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Reply to Bluetooth Low Energy Connection Parameters
@ssmith_c took the words out of my mouth - as a phone is not a dedicated central device that only communicates wth your accessory, it will not accept parameters that is not suitable for itself at the time. So you may see the same parameters accepted once, and rejected later. As for the parameters being compliant, they are not correct. It is missing the rule: Interval Max * (Peripheral Latency + 1) LESS THAN 6 seconds. With your settings that value is 18 seconds. You may have mistaken the peripheral latency to be the time, but actually it is supposed to be the number of connection intervals. The minimum latency you can request with your connection interval selections is 60ms, by setting the latency value to zero. General connection parameter request guidelines: Peripheral Latency ≤ 30 connection intervals. Supervision Timeout from 6 seconds to 18 seconds. Interval Min ≥ 15 ms. Interval Min ≤ 2 seconds. Interval Min is a multiple of 15 ms. One of the following: Interval Max at least 15 ms greater than Interval
Topic: App & System Services SubTopic: Core OS Tags:
1w
A issue that now else has
I’ve had an issue with all of my apps. Where I push my build to TestFlight and then the image pops up. I’ve troubleshooted EVERYTHING. My account has no issues on it, no payment or compliance issues. I’ve looked to reddit for advice, one user says they need there app to get approved by apple, i got a couple apps to have there update approve, still the bug persist. Whether the app is on the App Store or a work in progress nothing works.
1
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106
1w
InvalidProviderToken for all APNs keys — Team ID QJLCAXKWMB
I am getting InvalidProviderToken for every APNs key I create under my team. This has persisted for over a week across 3 different fresh keys. Setup: Team ID: QJLCAXKWMB Bundle ID: com.trackntakeit.app All keys: Team Scoped, All Topics, Sandbox & Production JWT: ES256, correct kid and iss fields Tested directly from Mac via curl with fresh tokens The key file is a valid EC 256-bit private key. JWT is correctly formed. Both production and sandbox endpoints return InvalidProviderToken. Case number with Apple Developer Support: 102857626802 Has anyone seen all APNs keys for an entire team being rejected? Could there be an account-level block on APNs?
1
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90
1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully d
4
0
256
1w
Using mTLS with YubiKey via USB-C and PIV
I've been trying over the past few days to use a PIV-programmed Yubikey to perform mTLS (i.e. mutual client cert auth) in my custom app. My understanding is that I need to feed NSURLSession a SecIdentity to do so. Yubico's instructions state that I need their Yubico Authenticator app for this, but this directly contradicts Apple's own documentation here. I dont need NFC/lightening support, and I only need support for my specific app. When I plug in my key to my iPhone and have TKTokenWatcher active, I DO see com.apple.pivtoken appear in the logs. And using Yubico's SDK, I CAN get data from the key (so I'm pretty sure my entitlements and such are correct). But using the below query to get the corresponding (fake? temporary?) keychain item, it returns NULL no matter what I do: let query: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecReturnRef as String: true, kSecAttrTokenID as String: apple.com.pivtoken, // Essential for shared iPads kSecMatchLimit as String: kSecMatchLimitOne ] var it
5
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383
1w
Reply to Developer Program enrollment still pending after payment
Hi everyone, I ran into the exact same issue as many of you, so I completely understand the frustration. I wanted to share what finally worked for me, in case it helps anyone still stuck. My timeline: Last Thursday: Completed the purchase (1st attempt) — payment charged, account stuck on Pending Waited until the following Tuesday with no confirmation email Contacted Apple Support the same day — they said they'd respond within 2 business days By Thursday, still no reply from Apple What finally worked I came across a solution shared in a Reddit thread (thread title: Apple Developer Admission - Pending for 7+ days ) that suggested the following: Add your credit card directly to your Apple Account (via Apple Account payment settings) Use that same card — now linked to your Apple ID — to repurchase the Apple Developer Program membership I gave this a try on Thursday, and about 8 hours later, my account was approved! 🎉 Key takeaway: The credit card you
1w
Strange Reviewer Behaviour & Feedback
Hi there! I'm trying to get my first app released. It's been 40 rejections for over 2 months. And there is a TV show which I am hoping to go on, but I can't without the app being released. Some of the issue has been my newbieness to Apple admittedly but things have become bizaare this week particularly. Each review is a drip feed of one or two problems rather than a full review of all problems in one go - surely this has a cost associated which Apple is bearing unnecesarily? In the last week, all rejection reasons could have been stated months ago. The problem is that it appears that a bot is testing the app not a human. For instance a reviewer flagged that a Continue button is not pressable. When in reality I added an intentional delay of 120ms for app stability, the reviewer didn't or couldn't try to tap the button twice. Separate example: twice reviewers have brought up my sign in button has not worked (04/01 & 03/16) - and twice I have explained that non subscribers are not allowed t
4
0
141
1w
The application has been under review and has been waiting for more than a month.
