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Reply to How to update TextureResource with MTLTexture?
Hello, Is it possible to perform your processing on the texture in place? If I understand your question properly you should be able to 'lock' your texture, run a kernel over the data in that texture then 'unlock' the texture and use it to draw, having never converted to CGImage. Discover Metal 4 along with the sample code: Processing a Texture has the Metal 4 way to do this kind of thing. Here is another sample that shows a similar approach in RealitKit: https://developer.apple.com/documentation/visionOS/generating-procedural-textures-in-visionos Please post back here if I've misunderstood your question.
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hi Kevin, Thank you for the suggestions. We have conducted a test of your third proposal regarding the IOKit User Client Class Temporary Exception. Our test procedure was as follows: We started from a known-good baseline commit where our DEXT loads correctly and the/dev/diskX node appears (though it reports 0 bytes, which is a separate issue we are debugging). We made only one change: we updated our App's .entitlements file to include the temporary exception. For absolute clarity, the exact content of the .entitlements file used for this test was: com.apple.security.temporary-exception.iokit-user-client-class IOUserUserClient com.apple.security.app-sandbox com.apple.developer.system-extension.install After a full clean, build, and reboot, the IOServiceGetMatchingService(DriverKitAcxxx) call still fails at runtime, returning IO_OBJECT_NULL. This result seems to indicate that the temporary exception entitlement is not sufficient to grant our app visibility of the active IOKit service on macOS. Be
Topic: App & System Services SubTopic: Drivers Tags:
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Apple Pay Merchant Identity Certificate - renewal problems
We are having trouble trying to renew our Apple Pay Merchant Identity Certificate. We can create the CSR file and add to the developer portal. We then convert this to a .pem and then a .p12. When we test the certificate in Postman however, we see the following error: statusMessage: Payment Services Exception pspId=xxxx unauthorized to process transactions on behalf of merchantId=xxxx reason=xxxx is not a registered merchant in WWDR and isn't properly authorized via Mass Enablement, either., statusCode: 417 We are sending the following POST request to 'https://apple-pay-gateway.apple.com/paymentservices/paymentSession': {merchantIdentifier: merchant.com.xxxx.applepaytest, domainName: beta-xxxx.com, displayName: beta-xxxx.com} Anyone got any ideas what the issue may be? In the meantime I will look at completing our domain verification as that is also due soon and we thought it may possibly have something to do with the certificate issues we are seeing.
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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Network.Framework: Per-process simultaneous connection limit
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. This behavior severely impacts use cases such as transparent proxies implemented via the NetworkExtension framework, which intercept system-wide traffic and must open connections on behalf of all client processes. In this scenario, a per-process limit effectively becomes a system-wide limit, leading to unexpected and hard-to-diagnose network failures in client applications. So, is there any way to disable this restrict
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Request for Higher MapKit Service/API Quota
Hello Apple Developer Team, I’m currently using Apple MapKit JS as the main map provider for our logistics, telematics, and HR platform TADMIN, and we are extremely satisfied with its reliability, accuracy, and visual quality. We would now like to expand our Apple integration by migrating our backend reverse geolocation services to Apple as well. However, our current usage requirements significantly exceed the standard 25,000 daily service request limit. At this stage, we already need between 250,000 and 350,000 reverse geocoding requests per day, and this number will continue to grow rapidly. Our TADMIN Tracking product processes live GPS data from connected vehicle telematics boxes, and each vehicle sends an average of 1.5 pings per minute in normal mode. We currently manage around 140 vehicles and are already in discussions with new customers that will add over 1,000 additional vehicles to the platform soon. As our customer base continues to expand, we expect this growth trend to
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WhatsApp backed up data gets deleted with this step
I have my mobile backup + WhatsApp backup enabled and I have subscription of icloud as well. Things went well untill yesterday I deleted whatsapp from my mobile. Installed whatsapp again then it asked to restore data and I selected yes. During restore process it allowed to click on backup and I clicked All my whatsapp non-text data got deleted as by this time only texts were imported and media files were yet to be downloaded. I lost data from 2019. I had purchased I cloud service mainly for media.
