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Reply to Matter Media Playback Cluster
Kevin and ssmith_c for your assistance. I fortunately managed to file in the bug: FB20677188 Thank you! Looking over the bug, there was one point I wanted to comment on: For the Matter Media Device Basic Video Player Type Apple Home does support the commissioning (adding the device to the list of accessories displayed in Home App), but no controls are displayed. Not even the mandatory required controls: ... This type of Matter Device, which is part of the standard, should at least expose the mandatory controls and commands. The idea that Apple (and general ecosystem vendors more broadly) should try and support the full range of the Matter specification is, IMHO, one of those ideas which sounds reasonable on the surface but is, in fact, a very bad idea. First off, quoting myself: The Matter specification itself is sufficiently broad and complex that, in practice, I'm not sure it will ever really be possible to create a high-quality controller app* that actually supports EVERY possible accessory configuration i
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Reply to Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Thanks so much, @tbartelmess1—this is super helpful, and really appreciated a bit more context from our app: App context (what we store) The blobs we persist will be user-generated cruise photos, we would downsize those to more manageable size as iphone format photos can be quite big, but they would still be in the 1-3 mb after downsizing Realistic volume per active user: a few hundred images/year; heavy users could reach low thousands over time. Decision: use Core Data Binary Data + “Allows External Storage” We’ll keep originals as Binary Data (Allows External Storage) so Core Data handles externalization transparently, my philosophy has always been to offload as much work to the system services as possible. We’ll keep thumbnails as well inline in coredata (let coredata decide but likely will be inline (blob)). CloudKit mirroring We’ll rely on NSPersistentCloudKitContainer mirroring; we understand CloudKit decides when an attribute becomes a CKAsset independently of Core Data’s externalization thres
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Reply to Is there a tech note for menuBuilder?
Adding FBs as I find them. FB20652137 Replace button wraps unfortunately. Going through all the built in functions menu by menu (Adding print was easy enough.) Added Find and Replace to my text views in storyboard, which automagically enabled the menu item and produced this view. I don't even have Text size that big in my iPad Air 13-inch sim. Also, in trying to see if you could replicate it with built in apps I notice that the input view I get is unlike the snazzy Pages built in keyboard. I wonder if there is a way I can adopt the Pages UX? I mean, I don’t mind the glass buttons but would like to choose the color for done (blue just doesn’t go with our look and feel). Or let me change the blue which really doesn't go with our Color scheme.
Topic: UI Frameworks SubTopic: UIKit
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Reply to *.ips CrashReport not always available when dext crashes
While developing our driver, we've noticed that the *.ips report that contains the stack trace of the crash is not always generated. To be clear, you're talking about DEXT level users space crashes, NOT kernel panics? I've assumed below that you're dealing with standard crashes, but please let me know if I've misunderstood. I'm wondering why this report may not get generated. So, the first step here is to figure out what actually happened, which means digging through the console log. In general, there are multiple components tracking (notably, launchd) any system component (including DEXTs) and they'll be notified of your process's death, including how/why it died. If you're on development hardware then there are some tips in Your Friend the System Log that can be useful for quickly getting at this sort of data; however, I'd generally trigger a sysdiagnose and use that console archive. The big advantage of the sysdiagnose is that you capture everything, which means you're not going to miss data if so
Topic: App & System Services SubTopic: Drivers Tags:
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Is It Still Possible for Indie iOS Apps to Thrive in 2025?
Once, the App Store empowered indie creators - small teams could launch great apps and find users easily. But in 2025, that era feels long gone, with algorithms, big players, and pay-to-win discoverability reshaping everything. Is there still a real chance for indie iOS developers today, or has Apple’s evolving ecosystem made independent success nearly impossible?
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Reply to Is It Still Possible for Indie iOS Apps to Thrive in 2025?
Once, the App Store empowered indie creators - small teams could launch great apps Nothing has changed in that respect. There are more opportunities now for people to build low-quality apps by using low-quality, cross-platform frameworks and tools. But people are still able to launch great apps with discipline, intelligence, and hard work. and find users easily This part has changed. There are lots more apps to choose from, a radically different marketplace, and different user expectations. It now takes more work and more time to find users. But in 2025, that era feels long gone, with algorithms, big players, and pay-to-win discoverability reshaping everything. Many things have changed over the past 17 years. Is there still a real chance for indie iOS developers today, or has Apple’s evolving ecosystem made independent success nearly impossible? Many people are having success. They're just focused on their products and providing a great experience for their customers. Posting content on social media
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in OS26, X Large circle uses small circle size for the maximum image sizes
Create a static widget kit based widget for watchKit. Use swiftUI and an image. IE on 42mm you can import a 141x141 image at 2x. Import a 141x141 image in the widget and load it in swiftUI. In watchOS 11.x simulator the image will allow up to the size for X Large circles, and on os26, it will not load and complain the image is too large and report the area for the smaller circle, IE 89x89 @ 2x for 41mm Also submitted a feedback ticket FB20506200 This is a big issue b/c the size difference for X large circles v the smaller circles is really large. To get existing images to load I am having to resize them down 75-80% on OS26 in the X Large complication.
