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Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for co
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Reply to EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
Hi, Thank you for the suggestions. I have tested the communication using the EADemo sample app as suggested, but unfortunately, I had no luck. The app is unable to establish a stable session with the accessory, which mirrors the issues we are seeing with our own application. To move this forward, I have filed an official bug report via Feedback Assistant and attached a full sysdiagnose captured during a failed communication attempt: Feedback ID: FB22116486 Current Project Status: Certification: The accessory is currently in an early development state, so we have not opted for MFi certification yet. We are using development identifiers/chips for testing the iAP2 protocol. Prior Success: We have not yet been able to successfully maintain a functional data session between the ExternalAccessory framework and this specific hardware revision. Technical Observations from Firmware Logs: Based on our local logs, the hardware side appears to be performing correctly: Link Synchronization: The iAP2 link complete
Topic: App & System Services SubTopic: Hardware Tags:
1w
Apple Pay In-App Provisioning – HTTP 500 (HTML) on broker endpoint in production (TestFlight)
We are implementing Apple Pay In-App Provisioning (EV_ECC_v2) for our EU app. The same codebase and encryption logic works successfully for our main app (different bundle ID and Adam ID), but the EU app consistently fails with HTTP 500. Environment: Entitlement: Granted (Case-ID: 18772317) Encryption scheme: EV_ECC_v2 Issue: During In-App Provisioning, the iOS app successfully obtains certificates, generates cryptographic material (encryptedCardData, activationData, ephemeralPublicKey), and POSTs to Apple's broker endpoint. The request fails at: Endpoint: POST /broker/v4/devices/{SEID}/cards Response: HTTP 500 with an HTML error page (not a JSON business error) 500 Internal Server Error 500 Internal Server Error Apple Key observations: Our main app (different bundle ID/Adam ID) uses identical encryption code, private keys, and key alias — and works correctly in production. Manual card provisioning through Apple Wallet on the same device succeeds. The entitlement com.apple.developer.payment-pass-p
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Unable to Access Apps Section in App Store Connect (DNS Error)
I am currently experiencing an issue when trying to access the Apps section in App Store Connect. Whenever I click on Apps, I receive the following error: DNS_PROBE_FINISHED_NXDOMAIN The domain mentioned is: olympus-int.itunes.apple.com Due to this issue, I am unable to manage or access my applications in App Store Connect. I have already tried the following troubleshooting steps: Flushed DNS cache Changed DNS servers (Google and Cloudflare) Tried different browsers and incognito mode Switched networks (WiFi and mobile hotspot) Disabled VPN/proxy However, the issue still persists. Could you please investigate this issue and let me know if there is any problem from Apple's side or if any additional steps are required from my end? Account Details: App : https://apps.apple.com/us/app/elephanttrax-ai-storage/id1502900545
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ApplicationMusicPlayer.shared player.play() permission denied in app sandbox (Tauri)
Hi, I'm developing a Tauri V2 app on MacOS, and am wanting to implement playback controls. It seems that Apple locks down playback, requiring a signed application. My app also has capabilities to get currently playing track, and I confirmed this works; Apple produces a popup triggered by my await MusicAuthorization.request() call. It returns nil, of course, because I can't get anything to play via the ApplicationMusicPlayer; only through the system's Apple Music app. I understand SystemMusicPlayer is not available on MacOS, which is fine. I'm just a little confused as it seems pretty standard to need to test playback controls quickly without having to codesign and do some provisionprofile embedding acrobatics each time Rust re-compiles target/debug. This slows down development a lot. I do have these entries in my Entitlements.plist: com.apple.security.personal-information.media-library com.apple.developer.music-kit com.apple.security.app-sandbox In my tauri.conf.json, I have: macOS: { entitlements: ./Entit
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App Store Connect Screenshot Upload Stuck in “Processing” State – Blocking Submission Completely
I am currently unable to proceed with app submission because App Store Connect continues to display that screenshots are “still uploading”. I understand that screenshots are required for submission, and I have uploaded images that comply with the required specifications. However, even after deleting and re-uploading them, the issue remains. Troubleshooting Already Attempted • Deleted all screenshots (multiple times) • Re-uploaded new screenshots • Switched browsers (Safari / Chrome) • Used incognito mode • Changed display size settings • Waited several hours None of these steps resolved the issue. This situation is preventing me from completing the submission process and moving forward with release. It seems that the screenshot processing state may not be updating correctly, as the system indicates an ongoing upload despite no screenshots being present. Could you please advise if there is a way to reset the screenshot processing state, or suggest any additional steps to res
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Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iP
Topic: Machine Learning & AI SubTopic: General Tags:
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DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck In Review since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manu
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Reply to How to uncheck "Connect via network" on physical device in Xcode 15
I guess that's nice of them to intend to break debugging over USB. I'm still hoping they'll intend to, perhaps, add a new feature to allow unchecking the box to Connect via network, which disables using TCP/IP and re-enables debugging over USB as it used to work. Edit: I now see Xcode 26 has removed the checkbox for devices with iOS >17. I guess my request would now be to put the checkbox back, and enable to to be used with recent iOS releases.
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Reply to Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. One unrelated question— what are you actually trying to do? More specifically, are you just doing vendor-specific communication or are you actually trying to integrate a USB device into the general system? It's gotten a bit lost by the introduction of DriverKit, but if you're only doing vendor-specific communication, you don't actually need a DEXT at all. The IOUSBHost Framework will do exactly what you need with a LOT less effort than DriverKit. Even if the system has a class driver that's getting in the way, a codeless DEXT will get that out of the way with minimal work. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant. I get that they won’t provide step-by-step instructions, but pointing out specific elements that are considered non-compliant would benefit both sides. When the feedback is just “overtly sexual,” it’s hard to know what that actually refers to, whether it’s the imagery, VO, copy, or even the character relationships. Since only Apple knows where they draw that line, having more specific guidance would significantly reduce the number of resubmissions and make the process more efficient for all. As well as prevent good intentioned developers from having their accounts terminated.
1w
Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for co
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3
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0
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66
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1w
Reply to EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
Hi, Thank you for the suggestions. I have tested the communication using the EADemo sample app as suggested, but unfortunately, I had no luck. The app is unable to establish a stable session with the accessory, which mirrors the issues we are seeing with our own application. To move this forward, I have filed an official bug report via Feedback Assistant and attached a full sysdiagnose captured during a failed communication attempt: Feedback ID: FB22116486 Current Project Status: Certification: The accessory is currently in an early development state, so we have not opted for MFi certification yet. We are using development identifiers/chips for testing the iAP2 protocol. Prior Success: We have not yet been able to successfully maintain a functional data session between the ExternalAccessory framework and this specific hardware revision. Technical Observations from Firmware Logs: Based on our local logs, the hardware side appears to be performing correctly: Link Synchronization: The iAP2 link complete
Topic: App & System Services SubTopic: Hardware Tags:
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1w
Apple Pay In-App Provisioning – HTTP 500 (HTML) on broker endpoint in production (TestFlight)
We are implementing Apple Pay In-App Provisioning (EV_ECC_v2) for our EU app. The same codebase and encryption logic works successfully for our main app (different bundle ID and Adam ID), but the EU app consistently fails with HTTP 500. Environment: Entitlement: Granted (Case-ID: 18772317) Encryption scheme: EV_ECC_v2 Issue: During In-App Provisioning, the iOS app successfully obtains certificates, generates cryptographic material (encryptedCardData, activationData, ephemeralPublicKey), and POSTs to Apple's broker endpoint. The request fails at: Endpoint: POST /broker/v4/devices/{SEID}/cards Response: HTTP 500 with an HTML error page (not a JSON business error) 500 Internal Server Error 500 Internal Server Error Apple Key observations: Our main app (different bundle ID/Adam ID) uses identical encryption code, private keys, and key alias — and works correctly in production. Manual card provisioning through Apple Wallet on the same device succeeds. The entitlement com.apple.developer.payment-pass-p
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1
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46
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1w
Unable to Access Apps Section in App Store Connect (DNS Error)
I am currently experiencing an issue when trying to access the Apps section in App Store Connect. Whenever I click on Apps, I receive the following error: DNS_PROBE_FINISHED_NXDOMAIN The domain mentioned is: olympus-int.itunes.apple.com Due to this issue, I am unable to manage or access my applications in App Store Connect. I have already tried the following troubleshooting steps: Flushed DNS cache Changed DNS servers (Google and Cloudflare) Tried different browsers and incognito mode Switched networks (WiFi and mobile hotspot) Disabled VPN/proxy However, the issue still persists. Could you please investigate this issue and let me know if there is any problem from Apple's side or if any additional steps are required from my end? Account Details: App : https://apps.apple.com/us/app/elephanttrax-ai-storage/id1502900545
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29
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
I also did notice the same issue, I have a device that still running iOS 26.3 and another one with 26.4, when I make a change the 26.3 get the background notification and update the data but on the device with 26.4 it is not working. I tested also watchOS 26.4 it is working perfectly the notification is processed.
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ApplicationMusicPlayer.shared player.play() permission denied in app sandbox (Tauri)
Hi, I'm developing a Tauri V2 app on MacOS, and am wanting to implement playback controls. It seems that Apple locks down playback, requiring a signed application. My app also has capabilities to get currently playing track, and I confirmed this works; Apple produces a popup triggered by my await MusicAuthorization.request() call. It returns nil, of course, because I can't get anything to play via the ApplicationMusicPlayer; only through the system's Apple Music app. I understand SystemMusicPlayer is not available on MacOS, which is fine. I'm just a little confused as it seems pretty standard to need to test playback controls quickly without having to codesign and do some provisionprofile embedding acrobatics each time Rust re-compiles target/debug. This slows down development a lot. I do have these entries in my Entitlements.plist: com.apple.security.personal-information.media-library com.apple.developer.music-kit com.apple.security.app-sandbox In my tauri.conf.json, I have: macOS: { entitlements: ./Entit
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3
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410
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1w
App Store Connect Screenshot Upload Stuck in “Processing” State – Blocking Submission Completely
I am currently unable to proceed with app submission because App Store Connect continues to display that screenshots are “still uploading”. I understand that screenshots are required for submission, and I have uploaded images that comply with the required specifications. However, even after deleting and re-uploading them, the issue remains. Troubleshooting Already Attempted • Deleted all screenshots (multiple times) • Re-uploaded new screenshots • Switched browsers (Safari / Chrome) • Used incognito mode • Changed display size settings • Waited several hours None of these steps resolved the issue. This situation is preventing me from completing the submission process and moving forward with release. It seems that the screenshot processing state may not be updating correctly, as the system indicates an ongoing upload despite no screenshots being present. Could you please advise if there is a way to reset the screenshot processing state, or suggest any additional steps to res
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106
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1w
Reply to Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Thank you for the detailed guidance. After performing a full reset on all devices as you suggested, the OTA process completed successfully through the TestNet backend. I appreciate your help in resolving this!
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1w
Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iP
Topic: Machine Learning & AI SubTopic: General Tags:
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Reply to Digital Services Act: In Review for 14 days already.
Same issue here — DSA In Review since February 13, 2026 (41 days). App blocked in all 27 EU countries. Two support requests submitted, no response. Phone callback not available for this topic. Case ID: 102848525554 Posted a separate thread as well. Has anyone found a resolution?
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1w
DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck In Review since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manu
Replies
0
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0
Views
78
Activity
1w
Reply to How to uncheck "Connect via network" on physical device in Xcode 15
I guess that's nice of them to intend to break debugging over USB. I'm still hoping they'll intend to, perhaps, add a new feature to allow unchecking the box to Connect via network, which disables using TCP/IP and re-enables debugging over USB as it used to work. Edit: I now see Xcode 26 has removed the checkbox for devices with iOS >17. I guess my request would now be to put the checkbox back, and enable to to be used with recent iOS releases.
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Activity
1w
Reply to Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. One unrelated question— what are you actually trying to do? More specifically, are you just doing vendor-specific communication or are you actually trying to integrate a USB device into the general system? It's gotten a bit lost by the introduction of DriverKit, but if you're only doing vendor-specific communication, you don't actually need a DEXT at all. The IOUSBHost Framework will do exactly what you need with a LOT less effort than DriverKit. Even if the system has a class driver that's getting in the way, a codeless DEXT will get that out of the way with minimal work. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
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1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant. I get that they won’t provide step-by-step instructions, but pointing out specific elements that are considered non-compliant would benefit both sides. When the feedback is just “overtly sexual,” it’s hard to know what that actually refers to, whether it’s the imagery, VO, copy, or even the character relationships. Since only Apple knows where they draw that line, having more specific guidance would significantly reduce the number of resubmissions and make the process more efficient for all. As well as prevent good intentioned developers from having their accounts terminated.
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Payment Confirmed but Apple Account Still Locked – No Support Response
I received the email confirming that I paid for my Apple account, but my account was never unlocked. I’ve already sent emails and requested phone support, but I haven’t been able to get help through any of these methods. I paid with my Visa card. Does anyone know what to do? Has anyone experienced this?
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133
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