Apps crash on launch when using View.navigationLinkIndicatorVisibility(_:) (which is iOS 17.0+ iPadOS 17.0+ Mac Catalyst 17.0+). Catalyst also crashes. Stack trace starts with: Symbol not found: _$s7SwiftUI17EnvironmentValuesV33_navigationIndicatorVisibilityABIAA0G0OvpMV Xcode 26.0.1 (17A400) iPadOS 18.3.1 (22D8075) It also crashed a user on iOS 18.6.2 macOS 15.6.1 (24G90) FB20596543 import SwiftUI @main struct NavLinkDisabledApp: App { var body: some Scene { WindowGroup { NavigationStack { List { NavigationLink(Text) {} .navigationLinkIndicatorVisibility(.hidden) } } } } }
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iPadOS 17.7.7
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I have submitted a feedback report 20723311 As this was my first time, maybe my (in)experience can be helpful. The how to use the Feedback Assistant app on a public release documentation was very confusing, specifically: On publicly released versions of iOS and iPadOS, you can enable the app by installing a beta profile. Then there is nothing about where to get this beta profile from..? So having some prior experience setting up profiles I search in Profiles and Logs page, only thing close was the AirPods Beta Software. Ok, so now I start Googling and ChatGPT-ing for how to install this beta profile with no real hits / help...all the information I can find is about using Feedback Assistant on Beta software which I don't want to install. Eventually I give up and go back to the documentation and just try typing applefeedback:// into Safari and as luck will have it, it just works... The documentation reads to me as this Beta Profile being a requirement to use the Feedback Assistant, but that doesn't se
Topic:
App & System Services
SubTopic:
Health & Fitness
Tags:
Hi everyone I'm experiencing an issue with iPadOS 26 regarding multi-touch gesture detection. When performing a quick four-finger gesture (tap and swipe), the system often fails to recognize the input. This especially affects multi-touch gestures, such as rhythm games with difficult levels. Steps to Reproduce: Place four fingers on the screen. Perform a quick tap or a quick horizontal swipe (like the one used to switch apps). Observe whether the gesture is ignored or detected inconsistently. Expected Behavior: 4-finger multitouch gestures should be recognized regardless of gesture speed, just like previous iPadOS versions. Actual Behavior: Gestures fail to be detected when executed quickly—same gestures still work, and miss notes in rhythm games. You can check out my posts on Twitter/x and Facebook: [https://x.com/kokona_fwa/status/1978131164104728949?s=61] Facebook: [https://m.facebook.com/groups/idipad/permalink/24438964899058806/?]
Hello, iPadOS 26 brings significant changes to UI interaction and this sounds like a regression from iPadOS 18.x. Please install the latest non-beta version of iPadOS 26 and verify whether this is still occurring. If so please send us a bug report. Note: it's important to verify with a non-beta version as there may be subtle timing delays in beta.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags:
Hello, This is most likely due to the analytics self-correcting after terminations were previously under-reported due to a bug. Please see the Xcode section in the iOS 26 release notes: https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26-release-notes Thanks!
Topic:
App & System Services
SubTopic:
General
Tags:
On iOS 26, if in Single App Mode, the device gets stuck on the lock screen. Devices are configured in SAM (kiosk mode), without a PIN requirement. Since updating to iPadOS 26, every single device that locks (goes to sleep) becomes completely unresponsive at the lock screen. Touch input does not work. The only way to regain access is to reboot the device, which will boot to the SAM app, but then lock again if it goes to sleep. Related discussion in the public forums.
