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LLDB crash

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iOS 26 beta 4 + WKWebView + jquery cause crash
Hello. I have a project that loads a page using jquery 3.6.3 in WKWebView. When I try this on iOS developer beta 4, WKWebView malfunctions and the page does not load properly. If I remove jquery, the page loads. Even if I update jquery to the latest version, the problem remains the same. This problem did not occur until developer beta 3. The log is as follows. 0x12107c170 - [PID=994] WebProcessProxy::didClose: (web process 0 crash) 0x12107c170 - [PID=994] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=Crash Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 Specified target process 994 does not exist UserInfo={NSLocalizedFailureReason=Specified target process 994 does not exist}> 0x121138300 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'XPCConnectionTerminationWatchdog' for process with PID=994, error: (null) 0x132e00018 - [pageProxyID=9, webPageID=10, PID=994] WebPageProxy::processDidTerminate: (pid 994), reason=Crash 0x13
Topic: Safari & Web SubTopic: General Tags:
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Jul ’25
React native app crash on TestFlight
Good day everyone. I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem. I want to know what the problem is, if it's related to an installed package or code base or any other. Any help will be appreciated!!! Thanks. crashlog.crash
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Jul ’25
Reply to React native app crash on TestFlight
The first crash report you posted looks to be associated with a bug in UIKit - note that your app crashed because of an uncaught ObjC exception -[__NSDictionaryM setObject:forKey:]: object cannot be nil (key: 0x20eaf0f68), and that the Last Exception Backtrace shows that -[__NSDictionaryM setObject:forKey:] was called by a chain of UIKit methods. I expect this is resolved in the latest iOS 26 beta. See here for general guidance on interpreting crash reports generated because of uncaught exceptions: https://developer.apple.com/documentation/xcode/addressing-language-exception-crashes
Jul ’25
Reply to Live Activity "Push to Start" is received but UI never appears (Silent Crash)
If your widget extension is crashing at launch, the device console should be logging something. It is also possible that it is failing to launch at all, if it looks like it is crashing before it gets to any of your code. So, what do you see in the logs after the publishing event record? I know the logs are extremely busy, but if you filter for your Bundle ID, you might see a record of an issue logged by the system.
Jul ’25
Live Activity "Push to Start" is received but UI never appears (Silent Crash)
Hello everyone, I'm implementing the Push to Start feature for Live Activities, and I've run into an issue where the activity seems to be processed by the system but never appears on the Lock Screen or in the Dynamic Island. I suspect there's a silent crash happening in my widget extension immediately after launch, but I'm unable to capture any logs or crash reports in the Xcode debugger. Here is the flow and all the relevant data: 1. The Process My app successfully requests a pushToStartToken using Activity.pushToStartTokenUpdates The token is sent to our server. The server uses this token to send a start event APNs push notification. The device console logs (from liveactivitiesd) show that the push is received and the system is Publishing event. Expected Result: The Live Activity UI appears on the device. Actual Result: Nothing appears. The UI is completely absent. 2. Device Console Logs Here are the logs from the device console, which indicate a successful receipt of the push: pushServer
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Jul ’25
Reply to Crashes on iOS 18.x
[quote='850527022, Costique, /thread/794052?answerId=850527022#850527022, /profile/Costique'] all we have is crash reports from the App Store in Xcode. [/quote] Hmmm. This is using the Xcode organiser, right? I thought that had a way to get a JSON crash report, but I don’t have the details. I’m researching that. The reason why a JSON crash report is so helpful is that I can feed it into internal tools to look for related crashes. [quote='850527022, Costique, /thread/794052?answerId=850527022#850527022, /profile/Costique'] What surprises me a bit is Role: Non UI in all but one crash instance though the app does not use any background modes. [/quote] Well, as we say in the docs: This field is generally not helpful when you analyze a crash report. (-: Even if you don’t do anything to opt in to background execution, it’s still possible to run in the background. The most obvious case of this is that the system gives you a short amount of background execution ti
Topic: App & System Services SubTopic: General Tags:
Jul ’25
Reply to Using raise in GCD can cause timing issues with the signal mechanism.
