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“DTiPhoneSimulatorErrorDomain Code 2”

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Additional Vendor ID Approval
Requested DriverKit USB Transport - VendorID for two VendorID, one in main request and one in the description of the request. Then I was approved but found out the provisioning profile only had 1 vendor id. I then sent another request ID 964Y77AHUZ to add the other vendor id but have not heard back for a week now. What is the turn-around time on these requests? Anyway to request this to be expedited? Thank you, --Michael Team ID: MZR5GHAQX4
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Issue Still Exists
I tried creating an account on my computer and it got stuck with the same 401, i then tried it from my phone (not on wifi) and it got passed that but then when I had to enter the code that i was texted it said that my Your account cannot be created at this time. I tried to just go create a new account and looked at the developer tools while I did it, got the same error but looking at the developer tools it sends back a 400 from the accounts api....... Come on guys, this isn't that hard. You literally have people in this doing the debugging for you.
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75
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Reply to Can't verify my identity for sandbox can not receive verification code
Update: I was at 10 devices. I signed out of one, but nothing at all changed. I signed out of 2 more, and now my primary mobile number, when used to confirm a sandbox account, does NOT say: Could not connect to iCloud - This phone number has been used too many times. Choose a different number. ...now it says... Too Many Codes Sent - You have sent too many codes to this phone number. Please enter the last code you received, enter another phone number or try again later. (Of course I never received any codes at all. From either number.) It is then waiting for me to enter a code. (Regardless of which number I try.) I have no codes for either. I'll try again tomorrow.
1w
Reply to Which storage capacity key should be used for offline video downloads: volumeAvailableCapacityKey or volumeAvailableCapacityForImportantUsageKey?
I did some additional testing on my second device and noticed behavior that seems interesting, but I’m not sure whether I’m interpreting it correctly. Case 1: iPad Settings reports ~20 GB free volumeAvailableCapacityKey returns ~7.6 GB volumeAvailableCapacityForImportantUsageKey returns ~19.3 GB Case 2 (after I intentionally downloaded a large amount of content to fill up the device storage): iPad Settings reports ~215 MB free volumeAvailableCapacityKey returns ~157 MB volumeAvailableCapacityForImportantUsageKey returns ~197 MB What surprised me is that in the first case, volumeAvailableCapacityForImportantUsageKey is very close to the value shown in Settings, while volumeAvailableCapacityKey is much lower. But in the second case, when the device is almost full, all three values become much closer to each other. Am I understanding correctly that as the device runs out of storage, the system has less reclaimable/purgeable space available, so the different capacity estimates start converging because th
Topic: App & System Services SubTopic: Core OS Tags:
1w
External TestFlight build pending review for 2+ days - no response
Hi, My external TestFlight build has been waiting for review for over 2 days with no update or response. App details: App name: Propzo Bundle ID: com.propzo.ai Version: 1.0.0 Build 2 Developer Apple ID: eswarpropzo Submitted: May 14, 2026 I have also tried contacting Apple Developer Support via the contact form but the dropdowns are not working. Has anyone experienced this delay? Is there anything I can do to expedite the review? Thank you
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110
1w
SwiftData 'simple' migration failing
This is a long post, so let me start with a summary: I am attempting to implement what ought to be a simple SwiftData migration, and am receiving the following fatal error from the ModelContainer initializer: NSCocoaErrorDomain Code=134504 Cannot use staged migration with an unknown model version. The crash occurs both in the Simulator and on a physical device. Both the original schema and the new schema load and run as expected if loaded from scratch — so I conclude the Models are OK; it is the migration from the original schema to the new schema which is the issue. I have reported this as FB22652791 and Technical Incident Case # 19893980. I have two model projects available — one contrived, the other using my actual SwiftData models. Now the Details I am developing a SwiftUI/SwiftData app. I am (currently) using Xcode 26.5-beta-3. I set up an alpha-test build using the following approach: public class DatabaseSchema { public let dbSchema: Schema = Schema([ Model1.self, ... , Model16.self ]
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Can't verify my identity for sandbox can not receive verification code
I'm trying to use a sandbox account, and am stuck on the verification stage. My primary number (my personal iPhone phone number) has been used too many time, as I've used it to set up many devices. My personal mobile number is tied to a physical SIM in my iPhone 12 Pro. Now I'm trying to use a Freedom Mobile eSIM, and can successfully send and received texts to/from myself, other people, to/from Freedom Mobile as well. Setting up the sandbox account (my email address with a +3 at the end of it) I choose USE A DIFFERENT NUMBER and my eSIM number is shown along with my Freedom description of the eSIM right below it. The Verification Code page appears, but I never get a verification code. I click on DID NOT GET A VERIFICATION CODE? and try trigger a phone call and do not get that either. I've reset my eSIM, I've reset my iPhone's networking, I've rebooted my phone many times, I've un/re-installed the app and TestFlight. I'm willing to try anything here, but is it possible because my pe
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300
1w
Reply to Explicit dynamic loading of a framework in macOS - recommended approach?