I have submitted my application for one month, but it is still awaiting review. So I resubmitted it for review. I am the owner of this application and I also requested an expedited review. I also consulted Apple and contacted them several times through the Contact Us option, but the reply always said that it would take some time. Therefore, we can only seek help from the review staff here. Application ID: 675550806
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164
1w
Celebrating 2 months in App Review queue !! (still not reviewed)
My game's critical update (related to AdMob) has been stuck in the review queue for over 2 months now. I’m not exaggerating - it’s literally been more than 2 months. I’ve never experienced anything like this before. My updates used to get approved within 2–3 business days at most. But this time, the process seems completely broken. The update was sitting in the queue since February 4th and wasn’t even taken into review. I finally gave up and rejected it myself on April 4th, then resubmitted it. It’s still the same story: stuck in the queue with zero progress. During this time, I’ve sent multiple emails and messages. None of them provided any useful information, and now I’m basically being ghosted by support. Thanks, Apple, for the amazing support and the value you give to developers. Bonus: Another one of my games has been waiting for its initial release for 15 days now. At this rate, I guess I should expect 3–4 months for that one too. The worst part isn’t just the delay - it’s the complete lack of
1
0
117
1w
Reply to Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines.
1w
Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed Block-by-Default sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an Underage notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is
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0
150
1w
Request for Assistance with Duplicate App Rejection and Inaccessible Previous Account
Hello App Review Team, I am writing to request further assistance regarding the rejection under Guideline 4.3(a) (Design – Spam). The issue appears to be related to another app that I previously submitted from a different developer account. Unfortunately, I no longer have access to that previous account. I lost my phone, and the SIM card associated with that Apple ID has been permanently blocked. As a result, I am unable to receive verification codes or recover access to the account. I understand the concern about duplicate apps on the App Store and fully respect Apple’s guidelines. To resolve this issue, I would like to request one of the following: Guidance on how I can verify ownership of the previous account so I can take appropriate action (such as removing the older app or restricting storefronts), or Assistance from Apple in removing or disabling the duplicate app associated with my inaccessible account, or Any alternative solution you recommend to comply with Guideline 4.3(a
1
0
34
1w
App review in status "Waiting for review" for over 2 months
Hi everyone, I’m dealing with a strange App Review delay and would appreciate any advice from people who faced something similar. My app was released on January 20. A small update was approved quickly on January 28, and another one on January 29. So far everything looked normal. Then I submitted another update on February 6. This submission stayed in “Waiting for Review” for 3 weeks with no progress. During that time, I contacted Apple Support to ask if something was wrong with my submission or the review queue. The response took quite a while, and since nothing was changing, I assumed the queue got stuck. So I decided to remove the update and resubmit it. Later Support replied and told me that I removed my own update, and that the queue was working normally and there was nothing I needed to do. However, even after resubmitting, the new build stayed in the same “Waiting for Review” status all the way until March 19 — with no signs of movement. At this point I started to think maybe the review team fo
1
0
159
1w
Reply to Bluetooth Low Energy Connection Parameters
@ssmith_c took the words out of my mouth - as a phone is not a dedicated central device that only communicates wth your accessory, it will not accept parameters that is not suitable for itself at the time. So you may see the same parameters accepted once, and rejected later. As for the parameters being compliant, they are not correct. It is missing the rule: Interval Max * (Peripheral Latency + 1) LESS THAN 6 seconds. With your settings that value is 18 seconds. You may have mistaken the peripheral latency to be the time, but actually it is supposed to be the number of connection intervals. The minimum latency you can request with your connection interval selections is 60ms, by setting the latency value to zero. General connection parameter request guidelines: Peripheral Latency ≤ 30 connection intervals. Supervision Timeout from 6 seconds to 18 seconds. Interval Min ≥ 15 ms. Interval Min ≤ 2 seconds. Interval Min is a multiple of 15 ms. One of the following: Interval Max at least 15 ms greater than Interval
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
1w
A issue that now else has
I’ve had an issue with all of my apps. Where I push my build to TestFlight and then the image pops up. I’ve troubleshooted EVERYTHING. My account has no issues on it, no payment or compliance issues. I’ve looked to reddit for advice, one user says they need there app to get approved by apple, i got a couple apps to have there update approve, still the bug persist. Whether the app is on the App Store or a work in progress nothing works.
