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Reply to Linker nondeterminism (ld_new) involving branch islands
I tested the reproduction I cobbled together again this morning with the current Xcode 26.4 beta and it no longer displayed the issue. Xcode version details: Apple Swift version 6.3 (swiftlang-6.3.0.119.2 clang-2100.0.119.1) Target: arm64-apple-macosx26.0 If it's possible to provide positive confirmation that the underlying issue was identified and resolved that'd be great, but even if not thanks to whoever worked on this!
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Reply to App Review Issue
We have the same sutiation. More than week ago submitted 2 apps, and it's still stuck on In Review status with zero updates. No updates in statuses. No updates from email support Apple Team. We create some tickets on support tab, but no updates from Apple Team. Apple’s review process usually isn’t this slow, so I’m starting to wonder if something’s broken on their end… Would appreciate any insights or updates from others who’ve managed to get through this too!!!
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Reply to iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
Hi there, this is what AI just told me because I thought our MDM is blocking the process and I specifically asked AI about it again. Let your MDM know about this: **PSA: iOS 18.5 Simulator Issues with Defender/Cisco AnyConnect - Architecture Change** If you're experiencing issues with iOS 18.5 simulators failing to launch while iOS 18.2 and earlier simulators work fine, this may be due to a fundamental architecture change Apple introduced: **What Changed:** Apple changed the simulator architecture in iOS 18.5 (and macOS 15.x): **iOS 18.2 and earlier:** - Simulator ran as a single process - launchd_sim was a simple subprocess - Minimal network communication - ✅ Works with security software like Defender/AnyConnect **iOS 18.5+ (and iPhone 17.x simulators):** - New Virtualization Framework integration - Simulator now uses multiple isolated processes - launchd_sim binds to virtual network interfaces (vmnet) - Attempts to bind to 127.0.0.1:XXXX for localhost communication between processes - Requ
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BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
Environment: iPhone 17 / iPhone 17 Pro (Apple N1 chip) iOS 26.x Xcode 26 Framework: Flutter app with native iOS BLE library (CoreBluetooth) We have a production IoT app that communicates with BLE nodes (Nordic, PIC, EnOcean peripherals) using an advertising/scanning-based protocol — not GATT connections. The app broadcasts commands via CBPeripheralManager (advertising service UUIDs) and receives responses by scanning with CBCentralManager (reading manufacturer data and service UUIDs from advertisement packets). This workflow has been reliable across all iPhone models from iPhone 8 through iPhone 16 Pro Max. On iPhone 17 devices, we are experiencing multiple failures in this workflow. Architecture: Sending commands: We use CBPeripheralManager.startAdvertising() with CBAdvertisementDataServiceUUIDsKey to broadcast a UUID-encoded command to nearby nodes. Receiving responses: We use CBCentralManager.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) and f
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Reply to When AI leads to lost prompts (26.3)
You should probably raise these as bugs in the usual way. They won't really get progressed if they're only posted in these Developer Forums. You need to raise each issue you find separately at https://feedbackassistant.apple.com/ You can post the FB numbers here if you want, so that others (especially Apple employees) can link to them.
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Waiting for Review for 11/9 days (2 apps) — normal queue time or something account-related?
Hi everyone, I’m hoping to sanity-check App Store review queue times and see if there’s anything I might be missing. I currently have two iOS apps sitting in “Waiting for Review” with no movement: App 1: Apple ID 6758135741 — submitted Feb 6, 2026 at 5:42 PM (11 days in “Waiting for Review”) App 2: Apple ID 6758885884 — submitted Feb 8, 2026 at 4:33 PM (9 days in “Waiting for Review”) In App Store Connect I don’t see any warnings, messages, or visible account issues. Builds uploaded successfully and metadata looks complete. A couple questions for anyone who’s seen this recently: Are 9–11 day “Waiting for Review” times currently normal due to queue volume? Are there common “silent blockers” that can keep an app in this state even without an obvious warning (e.g., Agreements/Tax/Banking, export compliance/encryption, missing compliance answers, etc.)? If this seems unusual, what’s the best next step—Support ticket, Resolution Center, or an expedite request? Thanks in advance for any insight. I
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Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 48 hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. After 30 (?)hrs, I removed/rejected that submission myself while it was still in Waiting For Review because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 9 days Calendar days ( Mon, 09 Feb and today is 17th Feb 26) in this state for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were men
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Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer
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Guideline 3.2.1(viii): Loan app rejected — Product Page domains “not under my control” & Apple Account email domain requirement (App Store Connect metadata)
Hello Apple Developer Forums, My iOS app provides loan services and was rejected under Guideline 3.2.1(viii) with the following message: “The app provides loan services but the domains listed on the app’s Product Pages are not clearly under your control or ownership… Update the Product Page metadata to only include domains you both own and that are used as email domains for Apple Accounts registered to your developer account… Account Holder and Admin users should use emails with domains that identify the company providing loan services.” I’m trying to understand exactly what Apple expects and how to pass review. What I’ve already checked / updated I own a company domain (ikiela.org) and I can create emails on this domain Questions For loan apps, does Apple require that all Product Page fields (Support URL, Marketing URL, Privacy Policy URL, Support Email, etc.) use the same domain that matches the financial institution? What are the best practices to prove domain ownership/
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Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 41 (?) hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. A day later that, I removed/rejected that submission myself while it was Waiting for Review because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 8 Calendar days in this state (09 Feb 1208 hrs and today is 17th Feb 26, 1044 hrs) for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were
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Reply to Team Id Changed / Old Team Id Automatically Signs
Sorry I didn’t reply sooner; I’m not sure how I missed the updates on this thread )-: [quote='848282022, Gumdum, /thread/792261?answerId=848282022#848282022, /profile/Gumdum'] sure enough, it's that odd Team Id and not my current one. [/quote] To be clear, Z82SJZ64R6 is not a Team ID. Since I was last on this thread I wrote up a detailed explanation of the various places you might see things that look like a Team ID but are not. See Code Signing Identifiers Explained. In this case, that’s a Team Member ID. [quote='854654022, Boog-7, /thread/792261?answerId=854654022#854654022, /profile/Boog-7'] my old personal team ID, which I used prior to paying for DevProg, is associated with my Apple ID instead of my new DevProg team ID. [/quote] It’s hard to say what’s going on here without more details. However, AFAICT you’re only a member of a single team, Team ID G________4. If you’re still having this problem, I recommend that you run the ‘create a new project’ test that I outlined in my first response. That
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