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İOS 26 beta battery %1

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Reply to IOS 26.1 isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable
this bug has been fixed in the official ISO 26.1 release. Thank you for resolving it in the new version! I’m not sure if my report prompted the fix, but I truly appreciate it nonetheless. That said, I hope in the future the bug-reporting website can provide real-time acknowledgment—something like “received, under review”—instead of one-way submission with zero feedback. Thank you!
Topic: App & System Services SubTopic: Hardware Tags:
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Icon’s title text mismatch
3 days back, when I unlocked my phone, I realised something off with icons and it’s display text. i tried opening some apps but I see blank screen. couldn’t restart the phone. only option I was left with, is to drain the battery and turn on again. i did and it was fine after restart. Took some to drain battery. luckily, I’m sitting in my home. What if I’m in emergency situation.
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Sheet background in share extension ignores Liquid Glass effect in iOS 26/Xcode 26
I’m developing a share extension for iOS 26 with Xcode 26. When the extension’s sheet appears, it always shows a full white background, even though iOS 26 introduces a new “Liquid Glass” effect for partial sheets. Expected: The sheet background should use the iOS 26 glassmorphism effect as seen in full apps. Actual behavior: Custom sheets in my app get the glass effect, but the native system sheet in the share extension always opens as plain white. Steps to reproduce: Create a share extension using UIKit Present any UIViewController as the main view Set modalPresentationStyle = .pageSheet (or leave as default) Observe solid white background, not glassmorphism Sample code: swift override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .clear preferredContentSize = CGSize(width: UIScreen.main.bounds.width, height: 300) } Troubleshooting attempted: Tried adding UIVisualEffectView with system blur/materials Removed all custom backgroun
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Sheet background in share extension ignores Liquid Glass effect in iOS 26/Xcode 26
I’m developing a share extension for iOS 26 with Xcode 26. When the extension’s sheet appears, it always shows a full white background, even though iOS 26 introduces a new “Liquid Glass” effect for partial sheets. Expected: The sheet background should use the iOS 26 glassmorphism effect as seen in full apps. Actual behavior: Custom sheets in my app get the glass effect, but the native system sheet in the share extension always opens as plain white. Steps to reproduce: Create a share extension using UIKit Present any UIViewController as the main view Set modalPresentationStyle = .pageSheet (or leave as default) Observe solid white background, not glassmorphism Sample code: swift override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .clear preferredContentSize = CGSize(width: UIScreen.main.bounds.width, height: 300) } Troubleshooting attempted: Tried adding UIVisualEffectView with system blur/materials Removed all custom backgroun
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Reply to CloudKit - moving record objects between zones
Adding some more context to this as I'm determining how best to set up my CloudKit zones: Option A (Current) - 1 zone per Root parent collection Option B - 1 zone per collection With Option A, I’d need to handle cross-zone migration whenever a SavedItem moves between Collections, or when a Collection’s parent changes (since that effectively moves an entire sub-tree of data into a new/different zone). With Option B, where each Collection has its own zone, I’d only need to worry about migrating SavedItems and Extracts when they move between Collections - parent/child changes between Collections themselves would just update references. Trade-off becomes: Option A → Simpler sharing (since sharing a single Collection would automatically include all its subcollections), but I’d need zone-migration logic for all object types — Collections, SavedItems, and Extracts. Option B → I’d still need zone-migration logic for SavedItems and Extracts, but not for Collections. However, sharing a Collection that
Topic: Community SubTopic: Apple Developers Tags:
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CloudKit - moving record objects between zones
My app has three main SwiftData models: Collection, SavedItem, and Extract. A Collection can contain subcollections (folders within folders) and SavedItems (files). Each SavedItem can have child Extracts. I'm preparing for the ability for users to be able to share Collections with each other. Currently, my architecture treats each Collection as the root of its own CloudKit zone (a root parent Collection and all of its items and subcollections live in 1 zone). This makes sharing and isolation straightforward, but it also means that moving a SavedItem or subcollection between Collections involves moving it across zones. I’m trying to figure out the best pattern for handling these cross-zone moves while keeping data integrity, relationships, and sharing intact. My understanding is that in CloudKit, and moving a record from Zone A to Zone B would require deleting it from Zone A and recreating it in Zone B - while somehow maintaining the link back to my local SwiftData store. Has anyone run into this or k
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Public API for the new web-based App Store
Love the new web-based App Store that launched today! I’m really hoping Apple will eventually provide a JSON/REST API for search results. Google doesn’t officially offer one either, but because of how the Play Store works for Chrome and Android, developers can use a third-party library like google-play-scraper. For small independent developers like myself, it’s a bit of a disadvantage being priced out of expensive data brokers such as Sensor Tower, who are obviously scraping the App Store anyway. It’s also uncomfortable knowing those companies harvest data from App Store Connect while charging us to access analytics based on our own apps. Would it be too much to ask for an official—or even semi-official—way to retrieve country-specific keyword rankings for apps?