Replies
1
Boosts
0
Views
106
Activity
1w
InvalidProviderToken for all APNs keys — Team ID QJLCAXKWMB
I am getting InvalidProviderToken for every APNs key I create under my team. This has persisted for over a week across 3 different fresh keys. Setup: Team ID: QJLCAXKWMB Bundle ID: com.trackntakeit.app All keys: Team Scoped, All Topics, Sandbox & Production JWT: ES256, correct kid and iss fields Tested directly from Mac via curl with fresh tokens The key file is a valid EC 256-bit private key. JWT is correctly formed. Both production and sandbox endpoints return InvalidProviderToken. Case number with Apple Developer Support: 102857626802 Has anyone seen all APNs keys for an entire team being rejected? Could there be an account-level block on APNs?
Replies
1
Boosts
0
Views
90
Activity
1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully d
Replies
4
Boosts
0
Views
256
Activity
1w
Using mTLS with YubiKey via USB-C and PIV
I've been trying over the past few days to use a PIV-programmed Yubikey to perform mTLS (i.e. mutual client cert auth) in my custom app. My understanding is that I need to feed NSURLSession a SecIdentity to do so. Yubico's instructions state that I need their Yubico Authenticator app for this, but this directly contradicts Apple's own documentation here. I dont need NFC/lightening support, and I only need support for my specific app. When I plug in my key to my iPhone and have TKTokenWatcher active, I DO see com.apple.pivtoken appear in the logs. And using Yubico's SDK, I CAN get data from the key (so I'm pretty sure my entitlements and such are correct). But using the below query to get the corresponding (fake? temporary?) keychain item, it returns NULL no matter what I do: let query: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecReturnRef as String: true, kSecAttrTokenID as String: apple.com.pivtoken, // Essential for shared iPads kSecMatchLimit as String: kSecMatchLimitOne ] var it
Replies
5
Boosts
0
Views
383
Activity
1w
Reply to Developer Program enrollment still pending after payment
Hi everyone, I ran into the exact same issue as many of you, so I completely understand the frustration. I wanted to share what finally worked for me, in case it helps anyone still stuck. My timeline: Last Thursday: Completed the purchase (1st attempt) — payment charged, account stuck on Pending Waited until the following Tuesday with no confirmation email Contacted Apple Support the same day — they said they'd respond within 2 business days By Thursday, still no reply from Apple What finally worked I came across a solution shared in a Reddit thread (thread title: Apple Developer Admission - Pending for 7+ days ) that suggested the following: Add your credit card directly to your Apple Account (via Apple Account payment settings) Use that same card — now linked to your Apple ID — to repurchase the Apple Developer Program membership I gave this a try on Thursday, and about 8 hours later, my account was approved! 🎉 Key takeaway: The credit card you
Replies
Boosts
Views
Activity
1w
Strange Reviewer Behaviour & Feedback
Hi there! I'm trying to get my first app released. It's been 40 rejections for over 2 months. And there is a TV show which I am hoping to go on, but I can't without the app being released. Some of the issue has been my newbieness to Apple admittedly but things have become bizaare this week particularly. Each review is a drip feed of one or two problems rather than a full review of all problems in one go - surely this has a cost associated which Apple is bearing unnecesarily? In the last week, all rejection reasons could have been stated months ago. The problem is that it appears that a bot is testing the app not a human. For instance a reviewer flagged that a Continue button is not pressable. When in reality I added an intentional delay of 120ms for app stability, the reviewer didn't or couldn't try to tap the button twice. Separate example: twice reviewers have brought up my sign in button has not worked (04/01 & 03/16) - and twice I have explained that non subscribers are not allowed t
Replies
4
Boosts
0
Views
141
Activity
1w
The application has been under review and has been waiting for more than a month.