@DTS Engineer I see folks avoid load-time imports because of initialisation order issues, and that’s especially true of folks coming from other platforms I'm working on a cross-platform project and there is a dynamic library. In all other OSes, the dynamic library is loaded at runtime and to ensure consistency, wanted to use the same approach for Apple OSes. Further, if the Posix C APIs such as dlopen and dlsym are used, Apple OSes can directly use the same code as Linux, resulting in good simplification. The Framework will be a dependency for the App target (but not linked), signed, embedded in the .app package and all the extension targets (such as Notification Service Extension, Widget extension etc.) will also load it at runtime. But one concern is, to use dlopen and dlsym, the path to the internal MachO binary is required, whereas .so file is used for Linux. Not able to find this documented or attempted, so the question is: Can we use the Posix C APIs such as dlload and dlsym to load MachO binar
Topic: App & System Services SubTopic: Core OS Tags:
1w
WKWebView iOS 26 preventing javascript injections
I have an ASP.NET WebForm website application running under a WebView (WKWebView) developed with DotNet MAUI, and I've been experiencing problems since compiling with iOS 26. Specifically, there are two buttons on the webform. These buttons use some JavaScript code defined within the page via onClientClick from the ASPX page, while the button is also called from the server side using code like this: string encodedMessage = System.Web.HttpUtility.JavaScriptStringEncode(diffLocationMessage, true); string scriptError = $hideLoading(); showBootStrapStyleAlert({encodedMessage}, 'error');; ScriptManager.RegisterStartupScript(this, GetType(), Alert_Error_DiffLoc, scriptError, true); Some of these JavaScript scripts work, while others don't. At the same time, the OnClientClick button on the MAUI side uses a special handler to process a parameter (ENTRY or EXIT) received from these buttons and updates some hidden fields and labels on the webform side. await myWebView.EvaluateJavaScriptAsync(
Topic: Safari & Web SubTopic: General
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Sign in with Apple user mapping after App Store app transfer when legacy sub values were not stored
Hello, We are preparing to transfer an App Store app from one Apple Developer account/team to another. Our iOS app uses Sign in with Apple. However, in our legacy implementation, we did not store the Apple user subject identifier (sub) for many existing Apple login users. Our service primarily matched users by email. After reviewing Apple’s app transfer and Sign in with Apple migration documentation, we understood that we should generate a transfer identifier for each Sign in with Apple user before transferring the app. We have now started collecting and storing the sub value, but many legacy Apple login users still do not have their original sub value stored in our database. We are concerned about two main cases: Legacy users whose original Apple sub value was never stored For these users, we may not be able to generate the required transfer identifier before the app transfer. If the user uses Private Relay, we are also concerned that the email address we receive after the transfer may not match the
0
0
458
1w
Notarization submissions stuck "In Progress" 24+ hours — first-time enrolment, signing verified clean