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Platform SSO registration fails on Mobile AD accounts
We are facing an issue with Platform SSO registration on macOS devices for AD-bound user accounts with Microsoft EntraID configuration. We are using the Platform SSO payload on macOS devices integrated with Entra ID, and it works as expected — registration completes successfully, and the password syncs with the Entra ID password. However, when we try the same on macOS devices with AD-bound (mobile) user accounts, the registration does not complete. To elaborate, the process successfully completes the initial WebView authentication but fails at the stage where Apple prompts for the password to sync the local macOS user’s password with the Entra ID password. It does not display any error, and even after entering a valid password, the process does not proceed further. However, when we try the same on a non-AD user account, it works fine. We have checked with Microsoft, and they confirmed that there are no restrictions on their side for AD-bound accounts. Since the issue appears to occur at the
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How can I locate a UVC camera for PTZ control by AVCaptureDevice.unique_id
I'm writing a program to control a PTZ camera connected via USB. I can get access to target camera's unique_id, and also other infos provided by AVFoundation. But I don't know how to locate my target USB device to send a UVC ControlRequest. There's many Cameras with same VendorID and ProductID connected at a time, so I need a more exact way to find out which device is my target. It looks that the unique_id provided is (locationID<<32|VendorID<<16|ProductID) as hex string, but I'm not sure if I can always assume this behavior won't change. Is there's a document declares how AVFoundation generate the unique_id for USB camera, so I can assume this convert will always work? Or is there's a way to send a PTZ control request to AVCaptureDevice? https://stackoverflow.com/questions/40006908/usb-interface-of-an-avcapturedevice I have seen this similar question. But I'm worrying that Exacting LocationID+VendorID+ProductID from unique_id seems like programming to implementation instead of interface.
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Reply to Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on the device rather than inline in the SQLite store. That is correct. There is a threshold when the data will get stored in external files next to the SQLite database, similar to the approach that you described with URLs, but that process is managed by CoreData and transparent to your app you. How effective is this mechanism in keeping the Core Data store size small on the device? It depends on what you mean by the store. The SQLite file will be smaller, but the files are still stored on the device. Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way? There is in general no limit. CoreData will decide when it's worth using an external file. If the blob you are storing is only a few bytes, it'll remain inline. If you expect to have a lot of assets, you should consider how you expect your app to behave when the use
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Reply to Cannot Update Age Rating
I was able to change the age rating by making minor changes to my original app, checking “Yes” for the “Unrestricted Web Access“ question, uprating the age to 18 yrs and resubmitting. The app has no objectionable materials and aimed at adult and teen windsurfers and kite-boarders. This process seems a bit contrived, but it worked for me. Not sure it was necessary to actually change the code. Re-archiving and validating the original code may have been enough.
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App Approved/Released, but In-App Purchase Still In Review
Greetings! QUESTION: Is there any way to request expedited review of an in-app purchase? BACKGROUND: App Review approved our app yesterday, and I released it from the Connect app on iOS while on the go. Only when at home later logged into App Store Connect from the browser, did I realize that our In-App Purchases were still In Review. ISSUE: Users get the no products found error on our paywall, based on the fact the IAPs are not yet approved! Apple ID: 6742640564 URL: https://apps.apple.com/us/app/nophone-digital-detox/id6742640564
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Crash on "Dispatch queue: NEFlow queue" when __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90
I observed the following crash: Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 0 Date/Time: 2025-10-07 13:48:29.082 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 8B651788-4B2E-7869-516B-1DA0D60F3744 Crashed Thread: 3 Dispatch queue: NEFlow queue Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000054 ... Thread 3 Crashed: Dispatch queue: NEFlow queue 0 libdispatch.dylib 0x000000019af6da34 dispatch_async + 192 1 libnetworkextension.dylib 0x00000001b0cf8580 __flow_startup_block_invoke.216 + 124 2 com.apple.NetworkExtension 0x00000001adf97da8 __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90 + 860 3 libnetworkextension.dylib 0x00000001b0cf8140 __flow_startup_block_invoke.214 + 172 4 libdispatch.dylib 0x000000019af67b2c _dispatch_call_block_and_release + 32 5 libdispatch.dylib 0x000000019af8185c _dispatch_client_callout + 16 6 libdispatch.dylib 0x000000019af70350 _d
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Developer ID Notary Service - Outage
I’m unable to notarize the executable and the .app — the status has been showing “In Progress” for over an hour. Upon checking the xcrun logs, it indicates that the submission ID was not received. I also noticed there’s an Apple Developer Service outage reported since October 8, 2025. Could you please let me know when this outage is expected to be resolved? It would be very helpful.
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