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missing package product

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Reply to Check whether app is built in debug or release mode
Thanks for the replay @DTS Engineer. You are right on my requirement, currently I am looking for iOS but I would be happy with a solution that works across apple platforms as well. If so, to what end? To answer your query on why I want to detect debug build I won't be able to share my exact use-case but I will share a parallel use-case that currently Apple uses: Currently Apple allows developers to send push notifications to iOS with APNS. From what I understand, APNS exposes sandbox and production environments which are controlled with aps-environment entitlement. Since, Apple controls the tooling side of iOS development, they can inject entitlement based on the provisioning profile. I want to achieve something similar to this where the REST API domain used by my framework is decided based on either provisioning profile or build type. A lot of the time it’s not the build configuration that matters, it’s the way that the app was signed. Or the way that’s it’s run (from Xcode or like a user would).
Nov ’25
Xcode Cloud Build timeouted by cloning our Bitbucket-Server Repository
We want to replace our CI/CD pipelines in Azure DevOps with Xcode Cloud and are currently facing a critical hurdle. For some time now, we’ve observed that the PoC pipelines in Xcode Cloud are having major issues cloning our repositories stored on our Bitbucket Server. More and more pipeline runs are timing out because Xcode Cloud cannot receive the data. Today I spoke with our network team to check whether we might have an issue on our side affecting access to the repository, but we couldn’t find any problems. Cloning the repository to an external machine only takes 30 seconds, so the host’s bandwidth doesn’t seem to be the problem. However, our network specialists did discover one message: Significance: Request abnormal event: high total time Connection abnormal event: client has a slow receive rate If this is the bottleneck in the system, we may ultimately have to stay with Azure DevOps and Fastlane in order to continue providing our product teams with reliable builds. I look forward to your feedba
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Nov ’25
Reply to On Demand Resources as Legacy Technology
[quote='807744021, HarimaSun, /thread/807744, /profile/HarimaSun'] Does this mean ODR will be deprecated? [/quote] Yes. We said that explicitly in WWDC 2025 Session 325 Discover Apple-Hosted Background Assets. [quote='807744021, HarimaSun, /thread/807744, /profile/HarimaSun'] If so, when will it officially take effect? [/quote] AFAIK there’s no announced timeline. However, the message seems pretty clear to me: It wouldn’t be wise to use ODR in a new product. Note that the above-mentioned WWDC session also introduced Apple-host background assets, which covers much the same territory as ODR. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
XCode StoreKit helper application failure - Purchase Fails with NSCocoaErrorDomain Code=4099 and ASDErrorDomain Code=5115
XCode version = 26 && macOS version = 26 Running the app from XCode (not in release mode) I want to implement in app purchases for my macOS application, for that i want to first test it locally through StoreKit config file. Steps i have done uptill now: Added the capability in target-> Signing & Capabilities -> In_App Purchase(while adding this i had got the popup: Make changes to In-App Purchase by changing all configurations - i have no idea about it, Researched on it - didnt got something) Added the storekit config file -> added Group for autorenewable subscription -> reference name & product ID (i have used same Bundle ID and product ID, also i have used different both but still the same issue in both case) - also added it to scheme Added the storeManager implementation that is: import StoreKit class IAPManager { // Shared instance (optional singleton pattern) static let shared = IAPManager() private init() { } // Array to store fetched products var products
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Nov ’25
CarPlay Display Issue: Missing Images After Extended Navigation
I am experiencing a persistent issue with my CarPlay application where images rendered within the CarPlay Template interface disappear after the application has been used for an extended period, typically during prolonged navigation. Images used directly within the CarPlay Template framework disappear. In the attached image showing the issue (IMG_1022.PNG), you can see that the icons for 'parking', 'gasstation', 'conveniencestore', and 'favoritespot' are missing. The side bar icons (car, battery, etc.) remain visible, and the text labels are present, but the Template-specific images/icons vanish. Problem Description Images displayed on a custom UIViewController remain visible. Some of our screens integrate a UIViewController (e.g., for map display), and any images rendered on that view controller (not the template itself) continue to display correctly without issue. Example Images IMG_1021.PNG (Normal/Correct Display): This image shows the SearchMenu screen with all icons displayed correctly next to
