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Apple Maps Guides

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NSStagedMigrationManager shortcomings
It seems to me that NSStagedMigrationManager has algorithmic issues. It doesn't perform staged migration, if all its stages are NSLightweightMigrationStage. You can try it yourself. There is a test project with three model versions V1, V2, V3, V4. Migrating V1->V2 is compatible with lightweight migration, V2->V3, V3->V4 is also compatible, but V1->V3 is not. I have following output: Migrating V1->V2, error: nil Migrating V2->V3, error: nil Migrating V3->V4, error: nil Migrating V1->V3, no manager, error: Optional(Persistent store migration failed, missing mapping model.) Migrating V1->V3, lightweight[1, 2, 3], error: Optional(Persistent store migration failed, missing mapping model.) Migrating V1->V3, lightweight[1]->lightweight[2]->lightweight[3], error: Optional(Persistent store migration failed, missing mapping model.) Migrating V1->V3, custom[1->2]->lightweight[3], error: nil Migrating V1->V3, lightweight[1]->custom[2->3], er
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App stuck in “In Review” status for over 7 days – normal delay?
Hello everyone, I wanted to check if anyone else has experienced longer App Review delays recently. Our recent app submission has been in the “In Review” status for more than 7 days (since Jan 15, 10:44 PM). In our previous submissions, reviews usually started or completed within a few days, so this delay feels unusual. Current situation: No messages or rejection notes from Apple No metadata or compliance issues flagged Status remains “In Review” without updates I’d appreciate guidance from the community: • Is this type of delay normal these days? • Could this indicate a manual or extended review? • At what point should we contact App Review directly? • What is the best way to contact App Store / App Review support regarding a stuck review? If anyone has faced a similar delay and can share their experience or advice, it would be very helpful. Thank you in advance for your help.
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Reply to Using the Bloom filter tool to configure a URL filter Error 9
We tried to use the same exact sample project with the same bundle id instead of using our own bundle id now we get this error: mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7 Received filter status change: serverSetupIncomplete We tried to follow this guide for the log but https://download.developer.apple.com/iOS/iOS_Logs/VPN_Logging_Instructions.pdf But it doesnt work on this step: . Trigger a sysdiagnose by simultaneously pressing and releasing both volume buttons + Side (or Top) button. Notes: The sysdiagnose is triggered upon button release. On an iPhone you will feel a short vibration when a sysdiagnose is successfully triggered Also I attached the console log here Console log
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Is iOS ASO mainly about optimizing the title subtitle and keyword fields
I have been exploring App Store Optimization and noticed that Apple primarily uses the App Name, Subtitle, and Keyword field as the main text based ranking signals according to official and third party sources. Are these the only factors that truly impact iOS ASO, or do elements like the app description and promotional text indirectly influence visibility, conversion, or ranking updates over time, and how frequently should subtitles and keywords be revised after launch.
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TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
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Swiftui Map Leagal Text is transformed when rotationEffect is applied to Map
I have a problem when applying rotationEffect to a map in in SwiftUI. The legal text in the map is transformed as shown in this image: The following code is part of a much larger and complex view; it is a minimal example to reproduce the error: import SwiftUI import MapKit struct ContentView: View { @State private var offset = CGSize.zero var body: some View { ZStack { let drag = DragGesture() .onChanged { g in offset.width = g.translation.width offset.height = g.translation.height } Map(interactionModes: [.zoom]) .frame(width: 320, height: 220) .rotationEffect(.degrees(Double(offset.width / 12))) .highPriorityGesture(drag) } } } I hope you can help me with this problem.
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Reply to Lost 32 digit ASk
I'm sorry about your key. I would recommend to check with the Apple Support. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Hope this helps and they can help you to get into your account. Albert Pascual
  Worldwide Developer Relations.
Topic: Media Technologies SubTopic: General Tags:
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Simulator since XCode update completely broken
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity. There is a red bar reading rdar and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that. I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating. Please fix this.
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GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The isUnderAge property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, isUnderAge returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
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Reply to GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
I believe I know what this issue is. The issue is that the C# bindings to the native methods need the following attribute added above, so this would include isUnderage: [return MarshalAs(UnmanagedType.I1)] The reason why you're seeing what you're seeing, is that bool is a 32-bit type in C#, while in C++ it's an 8-bit type. So the C# wrapper is reading another 24-bits of junk, which on the balance of probabilities, with return a true overall since there'll likely be a stray bit in the registers. This is a bug in the Apple Unity Plugins that impact any method that returns bool. It specifically only manifests on Intel chips.
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