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Reply to VisionPro Enterprise.license file
Hi @thanhnd24 Yes, to use the entitlement (in your case, main camera access), you need to include both the entitlement and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions. Developers enrolled in the Apple Developer Program as an individual or sole proprietor/single-person business do not meet the requirements for Enterprise APIs. To meet the requirements for Enterprise APIs, you need to be enrolled in the Apple Developer Program as an organization or enrolled in the Apple Developer Enterprise Program. For more information on obtaining and configuring the license, see Building spatial experiences for business apps with enterprise APIs for visionOS. Refer to Accessing the main camera for more information on using the main camera API.
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Reply to WhatsApp backed up data gets deleted with this step
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Or better yet, you should ask the developer's of WhatsApp app as they keep their own data. Hope this helps. Albert Pascual
  Worldwide Developer Relations.
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ARKit Eye Tracking Calibration Issues - Word-Level Reading Tracking Feasibility
Hi Apple Developer Community, I'm developing an eye-tracking application using ARKit's ARFaceTrackingConfiguration and ARFaceAnchor.blendShapes for gaze detection using Xcode. I'm experiencing several calibration and accuracy issues and would appreciate insights from the community. Current Implementation Using ARFaceAnchor.blendShapes (.eyeLookUpLeft, .eyeLookDownLeft, .eyeLookInLeft, .eyeLookOutLeft, etc.) Implementing custom sensitivity curves and smoothing algorithms Applying baseline correction and coordinate mapping Using quadratic regression for calibration point mapping Issues I'm Facing 1. Calibration Mismatch Red dot position doesn't align with where I'm actually looking Significant offset between intended gaze point and actual cursor position Calibration seems to drift or become inaccurate over time 2. Extreme Eye Movement Requirements Need to make exaggerated eye movements to reach screen edges/corners Natural eye movements don't translate to proportional cursor movement Difficulty reachin
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Apple Pay Merchant Identity Certificate - renewal problems
We are having trouble trying to renew our Apple Pay Merchant Identity Certificate. We can create the CSR file and add to the developer portal. We then convert this to a .pem and then a .p12. When we test the certificate in Postman however, we see the following error: statusMessage: Payment Services Exception pspId=xxxx unauthorized to process transactions on behalf of merchantId=xxxx reason=xxxx is not a registered merchant in WWDR and isn't properly authorized via Mass Enablement, either., statusCode: 417 We are sending the following POST request to 'https://apple-pay-gateway.apple.com/paymentservices/paymentSession': {merchantIdentifier: merchant.com.xxxx.applepaytest, domainName: beta-xxxx.com, displayName: beta-xxxx.com} Anyone got any ideas what the issue may be? In the meantime I will look at completing our domain verification as that is also due soon and we thought it may possibly have something to do with the certificate issues we are seeing.
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 Failed to fetch App UUID at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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How do you run A/B tests for your iOS app icon in App Store Connect?
Apple’s documentation indicates that iOS now supports A/B testing for app icons, but I haven’t been able to get it working. My app already includes alternate icons within the same binary, yet when I try to set up an A/B test in App Store Connect, there’s no option to change the icon-only screenshots can be updated in a new treatment.
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Reply to xcrun altool picking the wrong bundle id
Apple responded to my feedback ticket, this is a known Xcode 26 CLI issue. The logic was changed that if a parameter is not supplied, and the bundle id prefix matches another app, it will simply upload to whichever one was updated most recently. It seems now you must supply --apple-id when using altool. This is not referring to the apple id email, but rather the unique numeric identifier for your app when you open app store connect -> distribution - > app information -> apple id This is SUPER confusing. Not sure why we can't use the bundle id parameter which already exists for altool, just being ignored in this context
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Request for Higher MapKit Service/API Quota
Hello Apple Developer Team, I’m currently using Apple MapKit JS as the main map provider for our logistics, telematics, and HR platform TADMIN, and we are extremely satisfied with its reliability, accuracy, and visual quality. We would now like to expand our Apple integration by migrating our backend reverse geolocation services to Apple as well. However, our current usage requirements significantly exceed the standard 25,000 daily service request limit. At this stage, we already need between 250,000 and 350,000 reverse geocoding requests per day, and this number will continue to grow rapidly. Our TADMIN Tracking product processes live GPS data from connected vehicle telematics boxes, and each vehicle sends an average of 1.5 pings per minute in normal mode. We currently manage around 140 vehicles and are already in discussions with new customers that will add over 1,000 additional vehicles to the platform soon. As our customer base continues to expand, we expect this growth
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How to get an anchored action sheet without the popover arrow on iOS 26?