OK, let’s take a step back: What are you trying to do with signals? It’s very hard to use signals correctly. That especially true if you’re doing this in a process that uses Apple frameworks. For example, the code you posted is illegal because it calls printf from an async signal handler, and printf is not an async signal safe function. Most folks who ask about signal handlers are trying to implement a crash reporter. That’s impossible to do well. I talk about it in great depth in Implementing Your Own Crash Reporter. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Reply to React native app crash on TestFlight
There are limits to how much I can help you with your third-party tooling; if you need help with those, I recommend that you raise this via the support channel for those tools. Still, I wanted to offer some insight into the overall issue here. Both of your crash reports suggest that you have a memory management issue. You’re crashing deep in Apple libraries as they try to work with Objective-C objects. I have a couple of suggestions on that front. First, you’re encountering this problem on TestFlight but it’s unlikely to be TestFlight related. I suspect that it’s actually tied to your Debug vs Release build configuration. When you test at your desk you use the Debug build configuration, but when you submit to the App Store you use the Release build configuration. It’s very common to see memory management problems like this show up only in the Release configuration. You can tease these apart using the Xcode organiser. See Isolating Code Signing Problems from Build Problems. You can also tweak
Jul ’25
Reply to App Store code signing show "Beta Profile"
Hi Eskimo, Thank you for confirming it is not a Code Signing issue. I have spent the last few days to symbolicate a crash report. I found an open-source app MacSymbolicator that requires *.dSYM, which is available in .Net MAUI. Obviously, I no longer have it for the version I submitted to App Store. I must remember to keep it in future submissions. After creating a new build and uploading it to TestFlight, the app launches successfully. I guess my efforts to debug the app for the past two months have removed the bug. Also, I realized I cannot use xcrun to sideload the app signed using a Distribution Provisioning Profile. I must use TestFlight even though it is slow and cumbersome. The app has been successfully updated in both App Store and Mac App Store. Thank you very much. @DTS Engineer
Jul ’25
App Store code signing show "Beta Profile"
I encountered code signing issue with Apple Distribution certificate for both iOS and MacCatalyst. The app crashes with Beta Profile. I followed this instruction to manually re-sign my ipa to confirm that I use the Apple Distribution and the correct Provisioning Profile. https://gist.github.com/WDUK/4239548f76bd77b2c4b0 When I double click on the Apple Distribution certificate in KeyChain Access, it shows Extension: Apple Mac App Signing (Development) and Extension: Apple Developer Certificate (Submission) I have been stuck in this issue for more than a month. I really need help because I do not know how to proceed further. Thank you.
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Jul ’25
[iOSAppOnMac] ShareKit: Crashes in SHKItemIsPDF() or -[SHKSaveToFilesSharingService saveFileURL:completion:]
I have a custom document-based iOS app that also runs on macOS. After implementing -activityItemsConfiguration to enable sharing from the context menu, I found that the app crashes on macOS when selecting Share… from the context menu and then selecting Save (i.e. Save to Files under iOS). This problem does not occur on iOS, which behaves correctly. - (id)activityItemsConfiguration { NSItemProvider * provider = [[NSItemProvider alloc] initWithContentsOfURL:self.document.presentedItemURL]; UIActivityItemsConfiguration * configuration = [UIActivityItemsConfiguration activityItemsConfigurationWithItemProviders:@[ provider ]]; // *** crashes with com.apple.share.System.SaveToFiles return configuration; } Additionally, I found that to even reach this crash, the workaround implemented in the NSItemProvider (FBxxx) category of the sample project is needed. Without this, the app will crash much earlier, due to SHKItemIsPDF() erroneously invoking -pathExtension on an NSItemProvider.
Topic: UI Frameworks SubTopic: UIKit
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Jul ’25
Execution breakpoint when trying to play a music library file with AVAudioEngine
Hi all, I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the visualizer aspect. After setting up the engine for file playback, my app inexplicably crashes with an EXC_BREAKPOINT with code = 1. Usually this means I'm unwrapping a nil value, but I think I'm handling the optionals correctly with guard statements. I'm not able to pinpoint where it's crashing. I think it's either in the play function or the setupAudioEngine function. I removed the processAudioBuffer function and my code still crashes the same way, so it's not that. The device that I'm testing this on is running iOS 26 beta 3, although my app is designed for iOS 18 and above. After commenting out code, it seems that the app crashes at the scheduleFile call in the play function, but I'm not fully sure. Here is the setupAudioEngine function: private func setupAudioEngin
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Jul ’25
Reply to HomeKit ADK Remote.OpenSSL fails with No setup info found in key-value store during pairing (HAPPlatformAccessorySetup.c:93)
I'm currently working on building a custom HomeKit Accessory using the HomeKit ADK v6.3 and running the Remote.OpenSSL sample on a Raspberry Pi 4 (64-bit Ubuntu / Linux Kernel 6.1.21-v8+). I'm trying to pair the accessory via the MFi HomeKit ADK pairing process. The details of most MFi specifications are protected by NDA, so your question cannot be answered in detail on this forum. If you're an MFi licensee, then the MFi program has its own support process, the details of which you can find in the Developer Technical Support section of the MFi Licensing Handbook, which you'll find on the MFI Portal. Please submit your MFi-specific question(s) using that process. However, I will provide one hint/suggestion here: The application (Remote.OpenSSL) launches correctly, and the accessory server starts as expected, broadcasting via mDNS. However, when I attempt to initiate pairing via iOS (or simulate pairing), the following error occurs: Fault fatal error - HAPPlatformAccessorySetupLoadSetupInfo @ PAL/Linux/HAPPlatf
Topic: App & System Services SubTopic: Hardware Tags:
Jul ’25