I have submitted my application for one month, but it is still awaiting review. So I resubmitted it for review. I am the owner of this application and I also requested an expedited review. I also consulted Apple and contacted them several times through the Contact Us option, but the reply always said that it would take some time. Therefore, we can only seek help from the review staff here. Application ID: 675550806
Replies
2
Boosts
0
Views
164
Activity
1w
Reply to Subscription stuck in "developer action needed"
Also having the same issue. Unable to change the status to “ready to submit“. Really don’t want to have to go through the process of recreating all new IAPs and subscriptions and linking them to my RC and app again. You would assume Apple support can do something about this, their support has been really sub-par for me.
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Activity
1w
Reply to Acceptable level of obfuscation for App Review
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines.
Replies
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Views
Activity
1w
Celebrating 2 months in App Review queue !! (still not reviewed)
My game's critical update (related to AdMob) has been stuck in the review queue for over 2 months now. I’m not exaggerating - it’s literally been more than 2 months. I’ve never experienced anything like this before. My updates used to get approved within 2–3 business days at most. But this time, the process seems completely broken. The update was sitting in the queue since February 4th and wasn’t even taken into review. I finally gave up and rejected it myself on April 4th, then resubmitted it. It’s still the same story: stuck in the queue with zero progress. During this time, I’ve sent multiple emails and messages. None of them provided any useful information, and now I’m basically being ghosted by support. Thanks, Apple, for the amazing support and the value you give to developers. Bonus: Another one of my games has been waiting for its initial release for 15 days now. At this rate, I guess I should expect 3–4 months for that one too. The worst part isn’t just the delay - it’s the complete lack of
Replies
1
Boosts
0
Views
117
Activity
1w
Reply to Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines.
Replies
Boosts
Views
Activity
1w
Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed Block-by-Default sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an Underage notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is
Replies
1
Boosts
0
Views
150
Activity
1w
Request for Assistance with Duplicate App Rejection and Inaccessible Previous Account
Hello App Review Team, I am writing to request further assistance regarding the rejection under Guideline 4.3(a) (Design – Spam). The issue appears to be related to another app that I previously submitted from a different developer account. Unfortunately, I no longer have access to that previous account. I lost my phone, and the SIM card associated with that Apple ID has been permanently blocked. As a result, I am unable to receive verification codes or recover access to the account. I understand the concern about duplicate apps on the App Store and fully respect Apple’s guidelines. To resolve this issue, I would like to request one of the following: Guidance on how I can verify ownership of the previous account so I can take appropriate action (such as removing the older app or restricting storefronts), or Assistance from Apple in removing or disabling the duplicate app associated with my inaccessible account, or Any alternative solution you recommend to comply with Guideline 4.3(a
Replies
1
Boosts
0
Views
34
Activity
1w
App review in status "Waiting for review" for over 2 months
Hi everyone, I’m dealing with a strange App Review delay and would appreciate any advice from people who faced something similar. My app was released on January 20. A small update was approved quickly on January 28, and another one on January 29. So far everything looked normal. Then I submitted another update on February 6. This submission stayed in “Waiting for Review” for 3 weeks with no progress. During that time, I contacted Apple Support to ask if something was wrong with my submission or the review queue. The response took quite a while, and since nothing was changing, I assumed the queue got stuck. So I decided to remove the update and resubmit it. Later Support replied and told me that I removed my own update, and that the queue was working normally and there was nothing I needed to do. However, even after resubmitting, the new build stayed in the same “Waiting for Review” status all the way until March 19 — with no signs of movement. At this point I started to think maybe the review team fo
Replies
1
Boosts
0
Views
159
Activity
1w