Topic:
Business & Education
SubTopic:
Device Management
Hi everyone, Our recent app update was rejected under Guideline 2.1 – App Completeness, with the note: “The app was unresponsive when we tapped on Sign in with Apple.” Device: iPad Air (5th generation) OS: iPadOS 26.1 However, we’ve tested this thoroughly and can’t reproduce the problem at all. Here’s what we’ve done so far: Tested both on simulator and real devices (iPhone and iPad). Tried combinations of: Logged in / not logged in to iCloud Apple ID linked / not linked to our app In all cases, Sign in with Apple works as intended — no freezing or unresponsiveness. We also recorded videos showing successful sign-in on simulator (iPad Air, iOS 26) and iPhone 13 mini simulator: We replied to App Review asking whether they were using a simulator (since “Sign in with Apple” often fails there unless the test Apple ID is properly set up). We also provided steps and links explaining that you need to: Create a test account with a real email. Sign in at iCloud.com, and complete security setup / agree to term
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm trying to add a feature to my app to allow a user to import items from other apps, like Safari, via the share sheet. I've done this many times on iOS/iPadOS easily with a Share Extension. From what I can tell, Xcode tells me share extensions are not available on visionOS - though my experience on device tells me differently (It seems Reminders, Notes & more implement them somehow.) I was finally able to get it working on device only...but I can now no longer test in the simulator, and have not found a way to distribute this app. When attempting to run on the simulator, I get this issue: Please try again later. Appex bundle at /Users/jason/Library/Developer/CoreSimulator/Devices/09A70160-4F4F-4F5E-B679-F6F7D876D7EF/data/Library/Caches/com.apple.mobile.installd.staging/temp.6OAEZp/extracted/LaunchBar.app/PlugIns/LaunchBarShareExtension.appex with id co.swiftfox.LaunchBar.ShareExtension specifies a value (com.apple.share-services) for the NSExtensionPointIdentifier key in the NSExtension diction
Topic:
Spatial Computing
SubTopic:
General
With macOS Tahoe, Launchpad has been replaced by an App Library–style mode within Spotlight. While the alleged intention is UX consistency across the Apple ecosystem, the result is both a catastrophic usability regression and a radical break in consistency with iOS and iPadOS. Predefined App Library categorization is functionally incoherent: On iOS and now macOS, Apple’s predefined App Library categories place apps with seemingly identical functionality into unrelated groups—for example, 3D scanning tools scattered across Education, Utilities, and Productivity. Instead of making apps easier to find, this effectively creates a labyrinth that users must traverse to locate apps whose names and icons they may not recall. However Apple defines its app categories, they are not only inconsistent but also hopelessly inadequate for the long tail of real-world applications and user workflows. Loss of user control: Launchpad enabled users to group and organize applications according to their workflows. This ali
This seems to have been fixed in iPadOS 26.1 Beta 2.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the Settings App of iPadOS 26. But this seems to be almost impossible to do right now. out of the box the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of al
1) The circumstances: iPADOS~>18, USB still-imaging-gadget, 1-3 gadgets might connect simultaneously via USB-hub, proprietary DExt, UserClient App in developers' iPADs or in TestFlight. = 1 variation A) UserClientApp has attribute [Background modes][Enable external communications]. = 1 variation B) active USB-hub vs passive. = 1 variation C) ConsoleApp logs iPAD vs ConsoleApp is not started. = 1 the term zombie below assume issue: == after plug-in ConsoleApp logs IOUsbUserInterface::init, ::start; == UserClient never receives respective callback from IOServiceAddMatchingNotification == further IOKit APIs teardown, restart and re-enumeration of connected gadgets doesn't reveal the zombie (while it sees another simultaneous gadget); == unplug of the gadget logs IOUsbUserInterface::stop. =2) The situation when UserClient is in foreground: ~ everything is fine. Note in MAC OS everything (same DExt and UserClient-code) works fine in background and in foreground. =3) The situation when UserClient is in
What are you trying to do? More specifically, why does your app need to be awake in the background? Supported USB gadgets might perform async BulkTransfer being in the background. Some of the gadgets need sync BulkTransfer (while in the background). OK. So, two points here: UIApplication.beginBackgroundTask(withName:expirationHandler:) will give you ~30s to finish whatever you need to. That isn't a lot of time, but it is enough time to warn the user (so they can bring you to the foreground) and/or shutdown your connection in a clean way. BGContinuedProcessingTask (new in iPadOS 26) gives your app an extended amount of time to continue running in the background. Exactly how long that is isn't formally defined and will depend on what the user is doing, but many minutes is a reasonable expectation. See the Finish tasks in the background from WWDC2025 for a full overview. 3rd) great thanks for OSSystemExtensionProperties, = I can delete a lot of my non-robust creativity. I didn't discover this class at a
Topic:
App & System Services
SubTopic:
Drivers
Tags:
Still unresolved with iPadOS 26.1 beta 3.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
All of these issues still exist with iPadOS 26.1 beta 3.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags: