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missing package product

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Reply to should I download Xcode 7 on home mac?
Feel free to download and try out Xcode 7. It should coexist just fine with Xcode 6, with the following caveats:Close any production projects in Xcode 6 every time before opening Xcode 7. You most likely don't want Xcode 7 opening them and automatically upgrading things automatically.Keep Xcode 6 around if you have live apps or otherwise might need to submit code to production before Xcode 7 / iOS 9 goes public in the fall.And of course, use source control and regular full backups in case something is different this time.
Jun ’15
Reply to OpenSSL headers
It looks to me as though the openssl include directory is missing in /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/includeHowever, openssl is in MacOSX10.10.sdk.So either we are not supposed to compile against openssl anymore and should use SecureTransport now or they just forgot to include the header files.If we are supposed to use SecureTransport, is there any sample code? I've not found much and it would be handy to reference some when converting from openssl.Since the version of openssl shipping with El Capitan is 0.9.8zf, it's not much use anyway since it doesn't include TLS 1.2. So it's probably better to either use a modern external version of OpenSSL or switch to SecureTransport.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Auto-renew subscription with version upgrade
Hi guys,I have a question regarding auto-renew subscription and app version upgrade.I currently use local receipt validation and everything works well. However, when I update to new app version, my receipt validation will complain that bundle version is mismatch and fail the receipt validation. I would have to trigger a refresh receipt call to get the latest receipt and then it would work.My question is, will that be the case in live production environment? If I have a user whos on a active subscription and I push an app update and the user updates to the new version, this will cause the user's subscription to not work and receipt validation to break until I explicitly prompt the user to refresh the receipt?Anyone can shed some light? Or Apple employees/evangelist.
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Jun ’15
Verifying Search APIs are working?
I'm attempting to implement the latest search APIs in our app.From following the code samples, I've done most of the implementation. Is there a way to verify the result, either on the simulator or on device?I don't see any sample projects other than the sample code on the site and in the presentation - so I'm not sure if I'm missing anything in the implementation.
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Jun ’15
Please add an OS X Server category to the Forums
I have been reading some reactions to the new Forums layout and they will certainly take some getting used to, but that is not necessarily a bad thing. However, getting back to my original comment, there needs to be an OS X Server category added to the Forums. The closest thing there is at this point os the Core OS category, it only makes passing references to Networking and TCP/IP, not the actual server product from Apple. Please add this category so we can discuss Directory Services and Mobile Device Management in great detail. Thank you! 🙂
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Jun ’15
Do we still need to add devices to the portals?
The developer homepage says that with Xcode 7, a person can run their app on their device, even if they do not have a developer membership.Do the devices still needed to be added to the portal? Xcode seems to imply that they do, but I would like to clarify because we have a lot of devices (some broken, some lost) and would like to not have to add devices just to test the app (Adding to the portal to install betas is fine)
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Jun ’15
Xcode 7 - can not create local repository, commit files.
I have downloaded and installed Xcode 7.0b (7A120f), and created new project with the Source control - Create Git repository on.However, after the project is created I see the local branch is missing and I can not commit files (Commit files does nothing).What has been noted:1. When Xcode is started the following error is presented: Couldn’t communicate with a helper application.2. When I open the Source control - Commit, I can see Loading remotes... (should be No Remotes Available).PS: Xcode 6 is working fine wit git (git version 2.3.7 (Apple Git-57)).Will be glad for any help to fix it.
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7.7k
Jun ’15
what exactly is involved in enabling bitcode?
Unless I've missed something, the documentation for enabling bitcode is quite sparse : https://developer.apple.com/library/prerelease/watchos/documentation/IDEs/Conceptual/AppDistributionGuide/AppThinning/AppThinning.html#//apple_ref/doc/uid/TP40012582-CH35-SW2Does anyone know if enabling this is going to be as simple as this suggests, (ie you just turn it on), or is there more configuration / testing required?I can see that all 3rd party frameworks included in the target also need to have the option enabled, which might take time for these to be released.
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1.9k
Jun ’15
Simulator Keyboard Lag
Good morning, I hope someome can quickly help me (I have done a search for this little issue already). I'm runing XCode 6.4 on OSX 10.11 El Captian Beta 1. When running apps (Any App) in the iOS Simulator I'm getting terrible lag when pressing keys on the keyboard. it takes a good few seconds for the simulated app to respond. I put together a dead simple Heres a text field, enter some text app and it behaves in the same way.I'm pretty new to development so I'm not sure if I'm missing somethign blindingly obvious. Can anyone cleverer than me help?CheersTanjuakio
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Jun ’15
Error about minimum deployment target
I can't run my playground anymore in Xcode7. I have a workspace, with a few projects (apps, frameworks). The playground imports a few of the frameworks. This was working in Xcode6, but now I get errors like the following:Playground execution failed: Untitled Page.xcplaygroundpage:3:8: error: module file's minimum deployment target is ios8.3 v8.3: [DerivedData]/[MyWorkspace...]/Build/Products/Debug-iphonesimulator/MyFramework.framework/Modules/MyFramework.swiftmodule/x86_64.swiftmodule import MyFrameworkI don't see any way to control the minimum deployment target on the playground, to make it match. Any ideas?Rob
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Jun ’15
Trying to install GCC using brew
I've installed El Capitan and I'm trying to install the Python stack, which involves numpy, ergo gfortran and thus gcc. Brew has downloaded and installed all the dependencies, but the GCC itself terminates with:==> ../configure --build=x86_64-apple-darwin15.0.0 --prefix=/usr/local/Cellar/gcc49/4.9.2_1 --libdir=/usr/local/Cellar/gcc49/4.9.2_1/lib/gcc/4.9 --enable-languages=c,c++,objc,obj-c++ --program-suffix=-4.9 --with-gmp=/usr/local/opt/gmp4 -- ==> make bootstrap config.status: executing gstdint.h commands config.status: executing depfiles commands config.status: executing libtool commands config.status: executing gstdint.h commands make: *** [bootstrap] Error 2 READ THIS: https://git.io/brew-troubleshooting If reporting this issue please do so at (not Homebrew/homebrew): https://github.com/homebrew/homebrew-versions/issuesSeems somewhat similar to this problem: https://github.com/Homebrew/homebrew/issues/29845 but it's not the same. I know that brew refuses to update their packages for develo
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4.8k
Jun ’15
Apple ID Faults
So, I have made a Apple DEV account and Enrolled in the iOS Development Kit, So I forgot the password to my account, the Reset Password Doesn't sent me the email at all (Yes, I've check spam and trash, and yes I've doubled checked that its MY email). I also somehow managed to forget half of my surcuity questions. So this leads to plan B, I am currently using my secondary email address for this and I can't ship, package or even use XCode properly because I am using the Secondary Email. So the question is, Is there another way for me to get an email to reset my password, other than the apple ID Reset Password thing. I mean seriously I'm running out of ideas.
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Jun ’15