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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
[quote='860281022, RickMaddy, /thread/787500?answerId=860281022#860281022, /profile/RickMaddy'] where does this all stand? [/quote] For a summary of the current state of the issues being discussed in this thread, see my 27 Aug 2025 reply. However, your questions extend beyond that, so let’s dig in. [quote='860281022, RickMaddy, /thread/787500?answerId=860281022#860281022, /profile/RickMaddy'] is there any viable way for a solo developer with one Mac to develop and test a macOS app that runs on more than one version of macOS? [/quote] Yes. As marco.masser suggested, you can boot your Mac into older versions of macOS and test there. I want to stress that, while VMs are super useful, they are not a substitute for testing on real hardware [1]. VMs have limits: Some are bugs, as we’ve been discussing on this thread. Some of them are absent features. Of these, the lack of TestFlight support is the most critical. I’ll come back to that below. Some of them are just fundamental to VMs. For example, if you’re building
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Crash in libquic.dylib when app is backgrounded and issues an HTTP/3 request on iOS 26
Title / Summary Crash in libquic.dylib when app is backgrounded and issues an HTTP/3 request Description On iOS 26, the app crashes inside libquic.dylib while performing a network request using HTTP/3 (QUIC) after the app has moved to the background. The crash happens within low-level QUIC / libquic internals. Reproduction Steps Launch the app, perform normal operations. Background the app (press home / switch away). While in background, trigger a network request that uses HTTP/3 / QUIC. Observe that the app crashes (stack trace pointing into libquic.dylib). Expected Behavior The HTTP/3 request in background should either be handled gracefully (fail or complete) without causing a crash; the app must not be terminated due to internal libquic failures. Actual Behavior The app crashes with signals/exceptions coming from libquic.dylib (in the QUIC / packet building / encryption / key state logic) when a HTTP/3 request is made in background. Environment / Device Information • OS: iOS 26 • Device: iPhone 1
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Now that macOS 26 GM is out, and even 26.1 beta is out, where does this all stand? More specifically, does anyone know if using macOS 26 as the host, can we create a macOS 15 VM guest all while allowing us to build and test our apps on both macOS 26 and 15? I still have macOS 15.6 on my only Mac. My app supports macOS 14-26 (well, will support macOS 26 when I can actually test with it). But I have no way to test it in any of the VMs since my app needs a working provisioning profile. Even in a macOS 15 guest on my macOS 15 host, I can't even log into TestFlight to test my app. Will updating to a macOS 26 host allow the macOS 15 guest to at least use TestFlight to download the app for testing? In other words, is there any viable way for a solo developer with one Mac to develop and test a macOS app that runs on more than one version of macOS?
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What does it take for an app Window menu list to display the new items like Move & Resize?
Here's the result of a blank app from Xcode: https://imgur.com/a/1hMmwbO now there's only 3 items in the storyboard configuration: https://imgur.com/a/iGWWQE7 So I try to replicate that in code (some of this reproducer was generated by ChatGPT however the same issue I'm descrbing has been hit when using Python to objc bridges to construct the GUI) by specifying these 3 actions appropriately and see if the rest pops up. The code below changes the activation policy so that when I run ./a.out from the terminal it doesn't show as a window of Terminal but a separate app #import @interface AppDelegate : NSObject @end @implementation AppDelegate - (void)applicationDidFinishLaunching:(NSNotification *)notification { // Build main menu NSMenu *mainMenu = [[NSMenu alloc] initWithTitle:@MainMenu]; // --- App menu with Quit --- NSMenuItem *appMenuItem = [[NSMenuItem alloc] init]; NSMenu *appMenu = [[NSMenu alloc] initWithTitle:@App]; NSMenuItem *quitItem = [[NSMenuItem alloc] initWithTitle:@Quit action:@select
Topic: UI Frameworks SubTopic: AppKit
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Header Blur Effect on visionOS SwiftUI
Hi, I'm looking to build something similar to the header blur in the App Store and Apple TV app settings. Does anyone know the best way to achieve this so that when there is nothing behind the header it looks the same as the rest of the view background but when content goes underneath it has a blur effect. I've seen .scrollEdgeEffect on IOS26 is there something similar for visionOS? Thanks!
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Image Miniaturization Issue
I have three toolbar buttons with images from Assets.xcassets. Initially, I didn't use @1x, @2x, @3x sizes. I just put one size (72 x 72) for all of them. It was never a problem till a few days ago. The reviewer has reported numerous issues, which all seem to originate from miniaturized toolbar images. They have given me a screenshot from an iPad. Now, each of the three to the left has shrunken to 4 x 4, according to them. Some lines of code are the following. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { ZStack { VStack { ... ... ... } .background(.brown) .navigationBarTitleDisplayMode(.inline) .navigationBarItems( leading: HStack(content: { Button { } label: { Image(ToolbarImage1) .resizable() .foregroundColor(.red) .aspectRatio(contentMode: .fit) .frame(width: 28) } Button { } label: { Image(ToolbarImage2) .resizable() .foregroundColor(.cyan) .aspectRatio(contentMode: .fit) .frame(width: 28) } Button { } label: { Image(ToolbarImage3) .resizable() .foregroundColor(.gray)
Topic: UI Frameworks SubTopic: SwiftUI
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Windows Apple Music: how to enumerate the local library or export it? Is Library.musicdb documented / API available?