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Nov ’25
Reply to App Transfer and User Migration - Questions on Apple Sign-In Token Behavior and Testing Process
Hi @changFei, You wrote: After the app transfer: If a user logs in via an existing pre-transfer version of the app (published under Team A before transfer), will the Apple Sign-In token’s sub (or private email) switch to new value tie to Team B, or unchanged? The user ID and private email address will remain unchanged—the value associated with Team A will continue to be provided. After the 60-day transfer period, Sign in with Apple will fail until they update the app (now associated only with Team B). Then, you wrote: Since our app-transfer is an internal transfer (no change in app ownership outside our organization), is there a way to retain the original sub value(or private email) for users after the transfer? Please follow the steps outlined in the post below and reply here with your Feedback ID so we can discuss a potential solution for your organization: Gathering required information for troubleshooting Sign in with Apple user migration https://developer.apple.com/forums/thread/762829 Lastly, you wrote:
Nov ’25
When xcode is tried again, it always fails to install the app
When xcode is installed on a mobile phone, the first run always fails. The second run usually works normally.The certificate signatures have been checked and all are normal。This problem will also occur if you stop the running xcode and then run it again。please help me. Mac mini:Apple M2 Pro mas os 15.2 (24C101) Xcode: Version 16.2 (16C5032a) The first failed print is as follows: 无法安装“xxx” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.uRA3Gt/extracted/Payload/xxx.app : 0xe8008001 (An unknown error has occurred.) User Info: { DVTErrorCreationDateKey = 2025-11-20 02:50:17 +0000; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = file:///Users/shenchunxing/Library/Developer/Xcode/DerivedData/VideoGo-dwhfrhswidapcydbmfuamplrtvso/Build/Products/Debug-iphoneos/xxx.app
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Nov ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before grantin
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Nov ’25
UICollectionViewCell Selected State Won't Highlight the Cell
Hi, I'm using a UICollectionViewCell in my project and I can't wrap my head around why cell's UI state isn't changing when selected. This is my code: override func updateConfiguration(using state: UICellConfigurationState) { super.updateConfiguration(using: state) var background = UIBackgroundConfiguration.listGroupedCell().updated(for: state) background.cornerRadius = 25 // Update background based on selection state if state.isSelected { background.backgroundColor = .systemBlue.withAlphaComponent(0.3) background.strokeColor = UIColor.systemBlue background.strokeWidth = 1.5 } else { background.backgroundColor = isHoveredOver ? .hoverHighlightBackground : .background background.strokeColor = UIColor.borderColor background.strokeWidth = 1 } backgroundConfiguration = background } The if block does get executed but it's not working for some reason. On the other hand, the else block works just fine, my cell's background is being highlighted when hovered over, the stroke is showing etc. What am I missing h
Topic: UI Frameworks SubTopic: UIKit Tags:
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Nov ’25
Reply to Mac Catalyst Crash on App Launch on macOS 26.1: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599
Also I lose the ability to set the itemIdentifier property on subitems when creating the NSToolbarItemGroup with the class constructor. Presumably the subitem is still the sender when NSToolbarItem invokes its action? Being able to define itemIdentifier on subitem can sometimes be useful. I guess I can use tag instead but feels like a lot of busy work here. Err
Topic: UI Frameworks SubTopic: UIKit Tags:
Nov ’25
SignIn with Apple: Primary App Id of Service ID
Hi, I'm trying to implement web-browser SignIn with Apple with my new app. I'm trying to Associate your website to your app like described in this doc: https://developer.apple.com/help/account/capabilities/configure-sign-in-with-apple-for-the-web So I created a Service ID for this specific login. I want this login page to display my app icon and name when presented to users. My issue: When I associate my new app the the service, the link is somehow not working. The login page show the service login (with a generic apple logo and the Service ID's name) instead of the actual App name. I'v been able to link my new service to older apps succesfully !!! (the login page correctly shows the old apps icons and names) Why is my new app not associated with the service ? I am missing something here ? is there an additionnal step that I need to take in order to link the service to my newest app ? Thanks !
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Nov ’25