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“iPhone 16 pro”

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Reply to Crashed: com.apple.CFNetwork.LoaderQ
Crash location: Crashed thread:com.apple.CFNetwork.LoaderQ Crash framework:libquic.dylib Crash function: quic_fc_service_pending_send_data + 360 Crash stack: Crashed: com.apple.CFNetwork.LoaderQ 0 libquic.dylib 0x36d84 quic_fc_service_pending_send_data + 360 1 libquic.dylib 0x3bcf0 _quic_conn_outbound_stopping_block_invoke 2 + 28 2 Network 0x23e428 nw_protocol_instance_access_flow_state + 136 3 libquic.dylib 0x3bcb8 __quic_conn_outbound_stopping_block_invoke + 744 4 libquic.dylib 0x3b754 quic_conn_outbound_stopping + 168 5 Network 0x3559b4 nw_protocol_implementation_finalize_output_frames + 576 6 Network 0x67308 nw_flow_service_writes + 5264 7 Network 0x58944 nw_endpoint_handler_add_write_request + 4860 8 Network 0x57880 nw_endpoint_handler_add_write_request + 568 9 Network 0x575a4 nw_connection_add_write_request_on_queue + 228 10 Network 0x5c314 nw_connection_async_if_needed + 76 11 Network 0x573c4 nw_connection_add_write_request + 312 12 Network 0x56868 nw_connection_send + 516 13 CFNetwork 0x66b30 NWIOConn
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Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
2w
1 Month anniversary of "waiting for review"
Just want to celebrate with you all that today, is the 1 month anniversary of my app waiting for review. Submitted on Feb 12th, been waiting ever since. App ID is 6758779640 - not that it matters, because it really seems that no one at Apple is listening. So, one month of waiting time, on a £79 developer fee... that's £6.58 wasted ;) Phone support already requested an expedited review. Nothing happens. This is a joke. Actually now looking, as an Apple first user, and on-off developer for 25 years, to port all my current in progress work to Android and launch there first instead.
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Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.dev
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Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
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Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, pres
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.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton(Title) { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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2w
Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
I'm not sure associating the push device token to a user account would even solve the problem, unless you only allow one token per user account. But that would prevent users from using multiple devices (such as their iPhone and iPad) with the same account. Our app requires the users to login and we do associate the push device tokens to the respective user account, but we allow multiple tokens per account. And we have noticed for a while that these tokens stack up, even if users only use one device. I don't think we had a case of the same push notification being sent multiple times to the same device yet though. (Haven't tested with iOS 26.4 Beta).
2w
CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing screen, the bottom
Topic: UI Frameworks SubTopic: UIKit Tags:
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2w
Waited Almost a Month, Only to Get Rejected for “Hidden Features” and “Minimum Functionality”
Apple’s review process this time has been incredibly frustrating. My app waited almost a month before it was finally reviewed, and then it was rejected under: Guideline 2.3.1(a) - Hidden Features Apple claimed that the app contains hidden features. Guideline 4.2 - Minimum Functionality Apple claimed that the app provides limited functionality and feels too similar to a web browsing experience. But that does not match my app at all. It is a native social alarm clock app with features including: Alarm scheduling with AlarmKit Real-time voice rooms Live Activities Widgets Siri Shortcuts / App Intents QR code invitation scanning Apple Music custom ringtones Push notifications This is clearly not just a wrapped website. The only WebView usage is for standard settings pages such as Privacy Policy, Terms of Service, and FAQ. What makes it even more frustrating is that now, whether I wait for Apple’s reply or resubmit the app, I have no idea how long it will take. In the past, Apple Developer Support at least offered
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2w
Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
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Reply to Crashed: com.apple.CFNetwork.LoaderQ
Crash location: Crashed thread:com.apple.CFNetwork.LoaderQ Crash framework:libquic.dylib Crash function: quic_fc_service_pending_send_data + 360 Crash stack: Crashed: com.apple.CFNetwork.LoaderQ 0 libquic.dylib 0x36d84 quic_fc_service_pending_send_data + 360 1 libquic.dylib 0x3bcf0 _quic_conn_outbound_stopping_block_invoke 2 + 28 2 Network 0x23e428 nw_protocol_instance_access_flow_state + 136 3 libquic.dylib 0x3bcb8 __quic_conn_outbound_stopping_block_invoke + 744 4 libquic.dylib 0x3b754 quic_conn_outbound_stopping + 168 5 Network 0x3559b4 nw_protocol_implementation_finalize_output_frames + 576 6 Network 0x67308 nw_flow_service_writes + 5264 7 Network 0x58944 nw_endpoint_handler_add_write_request + 4860 8 Network 0x57880 nw_endpoint_handler_add_write_request + 568 9 Network 0x575a4 nw_connection_add_write_request_on_queue + 228 10 Network 0x5c314 nw_connection_async_if_needed + 76 11 Network 0x573c4 nw_connection_add_write_request + 312 12 Network 0x56868 nw_connection_send + 516 13 CFNetwork 0x66b30 NWIOConn
