Hi, I have a toolbar and a share button on the left side. The button isn't showing up on the canvas, but does show when the app is run in the simulator or a device. Is this normal behavior or a bug? This is a test button so please forgive the print statement. Here's the code: { ToolbarItem(placement: .bottomBar) { Button(action: { print (Button Pressed!) } ){ Image(systemName: square.and.arrow.up) } } }
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When I run 'pluginkit -mAvvv -p com.apple.Safari.extension' in the terminal, my extension does not show up.
Topic:
Safari & Web
SubTopic:
General
Tags:
I have a very basic App Intent extension in my macOS app that does nothing than accepting two parameters, but running it in Shortcuts always produces the error The action “Compare” could not run because an internal error occurred.. What am I doing wrong? struct CompareIntent: AppIntent { static let title = LocalizedStringResource(intent.compare.title) static let description = IntentDescription(intent.compare.description) static let openAppWhenRun = true @Parameter(title: intent.compare.parameter.original) var original: String @Parameter(title: intent.compare.parameter.modified) var modified: String func perform() async throws -> some IntentResult { return .result() } }
Hi,I wanted to show/display my own custom ads in my application. I couldn't find a clear information for the same so wanted to ask here.I wanted to show the ads of some marketing companies with which I am working with by designing my own views.Is this is allowed by apple or Apple review team.
am having same problem with AutoHD extension. not showing up in safari and running that command too.
Topic:
Safari & Web
SubTopic:
General
Tags:
This page shows the minimum system requirements for running Xcode: https://developer.apple.com/support/xcode/
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, I have a custom script that builds a library needed for integrating Rust code into a project. The script works just fine when I build for the simulator. But, when I switch the target to an actual device (connected via USB) the script does not run. Here is what I have for the Run Script section: # Type a script or drag a script file from your workspace to insert its path. echo Running script... bash ${PROJECT_DIR}/bin/compile-library.sh shipping-rust-ffi $BUILDVARIANT echo ...completed Here is the relevant portion of the log when building for the simulator showing the script running: Here is the relevant portion of the log when building for hardware showing that phase being skipped: I have looked through all the Build Settings, Build Phases, and Build Rules sections with no luck. What I am doing is just a simple test app based upon this article: https://blog.mozilla.org/data/2022/01/31/this-week-in-glean-building-and-deploying-a-rust-library-on-ios/
Hi all, I'm trying to make an animated button which includes 3 layers where one of them is composed of CATextLayer. the CATextLayer is showing and animating fine on Iphone 11 OS 13.0 but doesn't show at all on iphone 7 OS 11.0. what can be the cause to that?
Coulkd you show all the print you get when you run ?Notably to see if you return at line 08.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Can you show enough code to run and test? Hard to say something with just fragments of code.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
I installed the developer beta. I don't see how to show topographic maps.
Topic:
App & System Services
SubTopic:
Maps & Location
ld: warning: dylib (/usr/local/Cellar/gcc/11.2.0/lib/gcc/11/libstdc++.dylib) was built for newer macOS version (11.3) than being linked (11.0) this warning is showing up in the terminal every time I run C++ code in it using g++ compiler. how to get rid of it ? I have tried to reinstall Xcode- command line tools but it doesn't seem to solve the problem.
Hi, I' running the FoodTracker tutorial and I'm having a problem on the step 0...I run the iPhone simulator and it doesn't show FoodTracker on the screen. It's just blank...Can anyone help me with it with?
I’m currently running iOS 13 beta 8 on my iPhone X and not badges are showing when I have apps to update. This has not been working since beta 7. I’ve opened a feedback issue for this.
Enhance Dialogue not showing for me as an option anywhere .I’m using an Apple TV 4K 1st Generation running IOS 18 public beta ,JBL soundbar and LG OLED all have eARC.
Topic:
Machine Learning & AI
SubTopic:
General