Environment Windows 11 [edition/build]: [e.g., 23H2, 22631.x] Apple Music for Windows version: [e.g., 1.x.x from Microsoft Store] Library folder: C:UsersMusicApple MusicApple Music Library.musiclibrary Summary I need a supported way to programmatically enumerate the local Apple Music library on Windows (track file paths, playlists, etc.) for reconciliation with the on-disk Media folder. On macOS this used to be straightforward via scripting/export; on Windows I can’t find an equivalent. What I’m seeing in the library bundle Library.musicdb → not SQLite. First 4 bytes: 68 66 6D 61 (hfma). Library Preferences.musicdb → also starts with hfma. artwork.sqlite → SQLite but appears to be artwork cache only (no track file paths). Extras.itdb → has SQLite format 3 header but (from a quick scan) not seeing track locations. Genius.itdb → not a SQLite database on this machine. What I’ve tried Attempted to open Library.musicdb with SQLite providers → error: “file is not a database.” Binary/string scans (ASCII, UT
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hidesBottomBarWhenPushed is bugged on iOS 26
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened. To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past. But with iOS 26, I am seeing several issues: On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the swipe to go back gesture On iPad, the situation is even worse: On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed. Not only that, it disappears
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ShazamKit for Android and 16 KB native library alignment
Hello, I'm working on a Flutter app targeting both Android and iOS, where I implemented ShazamKit. In order to achieve that, I first tried with the flutter_shazam_kit package, but since it's not maintained anymore, I forked it here, and tried to update it to meet the Google Play Store requirements, as you can see here: https://github.com/mregnauld/flutter_shazam_kit/tree/fix-16k Unfortunately, after trying everything, my app still doesn't meet the (not so) new 16 KB native library alignment. Also, I'm 100% sure it comes from that because the error message disappears if I remove that package from my app. So after investigating, it seems that the problem comes from the ShazamKit for Android (that you can find here: https://developer.apple.com/download/all/?q=Android%20ShazamKit), and especially the .so files in the .aar file. Is there anything I can do to fix that, or should I wait before the ShazamKit team fix that? I'm totally stuck with that so any help is highly appreciated. Thanks.
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Use of undeclared identifier 'malloc_type_zone_malloc_with_options_backdeploy'
I'm attempting to compile my app (on macOS 26), opting into the Enhanced Security (Xcode Version 26.0.1 (17A400)). Following Apple's documentation I enabled the capability via Xcode and clicked Enable Build Settings though now compilation fails: Use of undeclared identifier 'malloc_type_zone_malloc_with_options_backdeploy'; did you mean 'malloc_type_zone_malloc_with_options'? The (AI-based?) Generate Fix for Issue throws an error too 😅 See attached screenshots
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Wi-Fi Aware Building peer-to-peer app sample app Error
We are using wifi_aware demo at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. We use iPhone 16 with ios26 to install this app successfully for the first time. After then we want to remove some paired devices, but the function used to delete paired device is not founded. So we uninstall the app, and intend to install it again. This time, it jump to the interface displaying the message This device does not support Wi-Fi Aware. We are confused by this and don't know what to do. Instead of using other devices, how can we successfully install the app on this device. The iphone, Apple computer and Xcode environment maintain the same for sure. We sincerely appreciate your reply.
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ICDeviceBrowser authorization requests always return ICAuthorizationStatusNotDetermined on iOS 26.1 beta
Area ImageCaptureCore / ICDeviceBrowser Description On iOS 26.1 beta, calling requestControlAuthorization() requestContentsAuthorization() always returns .notDetermined and never transitions to .authorized or .denied. This prevents apps from properly accessing device control or contents authorization. The issue occurs regardless of device state or prior requests. Steps to Reproduce 1. Create and start an ICDeviceBrowser instance. 2. Call requestControlAuthorization() or requestContentsAuthorization(). 3. Inspect the returned ICAuthorizationStatus. Expected Result • The system should prompt the user if necessary. • A final status of either .authorized or .denied should be returned. Actual Result • The completion handler always reports .notDetermined. • No user prompt appears and the status does not change. Version / Build • iOS 26.1 beta • Xcode Hardware • [iPhone 15 Pro, iPad Pro (M2)] Impact This regression blocks development and testing of features relying on ImageCaptureCore. Applications dependin
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Reply to `onTapGesture` not triggered on `Map` views
An update regarding the state of this issue as of iOS 26.1 beta 1 Using 26.1 beta 1 (23B5044k), I tested this issue using the sample code provided with the original post, and there's a partial fix in this build of iOS 26.1, but there's a noticeable performance issue that folks will likely want to keep in mind. There's a significant regression between the responsive UI experience that was present in iOS 18.6 and the high-latency UI experience now present in iOS 26.1. I'll try to summarize how the behavior varies across OS versions: iOS 18.6: onTapGesture triggers callback nearly instantly iOS 26.0: onTapGesture fails to trigger callback at all iOS 26.1: onTapGesture eventually triggers callback, but there's a significant delay that causes the app to feel unresponsive Demo The attached gif attempts to show the delay, but it feels much more apparent when you're using an app yourself and you sense the delay between when you personally tap on the screen and when the screen updates. The gif shows the follo
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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