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build disappears

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Apple rejected my app ( again )
Hello everyone, few days back I posted about how apple rejected my build and now after 3 days, they replied back in a very unclear, and I am not being able to understand what they really mean by that. Context :- In my app, when the user clicked on export button, it should show the export options, however, if the user is not on a lifetime plan, it should open the premium popup / modal to allow them to purchase. Now, this modal loades project based on storekit IN app purchases I added, and locally I tested using the `.storekit` file and everything worked fine. However, before archieveing the build for app store connect, I remove the local file form edit scema, and I thought it should load automatically based on the IAP, because I added the IAP to the app build in the console as well. But now, apple responded with this after 3 days :- Issue Description The app exhibited one or more bugs that would negatively impact App Store users. Bug description: Export button brings up an empty shee
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Debugger breakpoints not hitting since updating to macOS 26.1
Hi, I have started facing an issue with Xcode since updating to macOS 26.1. The debugger is not stopping at breakpoints in Objective-C code, however breakpoints in Swift file are working fine. I am using Xcode 16.4. For breakpoints in Objective-C files I have started to get this message since the OS update - 'Xcode won't pause at this breakpoint because it has not been resolved.' I have already tried cleaning derived data and build folder. I do not want to upgrade to Xcode 26. Could someone help with the fix? Thanks
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Please allow the "Back to App" breadcrumb to coexist with Live Activities in Compact Mode
Subject: Request to maintain the Status Bar Breadcrumb visibility while Dynamic Island is active Hi, I am developing an app using ActivityKit and Dynamic Island. I've noticed a significant UX regression regarding the system status bar behavior. Current Behavior: When a Live Activity is active in the Dynamic Island (specifically in the compactLeading and compactTrailing presentation), the system automatically hides the Back to [Previous App] breadcrumb button (the small arrow and app name) in the top-left corner of the status bar. This breadcrumb only reappears when the Live Activity switches to the minimal presentation or is dismissed. The Issue: This behavior makes multitasking cumbersome for users. For example, if a user navigates from Safari to my app and then locks the screen or goes to Home, they expect the Back to Safari button to remain accessible. However, because my app's Live Activity is running in the Dynamic Island, the OS removes this navigation shortcut, forcing users to use the app switcher ins
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Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
I've been fighting this very issue and getting the runaround from various dev support team people. I had no problem updating age requirements for released builds, just for a pending release wherein I created a new version in AppStoreConnect, but it's not ready for release - it's mid-development. I can't save my answers to the age questions unless my app is in an editable state according to dev support. It's not if you don't have a build uploaded for a version you created in AppStoreConnect. They say I can just upload a duplicate version with new build numbers but my codebase is in the middle of development and I can't do that.
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waiting for review longer than usual after resubmission
Hello, My app (App ID: 1616628950) is currently in the Waiting for Review state after resubmission. The app was resubmitted on December 24 following a previous rejection related to in-app purchase labeling. The issue has been addressed, and the updated build was submitted accordingly. Normally, our app updates enter review within 1–2 days, so this delay seems slightly unusual. I understand that review times may vary, especially during the holiday period, but I wanted to check in here in case the submission might be stuck or require additional information from our side. There were no major functional or policy-related changes in this update aside from addressing the previously noted issue. Thank you very much for your time and assistance.
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Best practice for centralizing SwiftData query logic and actions in an @Observable manager?
I'm building a SwiftUI app with SwiftData and want to centralize both query logic and related actions in a manager class. For example, let's say I have a reading app where I need to track the currently reading book across multiple views. What I want to achieve: @Observable class ReadingManager { let modelContext: ModelContext // Ideally, I'd love to do this: @Query(filter: #Predicate { $0.isCurrentlyReading }) var currentBooks: [Book] // ❌ But @Query doesn't work here var currentBook: Book? { currentBooks.first } func startReading(_ book: Book) { // Stop current book if any if let current = currentBook { current.isCurrentlyReading = false } book.isCurrentlyReading = true try? modelContext.save() } func stopReading() { currentBook?.isCurrentlyReading = false try? modelContext.save() } } // Then use it cleanly in any view: struct BookRow: View { @Environment(ReadingManager.self) var manager let book: Book var body: some View { Text(book.title) Button(Start Reading) { manager.startReading(book) } if man
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NFCTagReaderSession fails with "Missing required entitlement" on iOS 26.2 despite correct configuration
Environment: Device: iPhone 15 iOS Version: 26.2 Xcode Version: (add your version) Signing: Automatic with Apple Developer account Problem: When calling NFCTagReaderSession.begin(), the session immediately fails with error code 2: Missing required entitlement. This happens even though: NFCTagReaderSession.readingAvailable returns true NFCNDEFReaderSession.readingAvailable returns true The session object is created successfully Configuration verified: BonoResidente.entitlements: Info.plist (relevant keys): NFCReaderUsageDescription This app needs NFC permission to read transport cards com.apple.developer.nfc.readersession.iso7816.select-identifiers D2760000850101 Apple Developer Portal: App ID com.acalvoelorri.BonoResidente has NFC Tag Reading capability enabled Provisioning profiles were regenerated after enabling the capability Xcode: Near Field Communication Tag Reading capability added via Signing & Capabilities CODE_SIGN_ENTITLEMENTS correctly points to the entitlements file Automatic signing enabled
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WebAuthn
The passkey authentication dialog appears, and after unlocking with Touch ID, the dialog closes without any notification of success or failure. This issue occurs with high frequency. access to the https://passkeys-demo.appspot.com/ register account and create passkey. logoff access to the url again you can see the passkey dialog unlock device then the dialog disappears nothing happens reload the page proceed 5) to 6) nothing happens or success webauthn.