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2w
Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
Replies
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Views
Activity
2w
1 Month anniversary of "waiting for review"
Just want to celebrate with you all that today, is the 1 month anniversary of my app waiting for review. Submitted on Feb 12th, been waiting ever since. App ID is 6758779640 - not that it matters, because it really seems that no one at Apple is listening. So, one month of waiting time, on a £79 developer fee... that's £6.58 wasted ;) Phone support already requested an expedited review. Nothing happens. This is a joke. Actually now looking, as an Apple first user, and on-off developer for 25 years, to port all my current in progress work to Android and launch there first instead.
Replies
4
Boosts
0
Views
187
Activity
2w
Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.dev
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2
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0
Views
237
Activity
2w
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
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7
Boosts
0
Views
382
Activity
2w
Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, pres
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1
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0
Views
458
Activity
2w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton(Title) { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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7
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0
Views
322
Activity
2w
Reply to MacOS 26.4 beta “Failed to prepare software update”
I have the same issue on my Macbook Pro M4 I tried the update in safe mode without success. Very frustrating and the first update failure in over 10 years.
Topic: Community SubTopic: Apple Developers Tags:
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2w
Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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3
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0
Views
120
Activity
2w
Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
I'm not sure associating the push device token to a user account would even solve the problem, unless you only allow one token per user account. But that would prevent users from using multiple devices (such as their iPhone and iPad) with the same account. Our app requires the users to login and we do associate the push device tokens to the respective user account, but we allow multiple tokens per account. And we have noticed for a while that these tokens stack up, even if users only use one device. I don't think we had a case of the same push notification being sent multiple times to the same device yet though. (Haven't tested with iOS 26.4 Beta).
Replies
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Activity
2w
CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing screen, the bottom
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
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0
Views
70
Activity
2w
Waited Almost a Month, Only to Get Rejected for “Hidden Features” and “Minimum Functionality”
Apple’s review process this time has been incredibly frustrating. My app waited almost a month before it was finally reviewed, and then it was rejected under: Guideline 2.3.1(a) - Hidden Features Apple claimed that the app contains hidden features. Guideline 4.2 - Minimum Functionality Apple claimed that the app provides limited functionality and feels too similar to a web browsing experience. But that does not match my app at all. It is a native social alarm clock app with features including: Alarm scheduling with AlarmKit Real-time voice rooms Live Activities Widgets Siri Shortcuts / App Intents QR code invitation scanning Apple Music custom ringtones Push notifications This is clearly not just a wrapped website. The only WebView usage is for standard settings pages such as Privacy Policy, Terms of Service, and FAQ. What makes it even more frustrating is that now, whether I wait for Apple’s reply or resubmit the app, I have no idea how long it will take. In the past, Apple Developer Support at least offered
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4
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0
Views
320
Activity
2w
Live Activity doesn't open watchOS app
Our watchOS App isn't opened when tapping on a Live Activity. Added the following to our Info.plist and still get the Open on iPhone option. WKSupportsLiveActivityLaunchAttributeTypes Is there something else we need to configure?
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5
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1.4k
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2w
Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
Replies
1
Boosts
0
Views
50
Activity
2w
App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
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2
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0
Views
149
Activity
2w