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Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate work) and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with applica
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Weird transparency in sidebar in iPad app
I have an iPad app with a classic sidebar. It's been working fine for years. Now with iPadOS 26 the sidebar sometime gets this fake transparency that makes it really hard to quickly grok. A part of Liquid Glass seems to be to sometimes (but not always) take whatever is in the secondary area (the main big content), blur it, mirror it and then use as the background for the sidebar. This is silly and does not work at all for an app like mine. It maybe looks decent if your background is a photo or similar, but not for an app that manages data. Not all views cause the sidebar to get this ugly unreadable background. In most of the cases the sidebar keeps its normal opaque background that it has always had. See this example for how it looks when it's really bad: This is how it should look. Notice that the content of the main view is pretty similar to the case where it gets the ugly background. The difference is the segmented thing at the top, ie. a different root view. Is there some good way for me to force
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Reply to Recursively walk a directory using File Coordination
I think using Task() for I/O work like this is probably a mistake. Ah, my mistake. I should’ve clarified that this would all be running inside a single actor, so the resulting behavior should be equivalent to an NSOperationQueue with a width of 1. OK. SO, FYI, I did some very rough performance testing with the code I posted yesterday, and a queue width of 4 was ~4x faster than #1. However, the big question here is the nature of the data you're expecting to process. While we generally talk about it as I/O bound (and it technically is), I think that term can be somewhat misleading, particularly when you're talking about the devices’ local storage or other fast SSDs. The issue here is that, in practice, much of the volume’s catalog data is either already in memory or WILL be streamed into memory fairly quickly as you start iterating over the device. That means that in many cases, the real bottleneck isn't disk I/O but is actually how fast you can make syscalls into the kernel. Using multiple threads let
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security add-trusted-cert asks password twice in some cases: The authorization was denied since no user interaction was possible
Hey devs, I have a really weird issue and at this point I cannot determine is it a Big Sur 11.1 or M1 issue or just some macOS settings issue. Short description programatically (from node, electron) I'd like to store x509 cert to keychain. I got the following error message: SecTrustSettingsSetTrustSettings: The authorization was denied since no user interaction was possible. (1) I could reproduce this issue on: a brand new mac mini with M1 chip and Big Sur 11.1 another brand new mac mini with M1 chip and Big Sur 11.1 a 2018 MacBook pro with Intel chip and Big Sur 11.1 I couldn't reproduce this issue on: 2020 MacBook pro with intel i9 chip and Big Sur 11.1 2020 MacBook pro with intel i9 chip and Big Sur 11.0 How am I trying to store the cert node test.js test.js const { exec } = require('child_process') exec( t`osascript -e 'do shell script security add-trusted-cert -d -r trustRoot -k /Library/Keychains/
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Reply to Instructions for debugging recent macos kernel versions?
For now, I will just write up these steps and share here. For future reference, I've now written it up here https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html It's been a very long time since I've done this, but the main thing I remember is that you need to be very careful to ensure that you've exactly matched up versions so that everything is the same exact version (kernel source, KDK, developer tools, etc.). Thank you Kevin for that hint. I suspected it wouldn't be straightforward. It's still on my TODO list to experiment with that and hopefully get it to work in the coming weeks. If it does, then it will help in a big way in debugging (and reporting) some of the issues we have been running into recently.
Topic: App & System Services SubTopic: Core OS Tags:
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NSScrollView scrolling hitch
When scrolling a basic NSScrollView there seems to be a sudden jump after each flick. Scrolling does not appear smooth and is disorientating. A scroll jump seems to happen directly after letting go of a scroll flick using a trackpad/mouse. Right at that moment the scroll turns into a momentum scroll, slowly decreasing the speed. But the first frame after the gesture the content jumps forward, more than what is expected. Observations: Counterintuitively, scrolling appears to be smoother when disabling NSScrollView.isCompatibleWithResponsiveScrolling. If disabled using a custom NSScrollView subclass there is no large jump anymore. Scrolling also appears to be smoother using a SwiftUI ScrollView. I assume that has the same behaviour as a disabled isCompatibleWithResponsiveScrolling Ironically a WKWebView scrolls much smoother. No sudden jump is observable. It also seems to scroll with faster acceleration, but the individual frames do appear smoother. Why is this better than a native NSScrollView? Elastic scrolli
Topic: UI Frameworks SubTopic: AppKit Tags:
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Grammar checking is never requested
I have prepared a NSSpellServer spelling and grammar checker for Slovenian proofing in macOS. My proofing service gets used when I explicitly set keyboard spelling language to Slovenian (Besana) (my proofing service). However, no matter how I set the Check Grammar With Spelling option or Check Grammar checkbox in the TextEdit.app or Mail.app, my proofing service does not get any request for grammar checking. I am supporting checkString call for Unified checking and checkingTypes never contains NSTextCheckingTypeGrammar flag. When using legacy API before Unified checking support, the checkGrammarInString is never called either. If I do the grammar regardless the checkingTypes parameter, the app shows grammar mistakes correctly. But that is bad UX. Need to follow user demand for with grammar or without grammar. I don't know what am I doing wrong? On my home iMac v11 it actually works. No idea what I did there to make it work. Just worked. On my working Mac Mini v13 it won't check grammar. On another MacBook Pro
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