Hi, Two notarization submissions on my Team ID are stuck In Progress well past normal turnaround. Looking for guidance on whether this is normal first-time-enrolment latency or whether something needs escalating. Team ID: U7N63C278S Submissions: 2ac71ef0-cbfa-4bdd-9059-c2554050de48 — submitted 2026-05-14 08:09 UTC (currently ~48 hours In Progress) c2b557c5-92a2-4c36-996e-812b61b67fe6 — submitted 2026-05-14 11:33 UTC (currently ~46 hours In Progress) Status: xcrun notarytool history shows both as In Progress xcrun notarytool info returns no log URL, no message, no error No rejection email received at the APPLE_ID address Apple System Status shows Developer ID Notary Service as green Context: This is my first notarization from a newly enrolled Developer Program account (enrolled ~5 days ago). I'm aware first-time submissions can be subject to longer in-depth analysis, which is why I haven't escalated sooner. Build verification (already done): codesign --verify --deep --strict -verbose=2 exits
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798
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New GameSave API unexpected behavior
Hi, I'm implementing the new iOS 26 GameSave API in my game and I'm seeing an unexpected behavior when I try to handle custom conflict resolution. Here's what happens: directoryState.conflictedVersions is nil when directoryState.state is GSSyncStateConflicted. According to the API docs, this should never happen because there is no way to resolve the conflict. Here's the setup: I have 2 devices. Device 1 - iPad 10G iOS 26.5, and Device 2 - iPhone SE 3G iOS 26.5 and I run the same code on both devices. I disable the WiFi on device 2 to create a conflict I open the directory using [GSSyncedDirectory openDirectoryForContainerIdentifier: nil] Run [dir finishSyncingWithCompletionHandler:] After the callback returns I check dir.directoryState.state If the state is GSSyncStateReady, GSSyncStateOffline, or GSSyncStateLocal I write some data in a file and close the dir. I re-enable the WiFi on Device 2 and run the same code Now, on Device 2 dir.directorySta
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0
438
1w
Apple Developer Programm Processing
I'm trying to pay for Apple Developer Enrollment. I just get an email saying, We'll respond within 2 days. Then a specialist contacted me a week ago, I attached my passport and then tried paying with a second card, since the first card wasn't processed due to the financial institution. The second card should work (other people with the same region as me - RU and the same card from same Financial Institution as me were able to pay); I tried yesterday and today. It says duplicate order. Can anyone help me with this? This card should definitely work, but there aren't even any orders on it. How to know what happening and what can i do rn? Maybe problem with a processing Please, help. Trying since April 24 ^( Enrollment ID: A3RP33WB63 Thank you.
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95
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Reply to Lifecycle and Usage of CLServiceSession after the app is terminated
Hi, Thanks for your help! I was able to run the app without any issue but after upgrading Xcode to v26.x.x, I am having similar issue again. I’m encountering an issue with background location tracking stopping after the app remains in the background/killed mode for around 1–2 days. After some time in the background, the location events stop arriving entirely. While diagnosing the issue, I noticed logs/messages related to “service session required”. I would like clarification regarding CLServiceSession lifecycle management. Currently, I create the session locally inside a function like this: let session = CLServiceSession( authorization: .always, fullAccuracyPurposeKey: Trip ) I’m wondering whether the session being scoped locally could cause the service session to be deallocated or invalidated, eventually stopping background location delivery. Would it be more appropriate to maintain a strong reference at the class level, for example: private var serviceSession: CLServiceSession? and then initialize
1w
Reply to Additional Vendor ID Approval
To be clear, I need a single driver that can match two Vendor IDs at the same time.