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MultiPeer Connectivity Example Code Crashes in Swift 6
When working with this example code from Apple Implementing Interactions Between Users in Close Proximity, the example comes by default in Swift5, however when I switch to Swift6, the example would crash. I also observed the same crash in my personal project (this is why I tried the example code), currently blocking me. To repro: Download sample code from link Go to build settings and use Swift 6 Go to AppDelegate and change @UIApplicationMain to @main as this is required for Swift 6. Run the sample app on 2 iOS devices. Observe the crash: Thread 1 Queue : com.apple.main-thread (serial) Thread 5 Queue : TPC issue queue (serial) com.apple.uikit.eventfetch-threadThread 11 Queue : com.apple.MCSession.syncQueue (serial) Thread 15 Queue : com.apple.MCSession.callbackQueue (serial) #0 0x00000001010738e4 in _dispatch_assert_queue_fail () #1 0x00000001010aa018 in dispatch_assert_queue$V2.cold.1 () #2 0x0000000101073868 in dispatch_assert_queue () #3 0x000000019381f03c in _swift_tas
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Inquiry regarding a change in AlarmKit Live Activity presentation behavior (iOS 26.0 vs. 26.1)
Hello, We have observed a change in the presentation behavior of the AlarmKit Live Activity banner when our application is in the foreground, following the update from iOS 26.0 to iOS 26.1. We would like to clarify which behavior is intended. In iOS 26.0: When our application was in the foreground, the AlarmKit Live Activity banner did not present. In iOS 26.1: The AlarmKit Live Activity banner now presents even when our application is in the foreground. Could you please advise on what the correct or desired behavior is for this scenario? Thank you for your clarification.
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Reply to How can I test a QuickLook Preview Extension using Xcode?
I didn't really find anything in Apple docs on how to debug my extension using Xcode (so not saying it doesn't exist). It doesn't exist. I found a current Stack post on it, with several devs all stuck. Gotta love the internet, eh? In 2024 someone said run the Preview Extension, select Finder as the test app, then in a Finder window select a file of the correct type and tap space. It's hard to debug what someone once said. QuickLook has been redesigned a couple of times. Maybe they were still trying one of the old designs. The easiest solution is to write a test rig. I was going to include a preview of folders in my new app, but then decided against it. But the QuickLook test rig will be useful in the future. Here's part of that code: This is view controller for QuickLook: import Cocoa import Quartz class PreviewViewController: NSViewController, QLPreviewingController { @IBOutlet weak var folderController: FolderController! override var nibName: NSNib.Name? { return NSNib.Name(PreviewViewController) }
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iPhone17 (iOS26) BLE connection issue (MTU, Primary Service)
I'm developing an App that works with BLE connection based devices. The BLE connection process, which connects well to the iPhone 16 without any problems, has not worked at all since the iPhone 17. Even when using the same iOS26 version, iPhone 17 is the only one having problems. Progress is stuck after frame 124 in the entire snoop below. Please check if it is a known problem or if there is a solution. 123 2025-11-04 02:01:39.262000 0.000000 localhost () 7c:c6:b6:91:10:04 () ATT 12 Sent Exchange MTU Response, Server Rx MTU: 232 124 2025-11-04 02:01:39.265000 0.003000 localhost () 7c:c6:b6:91:10:04 () ATT 16 Sent Read By Group Type Request, GATT Primary Service Declaration, Handles: 0x0001..0xffff
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Tap to Pay on iPhone to from Colombia
Colombia is not yet listed as a Tap to Pay user, but it is in the process of becoming so. We are currently a group of developers at a company in Colombia working on a project to integrate Tap to Pay into our application. After reviewing Apple's documentation, my company is not certified to meet Apple's security requirements, PCI standards, or licensing requirements. However, the payment service provider we have contracted for this is in the process of obtaining the certifications, authorizations, and licenses that Apple specifies. Our team members and managers overseeing this Tap to Pay project have told us that we, as iOS developers, should integrate and use the Proximity Reader API, but we know that we, as developers, are not authorized by Apple to do so. Is the payment service provider the only one who can make this possible, enabling its use with NFC and Proximity Reader? I would like to know if the service provider will provide us with the SDK containing the Proximity Reader API for int
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Reply to Can an IP address manually be entered into Xcode to wirelessly connect to an iOS device?
There are two main network level requirements for device connectivity with Xcode: The network supports Bonjour The network supports IPv6 with link-local traffic It's likely that the network where you can't connect the devices to Xcode is missing one of those requirements, and you need work with the network owner to address those configurations. If the network owner here is a corporate IT department, the link above to TN3158 tackles a particular slice these configuration requirements for some VPN and security configurations, so your IT organization may get some value from reading through that document, though there are many other types of IT configurations that fall beyond the scope of that document. There isn't a way to configure a device connection with just an IP address, neither with IPv4 or IPv6. You're correct that was possible a long time ago, but the inner workings of how Xcode and paired iOS devices communicate has significantly evolved since that time. — Ed Ford,  DTS Engineer
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