similar issue (FB21376045) called out in the macOS Tahoe 26.4 Beta Release Notes notes. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
I asked about this internally and the answer is that the machinery used by Platform SSO isn’t something available to third-party developers (other than via Platform SSO itself, of course). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Privacy & Security
SubTopic:
General
Tags:
You should probably raise these as bugs in the usual way. They won't really get progressed if they're only posted in these Developer Forums. You need to raise each issue you find separately at https://feedbackassistant.apple.com/ You can post the FB numbers here if you want, so that others (especially Apple employees) can link to them.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello Apple Developer Community, I currently have a Safari Web Extension on iOS that blocks certain URLs for users. I would like to provide the same functionality for Chrome on iOS. I understand that Chrome on iOS uses WebKit under the hood, and Safari Web Extensions can run in Safari, but I am unsure whether there is any way to implement URL blocking in Chrome for iOS—either via an extension, API, or other supported mechanism. Specifically, I’m looking for guidance on: Whether any browser extension (Safari, Chrome, or otherwise) can intercept or block web requests in Chrome on iOS. If not, what Apple-supported alternatives exist for implementing URL-blocking functionality for users of Chrome on iOS. Any best practices for maintaining a cross-browser URL-blocking solution for iOS users. I want to make sure my approach is aligned with Apple’s policies and platform capabilities. Any guidance or official references would be greatly appreciated. Thank you!