Topic: App & System Services SubTopic: Drivers Tags:
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1w
Additional Vendor ID Approval
Requested DriverKit USB Transport - VendorID for two VendorID, one in main request and one in the description of the request. Then I was approved but found out the provisioning profile only had 1 vendor id. I then sent another request ID 964Y77AHUZ to add the other vendor id but have not heard back for a week now. What is the turn-around time on these requests? Anyway to request this to be expedited? Thank you, --Michael Team ID: MZR5GHAQX4
Replies
3
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0
Views
175
Activity
1w
Issue Still Exists
I tried creating an account on my computer and it got stuck with the same 401, i then tried it from my phone (not on wifi) and it got passed that but then when I had to enter the code that i was texted it said that my Your account cannot be created at this time. I tried to just go create a new account and looked at the developer tools while I did it, got the same error but looking at the developer tools it sends back a 400 from the accounts api....... Come on guys, this isn't that hard. You literally have people in this doing the debugging for you.
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0
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0
Views
75
Activity
1w
Reply to Can't verify my identity for sandbox can not receive verification code
Update: I was at 10 devices. I signed out of one, but nothing at all changed. I signed out of 2 more, and now my primary mobile number, when used to confirm a sandbox account, does NOT say: Could not connect to iCloud - This phone number has been used too many times. Choose a different number. ...now it says... Too Many Codes Sent - You have sent too many codes to this phone number. Please enter the last code you received, enter another phone number or try again later. (Of course I never received any codes at all. From either number.) It is then waiting for me to enter a code. (Regardless of which number I try.) I have no codes for either. I'll try again tomorrow.
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Activity
1w
Reply to Which storage capacity key should be used for offline video downloads: volumeAvailableCapacityKey or volumeAvailableCapacityForImportantUsageKey?
I did some additional testing on my second device and noticed behavior that seems interesting, but I’m not sure whether I’m interpreting it correctly. Case 1: iPad Settings reports ~20 GB free volumeAvailableCapacityKey returns ~7.6 GB volumeAvailableCapacityForImportantUsageKey returns ~19.3 GB Case 2 (after I intentionally downloaded a large amount of content to fill up the device storage): iPad Settings reports ~215 MB free volumeAvailableCapacityKey returns ~157 MB volumeAvailableCapacityForImportantUsageKey returns ~197 MB What surprised me is that in the first case, volumeAvailableCapacityForImportantUsageKey is very close to the value shown in Settings, while volumeAvailableCapacityKey is much lower. But in the second case, when the device is almost full, all three values become much closer to each other. Am I understanding correctly that as the device runs out of storage, the system has less reclaimable/purgeable space available, so the different capacity estimates start converging because th
Topic: App & System Services SubTopic: Core OS Tags:
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1w
External TestFlight build pending review for 2+ days - no response
Hi, My external TestFlight build has been waiting for review for over 2 days with no update or response. App details: App name: Propzo Bundle ID: com.propzo.ai Version: 1.0.0 Build 2 Developer Apple ID: eswarpropzo Submitted: May 14, 2026 I have also tried contacting Apple Developer Support via the contact form but the dropdowns are not working. Has anyone experienced this delay? Is there anything I can do to expedite the review? Thank you
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0
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0
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110
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1w
SwiftData 'simple' migration failing
This is a long post, so let me start with a summary: I am attempting to implement what ought to be a simple SwiftData migration, and am receiving the following fatal error from the ModelContainer initializer: NSCocoaErrorDomain Code=134504 Cannot use staged migration with an unknown model version. The crash occurs both in the Simulator and on a physical device. Both the original schema and the new schema load and run as expected if loaded from scratch — so I conclude the Models are OK; it is the migration from the original schema to the new schema which is the issue. I have reported this as FB22652791 and Technical Incident Case # 19893980. I have two model projects available — one contrived, the other using my actual SwiftData models. Now the Details I am developing a SwiftUI/SwiftData app. I am (currently) using Xcode 26.5-beta-3. I set up an alpha-test build using the following approach: public class DatabaseSchema { public let dbSchema: Schema = Schema([ Model1.self, ... , Model16.self ]