I see in iPhone built-in apps that action sheets are presented as popovers without arrows over their originating views. Here is an example in Messages and Shortcuts apps. In WWDC 2025 session Build a UIKit app with the new design, the speaker explains that all you have to do is to configurate the popover like we do for iPad. Here is the relevant transcript: 14:33 ActionSheets on iPad are anchored to their source views. Starting in iOS 26, they behave the same on iPhone, appearing directly over the originating view. 14:46 On the alertController, make sure to set the sourceItem or the sourceView on popoverPresentationController, regardless of which device it’s displayed on. Assigning the source view automatically applies the new transitions to action sheets as well! Action sheets presented inline don’t have a cancel button because the cancel action is implicit by tapping anywhere else. If you don’t specify a source, the action sheet will be centered, and you will have a cancel button. iOS 26 provides a new, mor
Topic: UI Frameworks SubTopic: UIKit
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Reply to CallKit requestTransaction error code 2
Dear Apple with regards to above - can you pls shed a light on connection between: CXProvider delegate method providerDidReset invalidate() method CXProvider Questions (assuming provider and delegate are still alive and connected): if to call invalidate() then delegate gonna receive providerDidReset. Is it 100% always true? My current Xcode has line like: The provider must be invalidated before it is deallocated. So if system calls providerDidReset there is no need to call invalidate() on existing provider. Just deallocate existing and create a new one?
Topic: App & System Services SubTopic: General Tags:
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App binary size limitations clarifications.
Few of my iOS app’s universal binary exceeds 200MB, while individual device-specific binaries remain under 200MB. I understand Apple recommends keeping app binaries below 200MB to allow downloads over mobile networks. I want to confirm whether the size of the universal binary impacts the ability of users to download or update the app (App Store build) over cellular networks, or if only the device-specific slice size is considered?
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Platform SSO registration fails on Mobile AD accounts
We are facing an issue with Platform SSO registration on macOS devices for AD-bound user accounts with Microsoft EntraID configuration. We are using the Platform SSO payload on macOS devices integrated with Entra ID, and it works as expected — registration completes successfully, and the password syncs with the Entra ID password. However, when we try the same on macOS devices with AD-bound (mobile) user accounts, the registration does not complete. To elaborate, the process successfully completes the initial WebView authentication but fails at the stage where Apple prompts for the password to sync the local macOS user’s password with the Entra ID password. It does not display any error, and even after entering a valid password, the process does not proceed further. However, when we try the same on a non-AD user account, it works fine. We have checked with Microsoft, and they confirmed that there are no restrictions on their side for AD-bound accounts. Since the issue appears to occur at the Apple
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Xcode 26 Build Failure: _sys_select and netinet_in Type Mismatches
I'm facing a build failure after migrating my project to Xcode 26. The issue appears to be related to the redefinition of some core system types. The compiler errors point to a failure to locate the original type definitions, suggesting they've been moved or renamed. Specifically, the build log contains these errors: ../arm64-apple-ios.private.swiftinterface:653:11: Cannot find type '_sys_select' in scope ../arm64-apple-ios.private.swiftinterface:130:33: Cannot find type 'netinet_in' in scope I've observed that the types are being mapped as follows: netinet_in.in_addr_t -> _DarwinFoundation2.in_addr_t _sys_select.fd_set -> _DarwinFoundation2.fd_set I'm looking for guidance on the recommended way to resolve these API changes. How should I handle these type redefinitions in Xcode 26 to ensure my project builds correctly? Any insights would be greatly appreciated. Thank you.
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