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Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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1w
Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
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Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in Waiting for Review for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a rev
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47
1w
3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
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154
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Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
1w
Should I enroll in Apple Developer Program with Apple ID set to U.S. if I need Germany for tax purposes?
Hello everyone, I am looking for advice from anyone who has experience with Apple Developer account setup across countries. My Apple account is currently associated with the United States, but I live in Germany and would like my Apple Developer setup to be associated with Germany for tax and administrative reasons. At the moment, I have not enrolled yet in the Apple Developer Program, because I am hesitant to proceed while the account is still tied to the U.S. I want to avoid creating complications later around tax information, billing or account maintenance. My app is essentially ready, so I am trying to make the right decision before enrolling. I would really appreciate guidance on a few points: Has anyone enrolled first and then later changed the country association successfully? Is it better to update the Apple account to Germany before joining the Developer Program? For developers based in Germany, did Apple require anything specific for tax or identity verification? Would enrolling with the account stil
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Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion hand
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Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
1w
Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR comp
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Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
1w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. We implemented your own HTTP protocol on top of NetworkConnection. OK, cool, that’s kinda what I expected but I’m glad you confirmed it. We are very eager to send HTTP requests over Wi‑Fi Aware using URLSession — is this achievable? No. I recommend that you file an enhancement request for that. Please post your bug number, just for the record. Coming back to your throughput issue, I don’t have an immediate answer to that. I’m gonna do some digging and get back to you. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
1w
We are stuck at "Waiting for Review."
Our app has been stuck in Waiting for Review for over a week now. We have submitted expedited review requests, but none of them have received a response. We also reached out through the Contact Us support page, but have not heard back either. What's strange is that during this same period, we submitted an update for another app under the same developer account, and it was approved in less than 12 hours. We believe there may be an issue on the App Store side. We are posting here in hopes of getting assistance from the engineering and review teams. Our app has been on the App Store for 7 years and has 10 million users. We need to deliver a critical bug fix and address certain review compliance requirements, but for reasons unknown to us, the submission has been stuck — something that has never happened to us before.
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Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
1w
Reply to How to write a persistent token to unlock FileVault with a smart card?
[quote='820314021, Ludovic, /thread/820314, /profile/Ludovic'] As far as I understand for preboot I need to provide a persistent token [/quote] No, you’ve got that backwards. CryptoTokenKit supports two different types of token: Smart card tokens Persistent tokens A smart card token is backed by hardware; a persistent token may be entirely virtual. A smart card token subclasses TKSmartCardToken. A persistent token subclasses TKToken directly. Because a smart card token is backed by hardware, it can work at login time. In a persistent token, the information about the credentials in the token is stored in the user’s home directory, and thus it can’t be used to log in. It’s a chicken’n’egg problem. My understanding is that you have a smart card token working for general login, and now you’re trying to get that work for FileVault unlock. There’s no way to make that work. It’s another chicken’n’egg problem. Your app is stored on the encrypted volume, so it can’t be accessed until the user has unlocked that. This w
Topic: App & System Services SubTopic: Core OS Tags:
1w
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
Replies
3
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0
Views
216
Activity
1w
Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
Replies
4
Boosts
0
Views
127
Activity
1w
Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in Waiting for Review for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a rev
Replies
1
Boosts
0
Views
47
Activity
1w
3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
Replies
6
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0
Views
154
Activity
1w
Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
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1w
Should I enroll in Apple Developer Program with Apple ID set to U.S. if I need Germany for tax purposes?
Hello everyone, I am looking for advice from anyone who has experience with Apple Developer account setup across countries. My Apple account is currently associated with the United States, but I live in Germany and would like my Apple Developer setup to be associated with Germany for tax and administrative reasons. At the moment, I have not enrolled yet in the Apple Developer Program, because I am hesitant to proceed while the account is still tied to the U.S. I want to avoid creating complications later around tax information, billing or account maintenance. My app is essentially ready, so I am trying to make the right decision before enrolling. I would really appreciate guidance on a few points: Has anyone enrolled first and then later changed the country association successfully? Is it better to update the Apple account to Germany before joining the Developer Program? For developers based in Germany, did Apple require anything specific for tax or identity verification? Would enrolling with the account stil
Replies
0
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0
Views
92
Activity
1w
Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion hand
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1
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0
Views
82
Activity
1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
Little request for the devs at apple: Please make these MobileDevice pkgs available on the downloads site for every release. I shouldn't need to download the whole Xcode.app and extract it manually each time I need this pkg. <3
Topic: App & System Services SubTopic: Core OS Tags:
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1w
Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
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Views
Activity
1w
Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR comp
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5
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0
Views
232
Activity
1w
Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
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1w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. We implemented your own HTTP protocol on top of NetworkConnection. OK, cool, that’s kinda what I expected but I’m glad you confirmed it. We are very eager to send HTTP requests over Wi‑Fi Aware using URLSession — is this achievable? No. I recommend that you file an enhancement request for that. Please post your bug number, just for the record. Coming back to your throughput issue, I don’t have an immediate answer to that. I’m gonna do some digging and get back to you. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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1w
We are stuck at "Waiting for Review."
Our app has been stuck in Waiting for Review for over a week now. We have submitted expedited review requests, but none of them have received a response. We also reached out through the Contact Us support page, but have not heard back either. What's strange is that during this same period, we submitted an update for another app under the same developer account, and it was approved in less than 12 hours. We believe there may be an issue on the App Store side. We are posting here in hopes of getting assistance from the engineering and review teams. Our app has been on the App Store for 7 years and has 10 million users. We need to deliver a critical bug fix and address certain review compliance requirements, but for reasons unknown to us, the submission has been stuck — something that has never happened to us before.
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1
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0
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57
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1w
Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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1w
Reply to How to write a persistent token to unlock FileVault with a smart card?
[quote='820314021, Ludovic, /thread/820314, /profile/Ludovic'] As far as I understand for preboot I need to provide a persistent token [/quote] No, you’ve got that backwards. CryptoTokenKit supports two different types of token: Smart card tokens Persistent tokens A smart card token is backed by hardware; a persistent token may be entirely virtual. A smart card token subclasses TKSmartCardToken. A persistent token subclasses TKToken directly. Because a smart card token is backed by hardware, it can work at login time. In a persistent token, the information about the credentials in the token is stored in the user’s home directory, and thus it can’t be used to log in. It’s a chicken’n’egg problem. My understanding is that you have a smart card token working for general login, and now you’re trying to get that work for FileVault unlock. There’s no way to make that work. It’s another chicken’n’egg problem. Your app is stored on the encrypted volume, so it can’t be accessed until the user has unlocked that. This w
Topic: App & System Services SubTopic: Core OS Tags:
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