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6
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0
Views
469
Activity
1w
Can't verify my identity for sandbox can not receive verification code
I'm trying to use a sandbox account, and am stuck on the verification stage. My primary number (my personal iPhone phone number) has been used too many time, as I've used it to set up many devices. My personal mobile number is tied to a physical SIM in my iPhone 12 Pro. Now I'm trying to use a Freedom Mobile eSIM, and can successfully send and received texts to/from myself, other people, to/from Freedom Mobile as well. Setting up the sandbox account (my email address with a +3 at the end of it) I choose USE A DIFFERENT NUMBER and my eSIM number is shown along with my Freedom description of the eSIM right below it. The Verification Code page appears, but I never get a verification code. I click on DID NOT GET A VERIFICATION CODE? and try trigger a phone call and do not get that either. I've reset my eSIM, I've reset my iPhone's networking, I've rebooted my phone many times, I've un/re-installed the app and TestFlight. I'm willing to try anything here, but is it possible because my pe
Replies
3
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0
Views
300
Activity
1w
Reply to Explicit dynamic loading of a framework in macOS - recommended approach?
@DTS Engineer I see folks avoid load-time imports because of initialisation order issues, and that’s especially true of folks coming from other platforms I'm working on a cross-platform project and there is a dynamic library. In all other OSes, the dynamic library is loaded at runtime and to ensure consistency, wanted to use the same approach for Apple OSes. Further, if the Posix C APIs such as dlopen and dlsym are used, Apple OSes can directly use the same code as Linux, resulting in good simplification. The Framework will be a dependency for the App target (but not linked), signed, embedded in the .app package and all the extension targets (such as Notification Service Extension, Widget extension etc.) will also load it at runtime. But one concern is, to use dlopen and dlsym, the path to the internal MachO binary is required, whereas .so file is used for Linux. Not able to find this documented or attempted, so the question is: Can we use the Posix C APIs such as dlload and dlsym to load MachO binar
Topic: App & System Services SubTopic: Core OS Tags:
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1w
WKWebView iOS 26 preventing javascript injections
I have an ASP.NET WebForm website application running under a WebView (WKWebView) developed with DotNet MAUI, and I've been experiencing problems since compiling with iOS 26. Specifically, there are two buttons on the webform. These buttons use some JavaScript code defined within the page via onClientClick from the ASPX page, while the button is also called from the server side using code like this: string encodedMessage = System.Web.HttpUtility.JavaScriptStringEncode(diffLocationMessage, true); string scriptError = $hideLoading(); showBootStrapStyleAlert({encodedMessage}, 'error');; ScriptManager.RegisterStartupScript(this, GetType(), Alert_Error_DiffLoc, scriptError, true); Some of these JavaScript scripts work, while others don't. At the same time, the OnClientClick button on the MAUI side uses a special handler to process a parameter (ENTRY or EXIT) received from these buttons and updates some hidden fields and labels on the webform side. await myWebView.EvaluateJavaScriptAsync(
Topic: Safari & Web SubTopic: General
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6
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0
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986
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1w
Sign in with Apple user mapping after App Store app transfer when legacy sub values were not stored