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Building with Xcode on macOS Tahoe does not launch in iOS 12
When trying to launch an app built with Xcode in iOS12, differences occur depending on the macOS version on which Xcode is installed. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Sequoia, installing it on iOS 12 and tapping the app icon launches the app. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Tahoe, installing it on iOS 12 and tapping the app icon does not launch the app. The following log was displayed upon launch: Dec 15 11:46:35 xxx assertiond[58] : Submitting new job for com.xxx.sample on behalf of Dec 15 11:46:35 xxx assertiond[58] : Submitted job with label: UIKitApplication:com.xxx.sample[0x2dfd][58] Dec 15 11:46:35 xxx assertiond[58] : Unable to get pid for 'UIKitApplication:com.xxx.sample[0x2dfd][58]': No such process (3) The same issue occurs with both .app and .ipa. I would like to know the technical reason behind this, if anyone knows, please let me know.
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Reply to SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Thanks for testing! Interesting that it works fine on your end. I'm still experiencing the issue consistently on my setup: macOS 26.1 (Build 25B78) Xcode 26.2 M4 MacBook Pro, 16GB RAM Specific Behavior (Updated) When I first open ContentView and start Preview: UI renders perfectly ✅ Button tap → Action executes (console prints work ✅), but UI doesn't update ❌ @State variables change (verified in debugger) Console logs appear But the view doesn't re-render to reflect state changes Switch to any other file, then back → UI updates work normally ✅ Happens every time after cleaning or restarting Preview So it's not that buttons don't work - they do, but Preview doesn't refresh the view when state changes on first load. Questions Do you have multiple @StateObject singletons in your ContentView? Have you seen Preview needing a refresh to pick up state changes? The issue only affects Preview - simulator and device work perfectly. It's like Preview's view update mechanism needs to be activated first. Any idea
Topic: UI Frameworks SubTopic: SwiftUI
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Is it possible to distinguish real vs manually added running data in HealthKit?
I am developing an iOS application that utilizes running workout data from the iOS Health app / Fitness app via HealthKit, with explicit user permission. Before finalizing the app design, I would like to clarify several technical aspects related to data reliability, manual entry, record modification, and GPS route availability in HealthKit. My questions are as follows: 1. Identifying manually added (non-physical) running workouts When a running workout is created in the Health app without actual physical movement (for example, a workout manually added by the user), is there any metadata, flag, or key in HealthKit that allows developers to distinguish these records from workouts generated through actual motion tracking (iPhone or Apple Watch)? 2. Editing existing running workout records Is it possible for users, or for third-party apps with HealthKit write permission, to edit an existing running workout (e.g., distance, duration, calories) after it has been saved? • If edits are allowed, are the original value
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Reply to SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Thanks for your reply! Here's the complete code and detailed information: Issue Description I'm experiencing a strange behavior with Xcode Preview in my SwiftUI app: On first Preview load: Button taps don't respond at all Temporary workaround: Click any other file, then click back to ContentView - buttons work perfectly Reproducibility: Happens 100% of the time after cleaning and restarting Preview Environment Xcode Version: Version 26.2 iOS Target: iOS 26.1 macOS Version: 26.1 Reproducibility: 100% consistent Relevant Code App Entry Point import SwiftUI import AVFoundation @main struct MyApp: App { init() { setupAudioSession() } private func setupAudioSession() { do { try AVAudioSession.sharedInstance().setCategory( .playback, mode: .default, options: [.mixWithOthers] ) try AVAudioSession.sharedInstance().setActive(true) } catch { print(Failed to setup audio session: (error)) } } var body: some Scene { WindowGroup { ContentView() } } }### ContentView - Simplified Version import SwiftUI struct ContentView: Vi
Topic: UI Frameworks SubTopic: SwiftUI
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