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Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
Also the email gives the impression, that you could update the age ratings for existing Apps. But this is not possible. You can do this only for new builds. And if you can't provide a new build yet, you wonder what would happen. It should be also possible to update the age rating without submitting a new build. Some Apps (like games) just do not require an update.
Dec ’25
Real Time Spatial Video Streaming with Vision Pro
Hello, I am trying to build an AVP app for real-time zero-latency spatial video streaming. I am trying to figure out, on a high level, the best way to do this. Currently this is my method: Server sends stereo images via a WebRTC service (ie, livekit) The WebRTC stream is converted to a CVPixelBuffer, writes them to file, plays via AVPlayer, and applies a VideoMaterial to a plane entity. However, this is a bit hacky and it seems like this won't be compatible with Apple's spatial experinces. To my understanding, Apple supports HLS streaming for spatial experiences and APMP content. However, HLS (and even Low Latency HLS) introduces a second or more of latency, likely do to the segmentation nature of HLS. Thus, HLS will not work for us. Some other alternatives I've thought of are streaming the live stream video via webrtc from the server to a local computer in the AVP's network, and then using LL-HLS to stream from the local computer to the vision pro. Still, it seems like this would introduce latency o
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Dec ’25
Reply to In Simulator on status bar red banner with rdar:45025538
Thank you for your responses and comments. It appears after reading so many people getting that in Xcode 26.2 that there is an issue in the latest build released, as I understand from your feedback. I have not been able to reproduce the issue myself, but this indicates that I have more work to do today to determine the steps to reproduce the problem using the latest Xcode 26.2 release with the simulator. I appreciate your assistance in providing this information. I have the FB number and will provide the engineering team with all the details from this thread after I have summarized everyone’s input. Albert Pascual
  Worldwide Developer Relations.
Dec ’25
ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
We are getting the above mentioned error while uploading to TestFlight. We have used a Swift Class to request for the Age Range via DeclaredAgeRange Framework. We have exposed Swift class and a helper function to be available in Objective-C layer. We have enabled the following build settings SWIFT_OBJC_INTERFACE_HEADER_NAME = Common-Swift.h; SWIFT_OBJC_BRIDGING_HEADER = Common-Bridging-Header.h ; ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES Also we are compiling the application using latest available Xcode release 17C52 Is there anything else we need to do to resolve the error?
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Dec ’25
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at
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Dec ’25
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at
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Dec ’25
Reply to App Startup with Debugger in Xcode 26 is slow
Just checked new Xcode 26.2 with iOS 26.2 and the debug builds startup time indeed improved significantly. We still have ~7 seconds of initial sluggishness (difference between debug executable on/off), but it's way better than it was before! 👍 While I appreciate the movement in the right direction, this still represents a substantial regression from the prior baseline, ~1s in Xcode 16. A reduction in severity isn’t a resolution. If Xcode is to remain viable for professional workflows, startup and initial responsiveness need to return to the Xcode 16 baseline.
Dec ’25
Reply to App Startup with Debugger in Xcode 26 is slow
Just checked new Xcode 26.2 with iOS 26.2 and the debug builds startup time indeed improved significantly. We still have ~7 seconds of initial sluggishness (difference between debug executable on/off), but it's way better than it was before! 👍 That’s not an improvement, that's a partial rollback of a huge regression. On Xcode 16 it was ~1s. That was the baseline. Seven seconds of launch + long initial sluggishness in debug is still absurd. Stop celebrating “less bad.” This shouldn’t be acceptable and Xcode 26 is still unusable for any serious work.
Dec ’25
VideoPlayer crashes on Archive build
I have found that following code runs without issue from Xcode, either in Debug or Release mode, yet crashes when running from the binary produced by archiving - i.e. what will be sent to the app store. import SwiftUI import AVKit @main struct tcApp: App { var body: some Scene { WindowGroup { VideoPlayer(player: nil) } } } This is the most stripped down code that shows the issue. One can try and point the VideoPlayer at a file and the same issue will occur. I've attached the crash log: Crash log Please note that this was seen with Xcode 26.2 and MacOS 26.2.
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Dec ’25
Apple Pay In-App Provisioning – Apple server failure when adding a card
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards. Steps: Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 → 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4. 2. Build {encryptedCardData, activationData, ephemeralPublicKey} 3. POST /broker/v4/devices/{SEID}/cards Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid. Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
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Dec ’25
Reply to watchOS architecture requirements
Does Apple suggest that developers transition to arm64-only and drop support for arm64_32 devices? No — Apple Watch Series 9 and later, and Apple Watch Ultra 2 and later all support the arm64 architecture. There are many Apple Watch devices that run watchOS versions your app likely supports beyond that list, so you need to keep the arm64_32 architecture around for those devices. As noted in the announcement, you'll want to use the Standard Architectures build setting for your watchOS app, and that will automatically build the right set of supported architectures for your app, which will include arm64_32 as well as arm64. If we add support for both arm64_32 and arm64, the binary will almost certainly exceed the 75 MB app size limit, and potentially violate the size constraints for each architecture slice as well. What size constraints per architecture are you thinking of? The Maximum build file sizes documentation lists such a requirement for iOS apps in the iOS 7 and 8 time frame, b
Dec ’25
Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
Apple sent a final reminder asking developers to complete the updated age rating questions in App Store Connect. Final reminder: Answer the updated age ratings questions. We’re reaching out because you have not provided responses to the updated age ratings questions in the App Information section of your app in App Store Connect. If you don’t answer these questions by January 31, 2026, you won’t be able to submit app updates in App Store Connect. The email says that if the age rating questions are not answered by 31 January 2026, you will not be able to submit app updates. What is not clear is what actually happens after that date. Many of us are in the middle of development and may not be ready to submit a new build before the deadline. The email does not explain whether this means: A) You can still submit updates after 31 January 2026, as long as you complete the age rating questionnaire before submitting, or B) The app becomes locked and cannot be updated at all once the deadline passes This is no
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Dec ’25
Reply to Pinning a pushed window to a wall breaks pushWindow for all other apps on the system
I believe I've discovered a workaround for this pushWindow bug. If I add the .restorationBehavior(.disabled) scene modifier to the WindowGroup corresponding to the pushed window, the bug doesn't happen. If the user pins a pushed window to the wall, the window doesn't disappear, and the app and all other apps that may call pushWindow aren't bricked until the next device reboot.
Topic: Spatial Computing SubTopic: General Tags:
Dec ’25
My Notifications Message Extension doesn't seem to run after distributing my app via Enterprise IPA
I'm developing an app that receives push notifications, and writes the contents of the push notification to a shared location between the main app and a Notifications Message Extension, through App Groups. This all seems to work on my phone, with developer mode turned on, but when I archive my app as an Enterprise IPA and distribute it, the users can install the app on their phones and they receive the push notifications, but it doesn't appear that the message extension is running as my app displays the content of the shared data in the App Groups on the main screen and nothing is showing. I have tried on 3 phones, and it only works on the phone with developer mode turned on. I can't tell at this point whether it's because of a signing issue, or build phase order issue, or something else?
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Dec ’25