Hello, We are preparing to transfer an App Store app from one Apple Developer account/team to another. Our iOS app uses Sign in with Apple. However, in our legacy implementation, we did not store the Apple user subject identifier (sub) for many existing Apple login users. Our service primarily matched users by email. After reviewing Apple’s app transfer and Sign in with Apple migration documentation, we understood that we should generate a transfer identifier for each Sign in with Apple user before transferring the app. We have now started collecting and storing the sub value, but many legacy Apple login users still do not have their original sub value stored in our database. We are concerned about two main cases: Legacy users whose original Apple sub value was never stored For these users, we may not be able to generate the required transfer identifier before the app transfer. If the user uses Private Relay, we are also concerned that the email address we receive after the transfer may not match the
Replies
0
Boosts
0
Views
458
Activity
1w
Notarization submissions stuck "In Progress" 24+ hours — first-time enrolment, signing verified clean
Hi, Two notarization submissions on my Team ID are stuck In Progress well past normal turnaround. Looking for guidance on whether this is normal first-time-enrolment latency or whether something needs escalating. Team ID: U7N63C278S Submissions: 2ac71ef0-cbfa-4bdd-9059-c2554050de48 — submitted 2026-05-14 08:09 UTC (currently ~48 hours In Progress) c2b557c5-92a2-4c36-996e-812b61b67fe6 — submitted 2026-05-14 11:33 UTC (currently ~46 hours In Progress) Status: xcrun notarytool history shows both as In Progress xcrun notarytool info returns no log URL, no message, no error No rejection email received at the APPLE_ID address Apple System Status shows Developer ID Notary Service as green Context: This is my first notarization from a newly enrolled Developer Program account (enrolled ~5 days ago). I'm aware first-time submissions can be subject to longer in-depth analysis, which is why I haven't escalated sooner. Build verification (already done): codesign --verify --deep --strict -verbose=2 exits
Replies
3
Boosts
0
Views
798
Activity
1w
New GameSave API unexpected behavior
Hi, I'm implementing the new iOS 26 GameSave API in my game and I'm seeing an unexpected behavior when I try to handle custom conflict resolution. Here's what happens: directoryState.conflictedVersions is nil when directoryState.state is GSSyncStateConflicted. According to the API docs, this should never happen because there is no way to resolve the conflict. Here's the setup: I have 2 devices. Device 1 - iPad 10G iOS 26.5, and Device 2 - iPhone SE 3G iOS 26.5 and I run the same code on both devices. I disable the WiFi on device 2 to create a conflict I open the directory using [GSSyncedDirectory openDirectoryForContainerIdentifier: nil] Run [dir finishSyncingWithCompletionHandler:] After the callback returns I check dir.directoryState.state If the state is GSSyncStateReady, GSSyncStateOffline, or GSSyncStateLocal I write some data in a file and close the dir. I re-enable the WiFi on Device 2 and run the same code Now, on Device 2 dir.directorySta
Replies
0
Boosts
0
Views
438
Activity
1w
Apple Developer Programm Processing
I'm trying to pay for Apple Developer Enrollment. I just get an email saying, We'll respond within 2 days. Then a specialist contacted me a week ago, I attached my passport and then tried paying with a second card, since the first card wasn't processed due to the financial institution. The second card should work (other people with the same region as me - RU and the same card from same Financial Institution as me were able to pay); I tried yesterday and today. It says duplicate order. Can anyone help me with this? This card should definitely work, but there aren't even any orders on it. How to know what happening and what can i do rn? Maybe problem with a processing Please, help. Trying since April 24 ^( Enrollment ID: A3RP33WB63 Thank you.
Replies
0
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0
Views
95
Activity
1w
Reply to Lifecycle and Usage of CLServiceSession after the app is terminated
Hi, Thanks for your help! I was able to run the app without any issue but after upgrading Xcode to v26.x.x, I am having similar issue again. I’m encountering an issue with background location tracking stopping after the app remains in the background/killed mode for around 1–2 days. After some time in the background, the location events stop arriving entirely. While diagnosing the issue, I noticed logs/messages related to “service session required”. I would like clarification regarding CLServiceSession lifecycle management. Currently, I create the session locally inside a function like this: let session = CLServiceSession( authorization: .always, fullAccuracyPurposeKey: Trip ) I’m wondering whether the session being scoped locally could cause the service session to be deallocated or invalidated, eventually stopping background location delivery. Would it be more appropriate to maintain a strong reference at the class level, for example: private var serviceSession: CLServiceSession? and then initialize
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1w